A Heretek on the Quest for Knowledge [40k] [Complete]

I hope it'll be worth a Research super-project to advance to Archmagos in Research.

IraCAD (Iracundia's Cogitator Assisted Design) 0.8.3
Skills: Research 3 + Craft 3 + Simulation 1 (2 AP)
Size 5 (double AP) (simulate armor for anything up to and including tanks)
Complexity 6 (researched to 3 for 3 AP)
Total craft points 18
Blackboxing 1 (2 points)
Modular 4 (8 points) (this trait makes it possible to invent new uses for it)
Armor 4 (not that it has armor per se but it's good enough to simulate Land Raider's level of armor)
AP 2*2+3 = 7 AP
Yeah, that's definitely enough.
You're kind of irritated by your minions. They are a bit better than you're sadly used to but you miss your days of questing for knowledge without burden of taking care of this ragtag band. You'd try testing the armor but you've got but a few suits, not counting the ones buried in Cerritus' treasures. Would be a pity to blow them up for good for testing purpose. So you start building a simulation package to blow them up for good in virtual space. All communication channels to you are shut down, the only way to reach you is to bring down the door to the cogitator storage (exactly what Cerritos does a couple of times; giving him a body was a mistake). When your work is 80% ready you realize that you can make it more universal and use it for number-crunching in multiple fields so you proceed to make it exactly that. When it's 80% ready again you understand that you must obfuscate it because it turned out to be so heretechy that even a servitor could tell it is. After that, when it's 80% ready, you start redoing from scratch because the architecture doesn't let you easily swap bolt-man lattice for rung cutter when you need it. The last 80% of work you dedicate to optimizing it enough so it can number-crunch a whole tank's worth of structure fast enough so you don't need a psyker to divine the answer from millenniums to come. Wait, that's an idea!
I like it when you write the update for me. This is going to sound sappy, but it's nice to have you around again.
 
[X]vsh

After that Project we really should look into boosting our Skitarii, armor and Weapons in generall.
We are hunting a Inquisitor after all.
 
Current tally. Two very different options, and fairly close.
Vote Tally : A Heretek on the Quest for Knowledge [40k] | Page 140 | Sufficient Velocity
##### NetTally 1.7.10.1

[x] Plan Theory-binge
[x] Train: Research (1AP)
[x] Craft: IraCAD (7 AP)
[x]More Minions, in Theory: (2AP, locked for 2 turns)
[x]Augments, round 2: (2AP)
[X]Passive-Aggressive Bullshit (1 AP)
[x]Reorganizing: (2AP, locked for 2 turns)
[x]Repair: (1 AP)
[x]Training: (1 AP)
[x]Support: More Minions, in Theory(1 AP) x2
[x] Procrastinator, Master Reuser, Revelation of Mysteries
No. of Votes: 6
Plan: ◈Theory-binge

ConfusedPotato
godofsmallthings
karmaoa
ShadowNic94
Uhtread
vsh

[X] Plan: Squid
[x]Direct supervision: (1AP)
[x]Production Line Design: (3 AP)
[x]Armor Testing: (4 AP)
[x]More Minions, in Theory: (2AP, locked for 2 turns)
[x]Augments, round 2: (2AP)
[x]Reorganizing: (2AP, locked for 2 turns)
[x]Efficient storage I: (2AP)
[x]Training: (1 AP)
[x]Support: (1 AP) (Armor Testing) x2
No. of Votes: 3
Plan: ◈Squid

Sirrocco
Tanor
TotallyNotEvil

[X] Its been two hours now
[x]Crafting: You enjoy making neat stuff as much as the next guy, and you can do it better. There's always neat stuff to be made. Or you could upgrade something you already have.
[x]Production Line Design: Your ship has a pretty decent voidcraft wing, but it can't replace losses on it's own. For an Explorator ship operating on its own, that's not good. Fortunately, you're a genius and can just make a nice, compact production line. Then, when you have some free space, you can actually built it.
[x]Training: You are your single most useful asset, and certainly among to most brilliant men in existence. But even you can, and should be, better. That's what the Quest for Knowledge is all about, after all.
[x]More Minions, in Theory: Arial has had success with making you more meatshields, and that is nice. But what you really need is techpriests, and that's a much more difficult proposition. Brains are delicate. He's confident he can do it, and solve one of you're bigger supply issues. It'll just take a bit of time, and maybe a drop of blood.
[x]Brain probes: Armed with a basic understanding of augmentation, and an unsettling interest in rooting around in other peoples egos, Arial wants to detect the influence of the warp. Well, everybody needs dreams. For now, just getting a general sensor suit up will be enough.
[X]Passive-Aggressive bullshit: He's wasting the majority of his time with petty bullshit. Not a surprise, he's always done that. The issue is that he's still wasting the portion that belongs to you on petty bullshit. And only constant browbeating can stop that.
[x]Reorganizing: You put as much of his stockpile on your ship as reasonably possible, and then you put in a bit more, because you are not bound by the reason of lesser minds. However, that has left things disorganized. And you just know half of it will mysteriously explode if you organize it yourself.
[x]Repair:Cerritos has his body back, but it is just a little dinged up. He should be glad he has a body at all, really, and fixing it up is something for his private time. But you are going into a fight, and Cerritos may prove more useful if he's at full capacity. If you can make him fight in the first place.
[x]Training: It's an ongoing fight, and not one they'll win anytime soon. Which just means they should get to it.
[x]Support: They can make themselves useful, just a little.
No. of Votes: 1
oilworker

Total No. of Voters: 10
 
[x] Plan Theory-binge

by the way why aren't we going and starting a production line for our voide craft? I mean it is one of the reasons we choose this ship after all.
 
[x] Plan Theory-binge

It's good to get that sweet, sweet +30 on research rolls before we do them. And IraCAD would seem to reduce degree of failure too, if we roll poorly.
 
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I'm closing the vote for the plan. That said, there's a good chance I won't be able to finish the update today.

Vote Tally : A Heretek on the Quest for Knowledge [40k] | Page 140 | Sufficient Velocity
##### NetTally 1.7.10.1

[x] Plan Theory-binge
[x] Train: Research (1AP)
[x] Craft: IraCAD (7 AP)
[x]More Minions, in Theory: (2AP, locked for 2 turns)
[x]Augments, round 2: (2AP)
[X]Passive-Aggressive Bullshit (1 AP)
[x]Reorganizing: (2AP, locked for 2 turns)
[x]Repair: (1 AP)
[x]Training: (1 AP)
[x]Support: More Minions, in Theory(1 AP) x2
[x] Procrastinator, Master Reuser, Revelation of Mysteries
No. of Votes: 15
Plan: ◈Theory-binge

bloodyreaper300
ClawClawBite
ConfusedPotato
DannielG
godofsmallthings
karmaoa
Klaus Wulfenback
noliar
rodon
ShadowNic94
Speed53066
Uhtread
vsh
williams1996
zup

[X] Plan: Squid
[x]Direct supervision: (1AP)
[x]Production Line Design: (3 AP)
[x]Armor Testing: (4 AP)
[x]More Minions, in Theory: (2AP, locked for 2 turns)
[x]Augments, round 2: (2AP)
[x]Reorganizing: (2AP, locked for 2 turns)
[x]Efficient storage I: (2AP)
[x]Training: (1 AP)
[x]Support: (1 AP) (Armor Testing) x2
No. of Votes: 3
Plan: ◈Squid

Sirrocco
Tanor
TotallyNotEvil

[X] Its been two hours now
[x]Crafting: You enjoy making neat stuff as much as the next guy, and you can do it better. There's always neat stuff to be made. Or you could upgrade something you already have.
[x]Production Line Design: Your ship has a pretty decent voidcraft wing, but it can't replace losses on it's own. For an Explorator ship operating on its own, that's not good. Fortunately, you're a genius and can just make a nice, compact production line. Then, when you have some free space, you can actually built it.
[x]Training: You are your single most useful asset, and certainly among to most brilliant men in existence. But even you can, and should be, better. That's what the Quest for Knowledge is all about, after all.
[x]More Minions, in Theory: Arial has had success with making you more meatshields, and that is nice. But what you really need is techpriests, and that's a much more difficult proposition. Brains are delicate. He's confident he can do it, and solve one of you're bigger supply issues. It'll just take a bit of time, and maybe a drop of blood.
[x]Brain probes: Armed with a basic understanding of augmentation, and an unsettling interest in rooting around in other peoples egos, Arial wants to detect the influence of the warp. Well, everybody needs dreams. For now, just getting a general sensor suit up will be enough.
[X]Passive-Aggressive bullshit: He's wasting the majority of his time with petty bullshit. Not a surprise, he's always done that. The issue is that he's still wasting the portion that belongs to you on petty bullshit. And only constant browbeating can stop that.
[x]Reorganizing: You put as much of his stockpile on your ship as reasonably possible, and then you put in a bit more, because you are not bound by the reason of lesser minds. However, that has left things disorganized. And you just know half of it will mysteriously explode if you organize it yourself.
[x]Repair:Cerritos has his body back, but it is just a little dinged up. He should be glad he has a body at all, really, and fixing it up is something for his private time. But you are going into a fight, and Cerritos may prove more useful if he's at full capacity. If you can make him fight in the first place.
[x]Training: It's an ongoing fight, and not one they'll win anytime soon. Which just means they should get to it.
[x]Support: They can make themselves useful, just a little.
No. of Votes: 1
oilworker

Total No. of Voters: 19
 
Update 73: Results of the second month to Todan II
Update 73: Results of the second month to Todan II

You're kind of irritated by your minions. They are a bit better than you're sadly used to but you miss your days of questing for knowledge without burden of taking care of this ragtag band. You'd try testing the armor but you've got but a few suits, not counting the ones buried in Cerritus' treasures. Would be a pity to blow them up for good for testing purpose. So you start building a simulation package to blow them up for good in virtual space. All communication channels to you are shut down, the only way to reach you is to bring down the door to the cogitator storage (exactly what Cerritos does a couple of times; giving him a body was a mistake). When your work is 80% ready you realize that you can make it more universal and use it for number-crunching in multiple fields so you proceed to make it exactly that. When it's 80% ready again you understand that you must obfuscate it because it turned out to be so heretechy that even a servitor could tell it is. After that, when it's 80% ready, you start redoing from scratch because the architecture doesn't let you easily swap bolt-man lattice for rung cutter when you need it. The last 80% of work you dedicate to optimizing it enough so it can number-crunch a whole tank's worth of structure fast enough so you don't need a psyker to divine the answer from millenniums to come. Wait, that's an idea!
Anyway, IraCAD is mostly done. You have some improvements in mind, fairly small - maybe it'll take around quarter of what you already spent to implement them? But it's a thought for another time.
IraCAD (Iracundia's Cogitator Assisted Design) 0.8.3
Skills: Research 3 + Craft 3 + Simulation 1 (2 AP)
Size 5 (double AP) (simulate armor for anything up to and including tanks)
Complexity 6 (researched to 3 for 3 AP)
Total craft points 18
Blackboxing 1 (2 points)
Modular 4 (8 points) (this trait makes it possible to invent new uses for it)
Armor 4 (not that it has armor per se but it's good enough to simulate Land Raider's level of armor)
AP 2*2+3 = 7 AP

Personal Actions
[x] Train: Research (1AP)
[x] Craft: IraCAD (7 AP)

Arial actions (4 AP):
[x]More Minions, in Theory: (2AP, locked for 2 turns)
[x]Augments, round 2: (2AP)

Cerritos Actions(4 AP):
[X]Passive-Aggressive Bullshit (1 AP)
[x]Reorganizing: (2AP, locked for 2 turns)
[x]Repair: (1 AP)

Crew actions (3):
[x]Training: (1 AP)
[x]Support: More Minions, in Theory(1 AP) x2

Buy Perks:
[x] Procrastinator, Master Reuser, Revelation of Mysteries

Personal actions (8 AP):

[X]Training: You are your single most useful asset, and certainly among to most brilliant men in existence. But even you can, and should be, better. That's what the Quest for Knowledge is all about, after all.
Gain 30 XP per AP used
-[X]Train Research for 1 AP

In between working on IraCad, you spent a few days going over unified research methodology.

How theory allows for targeted experimentation, instead of blind stumbling. After all, determining a phase separation line experimentally is no great issue. Trying to pin down a plane is, to put it mildly, a bit bothersome. Trying to determine the region of some phenomena in a three dimensional parameter space is awful. And three dimensional is really pretty simple, compared to the usual cases. Hell, pinning down which parameters you ought to look at can be a major labor, even if you already understand the system. Doing it without understanding is like trying to travel the warp with a wet towel, and nothing else.

On the other hand, trying built theory without doing experiments is a great way to get into rectal spelunking. The core issue is that there are a hell of a lot of plausible ways things could be working, but only one way they actually work. Pure reason can't distinguish. Unless you're talking warptech, then you're just proper fucked, because that stuff just actively resents understanding.

Initially it's an entertaining diversion, until you read a treatise on the interplay of analytical and experimental, and the role of simulation as a bridge and third pillar. Something in the way it's phrased sets you're mental building blocks spinning. It's an epiphany.

No, that's not quite right. It's the blueprint of an epiphany, one you've been following already.

And now, you're going to finish building it..

Research is at 500/500

[X]Crafting: You enjoy making neat stuff as much as the next guy, and you can do it better. There's always neat stuff to be made. Or you could upgrade something you already have.
Make something. Cost: 1+ AP
-[X]Make IraCAD

You've kinda missed the thrill of simple research for the sake of Knowledge. That's what the Quest is about, at its core. Archeotech, the Omnissiah, minions; all those are simply means to that end. Your vengeance (and managing of minions) has kept you distracted.

You've wanted to take a look at those armors for a while now, but there were always other pressing issues. And really, blowing them up for good seems like a waste. Hmm, maybe there's a different way.

You start building a simulation package to blow them up for good in virtual space. All communication channels to you are shut down, the only way to reach you is to bring down the door to the cogitator storage. In his quest to annoy you, Cerritos does exactly that a couple of times; giving him a body was a mistake.

When it's 80% ready, you start redoing it from scratch because the architecture doesn't let you easily swap bolt-man lattice for rung cutter when you need it. When you're about 80% done, you take a sharp look at the mess and go back to the basics. You optimize it enough so it can number-crunch a whole tank fast enough that you don't need a psyker to divine the answer from millenniums to come. At 80% done, you recognize that what you really need is some specialised hardware, and the minions get to do something productive. You set the common folk to make a zero-point distributed cogitator array as their second attempt at a graduation work. And Cerritos interruptions are actually of use now, because you can firmly tell him what you need, right now. He stops soon enough after.

When your new setup is 80% ready, you realise that you must obfuscate it because it turned out to be so heretechy that even a servitor could tell. When that's 80% done, you notice that you can make it more universal and use it for number-crunching in multiple fields. You're recent readings click together, you scrap 80% of your code, and start again with a more general framework.

Fortunately, you exhausted all the diversions, and it's a fairly straight run. That the specialsed work is already done helps, you just have to embedded it. You haven't reached the full potential of your new system yet, that would take months and months of dedicated work. Perhaps another day. It has the generality to be used for just about anything.

IraCAD, the original armor design suit, is done.

And now you're going to take a nice, long maintenance cycle.

You've reached Archmagos in research. IraCAD can now be used for armor related research projects (1 reroll). Can be extended to different fields.


Arial actions (4 AP):

[X]Augments, round 2: There's all sorts of cybernetic and bionic fun you can add to people to make the marginally less useless. First step would be some better basic things for your Skitarii. Probably. You never really bothered to get into that whole branch, and why start now? It's not like Gene has anything to do.
Arial looks into better Augments for Skitarii. Cost: 2AP

While you're busy with your revolutionary work, Arial does some stuff with bionics. The report says it works, and you can't be bothered with further details. You just put his suggestions on the future projects list.

unlocks high-level Augments for Skitarii, further research options

[X]More Minions, in Theory: Arial has had success with making you more meatshields, and that is nice. But what you really need is techpriests, and that's a much more difficult proposition. Brains are delicate. He's confident he can do it, and solve one of you're bigger supply issues. It'll just take a bit of time, and maybe a drop of blood.
Gene works on cloning techpriests. CR 70 Biologis. Cost: 2AP for two turns

1d100+20 Biologis +10 Support=63 +30=93 vs 70, success


Work happens. Arial does his thing, but the results aren't there yet. Eh, no amount of minions would've made a real difference with your masterpiece.

Progress, probably


Cerritos Actions(4 AP):

[X]Passive-Aggressive bullshit: He's wasting the majority of his time with petty bullshit. Not a surprise, he's always done that. The issue is that he's still wasting the portion that belongs to you on petty bullshit. And only constant browbeating can stop that.
Cerritos wastes time. Locked unless actions to motivate him are taken. Cost:1 AP

First he barged in repeatedly to annoy you. After you're little 'talk', Cerrritos locked himself up in a storage section. Presumably to pout. He was thus no use to anybody, but at least he wasn't anti-useful either.

[X]Repair:Cerritos has his body back, but it is just a little dinged up. He should be glad he has a body at all, really, and fixing it up is something for his private time. But you are going into a fight, and Cerritos may prove more useful if he's at full capacity. If you can make him fight in the first place.
Cerritos repairs is body. Cost: 1AP
When he broke down your door the first time, he looked a lot better (he managed to break down your door after all). Still ramshackle as all hell, but the man is basically a walking pile of reused scrap, some of which just happens to be holy. Whatever, you don't care if he wants to blend into his garbage piles.

Cerritos body is repaired

[X]Reorganizing: You put as much of his stockpile on your ship as reasonably possible, and then you put in a bit more, because you are not bound by the reason of lesser minds. However, that has left things disorganized. And you just know half of it will mysteriously explode if you organize it yourself.
Cerritos starts reorganizing his hoard so that it can be useful. Cost: 2AP, locked for 2 turns

He gets you the Constant-Q transformer, as well as the rest of the list. Then he goes on the clean up the rest of his shit. Great idea, even if it's more than a little out of character. Maybe he thought it was a general order? Or more likely, even he couldn't find anything in that mess, and cleaning up was a side effect. What does it matter.


Crew actions (3):

[X]Support: They can make themselves useful, just a little.
Gain +5 to action. Cost: 1AP
-[x]More Minions, in Theory x2

As it turns out, having a bunch of techpriests around when you're trying to clone techpriests is in fact helpful. It's sad how surprised you are.

+10 to More Minions, in Theory

[X]Training: It's an ongoing fight, and not one they'll win anytime soon. Which just means they should get to it.
+11 to quality of Techpriests per AP.

You give the test of worthiness thing another go, and set the to making a zero-point distributed cogitator array. With the amount of data your project produces, you really need a machine that can run the Shor Selector.

Oh, and since they did succeed, you suppose you are now officially 'kind of disappointed' in their skill level. Yay.

Techpriest skill reaches sub-par


Assets:
-smallish (0/100), below average (0/100) facilities
-smallish (0/100), below average (7/200) team of Techpriests
-below average (0/200), sub-par (50/100) force of Skitarii
-small (0/100), sub-par (--/200) vehicle pool
-average sized (-/1500), below average(-/750) voidcraft wing

Special Assets:
-small Genetor lab
-large cloning bays
-high-quality Cogitator Banks
-1 Onager Dunecrawler
-a shouty machine spirit​
-IraCAD (1 reroll for armor research projects)

0 slots of free space available
resource storage is nearly full
a small fortune in thrones
a hold full of nobles
a huge pile of unsorted scrap of unknown value



You wake. Your potentia coil has run dry. You stumble to the charger. You sit in the dark. You stumble back. You are lulled to sleep by the humming of your creation.


AN: This chapter was delayed for you by SV outage, and that's totally the only reason. I'd like to thank @vsh , whose work I used for the update.
I'll update the character sheet tomorrow.

 
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Cool. So... *next* turn we do the armor and the voidship replacement and the threatening Cerritos with minions?

I admit, I am not displeased to have been beaten by IraCAD
 
So, I intentionally kept the descriptions for the non-Lychinus actions short, to get across his hyperfocus on IraCad, but I'm not sure if that got across. Any feedback?

...

80%...

8 is the number for Chaos Undivided...
Oh, that might be significant. Or not. I mean, what are the odds that you are being pursued by a highly competent Chaos Undivided follower, who has already breached the ships defenseses in a moment of weakness? That sounds very unlikely.
 
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