Can confirm, it's hilarious.it would be especially hilarious if there really is nothing there and we are just paranoid.
also, maybe we are cursed
Well, part of that is early installment weirdness, part is special circumstances. That's the reason for the malus. Not gonna say anymore, because spoilers.hmm, to be fair. i looked at our old ship and our last roll was 45-15 = 30 vs 50
So, back then the ship was just such crap that we actually needed to roll over a 65 on a D100 to NOT have something happen during warp.
this ship is much nicer. and we rolled low this time
You don't need research to implant yourself, but you do need somethingI don't think we'd need much research on implanting ourselves. It's already done before, for once, and the body is perfectly intact.
Is there someway to get bet better at warp travel, some upgrade or technique ?
The issue is that you don't really know much about warptech, and that's not something you want to screw around blind.Warpbane hull.
Better Gellar Fields.
Better warp drive.
Better navigator.
Oh right, that was a planet beset by chaos with chaos on the way and so close we could detect it.Well, part of that is early installment weirdness, part is special circumstances. That's the reason for the malus. Not gonna say anymore, because spoilers.
There may be no roll for it, but I bet it'll drive the point home.@vsh I don't know that the helping (Direct Supervision) actually *does* anything, but I'll admit that that's a pretty entertaining idea.
I think that's hilarious, and totally something he would do. If it wins, I'll make supervising him a crew action next turn.There may be no roll for it, but I bet it'll drive the point home.
[X]Cerritos' Body, Give it back(1 AP) (Make Cerritos more useful, and *probably* less pissy. Cost: 1 body)
I wanna point out that it doesn't say Cost: 1AP. That is, in this case, not a mistake. You don't need to spend any AP on that action, you're just giving his body back, which doesn't take very long.[X]Cerritos' Body, Give it back(1 AP) (Make Cerritos more useful, and *probably* less pissy. Cost: 1 body)
Added making a very special bolt pistol to load with the bolt shell that didn't explode in our head. I'll make crafting plan a bit later and then I'd like to know if I did it right @BurnNoteI wanna point out that it doesn't say Cost: 1AP. That is, in this case, not a mistake. You don't need to spend any AP on that action, you're just giving his body back, which doesn't take very long.
Size 1 | -1 |
Complexity 3 | -3 |
Single use | 2 |
Damage 1.5 (+1 from single use?) | 3 |
AP 1 (+1 form single use?) | 2 |
Range 0.5 (+1 from single use?) | 1 |
Legend 1 (+1 from single use?) | 2 |
Total | 6 |
I don't think it's a smart thing to do without a teacher.
First thing we need to do is to modulate our spine. Can't do anything if we don't have spares.We should totes take apart his old body, we are seriously lacking in augments. Don't want to go another round with the Inquisitor like this.