Some of you may know me from my other Quest (Rien ne va plus – A Marvel based quest you should definitely look into), which is going to conclude Part II in the next week or so. I'll use the time skip in that story to accompany it with a real passage of time and will entertain myself (and you hopefully) with this quest. A disclaimer right from the start. My focus is on telling a good story and not an attention on a simple min-maxing, which is easy to fall into in a world full of magic and possibilities. So, lets go into this with an eye for fun and adventure, ok? Let us begin then. The first stage of the Quest: The Character Creation. Who do you want to be?
Vote 1:
This quest will start in your third year in Hogwarts. This is where you decide who you are and where you are from. Before those speculations even start, these do not choose the house you're sorted into in Hogwarts. See it as the starting base for your character instead. Think about it carefully, it will decide quite a significant part of your character and thus the Quest you'll be playing. So, which is your Country of Origin?
[ ] Spain – You've grown up on a small Mediterranean island, which is mostly hidden from Muggles. The passing by ships see only a piece of land void of any life, instead of the beautiful little town that you call home. Growing up here was peaceful, but lonely. The largest part of the population consisted of old wizards and witches in the last chapter of their life, trying to live the rest of their days in peace and under the hot sun of Spain. Your parents are as old as the rest of them, being able to procreate and raise you as their child only thanks to a multitude of potions. Growing up surrounded by people a hundred years older than you, had given you quite a different perspective on the world. You were calmer and more observational than your peers.
[ ] Morocco – Hot headed. Those would be the words you'd use to describe your family. At times you thought that your parents hated each other's guts, seeing their fights escalate to epical proportions. You'd lost the living room to flying spells and explosions more often than they'd care to admit to any outsider. But then, you saw how heartwarmingly they adored each other on other days, letting you almost forget how intense their fights could be. You grew up with an older brother, who is four years your older and is now in his last year in Hogwarts. Your relationship to him was a mirror of that of your parents, fighting to the blood when both of you had lived together all year round, only to become an inseparable mess every time he came home, after he had left for Hogwarts. Because that was when you realized: There is nothing more important to you than family.
[ ] Germany – Why your parents hadn't sent you to the Durmstrang Institute? Well, because they were rich and that was what rich people did at times, just go against the mainstream because they could. While you knew that they loved you, it had taken quite some time to understand that. You'd barely seen the two of them for more than an hour, when it wasn't some kind of political or business event. It was such a typical cliché that you'd always assumed your creation to have been merely a point on their to do list. You should be thankful nonetheless. Few people had the possibilities you'd had growing up with all resources in abundance. Maybe it hadn't been too good for your character, though. You'd grown complacent.
Vote 2:
You can distribute 11 points on your attributes. None can go higher than 3 and lower than 1 with this vote.
Attributes:
Constitution - Your general physical condition, endurance, health, and strength. Creativity - The ability to create innovative ideas or things using your imagination. Intellect - The ability to think in an intelligent way and to understand difficult or complicated ideas and subjects. Empathy - The ability to understand how someone feels because you can imagine what it is like to be them. Luck - Success that you have by chance and not because of anything that you do.
Vote 3:
While you can't change your core subjects (Astronomy, Charms, Defense Against the Dark Arts, Herbology, History of Magic, Potions and Transfiguration); Now that you start your third year in Hogwarts, you may choose three electives or take one action less each month to take a fourth one. Classes may be changed in subsequent years:
[ ] Study of Ancient Runes - The Study of Ancient Runes is a general theoretical subject that studies ancient runic scripts. It is taught by Professor Bathsheda Babbling.
[ ] Arithmancy - Arithmancy is a branch of magic concerned with the magical properties of numbers. Arithmancy is reportedly difficult, as it requires memorizing or working with many charts. The subject is taught by Professor Septima Vector. It is separated into normal Arithmancy and Advanced Arithmancy Studies, the latter of which is taught as a NEWT-Course.
[ ] Magical Theory - A subject taught in Class 67 on the fourth floor of Hogwarts Castle. It covers magic from a purely theoretical view.
[ ] Care of Magical Creatures - Care of Magical Creatures is the class which instructs students on how to care for magical beasts. Classes are held outside the castle.
[ ] Ghoul Studies - A subject taught to learn about ghouls like poltergeists, vampires, Veela, etc. and how to defend themselves from these creatures.
[ ] Divination - Divination is the art of predicting the future. Various methods are described, including tea leaves, Fire-omens, Crystal balls, Palmistry, Cartomancy (including the reading of conventional playing cards and the tarot), astrology, and Dream interpretations. Divination is described by Professor McGonagall as "one of the most imprecise branches of magic". Supporters of the subject claim that it is an inexact science that requires innate gifts like the "Inner Eye". Those opposed claim that the subject is irrelevant and fraudulent.
[ ] Muggle Studies - A class taught by Charity Burbage which involves the study of the Muggle (non-magical) culture "from a wizarding point of view." It also includes Muggle Art and Muggle Music. The only need for witches and wizards to learn about Muggle ways and means is to ensure they can blend in with Muggles while needing to do so.
Name: Jacob Marvan Basques Age: 13, Birthday: 13th August Funds: 18 Galleons 6 Sickles 5 Knuts (1 Galleon is 17 Sickles, 1 Sickle is 29 Knuts)
A self-portrait by Jacob, late November 1993 ( Drawn by @Arthelys )
A self-portrait scribble by Jacob, early November 1993 ( Drawn by @Arthelys )
Level 6 – 196/500 XP (Total XP until level 5: 1175) Time Echoes – 10 You can use 1 of those points to raise the probability of any roll by +5… and some other interesting things. You may or may not see.
Attributes:
Constitution 4 - Your general physical condition, endurance, health, and strength. Creativity 5 - The ability to create innovative ideas or things using your imagination. Intellect7 (Locks at 8) - The ability to think in an intelligent way and to understand difficult or complicated ideas and subjects. Empathy 3 - The ability to understand how someone feels because you can imagine what it is like to be them. Luck 6 - Success that you have by chance and not because of anything that you do.
Core Skills
Charms (CRT/INT) → P+ Transfiguration (CRT/INT) → P+ Defence Against the Dark Arts (CRT/INT) → A+
Flying (CON/CRT) → D- Dark Arts (CRT/INT) → D-
Legilimency & Occlumency (CRT/EMP) → P-
Other Skills
Potions (CRT/INT) → P+ Alchemy (CRT/INT) → P
Understanding of Magical Creatures (CON/EMP) → D- Herbology (INT/EMP) → D+
Astronomy (INT) → D+ Ancient Runes (INT) → E-
Arithmancy & Magical Theory (CRT/INT) → D+
Divination (CRT/EMP) → T
History of Magic (INT/EMP) → D+ Muggle Studies (INT/EMP) → T
No skill can go higher than 5 points over one of the two attributes needed for it. While your attributes may be categorized by numbers, your skills are not. Use the following overview to see the counterparts of each grade: Outstanding (O); Exceeds Expectations (E); Acceptable (A). Poor (P); Dreadful (D); Troll (T).
To get a feeling as to what the grades even mean, it is rare for a student to reach skill levels of Exceeds Expectations (E) during his school life in Hogwarts and very rare for someone to reach skill levels of Outstanding (O). It happens at times with the best students of a given subjects, but only few times in a generation for multiple subjects. Only the brightest minds reached so far beyond what is expected of them. A good absolvent moves in the range of Acceptable (A), while most never even reach that.
Constitution - CON
Creativity - CRT
Intellect - INT
Empathy - EMP
Luck – LCK
Abilities Abilities are magical Skillsets that your character possesses. They might be mundane or rare, but cannot be trained the conventional way.
Pact Making I – Dark Arts. This is a dark art in its purest form; a magical binding between multiple parties. While a Pact does not force a party to comply by the word of the agreement, it does punish a breaking of the Pact. Something, that you do not understand yet, witnesses the Pact and then resides inside the involved party, only to awaken when the contract is broken or fulfilled. The consequences depend on how grave the actions against the Pact were but are always harsh in nature. One is always advised to follow the rules of a Pact. You are only able to form Pacts, when there is a bilateral agreement on its contents. You do not understand what exactly happens during the Pact, nor the circumstances surrounding it.
Warding Magic I – The magical art of protecting a specific place or object with a magical defense effect. This effect can be triggered by certain actions or events, such as someone attempting to enter without permission or tampering with the protected object. The strength and complexity of the ward can vary, from a simple alarm spell to a multi-layered protection that can only be breached with specific countermeasures. Warding magic can also be used to conceal objects or places, making them invisible or intangible to those who are not meant to see or touch them. It is a powerful tool for those who wish to keep their possessions and secrets safe. The skill is also used to break a ward, but it must be used with caution as breaking a ward can often have severe consequences. Lowest skill of [Transfiguration, Charm, Runes, Alchemy] is used for rolls. Dark Arts can be unlocked as an additional bonus.
Magic Sense II – You remember feeling the magic of your brothers. There was warmth and familiarity. Underneath your senses there had been something else, waiting to wake. Your ability is starting to take form and get more sensitive. You sense more magic than before around you; it is like a vibrant sensation that fills the surroundings.
Class Related Perks:
Duelling Club - +20 in training Charms, Transfiguration or DADA.
Hogwarts Ancient Runes Club (H. A. R. C.) - +10 in training Ancient Runes and History of Magic, +5 on Alchemy related research and training.
Hagrid's Friend – You like to spend time with the good-natured Professor. You guys share a lot of common interests. Get a + 10 in training Constitution & Understanding of Magical Creatures related Rolls.
Personal Perks
Soft Rolls:
My name is Riddle II – You have developed the mind of a detective that shines brightest whenever confronted with a difficult riddle. +15 to all detective work
Child of the Stone – You have not been created in a natural way. Thus, you see the world differently, understand its components better than other people and know how to reorganize them and put them together. +30 to Alchemy Research projects and Building.
Combat Related:
I love surprises II – You are quick on your feet and have developed a vague sense for intense concentration of magic. If you walk into a trap or are surprised otherwise, you get a +10 on the next roll.
My brother Isaac – You have seen the wisest of men never to give up, no matter the peril. From this, you learned to be strong in times of need. In a life and death situation, get a +5 on all defence rolls.
Protego (Deep Understanding) – Gives a +15 to defending rolls.
Talaria - Allows you to step on air as if on ground; Gain a +Constitution on all combat rolls]
Traits give you no roll bonusses but are there to describe your character instead.
A genius awakening - You can be surrounded, ambushed or stand against insurmountable odds. Your mind stays calm no matter the situation, because deep inside you there is the lingering feeling of superiority against any opponent. You know that your potential is limitless. If you lose today, you will be stronger tomorrow.
I am not afraid of dying – It is not that you don't fear; you are not a Gryffindor. You feel terror and experience fear just as anyone else. But you are not afraid of dying. There is no reason to be afraid of the unavoidable. You will live your life to the fullest and answer as many of the questions that linger on your mind as you can. But when it is time… you will smile and go.
I decide what is possible – You do not take kindly to other people telling you what you can or can't achieve. You have proven time and time again, that the only limit you have is deciding how much you truly want something. While you will not go out and brag that you have achieved it, it does feel satisfying to prove someone wrong.
Wide-Eyed Seeker - Gone are the days when your curiosity was fickle, easily swayed by the next interesting object that caught your attention. Now, your dedication to learning and understanding the world around you has evolved. You are focused and driven in your pursuit of knowledge. You are as true a Ravenclaw as there is, dedicated to the pursuit of wisdom and understanding.
Fagus wood, Phoenix feather core, 12" long - The true match for a beech wand will be, if young, wise beyond his or her years, and if full-grown, rich in understanding and experience. Beech wands perform very weakly for the narrow-minded and intolerant. Phoenix feather wands are always the pickiest when it comes to potential owners, for the creature from which they are taken is one of the most independent and detached in the world. These wands are the hardest to tame and to personalize, and their allegiance is usually hard won. (Wand only available due to chosen origin. +5 to all spellcasting. If too many actions are taken that speak against the ideals of the wand, the wand will mark you unworthy and lose the bonus)
Equipment
Atlas Gift – Magical Item. You have worked an entire year on this specific item. A detailed map of incredible detail with the Hogwarts castle and its surrounding grounds, every secret passage and hidden room carefully marked and labeled. You are able to track everyone that walks the castle grounds with this map.
Ghostly Goggles – Magical Item. You now have a much higher understanding about what it is to be a ghost. For a second, you walked in their shoes and looked through their eyes. They live in a spectrum of the world far different to yours, bridging between the here and the there as most of their magic has passed on and some of their soul stayed behind. You may be able to build something that did the same; give an item magic and then simulate the process the Grey Lady let you feel. Simulate the process of dying and give yourself the ability to see between the living- and the afterlife. [While wearingGhostly Goggles; Allows you to see the spirits of the living; Gain a +5 in combat against creatures; Gain the ability to see a form of afterimages as footprints that living creatures leave behind; Gain the ability to see living things through walls; ?? when interacting with Dementors ??]
Talaria – Magical Item. This specific exemplar is a set of merlot-coloured full grain leather boots. An idea that you came up with as part of your lessons with Nicolas Flamel. While you do not own a broom, it is a practical thing to conquer the sky. With these shoes you will not be able to soar and fly through the sky, but to step on it as if on ground. This will open up many new possibilities for you. [While wearingTalaria; Allows you to step on air as if on ground; Gain a +Constitution on all combat rolls]
Mermaid's Breath – Magical Item. The Mermaid's Breath is a magical tool designed to allow the wearer to breathe underwater. It is comprised of six golden rings that are connected by a thin silver frame, meant to be worn on the lower lip. When worn, the rings remove all pressure from the body in the depths of the water, allowing the wearer to explore the underwater world without any discomfort or difficulty. The golden rings gleam in the sunlight, their intricate designs and patterns catching the eye and drawing the attention of those around them. The silver frame is delicate and delicate, adding a touch of elegance to the tool. Overall, the Mermaid's Breath is a beautiful and unique tool that allows its wearer to explore the underwater world with ease and grace.
Potions
7 Vials of Acromantula Venom – Highly valuable and with interesting properties.
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Alohomora – Charm. The Unlocking Charm, also known as the Thief's Friend, is a charm that unlocks and opens doors and windows that are not protected by magic. It is also able to open doors locked by the Locking Spell (Colloportus).
| | Colloportus – Charm. The Locking Charm.
Avifors (Deep Understanding) – Transfiguration. A transforming spell that could be used to change the target into a bird, or summon a flock of birds or occasionally a flock of bats with a vivid flash of blue light. Transforms the targeted object into a bird, which can then be used to carry a small object or message to someone. With the deep understand you have gained, it is possible for you to guide the birds with new orders, even after having cast the spell.
Draconifors(Needed for exams at the end of the year) - Transfiguration. The Draconifors Spell is a Transfiguration spell used to transform small objects into Dragons, which can then be controlled by the caster. The dragons produced from this spell are much smaller and less powerful than true dragons, and their size depends on your skills and the object from which they are transfigured - i.e. a smaller object will produce a smaller dragon, and a larger object will produce a larger dragon.
Expecto Patronum - What stops an unstoppable force? - DADA. Wand movement: a circle. The Patronus Charm, is a ancient and mysterious charm conjures a magical guardian, a projection of all your most positive feelings. The Patronus Charm is difficult, and many witches and wizards are unable to produce a full, corporeal Patronus, a guardian which generally takes the shape of the animal with whom they share the deepest affinity. You may suspect, but you will never truly know what form your Patronus will take until you succeed in conjuring. For you it takes the shape of a very familiar wolf, much larger than any wolf you would find in nature.
Expelliarmus(Needed for exams at the end of the year) - DADA. The Disarming Charm, is a defensive charm which forces the victim to release whatever they were holding at the time. It is common to see this spell used in duels, to make an opponent release their wand.
Diffindo – DADA. The Severing Charm is a charm used to precisely and accurately cut something. It is taught in second year charms classes, and if used inappropriately can cause death or injury.
Felimpetu (Needed for exams at the end of the year) - Charm. The Cheering Charm is a spell which makes a person happy. When the spell is overdone, it can cause the victim to be overcome with fits of hysterical laughter.
Flipendo - Charm. Knocks over an opponent or object. This jinx is the most utilitarian of Grade 2 spell, in that it will allow the caster to 'knock back' an opponent or object and can also be used to push and activate certain magically charmed switches.
Focillo - Charm. The Warming Charm makes a small warmth from the tip of the caster's wand in a small cone. With more willpower, the heat can intensify, though never hot enough to become dangerous. Slow clockwise circles that continue while you concentrate. (Comment: That's new. Why is it a continuous movement until it builds up? What do the wand movements do?).
Glacius(Needed for exams at the end of the year) - Charm. The Freezing Spell is a freezing charm that causes air in front of the tip of the wand, to reach cold temperatures in the extreme, which in turn can extinguish fires and create ice blocks from water. The spell is capable of freezing several inches of water solid within seconds, making it durable enough to walk across without falling through or injuring themselves.
Immobulus - Charm. The binding Charm is a spell which immobilizes living targets. It can also be used to disable Muggle technology it seems.
Incendio – Transfiguration. The Fire-Making Spell is a charm and a form of Conjuration, that can be used to conjure a jet of orange and red flame. Thereby this spell can be used to set things alight.
Lapifors (Deep Understanding) (Needed for exams at the end of the year) - Transfiguration. The Lapifors Spell is a transfiguration spell that can be used to transform the target into a rabbit; it works best on smaller artefacts such as statues, salamanders and cats. It may also work on humans, but it has never been tested. I tested it, Nott is very thankful that I did. Worked like a charm.
Lumos (Deep Understanding) - Charm. The Wand-Lighting Charm is a charm and a light-creation spell. It's used to illuminate the tip of the caster's wand; this light is fairly warm. You are now able to keep the spell up, while casting other spells simultaneously.
| | Nox – Charm. Counterspell to Lumos
Point Me - Charm. The Four-Point Spell (Point Me) is a spell that causes the caster's wand to behave as if it were a compass and point North. Hold the wand flat in the palm of your hand and say the incantation. The wand will spin and point north. It is one of the few known incantations to be in modern English, rather than Latin or another ancient language. Note for later: How are spells created?
Protego (Deep Understanding) – DADA. Stronger version of the Shield Charm. Protego is a term applied to several varieties of charms. They create a magical barrier to deflect physical entities and spells, in order to protect a certain person or area. Conjurations may sometimes rebound directly off it back towards the caster or in other cases, may ricochet off in other directions or dissipate as soon as they hit the shield. Gives a +15 to defending rolls.
Reparo(Needed for exams at the end of the year) – Charm. The Mending Charm, also known as the Repairing Charm, is a charm that can be used to seamlessly repair a broken object and works on most materials. This useful charm was invented by Orabella Nuttley, in or before 1754.
Rictusempra - Charm. The Tickling Charm, also known as the Rictusempra Charm, is a spell that causes a victim to buckle with laughter. It also has at least two other side effects on the victim…
Tarantallegra - Charm. The Dancing Feet Spell is a charm used to force another person's legs to begin dancing uncontrollably. The spell requires a clear, unobstructed view of the target to be successfully cast.
Spongify - Transfiguration. The Softening Charm is a spell that softens a target area or object, making it rubbery and bouncy.
Wingardium Leviosa - Charm. The Levitation Charm is a charm used to make objects fly or levitate. It is taught to first years at Hogwarts. There are a number of lesser variations of the Levitation Charm, such as: The Hover Charm, the Rocket Charm, and the Floating Charm, but the Levitation Charm remains the original and best.
Antidote to Uncommon Poisons(Needed for exams at the end of the year) - A potion that cures minor magical or uncommon poisons such as doxy bites. The ingredients required are fire seed, graphorn horn, billywig stings and chizpurfle carapaces. Cost for ingredients: 2 Galleons per vial.
Blue Wideye Potion – Learning the Awakening Potion gave you an idea; it is clear that some of the ingredients act as a suppressant for tiredness and sleepiness. If you tweak the recipe and try to understand how the ingredients interact with each other… you may be able to make the potion more useful. If taken, it gives you one Personal Action more per potion. Can only safely consume one dose per month. Cost for ingredients: 5 Galleons per vial +1 Vial of Acromantula Venom.
Boil Cure - The Cure for Boils is a potion which cures boils, even those produced by the Pimple Jinx. It is an elementary potion. If the potion is made successfully, there will be pink smoke rising from the cauldron. Cost for ingredients: 1 Galleon per vial.
Forgetfulness Potion - A potion which causes an unknown degree of memory loss in the drinker. The recipe for this potion can be found in Magical Drafts and Potions; its key ingredients include Lethe River Water, mistletoe berries, and Valerian sprigs. Cost for ingredients: 1 Galleon per vial.
Herbicide - Herbicide Potion is a potion that kills or damages plants. It has a disgusting taste and is not for human consumption since it may affect the drinker's health. The recipe for this potion can be found in Magical Drafts and Potions. Cost for ingredients: 1 Galleon per vial.
Shrinking Solution(Needed for exams at the end of the year) - Also known as a Shrinking Potion, is a potion that causes the drinker to shrink to a smaller form. It is bright green when brewed correctly and, if prepared incorrectly, it can apparently be poisonous. One practical use of this potion is in the transportation of livestock — it allows for a wizard to carry an entire herd of pigs in the pocket. Could be used to lay a trap. Cost for ingredients: 2 Galleons per vial.
Sleeping Draught - A potion that caused the drinker to fall almost instantaneously into a deep but temporary sleep. A standard Sleeping Draught differed from the Draught of Living Death, which was much more powerful, lasting, and difficult to make. A class mate of yours described this as "simple, but powerful". Ingredients include Flobberworm Mucus, lavender, Valerian sprigs and Standard Ingredient. When brewed correctly, the potions should turn a dark purple colour. Cost for ingredients: 2 Galleons per vial.
Swelling Solution - A potion which causes whatever it touches to swell in size; its three key ingredients (the only ingredients in it) are bat spleens, dried nettles, and puffer-fish eyes. Could be used to lay a trap. Cost for ingredients: 2 Galleons per vial.
Wideye Potion(Needed for exams at the end of the year) - Also known as the Awakening Potion, is a potion which prevents the drinker from falling asleep and could also be used to awaken someone from drugging or concussion. Gives you one extra action if taken. May come with side effects.It acts as an antidote for the Draught of Living Death. Cost for ingredients: 3 Galleons.
Talaria – Magical Item. An idea that you came up with as part of your lessons with Nicolas Flamel. While you do not own a broom, it is a practical thing to conquer the sky. With these shoes you will not be able to soar and fly through the sky, but to step on it as if on ground. This will open up many new possibilities for you. [While wearingTalaria; Allows you to step on air as if on ground; Gain a +Constitution on all combat rolls] (Requires Alchemy and Ancient Runes skill of at least P), DC: 200.
Mermaid's Breath – Magical Item. The Mermaid's Breath is a magical tool designed to allow the wearer to breathe underwater. It is comprised of six golden rings that are connected by a thin silver frame, meant to be worn on the lower lip. When worn, the rings remove all pressure from the body in the depths of the water, allowing the wearer to explore the underwater world without any discomfort or difficulty. The golden rings gleam in the sunlight, their intricate designs and patterns catching the eye and drawing the attention of those around them. The silver frame is delicate and delicate, adding a touch of elegance to the tool. Overall, the Mermaid's Breath is a beautiful and unique tool that allows its wearer to explore the underwater world with ease and grace, DC: 200.
Ghostly Goggles – Magical Item. You now have a much higher understanding about what it is to be a ghost. For a second, you walked in their shoes and looked through their eyes. They live in a spectrum of the world far different to yours, bridging between the here and the there as most of their magic has passed on and some of their soul stayed behind. You may be able to build something that did the same; give an item magic and then simulate the process the Grey Lady let you feel. Simulate the process of dying and give yourself the ability to see between the living- and the afterlife. [While wearing Ghostly Goggles; Allows you to see the spirits of the living; Gain a +5 in combat against creatures; Gain the ability to see a form of afterimages as footprints that living creatures leave behind; Gain the ability to see living things through walls; ?? when interacting with Dementors ??]; DC 200.
Potions (Potions needed for class are free of ingredients costs for training)
Poción Vital - Also known as a variety of the potion of vitality in the western parts of Europe, is a potion that strengthens the drinker's constitutional development. When brewed correctly it turns into a dark blue liquid. It is often prescribed to wizards after heavy injuries or prisoners after long sentences to facilitate their recovery. Raises Rolls to training Constitution by 20% when taken.Cost for ingredients: 5 Galleons per vial, DC: 75.
Alchemy
-Empty
Accio – Charm. The Summoning Charm is a charm that causes a target at a distance from the caster to levitate or fly over to them. This spell needs thought behind it, the object must be clear in the casters mind, before trying to summon. This spell is one of the oldest spells known to wizarding society. DC: 75
Apparition (Basic Understanding) – Charm. A spell that allows for teleportation of oneself from one location to another. This spell requires an immense amount of skill and concentration, as a misstep could result in serious injury or even death. It is also heavily regulated, as it requires a license to be able to perform Apparition. But let's be honest, you don't have a British registered wand. You know that you can do whatever you want on your vacations … no one will find out, probably. At this stage you are very loud, and your apparition needs a lot of time for concentration. You can't use this in combat or with another person yet, but you can clearly see the potential. Requires Charms Skill of A- & Constitution 4, DC: 150.
Arresto Momentum – Charm. Used to decrease the velocity of a moving target; it should be noted that it can be used on multiple targets, as well as on the caster himself. Needs your concentration to keep up, which could be a hindrance to using it in a fight against multiple people if you are on your own. But this will make you also much more mobile. Requires Charms skill of A. DC: 150
Draconifors(Deep Understanding) - Transfiguration. The Draconifors Spell is a Transfiguration spell used to transform small objects into Dragons, which can then be controlled by the caster. While it will still not be independent from you and will need a lot of concentration to keep up, it is now possible to transform medium large objects into dragons. The dragons produced from this spell are much smaller and less powerful than true dragons, and their size depends on your skills and the object from which they are transfigured - i.e. a smaller object will produce a smaller dragon, and a larger object will produce a larger dragon. DC: 100.
Engorgio - Transfiguration. The Engorgement Charm, also known as Growing Charm is a charm that causes the target to swell immensely. If the caster attempts to engorge the target beyond a certain point it will violently explode. Although this spell is safe to use on animals, it is not recommended until the counter-charm (Reducio) has been perfected.
| |
Reducio - Transfiguration. The Shrinking Charm is a charm that enables a witch or wizard to decrease the apparent physical size of the target, both internally and externally. It also can act as the counter-spell for the Engorgement Charm, causing the Engorged object to return to its original size. There are several variations of this charm. DC: 100.
Expelliarmus (Deep Understanding) - DADA. The Disarming Charm, is a defensive spell which forces the victim to release whatever they were holding at the time. It is common to see this spell used in duels, to make an opponent release their wand. Only for those with a deep understanding is it possible to throw the enemy back at the same time. DC: 100.
Flipendo (Deep Understanding) - Charm. With an advanced understanding of this spell, you are not only limited to knock over an opponent or object anymore, but to create a mighty force push instead. This is beyond what is usually expected out of the simple jinx. DC: 100.
Incendio (Deep Understanding) – DADA. The Fire-Making Spell can be used to conjure a jet of orange and red flame. Thereby this spell can be used to set things alight. Where you would usually expect a small flame, you are able to cast out a fireball as big as a head, roaring through the air and able to cause significant damage. DC: 100.
Phinidae (Basic Understanding) – Transfiguration. Spell Creation. Turn objects into mostly living creatures. You remember a day in your childhood, when you were able to turn a lifeless clay doll into something that moved and acted like a real animal. While it had been a cause of accidental magic back then, you believe that you may be able to do it willingly as well. (Affects either medium large statues or small objects of any other kind.) (Requires Arithmancy & Magical Theory of at least P-), DC: 150.
Protego (Mastery) – DADA & Magical Theory. Behind the spell of shielding, there is an idea of defence. You are starting to see the shape of it, but it is still vague and eluding your understanding. Protego is a term applied to several varieties of charms. None of them have earned the name. This is the definitive the Shield Charm. Your shield will not be penetrated by normal means. Requires DADA of O- and Arithmancy & Magical Theory Skill of A. Gives a +50 to defending rolls and counts both DADA & Magical Theory skill to the defending roll, DC: 150.
Reparo(Deep Understanding) – Charm. The Mending Charm, also known as the Repairing Charm, is a charm that can be used to seamlessly repair a broken object and works on most materials. This useful charm was invented by Orabella Nuttley, in or before 1754. There aren't many things with too heavy a damage or that are simply too large for you to not be able to repair them as swift as a blink of the eye by now. DC: 100.
Tempus - Charm. The Time-Telling Charm is a spell which tells the current time when cast. The wand needs to be pointed upwards and will then spin into the hour of the day. It will spin once for am and twice for pm. DC: 50.
Waddiwasi (Basic Understanding) – Charm. It was used by Professor Lupin to shoot the wad of chewing gum out of the keyhole and straight down Peeves's left nostril, but if you think about it, it could be used for any kind of other things. Waddiwasi is the incantation of a charm that can be used to shoot a small mass of whatever the caster so desires at the target.
Magical Creatures
[ ] How to tame a wild Water-Horse – Taming Creature. A Kelpie lurks in rivers and streams and will kneel in invitation for anyone to ride it across. If this is attempted, the Kelpie will drag the rider underwater and attempt to eat them. The creatures are shapeshifting water demons native to Great Britain and Ireland. They are able to take any form. But what if you have the possibility to meet it under water? Go into its lair and have it get used to you. A Kelpie could be rendered docile and harmless by making it familiar over time. [Requires Understanding of Magical Creatures skill of at least P D+ due to available Mermaid's Breath), DC: 150.
Progress (End of June) Class Progress: 0/5 progress to next skill level
Core Subjects Astronomy
Charms
Defense Against the Dark Arts
Herbology
History of Magic
Potions
Transfiguration
Elective Subjects Study of Ancient Runes - The Study of Ancient Runes is a general theoretical subject that studies ancient runic scripts. It is taught by Professor Bathsheda Babbling. Arithmancy - Arithmancy is a branch of magic concerned with the magical properties of numbers. Arithmancy is reportedly difficult, as it requires memorizing or working with many charts. The subject is taught by Professor Septima Vector. It is separated into normal Arithmancy and Advanced Arithmancy Studies, the latter of which is taught as a NEWT-Course. Magical Theory - A subject taught in Class 67 on the fourth floor of Hogwarts Castle. It covers magic from a purely theoretical view.
Elective Clubs Duelling Club - A club at Hogwarts School of Witchcraft and Wizardry, founded in 1992 by then Defence Against the Dark Arts Professor Gilderoy Lockhart with the intention of teaching the students of Hogwarts how to defend themselves in response to the revelation that the Chamber of Secrets had been opened for the second time. Though the initial club was not much of a success, it was recreated by Professor Flitwick.
Perks:
As long as you go to the club, get +10 in training Charms, Transfiguration or DADA
At least one duel per month, at max 4 duels per month (Experience and possible Perks gain)
Tournament at the end of the year
Hogwarts Ancient Runes Club (H. A. R. C.) - A student organization at Hogwarts School of Witchcraft and Wizardry for students interested in runes.
Perks:
As long as you go to the club, get +10 in training Ancient Runes and History of Magic, +5 on Alchemy related research
Please keep in mind that I want to keep this as simple as possible, story is king and this is only to guide your growth and keep things grounded in some level. Mechanics can and will change to fit the changing needs of the story.
No skill can go higher than 5 points over one of the two attributes needed for it. While your attributes may be categorized by numbers, your skills are not. Use the following overview to see the counterparts of each grade: Outstanding (O); Exceeds Expectations (E); Acceptable (A). Fail Grades. Poor (P); Dreadful (D); Troll (T).
0 → T
1 → D--
2 → D-
3 → D
4 → D+
5 → P-
6 → P
7 → P+
8 → A-
9 → A
10 → A+
11 → E-
12 → E
13 → E+
14 → O-
15 → O
16 → O+
17 → O++
18 → S
19 → SS
20 → SSS
To get a feeling as to what the grades even mean, it is rare for a student to reach skill levels of Exceeds Expectations (E) during his school life in Hogwarts and very rare for someone to reach skill levels of Outstanding (O). It happens at times with the best students of a given subjects, but only few times in a generation for multiple subjects. Only the brightest minds reached so far beyond what is expected of them. A good absolvent moves in the range of Acceptable (A), while most never even reach that.
Constitution - CON Creativity - CRT Intellect - INT Empathy - EMP Luck – LCK
Level Mechanics
Attributes
Every new level gives you 2 attributes for distribution. You can also train attributes.
The highest attributes cannot be higher than 5 over the lowest attribute (Except Luck).
Training success decreases with each level of that particular attribute.
100% for Constitution 1, 90% for Constitution 2, 80% for Constitution 3 etc.
Luck can't be trained but can be raised through level ups and other methods.
Skills
Skills only increase with training, which is considerably easier. A skill level cannot be higher than 5 points over the lowest attribute used by the skill.
Gaining a point in the Troll to Poor- (0-5) Range is 100%, Poor to Acceptable+ (6-10) is 75%, Acceptable+ to Outstanding (11-15) is 50% and Outstanding+ to SSS (16-20) is 25%.
Dueling Mechanics
Dueling Mechanics Example:
Average Wizard (Average Skill 10) vs Mythical Wizard (Average Skill 20) → Example using 1 skill and the pertaining 2 attributes (No Perks) 1d100 +30 (10 Skill +10 Attribute +10 Attribute) vs 1d100 +255 (85 Skill +85 Attribute +85 Attribute)
Skill 10 → Gives a bonus of +10
Skill 20 -> Gives a bonus of +10 + every following number divided by two (rounded down). So 11 is a plus 5, 12 a plus 6 on top of that, 13 an additional 6 again, 14 an additional 7 etc.
→ Skill 20 = 10 + 5 + 6x2 + 7x2 + 8x2 + 9x2 + 10 = 85
→ Skill 20 gives a Bonus of +85
Why not only pump one skill then?
- A wizard can only reach a skill higher than 12 if they focus on multiple aspects of magic. Can't get higher than 12 if not at least 5 skills are at least 12
- New threshold at 15. No skill can go higher than 15, if not at least 7 skills are 12 or higher and three are 15 or higher
- New threshold at 17. No skill can go higher than 17, if not at least 10 skills are 12 or higher and five are 15 or higher
- New threshold at 20. No skill can reach 20, if not at least 12 skills are 15 or higher
Experience by Classes:
You are a Ravenclaw and will it might have advantages outside of class to be of a different house, your true advantage lies inside the classroom. Out of all houses you have to highest gains for simply going to classes. Classes go from September to June, leaving you with ten months' worth of classes in one school year. With your Ravenclaw trait you get your skill raised by 2 per year in each subject that you have classes in, which means that every month worth of class gives a 1/5 to the next raise in skill.
These progresses are not hindered by your own studies. If you chose to train your skills by yourself, you instead roll for it. If your skill is raised by a point through training outside of class, your progress to the next overall skill raise through classes will still stay the same.
Example:
You go to classes for two months → 2/5 progress to raise a skill point.
Now you choose to train that skill separately on your own and succeed to raise a point.
The progress to the next level stays the same → 2/5 progress to raise to next point.
[ ] Plan Theoretical
-[ ]Spain
-[ ] 1Constitution - Your general physical condition, endurance, health, and strength.
-[ ] 3Creativity - The ability to create innovative ideas or things using your imagination.
-[ ] 3Intellect - The ability to think in an intelligent way and to understand difficult or complicated ideas and subjects.
-[ ] 2Empathy - The ability to understand how someone feels because you can imagine what it is like to be them.
-[ ] 2Luck - Success that you have by chance and not because of anything that you do.
-[ ] Study of Ancient Runes - The Study of Ancient Runes is a general theoretical subject that studies ancient runic scripts. It is taught by Professor Bathsheda Babbling.
-[ ] Arithmancy - Arithmancy is a branch of magic concerned with the magical properties of numbers. Arithmancy is reportedly difficult, as it requires memorizing or working with many charts. The subject is taught by Professor Septima Vector. It is separated into normal Arithmancy and Advanced Arithmancy Studies, the latter of which is taught as a NEWT-Course.
-[ ] Magical Theory - A subject taught in Class 67 on the fourth floor of Hogwarts Castle. It covers magic from a purely theoretical view.
Thinking back to where all of this had begun, you always came back to the first day of your third year at Hogwarts. You couldn't fight the smile that forced itself on your face, when you thought about how different you had been back then. Yes, you were sure of that. All of this had started years back. When you had been merely thirteen years old and had not yet learned neither of the wonders, nor of the cruelties that this world had to offer. You closed your eyes and remembered where you had been sitting. It was as if the old wooden bench was right under you again, older than it had any right to be. The perfectly polished wood of the bench you were sitting on and the large table you had left your hands on was older than even the oldest wizards back home were.
You turned back in your memories. Looking past Professor Snape's barely hidden annoyance, sitting next to Professor McGonagall and the newest addition of the year: Professor Remus Lupin. They were waiting for the choir to end their interpretation of a Quintet of Toads. Something so ridiculous that it could only have happened in Hogwarts. You remember looking at Argus Filch and not understanding why his expression was always so dark and brooding. Mrs. Norris was flicking her tail from one side to the other at his feet, as if she was conducting the choir itself. And then finally, Dumbledore had risen from his place, thanking the choir before turning his attention to the rest of you.
"Welcome! Welcome to another year at Hogwarts!" he had said. His silver beard and hair were so long that they could have easily fit in between his yellow belt and his crimson robe. Dumbledore had been eccentric even by measurement on the Old-Wizard-Skala. "I have a few things to say, before we become befuddled by our excellent feast. I myself am particularly looking forward to the flaming kiwi cups, which, while somewhat treacherous for those of us with facial hair-..." McGonagall cleared her throat, trying to reign the director back in. "Mm… Yes," Dumbledore said, caressing his long beard to remember where he had derailed from his speech. "Yes, yes. First, I'm pleased to welcome Professor Lupin, who has kindly consented to fill the post of Defense Against the Dark Arts. Good luck to you, Professor."
Ominous words accompanied by his still cheeringly energetic attitude. Amid scattered applause, you could hear a small group somewhere down the Gryffindor table clap way louder than the rest. You hadn't even heard how Professor Lupin had saved the train from the Dementor's just yet. But there still was the memory of you choosing an empty wagon to take in the passing by view and fall asleep at some point of the voyage to Hogsmeade. For you it had been as peaceful a journey as always.
"As some of you may know, Professor Kettleburn, our Care of Magical Creatures teacher for many years, has decided to retire in order to spend more time with his remaining limbs. Fortunately, I'm delighted to announce that his place will be filled by none other than our own Rubeus Hagrid!" Another scarce applause, with an even louder engagement by the same group at the Gryffindor table. Unlike Professor Lupin, Hagrid stood up to introduce himself. Doing that, he nearly toppled the staff table, sending water goblets weaving only tot hen turn ruby red. How a man of his stature could have an expression so sheepishly and embarrassed was not to understand. Dumbledore waited for him to sit down, before taking on a more serious and grave tone.
"Finally, on a more disquieting note, Hogwarts - at the request of the Ministry of Magic - will, until further notice, play host to the Dementors of Azkaban." A murmur of apprehension filled the hall. "The Dementors will be stationed at the entrances to the grounds. While they are under strict orders not to enter the castle itself, you will on occasion see them as you go about your daily activities. Under no circumstances are you to approach them. It is not in the nature of a Dementor to be forgiving."
And without changing back to his usual cheery self, the vast quantities of food and drinks appeared in front of you. The smell still watered your mouth every time you thought back to your time in Hogwarts.
You remember stepping through the large gates of the Great Hall to stand in line with all the small creatures that you'd all been just two years prior. Where others were decided upon the second the piece of cloth touched their heads, the Sorting Hat had taken its time and asked you where you wanted to go. Your answer had been one that you'd thought over for a long time:
[ ] Gryffindor - "You might belong in Gryffindor, where dwell the brave at heart, their daring, nerve, and chivalry set Gryffindors apart"
[ ] Hufflepuff - "You might belong in Hufflepuff, where they are just and loyal, those patient Hufflepuffs are true, and unafraid of toil."
[ ] Ravenclaw - "Or yet in wise old Ravenclaw, if you've a ready mind, where those of wit and learning, will always find their kind."
[ ] Slytherin – "Or perhaps in Slytherin, you'll make your real friends, those cunning folk use any means, to achieve their ends."
As soon as the meal was over, you grabbed your wand and headed in the direction of your dormitory… ah, yes. Your wand. What a special thing indeed. You still remember Ollivander's words, when it chose you:
[ ] Malus domestica wood, Unicorn hair core, 9.5" long - Applewood wands are not made in great numbers. They are powerful and best suited to an owner of high aims and ideals, as this wood mixes poorly with Dark magic. Unicorn hair generally produces the most consistent magic and is least subject to fluctuations and blockages. Wands with unicorn cores are generally the most difficult to turn to the Dark Arts. They are the most faithful of all wands, and usually remain strongly attached to their first owner, irrespective of whether he or she was an accomplished witch or wizard. (-15 to dark magic, +5 to charms, +5 to DADA, +5 to transfiguration)
[ ] Fraxinus wood, Unicorn hair core, 11" long - The ash wand cleaves to its one true master and ought not to be passed on or gifted from the original owner, because it will lose power and skill. This tendency is extreme if the core is of unicorn. Minor disadvantages of unicorn hair are that they are prone to melancholy if seriously mishandled, meaning that the hair may 'die' and need replacing. (+5 to all spellcasting. If wand is taken from someone or if being disarmed, loses bonus permanently)
[ ] Populus wood, Dragon heartstring core, 13" long - Wand-quality aspen wood is white and fine-grained, and highly prized by all wand-makers for its stylish resemblance to ivory and its usually outstanding charmwork. As a rule, dragon heartstrings produce wands with the most power, and which are capable of the most flamboyant spells. Dragon wands tend to learn more quickly than other types. While they can change allegiance if won from their original master, they always bond strongly with the current owner. (+10 to charms)
[ ] Fagus wood, Phoenix feather core, 12" long - The true match for a beech wand will be, if young, wise beyond his or her years, and if full-grown, rich in understanding and experience. Beech wands perform very weakly for the narrow-minded and intolerant. Phoenix feather wands are always the pickiest when it comes to potential owners, for the creature from which they are taken is one of the most independent and detached in the world. These wands are the hardest to tame and to personalise, and their allegiance is usually hard won. (Wand only available due to chosen origin. +5 to all spellcasting. If too many actions are taken that speak against the ideals of the wand, the wand will mark you unworthy and lose the bonus)
[ ] Prunus Spinosa wood, Dragon heartstring core, 12.5" long - Blackthorn, which is a very unusual wand wood, has the reputation, in my view well-merited, of being best suited to a warrior. The dragon wand tends to be easiest to turn to the Dark Arts, though it will not incline that way of its own accord. It is also the most prone of the three cores to accidents, being somewhat temperamental. (+5 to all spellcasting during combat.)
Present Date: 01st September 1993
Current Wand: Fagus wood, Phoenix feather core
Your steps took you up, climbing the tight spiral staircase that lead into the single tower of the castle, which was not open for every house but Ravenclaw only. The night sky was almost void of any light, not allowing for you to see all too much, if you looked out of the several windows you passed by, climbing up the wide and circular tower. You looked down to find the water that should be below at the feet of the castle. The lake that was dark blue and beautiful by day, now seemed like a giant hole of despair so deep and far that nothing could exist down there.
Excited chatter that had needed to hold itself back during the ceremony, now started to erupt all around you. The students had formed little groups. Friends and classmates that had missed each other for the entirety of summer vacation now had to tell each other everything about the new family broom or about how my father fought against a troll! Not for the first time did you feel like a spectator to those around you, walking amidst them but never being really part of them.
Climbing up the last steps, brought you to the small corridor, where the magic happened – quite literally even. While you didn't know how other common rooms in the school handled keeping outsiders outside, for your house it was a bronze eagle-shaped knocker that decided over your permission to enter. A logical riddle must be answered to enter, which didn't sound too difficult in theory… but brought the one or other group of Ravenclaws to stand around out here for hours.
It seemed that the little eagle wanted to show off today, as you were not the first to arrive upstairs, but the door to the common room was still closed shut. A group of four older Ravenclaws were standing in front of it, trying their best to solve the riddle.
"That doesn't even make sense," the only girl in the group said. "How do you want to explain moral?" They looked like they had been trying to get in for a while already, likely having disengaged from the feast downstairs early. People behind you had halted, blocking anyone from entering the corridor. It was causing quite a ruckus even after only a minute of blocking. One fourth of the school was soon going to be waiting behind you on the staircase, trying to get up to their rooms. As if acknowledging that more people wanted to try, the small eagle spoke again:
"There was a man who was born before his father, killed his mother, and married his sister," the eagles voice was smooth and didn't fit the doorknob that it originated from. If you closed your eyes, you could almost imagine it to be a large and majestic eagle, sitting atop a mountain and speaking to you. "Yet, there was nothing wrong with what he had done. Why?" Ah, now the problem was clear to you. They were overthinking it, choosing to try and see the problem in the ethics and not in the wording.
"His father was in front of him when he was born, so he was born before him," you said, stepping closer to the large door and trying to address the doorknob through the group of Ravenclaws standing in front of it. "His mother died while giving birth to him and he grew up to be a minister and married his sister to her husband at her ceremony." The only answer you got was a soft giggle that fit the small eagle more than its grandiose voice.
Klick. And with that, the large doors to the common room swung open. You gifted the older Ravenclaws a sheepish smile, before pushing yourself through them and stepping into the large common room as the first student of the year. What a great feeling that could be!
The room was usually so bright. Light shining in through the graceful arched windows. Now the only lights were those from the fireplace and the oil lamps all around the room. The walls were hung with blue and bronze silks. The domed ceiling was painted with stars, which were echoed in the midnight-blue carpet. Not as awe-inspiring as seeing the real star sky through the ceiling of the great hall, but you still marveled at the details that had been worked into the painting above you. Tables, chairs, and bookcases covered the expanse of the floor, and a white-marble statue of Rowena Ravenclaw sat next to the door that lead to the dormitories above.
You left your housemates behind to walk right by Ravenclaw, passing her with a forced high five to the statue, which could not defend itself against your attack, before you went up and made yourself ready for sleep. While you had been sleeping quite a long time in the train… you still felt the need for a few more hours of relaxation.
You were already missing sleeping in to the sound of the waves hitting against the rocks of the island you had been growing up in. Well, at least you had left home to come back home.
Present Date: 02nd September 1993
Current Wand: Fagus wood, Phoenix feather core
Going to sleep so early gave you the advantage of being the first down in the Great Hall again. Even the magic that brought food to the great hall had only activated itself, when you'd arrived. Funny that really… you had never asked yourself what it was that made the food. Or how it worked really.
You started the day with some tasty grilled cheese sandwiches, before you focused on your chocolate milk. Then you took some of the cereal, taking your time to mix fruits in to give it a stronger and fresher taste. That meal was followed by a peppermint tea, something that your parents loved to drink, while you watched the first students step in to the hall. By the time the great hall had started to finally fill itself with other pupils and the staff, you had already started your third and final breakfast. Pancakes, marmalade and scrambled eggs. At the end of all that you felt just great… and ready for a little nap to be honest, but that had to wait it seemed, as you could see Professor Flitwick appear out of seemingly nowhere and start handing out the time-tables to each student.
He stopped, when he passed by you, looking at your chosen subjects, before smiling a bright smile. "I'm quite relieved that at least you are taking your studies serious, Mr. Basques." You nodded awkwardly when he passed you your document. "Thank you, Professor, I'm trying my best to fit in," you answered, without the need to look up even from your sitting position. Rumors were that your Professor and Head of House was part-goblin and you could see the truth in that. He was smaller than even the youngest students, when they started their years in Hogwarts.
"Yes, yes," he said, nodding to himself. "Everyone tries to fit in, but sometimes you shouldn't forget that you don't need to fit in too much." His words were spoken rather low, so that only you could hear it. "Well," the Professor then said with a stronger voice again. "I hope you are going to join some extracurricular activities as well? I hope to see you in our Dueling Club this year, Mr. Basques. We are always looking for young talents!"
Ah, yes, you had almost forgotten. Professor Flitwick was the one taking care of the Dueling Club. You had heard that he had been quite the famous champion in his youth, but you had never seen the need to join any club.
If not now when then, right?
Clubs and Rackets – Hogwarts is a castle with too many children to let them to their own devices for too long of a time. Good then that there is an abundance of clubs you can go to. Choose two (Or take one less action per monthly plan to choose a third one)
[ ] Quidditch Tryouts
[ ] Dueling Club
[ ] Potions Club
[ ] Club of Magical Creatures
[ ] Charms Club
[ ] Astronomy Club
[ ] Hogwarts Ancient Runes Club
[ ] Wizard Card Collectors' Club
[ ] Diagon Alley Arts Club
[x] Study of Ancient Runes - The Study of Ancient Runes is a general theoretical subject that studies ancient runic scripts. It is taught by Professor Bathsheda Babbling.
[x] Arithmancy - Arithmancy is a branch of magic concerned with the magical properties of numbers. Arithmancy is reportedly difficult, as it requires memorizing or working with many charts. The subject is taught by Professor Septima Vector. It is separated into normal Arithmancy and Advanced Arithmancy Studies, the latter of which is taught as a NEWT-Course.
[x] Magical Theory - A subject taught in Class 67 on the fourth floor of Hogwarts Castle. It covers magic from a purely theoretical view.
Present Date: 02nd September 1993
Current Wand: Fagus wood, Phoenix feather core
The air carried from afar, blowing over the distant mountains and through the fear invoking forest. It made its way over hidden entrances and past secret hideaways that no one had gazed into in generations. The wind was all-knowing and wise, but the wind didn't want to share its secrets.
Instead it chose to fly upwards, colliding against the walls of the old castle, only to then caress its towers like an old lover that lusted for the other.
The carefree and all-seeing lover rose up to meet the sky for a short moment, roaring and bursting up to challenge the gods, before it lost all of its energy and fell from grace. The air took a moment to look over the castle below and its surroundings, before it let itself fall again, touching the dark lake for a moment only to head up again to one of the cliffs watching over the water. There the air took the last of its energy to blow through the hair of the only pupil that had left the castle at this time of the day.
Diner had been served inside and all, but this one boy had chosen to go inside and feast after their first stressful day back in the castle. All had, all but you.
The first day of classes was always more of a leisure time activity, than actual work. The professors and students both liked it that way… Well, most did. But today hadn't been the Ravenclaw's day for Potions with Professor Snape, so it had all been easy for you.
Your eyes roamed over the huge lake in front of you, not allowing you a glimpse past its surface even on such a bright day. The gate to a possible underworld was dark and would stay a mystery from up here, sitting atop the highest cliff right behind the castle.
This particular place had been one of your favorite spots outside the castle, reminding you of a similar place you had at home. Early in your first year this had allowed you to keep a sense of the small island that you had been brought up in, surrounded by wizards and witches a hundred years older than you. The smile on your face grew as you thought of back home. You felt the surrounding calming and soothing your spirit.
Up here you'd rarely go without a few of your peers meddling around. Today it was different though, not a voice was to be heard, nothing to disturb the peace. You could close your eyes, listen to the soft waves caused by the blowing wind and remember the place near your home that mirrored this spot, where you had spent a lot of your time growing up.
You could almost smell the salt in the air and hear the tall waves breaking against the shores below you. As long as you didn't open your eyes, it would be far too easy to imagine what would lay behind you; a small island with a tiny village on its top. A place, in which you'd known every person for as long as you could possibly remember. This place up here reminded you of home. It reminded you of peace.
Breath in. Breath out.
You knew that you were different, you'd always known. Normal people liked to socialize and to have others around for most of the day. You on the other hand simply preferred silence when it was available. How could you not? It was so enticing and beautiful. Why would you spend time talking, when you could spend time listening and learning?
After what felt like seconds, but might have been minutes or hours, you finally reopened your eyes.
Your eyes tried to imprint everything that you were seeing to its mind; every mountain and every tree, every cloud and the shape of the lake. You tried to remember even the way to warm wind blew over the water, moving it and shaping the small waves… until you saw something in the water.
And that something was starring right back at you. You blinked, as if blinded by the sun to refocus, but once you looked back down it was… gone.
Whatever you had seen – or thought to see – it wasn't there a second later.
The only thing you remembered was the green skin of the human shaped face.
Where you should have been doubting your mind, you felt intrigued. Were your peers would be trembling out of fear for what they had just seen, your heart beat only faster because you were smiling wider than you had in days.
Two years of Hogwarts had let you start to think that you knew the castle by now. It had let you think that finding the classrooms and the library was the difficult part in getting to know your new home… but right now, you had been confronted with conflicting evidence.
It seemed that you actually didn't know everything there was to know about this place. No, it was even possible that you had barely scratched the surface if something like this lifeform was living so close to your home and you'd never even seen it before.
Your smile only grew wider when you realized the possibilities that laid before you.
→ Unlocked: Stage I, Shadows behind paintings (Multiple Actions on this count as multiple rolls stacking) – Hogwarts is not a school. That you understand by now. It is a mystery, waiting for someone to understand it. Start looking for those rumored hidden staircases, secret passages and walls that aren't truly there. (You gain an understanding of some of the shortcuts through Hogwarts. Gain one additional action per month). Medium high DC.
Present Date: 03rd September 1993
Current Wand: Fagus wood, Phoenix feather core
Looking down at your copy of Intermediate Transfiguration, your eyes followed the depiction of someone transforming into a horse; the moving picture of an animal looking up at you, before turning around to canter out of the field and your view, only to return a few moments later and transforming back into the man it had been at the beginning.
The title to the first chapter of your new book was intriguing: Animagi, introduction into the beasts inside us all.
Around you the classroom started to fill. You were sitting to the left of the first row today, because you had come up early and it was simply the best place in this classroom. There was a large window opening up to a beautiful view over the surroundings of Hogwarts and this place gave you a chance to look outside whenever you wanted to.
Today your eyes were focused on the book in your hand, though.
It takes skill, practice, and patience for wizards and witches to become Animagi. The process of becoming an Animagus is long and arduous and has the potential to backfire and cause the transformation to go horribly wrong. Many witches and wizards simply feel that their time might better be employed in other ways, as the skill is of limited practical use unless one has a great need of disguise or concealment.
Someone sat down next to you, but you didn't look up. You never talked much anyway, and you didn't believe that whoever it was needed you to greet them.
The difference between Transfiguration and the Animagus transformation ability is that an Animagus can change into an animal whenever they want, without a wand or an incantation. Being an Animagus is an ability, and Transfiguring requires a spell. An Animagus still thinks the way a human does even in their animal form when…
Something small to your left moved down on the ground, so you halted your readings to see what it was.
A silver tabby cat made its way past you and down the classroom to then jump up elegantly and land on the professor's desk. It turned around as if curious to who was sitting in the classroom, to then start watching the rows of students intelligently.
"What's that cat doing here?" someone asked from behind you. You didn't turn around to look out for who it was. Instead you looked down at your book and then up again. The square markings around the cat's eyes reminded you of something familiar. As if you had seen it a hundred times before.
And with hitting realization, you couldn't help yourself but smile. What an intriguing way to make the class question their perspective on this subject.
Had you been more Gryffindor, you'd have called her out for it. As a Slytherin you'd have made fun of the guy who had obviously not understood what was going on. Would you have had a speck of Hufflepuff in you, you'd have helped him to realize, because you didn't want him to embarrass himself.
But you were neither of those. You might gain some of those traits in the future, but right now you were simply not. It was enough for you to have solved the mystery in front of you and satisfy your curiosity, before the professor resolved it herself.
And so, you simply watched as the small and proud cat started transforming in front of your eyes to turn into a tall, black-haired witch in emerald-green robes. Her stern face was somewhat softer than usual, as if she had been able to do something that she enjoyed.
Professor McGonagall's square spectacles matched the markings around the eyes of her Animagus, something you wanted to remember for the future. It was interesting and fascinating how magic adapted at times. Sometimes it didn't seem to make any sense to you in the beginning, but in the end there always was some kind of hidden logic – an idea that just needed to be found under all other falsehoods. You just needed to dig deep enough.
"Welcome to your third year, class. Shall we begin?"
And thus, you began.
Present Date: 04th September 1993
Current Wand: Fagus wood, Phoenix feather core
It was early in the morning and you were already up and about. It would have been a wonder if you'd developed into someone that liked to sleep in while growing up on an island with a population that barely slept at all. It seemed the older one got, the fewer the hours of needed sleep were.
Well, you were still young, and you still needed the same amount of sleep that all your peers needed, you just went to sleep earlier. And so, it was only you who was sitting in the great hall this early in the morning. It would take another hour for most of the teachers and pupils to arrive and then another for the classes to start.
You'd made it through the first few days without any unexpected complications, but in those few days you had already seen two new wonders that had made you remember how vast and wondrous the world could be.
Something popped into existence on the Ravenclaw table in front of you, as if it had been waiting for your arrival. You took the empty plate that had arrived with the food and helped yourself to a portion of scrambled eggs, cheese and bread.
You looked around the wide variety of food that the castle had served you, only to realize that there were no drinks anywhere to see-… with another plop a glass of juice appeared by your side.
You let the plate down to inspect the glass of orange. This was nothing new. You had come here countless times to see the hall still empty and without food, only to have it appear in front of you. The thing was, you'd never asked yourself where it was this came from. What magic was at play here?
Another riddle.
This year would be interesting indeed.
Plan September – What do you want to focus on this month?
The following Actions differ from each other and have different value propositions.
Social Actions are mostly about your social life, things you do for other people or random encounters that can be really anything or nothing at all.
Special in this bracket are the "Cases". These are available for you early because of your Ravenclaw trait. They allow the most versatile benefits and are limited to a specific amount per year, that I won't share with you yet. Most need multiple actions to get done, but all of them expand your world view, give you a variety of advantages and are encouraged to be taken.
School and Work are the hustle game in the quest. They give you resources for your adventures and are important to keep up with the world.
Personal Actions are what you do for yourself. How much extracurricular studying do you want to put in? Do you want to keep your body fit? Do you want to take a break and just chill? This is all about you.
You have 9 Normal Actions and 5 Personal Actions.
2 Normal Actions can be exchanged for 1 Personal Action.
Social
[ ] Case 1: Hidden behind Memories I – Investigate how the magic works that makes food for the students. Where does all that food come from? (Spend 3 actions to finish the entire case in one month)
[ ] Quidditch Tryouts – The weather is nice and you have a lot of time at hands, because lets face it, you don't have that many social obligations. Go and watch the Quidditch Tryouts. It could be funny and if it is not, well you will be high enough up to watch the clouds instead. Win-Win.
[ ] Write your Parents a Letter (Free Action) – You arrived well and healthy and they might like to hear that. Tell them about your thoughts
[ ] Write a Letter (Free Action) – Specify to whom it is that you want to write and what you want to talk about
[ ] Random Encounter – Just… Go and live your life. You don't need to plan everything in your life out.
School & Work
[ ] Business School of Hogsmeade (Multiple Actions on this count as multiple rolls stacking) – This is the first year, in which you can go to Hogsmeade. Good that you've been planning for this since first year: Buy Books, Ingredients, Joke Shop Articles, Instruments and other things. Go and look, if you can make some money by buying things for first and second years. Roll for how many are interested and then for how much they want to spend. Take 10% of their spending as a fee.
[ ] Stage I, Shadows behind paintings (Multiple Actions on this count as multiple rolls stacking) – Hogwarts is not a school. That you understand by now. It is a mystery, waiting for someone to understand it. Start looking for those rumored hidden staircases, secret passages and walls that aren't truly there. (You gain an understanding of some of the shortcuts through Hogwarts. Gain one additional action per month). Medium high DC.
[ ] In Search of New Spells – Go into the library and look for new spells that you could try to learn. If you have some specific effect in mind, write it down.
[ ] In Search of New Potions – Go into the library and look for new potions that you could try to learn. If you have some specific effect in mind, write it down.
[ ] Do Something – Be creative. Or go and do nothing. Your decision really. Specify what you want to do.
Personal Actions
[ ] Train, Learn, Achieve – Specify what you want to train or study
[ ] Do your research – Learn a Spell, a Potion or something different that is available to you at the moment
Potions (Potions needed for class are free of ingredients costs for training)
Antidote to Uncommon Poisons (Needed for exams at the end of the year) - A potion that cures minor magical or uncommon poisons such as doxy bites. The ingredients required are fire seed, graphorn horn, billywig stings and chizpurfle carapaces.Cost for ingredients: 2 Galleons. (Requires Transformation skill of at least D), DC: 100
Shrinking Solution (Needed for exams at the end of the year) - Also known as a Shrinking Potion, is a potion that causes the drinker to shrink to a smaller form. It is bright green when brewed correctly and, if prepared incorrectly, it can apparently be poisonous. One practical use of this potion is in the transportation of livestock — it allows for a wizard to carry an entire herd of pigs in the pocket. Could be used to lay a trap. Cost for ingredients: 2 Galleons, DC: 50
Wideye Potion (Needed for exams at the end of the year) - Also known as the Awakening Potion, is a potion which prevents the drinker from falling asleep and could also be used to awaken someone from drugging or concussion. Gives you one extra action if taken. May come with side effects. It acts as an antidote for the Draught of Living Death. Cost for ingredients: 3 Galleons. (Requires Transformation skill of at least D+), DC: 150
Alchemy
-
Avifors (Needed for exams at the end of the year) - is a transforming spell that could be used to change the target into a bird, flock of birds or occasionally a flock of bats with a vivid flash of blue light. Transforms the targeted object into a bird, which can then be used to carry a small object or message to someone. (Requires Transformation skill of at least D), DC: 50
Diffindo - The Severing Charm is a charm used to precisely and accurately cut something. It is taught in second year charms classes, and if used inappropriately can cause death or injury. DC 50.
Draconifors (Needed for exams at the end of the year) - The Draconifors Spell is a Transfiguration spell used to transform small objects into Dragons, which can then be controlled by the caster. The dragons produced from this spell are much smaller and less powerful than true dragons, and their size depends on your skills and the object from which they are transfigured - i.e. a smaller object will produce a smaller dragon, and a larger object will produce a larger dragon. (Requires Transformation skill of at least D+), DC 75.
Engorgio - The Engorgement Charm, also known as Growing Charm is a charm that causes the target to swell immensely. If the caster attempts to engorge the target beyond a certain point it will violently explode. Although this spell is safe to use on animals, it is not recommended until the counter-charm (Reducio) has been perfected.
| | Reducio - The Shrinking Charm is a charm that enables a witch or wizard to decrease the apparent physical size of the target, both internally and externally. It also can act as the counter-spell for the Engorgement Charm, causing the Engorged object to return to its original size. There are several variations of this charm. DC: 100
Expelliarmus (Needed for exams at the end of the year) - The Disarming Charm, is a defensive charm which forces the victim to release whatever they were holding at the time. It is common to see this spell used in duels, to make an opponent release their wand. (Requires Charm and DADA skill of at least D+), DC 100
Glacius (Needed for exams at the end of the year) - The Freezing Spell is a freezing charm that causes air in front of the tip of the wand, to reach cold temperatures in the extreme, which in turn can extinguish fires and create ice blocks from water.. The spell is capable of freezing several inches of water solid within seconds, making it durable enough to walk across without falling through or injuring themselves. (Requires Charm skill of at least D), DC 75
Lapifors (Needed for exams at the end of the year) - The Lapifors Spell is a transfiguration spell that can be used to transform the target into a rabbit; it works best on smaller artefacts such as statues, salamanders and cats. It may also work on humans, but it has never been tested. DC 50.
Reparo (Needed for exams at the end of the year) - The Mending Charm, also known as the Repairing Charm, is a charm that can be used to seamlessly repair a broken object and works on most materials. This useful charm was invented by Orabella Nuttley, in or before 1754. DC 50.
[X] Plan Probing Hogwarts
-[X] Case 1: Hidden behind Memories I – Investigate how the magic works that makes food for the students. Where does all that food come from? (Spend 3 actions to finish the entire case in one month) x3
-[X] Random Encounter
-[X] Stage I, Shadows behind paintings x3
-[X] Business School of Hogsmeade x2
-[X] Write your Parents a Letter (Free Action)
-[X] Train, Learn, Achieve – Defence Against the Dark Arts
-[X] Train, Learn, Achieve – Transfiguration
-[X] Train, Learn, Achieve – Charms
-[X] Do your research – Reparo (Needed for exams at the end of the year)
-[X] Do your research – Lapifors (Needed for exams at the end of the year)
Present Date: 06th September 1993
Current Wand: Fagus wood, Phoenix feather core
And with the first Monday of the School year, you were back to your favorite Professor.
"Settle down, settle down," said Professor Snape idly.
The most feared man in Hogwarts was a thin man with sallow skin, a large, hooked nose and yellow, uneven teeth. He usually dressed in flowing black robes which made him resemble more of an overgrown bat than an actual human. Maybe he was an Animagus as well?
You did not smile at your own joke, because you were sure that he would see it. Severus Snape saw everything that happened in his classroom and he liked absolutely nothing of it. His was the only class where you couldn't simply follow your instinct and fall into your never ending and self-spiraling thoughts. Instead, you focused on him.
Professor Snape had shoulder-length, greasy black hair which framed his face in curtains, curling lips and dark, penetrating eyes that resembled tunnels. It wasn't the clean look that your parents had taught you, but more the way some of the old geezers looked that didn't see any usefulness in taking care of their appearance anymore. Those your island home had in spare. That wasn't what bothered you about the Professor.
Snape had a strong, authoritative presence. He spoke in a soft, contained voice most of the time, except during the occasional instances when he lost his temper. Then the man came out that had made you change your attitude in his classes. There were times when it was appropriate to look out of the window, there were times when something fascinating held your attention in place and then there were times where you knew that you would face detention if you did as much as sneeze too loud. His classes were the third one.
"Settle down", he said. Two simple words and with a blink of an eye all movement in the classroom came to a stop. You could still hear someone whisper at the right side of the room, where the eight Hufflepuffs were sitting, but even that died down after a few seconds.
"Today's subject of interest will be the Shrinking Potion", he said with a voice that was not loud but commanding. "Who can tell me what the Shrinking Potion is?"
You took it as a riddle. Shout a question into a room half filled with Ravenclaws and the other half Hufflepuffs. Which side will raise more of their hands?
With a clear set answer in mind, you turned around to see half of your house mates raise their hands. On the other side of the room you could see only one tentative hand. It was one of the three Hufflepuff girls.
On your half, everyone but you had raised their hand.
Legend was that all Ravenclaw's had the perfect drive, were studious and always prepared.
Reality had fallen outside of that small spectrum of defined possibilities. Instead you knew by now that most of their motivation came from this being the first week of classes. It would only hold for the next month or so, until it came back in time for exams.
"Yes, Mr. Boot." Snape pronounced Terry's name as if it was an insult.
If the Ravenclaw noticed, he at least didn't show. Instead he let his arm drop to the table and onto the closed book, as if it was giving him the courage to talk. Yeah… Snape had that kind of effect on you as well.
"It is a potion that causes the drinker to shrink to a smaller form. It is bright green when brewed correctly and, if prepared incorrectly, it can apparently be poisonous", Terry said, before waiting a second for confirmation if that was enough. He didn't anticipate the uncomfortable silence that followed. Snape did not comment. So, Terry did the only reasonable thing and kept on talking.
"Eh… One prac-… I mean, one practical use of this potion is in the transportation of livestock — it could allow a wizard to carry an entire herd of pigs in the pocket and-…"
"That is quite enough, Mr. Boots."
And there it was. No compliment, no affirmation for being correct. Snape just went on as if Terry hadn't even been there. Instead he chose to move his hand into the air. Chalk that had been sitting on his table followed his lazy movement and floated to the blackboard, where it started to write the recipe down.
"Well, then. What are you waiting for? Do you want me to skin the shrivelfig for you?" Snape asked.
You spend the next quarter of an hour carefully shredding the roots to exact equal pieces. Something that your mother would have done in a minute, but you had to face the fact that you weren't quite as good yet.
Dropping the first ingredients into the potion, you looked up at the recipe that had been written by ghostly hands. The next step was to skin the shrivelfig. It stank and it was tedious, but over the next hour and with every following ingredient your potion slowly turned into the bright and acid green that it was supposed to be.
You didn't remember half the steps by the end of it and you suspected that you could do it better with just a few more tries, but it was a good first step. You were still thankful that Snape chose one of the Hufflepuff's to test their potions and not yours.
No one died, no one cried, and no one lost any house points. All in all, a good Potion's day.
Present Date: 07th September 1993
Current Wand: Fagus wood, Phoenix feather core
Case 1: Hidden behind Memories I
The next day was to be a special one and with something special in mind guiding you, it was you who was the first one to arrive in the Great Hall again. This time it wasn't an early morning fueled by your usual want to spend some time in silence and while that still was a worthy cause, you knew yourself well enough to see which of your desires was the strongest right now.
This time you needed to satisfy your curiosity. You had stayed awake in bed for far longer than you usually would, reading a book that was about to help you with your endeavor even after your roommates had arrived, prepared for bed and went to sleep.
You had been reading a tome thicker than thick and of such complicated wording that you had only been able to work yourself through one single chapter in four hours: An Introduction to the Five Principal Exceptions to Gamp's Law of Elemental Transfiguration.
How do you get through the first clue? DC 30 (Intelligence + Creativity) → 1D100+6 → 32(26 + 6) → Success!
Walking into the hall you took a step back inside your mind to look at this riddle from a distance.
What had you observed until now? At some point food was supposed to appear on all tables. It was always good, but rarely the same on consecutive days. If someone – say, you – entered the hall before it was time for breakfast, whatever caused the food to appear knew to react and give him what he craved for.
You headed for your usual spot down the Ravenclaw table.
What did you know? Your mother couldn't produce food out of thin air. That had been your starting point. It was the reason you had been reading well into the night, but now you knew for sure; no one could. Food was the first of the five Principal Exceptions to Gamp's Law of Elemental Transfiguration and it stated that it was impossible to make good food out of nothing.
You could Summon it if you know where it was, you could transform it and you could increase the quantity if there was some measure of it available.
That left three possibilities for the wonder that you were confronted with. Which it was, didn't matter though. Because the only real question that needed to be asked was another:
Was it an automated spell or was someone actively casting it each morning?
This was why you had come down so early in the morning, even if you would have rather wanted to sleep for a few more hours. It had been a late and stressful evening to work through a tomb so dry and ill-worded. But you were a real Ravenclaw in the end. Nothing could stop your curiosity once it was sparked.
You sat down in your usual spot…
Plop.
… and food appeared out of thin air. Nothing was to be seen besides your food, and no one was around. It just happened to appear.
You had found no answer to the last question. Maybe there was a way of determining it, but you were sure that it was beyond you still and would need more work until you got it right. How would you even attack the fact that you wanted to identify if magic was new and active or old and automated?
Well, instead of brute forcing it like your peers tried with the entrance riddles to get into the Ravenclaw Common Room, you tried to look at it from a different perspective. And what had you learned in Hogwarts so far? If you didn't know something, you could always just ask.
"Hello?" you asked aloud just as the food arrived. "Could I please talk to you?" Your voice echoed softly against the walls of the empty hall, coming back to the only pair of listening ears. There was no one around. No one appeared.
Your gambit hadn't paid off-…
Plop.
And just like that you were looking into vibrant blue eyes of something that was standing across from you on the other side of the table. Even sitting you were taller than the small creature. She had pointed, bat-like ears and instead of pillowcases or tea-towels that you'd seen another House-elves wear, this one wore a toga bearing the Hogwarts crest.
"How can I help you, Master Basques?" she asked with squeaky voice.
You couldn't stop the grin that had formed on your face. It had actually worked.
"I… I wanted to ask you something. What is your name?" you asked, still fascinated by the little creature. House-elves were nothing new to you. While your parents never got one, some of the other inhabitants of your home island needed them for help in old age.
While most wizards were healthy and strong even past the hundred years, some simply found it easier to be cared for than having to do the labor themselves.
The young House-elve bowed her head in greetings before she answered. "This one's name is Nally, Master Basques." When her eyes found their way back to yours, you saw nothing of the usual shyness and eagerness to serve that you had seen in other house-elves before. This one was different somehow and you could tell even after just this short of an interaction.
"Nice to meet you, Nally. I wanted to thank you in person for always helping me out this early in the morning", you said.
The House-elves' following ear to ear grin was more than enough for this whole thing to have paid off. She looked so happy as if you had just gifted her something huge and expensive. Then she bowed again, this time it was not only her head, but her entire upper body.
"Thank you, Master Basques. Nally is always there to help, Master Basques. Just call for Nally!"
"I have one question left, Nally."
"Yes, Master Basques?"
"Where do you guys work?"
"Oh! Yes, in the kitchen, Master Basques. Do you want Nally to show you?"
"Yes", you said, smiling from ear to ear just as she was.
You were about to see something new of Hogwarts.
"Yes, please."
Present Date: 11th September 1993
Current Wand: Fagus wood, Phoenix feather core
It was Saturday and Saturday meant that there was no safe time for you to eat in the Great Hall. It was full at all times even at days with such good weather as today, there were always people that just hated the outsides… Well, you didn't appreciate too many people, so it all made sense in the end. Everyone had their pet peeves.
In the past, you would have just taken as much food as you could during breakfast and headed out to explore the world. But the past was the past and the present had become nothing but pleasant.
And that pleasantry came in the form of a kitchen that was located directly under the Great Hall, down the staircase leading to the Hufflepuff Basement and down a broad stone basement corridor, brightly lit and decorated with food-themed paintings.
It was a floor that you'd never passed before, but even if you had done that there would have been nothing out of the ordinary for you to see. It was filled with the most boring paintings in all of Hogwarts. There was no movement, no soul inside and nothing of interest but food.
Well, that was until one had a smart little House-elve that would explain how to tickle a specific pear on a specific painting of a bowl of fruits.
The pear giggled in response to your sudden attack and retreated to turn into a large green door handle, revealing the entrance to the Hogwarts Kitchen. You didn't know how long it would take for you to not grin like a madman whenever you went through the opening in the wall and climbed into the large kitchen that stretched itself under the entirety of the Great Hall.
You had come down here every single day since you had found the place and while it had caused a lot of frantic excitement and fuss at first, you noticed how the energetic House-elves were starting to just work around you, while they prepared food and went on with their work.
It was so interesting to see them work. One House-elve was a small ball of sophisticated magic. They didn't need wands but were able to use the most complicated of spells. It was as if they had immersed themselves so deep into magic that it had turned them into something other… something that could not live by itself.
Your eyes caught the small house-elve that was most interesting to you. Nally was waiting for you already, as if she had known that you would come at exactly this moment. A small table had been prepared for you to sit down and a delicious-looking meal was waiting for you on top of it already.
"You are the best, Nally", you said, sitting down in your designated place.
"Whatever you need just call for Nally, Master Basques", she said with a sophisticated bow. By now you knew that she rather liked those.
In here you had realized that Nally was simply different. None of the other House-elves had shown the anomalies in personality traits that Nally was showing. She was calmer than the rest of them and easier to talk to.
Your eyes roamed over the rest of the House-elves. They were all moving around so fast that you couldn't track them for so long. They apparated – or whatever it was called that they did – so fluently and fast that sometimes it just seemed like fast movements to you.
They could split focus not only for two simultaneous spells but onto multiple things at the same time, as if it was nothing special. In here you felt more inadequate than you had ever felt in Hogwarts. These creatures had an inkling into magic that you envied. They didn't need to study and understand like you did… they just knew.
Going into your third-year things had become clearer to you. Wizards and witches could be categorized into three groups. There were those that just simply couldn't. Looking at your Ravenclaw companions it was clear to you that this category fit the best to Michael Corner.
He was neither talented, nor driven. Michael still failed at spells that the rest of you had mastered late into your first year. You could see that people still liked him though. There were five people sharing your bedroom. Michael, Terry Boot and Anthony Goldstein were almost inseparable, leaving Stephen Cornfoot, the last boy sharing your bedroom, find friends with some of the Hufflepuff boys instead.
You had simply stayed on your own and you liked it that way. There was no way that you could hang out with someone like Michael Corner. He was everything that you despised. Loud, obnoxious, lazy and worst of all; ignorant.
Then there was the type of wizard that was not all too talented but driven. This group you respected. They were hard working and knew that they had to keep their minds open to keep up with the top. Anthony Goldstein was one of these. Him you liked, even if you had rarely interacted with him at all.
And then there was the third group. They had talent to spare, were destined to become powerful and most of the times they even had all drive in the world. There were a few people in your year that came to mind. One was Terry Boot, another was Hermione Granger… and naturally the most famous of them all, Harry Potter.
You had observed all three of them in classes and knew that they were not exactly the same. While Terry Boot was easily as talented as Granger and worked harder than most of you, her unparalleled effort just gave her the needed extra to be on top of your year. Everyone knew it by now.
That she was friends with the most famous student in Hogwarts had only cemented that.
You were not into rumors and school politics, but you had eyes on your face and those had nothing to do but to look and observe.
And then there was the most famous of all, maybe even the most talented of your year but someone that had absolutely no drive; Harry Potter. The boy-who-lived. The one you'd grown up reading stories about. He had fought trolls and basilisks at an age where others still had never even dueled another child… like you.
The thing was, none of those three groups of people had ever fascinated you as much as these little creatures in front of you did right now. None of those three groups could simply snap their fingers without having been taught and conjure magic as if it was their nature. House-elves magic was simply astonishing.
"… break the thingies!" you heard a House-elve next to you shout to another elve. It brought you out of your thoughts for a second.
"Sally-Anne!", the House-elve shouted. Three syllables that shouldn't mean anything to you. They still triggered something that had been buried deep inside you.
And with something simple as that, it was as if your mind had been released.
You were thrown back in time, ripped out of your body and pushed into your mind as if some magic that had been on you before had broken by that simple name.
Suddenly, you were sitting in class again, looking around like you always did. Everyone was smaller than you had become used to. Everything was blurry, as if you were just remembering things, not experiencing them. You looked up to see Professor McGonagall teach you the first transfiguration spell that you had ever learned. This was a moment in time during your first month at Hogwarts.
You looked to your right, turning your perspective, without moving your eyes. The yellow crest of the Hufflepuff emblem was on every attire on the right side of the room. There were five boys and four girls…
Something was wrong. There were only three Hufflepuff girls. You knew them by name; Hannah Abbott, Susan Bones, Megan Jones and Sally-Anne. Only three Hufflepuff girls. Hannah, Susan, Megan and Sally-Anne. Yes, you knew all three of them.
Hannah, Susan, Megan… and Sally-Anne.
Why did you remember four Hufflepuff girls?
And as soon as it had come, it was over. You were thrown out of your mind again, a spell older than you were taking its place back in your mind, erasing everything that you remembered from back then.
What it didn't erase? The memory of remembering it.
"What-…" your voice was hoarse, as if you had not used it in weeks. You cleared your throat before trying again.
"What did you say?" you asked the small House-elve at your side. You didn't know the name of the House-elve, but it wasn't important right now.
The small House-elve was startled. It was the first time you had talked to this specific one.
"Silly, An", he said. His face showed fear, as if he was afraid that he had done something wrong.
"An is this one's name, Master Basques, Sir."
Silly, An. The elve didn't say that name. You had misheard his words and it had triggered something slumbering deep inside you.
You didn't touch your food again. There was only one thing on your mind.
There were three Hufflepuff girls in your year. But there had been four at some point in time. Not only that, but there was something hindering you from remembering it.
All that you knew was her name.
"Sally-Anne", you repeated to yourself, still afraid that the magic that had blocked your memories would take the only clue you had left.
"Who are you?"
You are smart… but let's face it, all versions of what you could have been were. You are curious though, more curious than any of them. You rarely speak up, choosing to listen. You rarely move, choosing to stay and watch. You rarely act, choosing to learn. Right now, something opened up to you that would have not appeared to those that you could have been.
You strive for knowledge in the form of riddles. You need them to breath. You need them to grow. And this is your first one.
[ ] The Trophy Room – You have never been there before, but you know where it is. Maybe you will be able to find a clue there?
[ ] Loony Basques – You don't remember the fourth Hufflepuff, but maybe someone else will. Good that you don't really care what people think of you… because they will think that you are crazy if they also don't remember.
[ ] Ghostly Memories – Maybe there is magic at play that works on you, but will it also work on ghosts? Find and ask a ghost… you have never talked to one either way.
[ ] A Cat Remembers – Professor McGonagall was teaching a class with four Hufflepuff girls in it. Maybe she remembers the fourth?
[ ] Write in – Show your ingenuity working with so few clues. What is important and relevant and what is only smoke to distract?
[X] Evidence Matters - Students get photographed, paper records exist. Look for the student yearbook and match each Hufflepuff first year for your batch to a name. Then do it again for the second year, and the third. While you're at it, ask Nally if she can show you where the submitted old homework are stored. You want to reference a class from your first year. Its nagging at you.
Present Date: 13th September 1993
Current Wand: Fagus wood, Phoenix feather core
The riddle of the missing Hufflepuff was your only companion over the weekend. But before you had thought of your next step, Monday had arrived somehow and with the new week classes came around again.
You tried your best to focus but you knew that it had always been one of your weaknesses that you got distracted too easily. Your attention was brickle and weak, directly subordinated to whatever your curiosity found the most interesting… even if it was a rather odd-looking cloud.
Who are you Sally-Anne?
No one answered your inquiry. No one heard it.
The school day passed with you none the wiser and left you stranded in the common room that was so intricately decorated to sport enough shades of blue as to drown an entire ocean in it.
You were sitting in an armchair near the windows, trying to work yourself through your schoolbooks to be comfortably ahead again and not needing to get yourself to actually listen to what the teachers were saying in class. It was the easiest way to not fall behind without having to combat your short attention span for uninteresting things.
The Kappa resembles a scale-covered monkey with webbed hands and a water-filled depression atop its head. The water in this hollow is the source of the creature's strength.
Kappas feed on the blood of humans, strangling anyone unlucky enough to wade into their ponds or rivers. One can protect and appease a Kappa by throwing a cucumber inscribed with that person's name; however, if they can trick it into bowing, the water in its head will spill out, weakening it. They live in shallow water, mainly in Japan, rarely on the mainland in Mongolia or China.
"Jacob", a voice said, taking you out of your readings. You looked up, but it took a second to see who was calling your name. The blonde locks were the first thing about him that you detected.
"Jacob, are you listening?" Anthony Goldstein tried again, as if he had been calling out for you for a while now.
"Huh?" you asked with your usual eloquence. Behind Anthony you could see Michael Corner, Terry Boots, Padma Patil and Sue Li. Half of the Ravenclaw's in your year had gathered up near the entrance to the Common Room and they all looked dressed as if to head out.
"We want to go and watch the Ravenclaw Quidditch Tryouts", Anthony said, walking up to you. From your place it was easy to see the faces of everyone in the group and just as easy to see what they thought of Anthony bringing everything to a halt to ask you to join them.
There were those that looked like they actually wanted you to join. Terry and Padma were smiling at you as inviting as they possibly could. Then there was Sue Li. The Asian girl wasn't even looking at you, choosing to open the entrance as if just waiting to exit the Common Room. She didn't care if you went, but she didn't want to wait any longer.
It was understandable. You had never put much effort into interacting with your classmates. Sometimes it surprised you that they even knew your name.
But then there was Michael Corner. His smile was the brightest and the most welcoming. Had you not observed him for two years, you would have fallen for that empty smile. He didn't like you and didn't want to be seen with you. The only reason why he didn't protest was because he didn't want to go against the popular guys in the room.
"Thanks Anthony," you said instead. "I'm a little behind and I want to get back on track as fast as possible."
Anthony smiled at your answer as if he had been expecting it.
"At least one of us is a true Ravenclaw", Padma said from her place. Michael was the one to laugh the loudest at her joke, while everyone chuckled along.
"Next time, I promise", you said instead.
"Sure", Anthony said, before following his group outside.
The Common Room stayed empty over the next few hours, which gave you the chance to do quite a little more than you'd expected. You had been working to get through your Transfiguration material since the first school day. Then Charms had joined that and over the last few days you had been able to focus on DADA.
The material was just as interesting and novel as it had been last year. You couldn't believe how many new things that you'd never heard about were in those books.
Transfiguration Training, DC 0 →1D100 → 62(62)→ Automatic Success! (Lower than P-) → New Rank: D
Charms Training, DC 0 →1D100 → 32(32)→ Automatic Success! (Lower than P-) → New Rank: D
Defence Against the Dark Arts Training, DC 0 →1D100 → 13(13) → Automatic Success! (Lower than P-) → New Rank: D
You were not quite were you would need to be at the end of the school year for your exams, but you were getting quite ahead of day to day classes.
The best thing was that it let you focus on something different than the riddle that you hadn't been able to solve yet.
Yes. You felt like you had finally arrived back at Hogwarts.
Present Date: 14th September 1993
Current Wand: Fagus wood, Phoenix feather core
Hola mama, Hola papa,
espero que estéis bien.
You started the letter, hoping that they were well. You had not talked to them since you arrived at school. It was time again. As you always did with them you switched between Spanish and English more than you would like to admit. It was just the way you had always spoken to them. It was part of yourself.
I arrived well and we are now past week two without any trolls or other beasts inside the castle.
You smiled, knowing how your father would laugh at such a joke. Your mother on the other hand wouldn't take it too lightly.
I heard that Sirius Black has escaped prison and they have stationed Dementors all around Hogwarts, but I haven't seen one yet, so I'm not too sure if the rumors are true.
And something interesting happened. I tried to understand what magic it was that produced our food in Hogwarts and found out that there is an entire kitchen hidden from us students with an armada of House-elves buzzing and working inside. It must be one of the most interesting ordinary things I have seen in my entire life.
But through that I've found something that is bothering me. There is something that I'd like to ask the both of you. Is there any kind of magic that can simply block memories? I mean, I haven't found anything in my schoolbooks, but I suspect that this isn't quite third year material.
I feel like there is something that I could grasp in my mind if I just stretch far enough… but it isn't there. I'm unsure about the meaning. But I'm starting to understand that Hogwarts is truly fascinating. There are quite some things that hide in plain sight and I want to check them all out.
Hasta la próxima, cuidaros mucho y que tengáis una feliz semana,
Jacob Marvan Basques
You took a few minutes to read over the parchment, before you rolled it together and attached it to the small owl that had been your companion for more than two years now.
The little Owl had relatively long legs, a short tail, and a rather flat head with no ear-tufts. Her facial disc was ill defined and was basically a mop of greyish-brown with some light mottling. She was an Athene noctua, one of the smaller owls and absolutely adorable. That was why you named her Peque, the small one.
"I'm sure you miss home just as much as I do", you told the small owl, caressing her head as she proudly waited for her mission statement.
"Go home, Peque."
And that she did, spreading her wings as far as she could, before taking of after a short sprint. She flew upwards, circling the air above you before leaving the owlery through one of its many openings. It would be a long flight for her, but she could handle.
She was small, but she was a special one.
Present Date: 16th September 1993
Current Wand: Fagus wood, Phoenix feather core
It was Thursday and all that everyone could talk about was that it would be the first Hogsmeade weekend of the school year. Looking at your finances, you realized that you had blown through your entire allowance before arriving at Hogwarts. You were not even sure what you had spend it on to be honest.
Every time you and your mother had went out because she needed to buy things, you had parted from her and made your own adventure. And while most of the things you'd bought had been useful (if you could call fiction novels and other oddities that you had found interesting, useful), they had left you with only four Galleons, four Sickles and nineteen Knuts left.
Which was kind of a problem now that you were allowed to head to Hogsmeade once a month and were able to purchase whatever it was that you wanted… at this rate even the few experiments that you had in mind were out of your financial reach. Ingredients and materials costed money.
You could always ask your parents for a few Galleons… but did you really want to? Two weeks after starting school and telling them that they didn't need to worry about you?
This left only one other option; You needed to work for it. And who were you but someone who liked to tackle problems from different angles.
You took a single piece of paper and put it up on the information wall next to the entrance of your Common Room.
Hogsmeade Delivery Service – Whatever it is that you need, I'll get it to you*
The letters were bold and had been written carefully. You wanted it to look professional and trustworthy. The rest of the text was a little smaller though and backed into the corner of the large piece of parchment.
*Small fee of one tenth of the product price.
You smiled, before you produced a few more copies to give around outside of the common room. Honest labor for honest money.
→ 4*13 = 52 → 52 / 10 = 5.2 → Your fee for the delivery will be 5 Galleons and 4 Sickles
Present Date: 18th September 1993
Current Wand: Fagus wood, Phoenix feather core
Stage I, Shadows behind paintings
Shadows behind paintings DC 50 (Int + Crea) →3D100+6 → 90(44 +38 +2 + 6) → High Success! → Extra possibility for something special
And then Saturday came around.
It was warm, it was beautiful outside and-…
"Permit", Filch said, stretching the first syllable for way longer than it needed to be. You showed him the slip of paper that your mother had signed a month into your vacations. It had only occurred to you that she needed to sign it, because you had been looking for a particular book inside your trunk… well, she had signed it in the end. That was the only thing that was important. Nobody needed to know that you had forgotten about it.
"Here", you said, giving it to him. His eyes narrowed as he looked over the signature. How would he even want to know if it was real or not? There was no magic at play with Filch and he couldn't simply know all signatures of all parents.
"Pass", he said, and you followed his order, going out into the open as you left the Castle. A small pouch was awaiting inside your pocket. Its weight way beyond what you were usually familiar with… such a tragedy that most of that money wasn't even yours to begin with.
You didn't take long to arrive in the small town just outside of the school grounds. The shopping spree that followed took a while, though. The list of things you needed to buy was long, but at least you got to know the different shops in the small town.
While you had been one of the firsts to arrive in Hogsmeade, the town didn't stay empty for too long. Just a few hours later every shop and café was filled with energetic Hogwarts student wanting to enjoy their short few hours of freedom.
You filled your backpack with the last few items that you had brought for your first costumers, before heading back to leave Hogsmeade behind. There was nothing for you to do here really. One wanted to enjoy the freedom with friends… and those you didn't have in abundance.
Everyone had always made a fuss about Hogsmeade, but in the end it was not all that it was cracked up to be. There was the Sweetshop's that could bring some joy, Zonko's Joke Shop which was what most of your costumers had wanted you to head out for and one or the other book store with some interesting reading material.
In the end there had been only few things that caught your eye… mainly because you wanted to break them apart and see how they worked. You had never tried yourself in reverse engineering, but maybe it was time for it.
What is the first object you buy to take apart?
[ ] Aviatomobile - A burgundy toy car, which was presumably bewitched to fly. It seems to have its own mind as it sometimes choses to follow you, only to randomly fly off at other times. Cost: 2 Galleon, 6 Sickles, 9 Knuts
[ ] Peace Disturbers - Simple fireworks from the Explosive line at the Joke Shop. Cost: 1 Galleon, 3 Sickles, 11 Knuts
[ ] Dungbomb - These contraband items are useful for clearing a room. A magical stink bomb that gives off a putrid odour. Dungbombs were invented in the 1800s by Alberic Grunnion. When handled, Dungbombs leave a person's hands dirty. Cost: 1 Galleon, 0 Sickles, 4 Knuts
[ ] I will keep my hard-earned money
Your feet carried you over the well trampled cobblestone path out of Hogsmeade and into the lands surrounding the castle.
You had been spending as much time in between your studies and classes to look out for hidden pathways inside the castle and you were getting closer to understanding the way that they were structured… but you were still not all the way there yet.
The most important thing you had learned was to keep your eyes open for everything out of the ordinary.
"That's the Shrieking Shack?", you heard one of the students heading into Hogsmeade ask his friend as they passed you.
"Yes", the girl said. You didn't look at them, because you didn't really care for who they were. You only cared for what they were saying.
"It is thought to be haunted because they often hear screams coming from inside", she said.
"But," the boy said, before your distance had gotten too big and his words were too far away to hear them. You didn't need to hear his words to know that he was right with his next argument.
But Hogwarts is haunted, too. We have ghosts in the castle.
And with such a simple comment they had made you curious. You couldn't help yourself but to look up the hill and let your eyes roam over the abandoned house on top of it. It was old and looked as if no one had cared for it in decades. It was something that was so special and different that no one would even get the idea of wanting to know more. It's legend guarding it from curious eyes.
You smiled as you took your wand out. It was a short way to the old gate that kept intruders outside.
"Alohomora", you simply said, and the rusty gate opened for you with an ominous creaking sound.
Adventure.
Disappointment.
That was the perfect word for what you'd found. Total and utter disappointment. There were no ghosts, no creatures not even House-elves inside the old house. Instead you had only found a building that hadn't been touched for longer than you existed. You weren't sure what you had expected. Maybe a little something interesting or intriguing or at least something that wasn't utterly boring and empty of things.
The rooms and halls were all dirty, covered with dust, and the furniture was moth-eaten and broken. There was a chair in the foyer of the Shack that had one of its legs ripped off. In the foyer, a staircase lead to the second floor. Upstairs there was one room with a magnificently large but dusty four-poster bed.
The living room downstairs was disordered and dusty. Paper was peeling from the walls; there were stains all over the floor and every piece of furniture was broken as though somebody had smashed it. The windows were all boarded up. And you could see what looked like scratches all over the walls.
The interior of the Shrieking Shack was a mess.
"Lumos", you said, pushing your wand forward, before heading into the basement.
The old wood below creaked and screamed in agony under your weight as you headed into the darkness below. It might have been scary at night, but right now there was nothing to see but a small basement that was empty and an entrance in the wall that was so dark it looked like a pathway straight into hell-…
"Que putada… What is this?" you asked aloud, when your feet finally touched the ground of the hidden floor.
Just in front of you the wall to the side of the basement opened up into nothing but darkness. You didn't need anyone to tell you that you shouldn't simply go in there unprepared and without thinking things through… it would be stupid and too Gryffindor…
But how would you ever sleep again if you had no idea what was behind this gaping hole into the ground? You had decided that you wanted to learn as much of Hogwarts as you could and while you were technically still in Hogsmeade, this had to count somehow.
If you were ever to tell the story of what happened here, you would have to change the part of: And then I headed straight into the obvious deathtrap.
You nodded to yourself. That was a sensible thing to do.
And then you headed straight into the obvious deathtrap.
The tunnel twisted after a few short steps, before going down steeper than you would have imagined it. What creatures could hide here? You didn't remember any that lived below the ground. An obvious gap in your knowledge.
As the path was getting smaller and lower, you started to first duck your head in, before needing to crawl on some patches of the tunnel. You moved carefully, not wanting to fall over a gaping hole in the ground and you had to adjust your backpack more than one time, when it randomly hooked into one or the other root that had grown into the tunnel.
On and on went the passage and all you could think of was that you knew of no spell that would allow you to blow your way up to fresh air if something unexpected happened. Your spell arsenal was not as large in variety as you would have liked it for such a situation.
And then finally, after what felt like an hour; you could see a patch of dim light through a small opening. You came up to it slowly, before sticking your head out of the opening and…
You were scrawny, you were slow, and you had never been involved in any action before. There was simply no way for you to anticipate that of all places in the world, it was right under the Whimping Willow where you would choose to stick your head out from.
Her branch hit you right in the face. So hard indeed that it sent you back flying into the hidden tunnel below it.
Darkness surrounded you.
When you opened your eyes there was only pain. You tried touching your face but recoiled when you touched the long streak on your face that felt as if it had swelled to enormous proportions. There was no blood on your fingers. Either there had been no blood, or you had been out long enough for it to dry already.
You took a deep breath before sitting up, grimacing at the pain inside your head. The Willow had gotten you good.
"Man up, Jacob", you said to yourself. "You are a wizard. This is nothing to you."
Ah, the pep talk that you had always needed. From yourself to you. What a kind gesture indeed.
Leaning against one side of the tunnel, you looked up at the Whomping Willow through the small hole above you. What was a tunnel for that you couldn't enter or exit? Was this also a riddle? Was the tunnel even manmade or did you fall into some animal's home that just wasn't compatible with human sizes?
Is there a passage? DC 50 (Herbology + Int + Emp + Luck) →1D100+7 → 87(80 + 7)→ Success!
Well, at least you could still think and what was your brain for but to be used.
You had been in a house, just outside of Hogwarts. It could be old, but it didn't look like hundreds of years old the way some other buildings looked like in the magic world. The house hadn't been used in years and the insides were all destroyed and scratched up as if there had been a large animal revolting.
There was only one real solution. It had been abandoned and an animal had used it as his new home, before dying or abandoning it after a few years. It could be no coincidence that it chose the Whomping Willow as an entrance point. The old willow was its guardian… the thing was; if you chose such a dangerous thing as your guardian, you would need a way to stop it to pass through yourself.
Disregarding the possibility of an innate ability of the creature to evade the willow's attacks, there had to be something near the entrance of the tunnel that told the willow to stop.
Taking a deep breath to gather courage, you stood up again. This time it wasn't your head that went out first but your hand instead. You grabbed a knot down the willow's trunk for hold to bring you up and search with your eyes… and as if through magic, the tree stopped moving above you.
Ah. That had been easier than expected.
"Next time you hit me", you said, as you pushed yourself out of the hole. You were dirty and sweaty, but it seemed as if the products inside your backpack had survived it. "I will brew the Herbicide Potion and see at what quantity it will turn you into rampant weeds."
"I hope we understand each other?" you asked the tree, before letting go of the knot you were still holding and sprinting outside of its reach.
→ One secret passage out of Hogwarts found
→ ???
You were standing inside your shared bathrooms, butt naked and without worries because the others would need at least another hour before they came back from Hogsmeade. Most students came back as late as possible to savor the weekend.
The products you had gone out for had already found their destinations and with it you had officially earned the pertaining fee.
→ + 5 Galleons and 4 Sickles
The mirror in front of you didn't talk. You remembered being oddly disappointed when you realized that in your first year. Right now, you were thankful. It wouldn't have anything nice to say right now. Your face looked like it had been split in two. A long and read streak parted half of your face, but it didn't seem as if you would need to visit Madam Pomfrey over this.
Only now did you realize that you had changed a bit since you first started your school life at Hogwarts.
What do you look like? Keep in mind that you have dark hair. Everyone can propose a picture, before we start the vote for this.
Present Date: 19th September 1993
Current Wand: Fagus wood, Phoenix feather core
You had gone to sleep early and fled your bedroom before the sunrise to evade having to answer any questions about what had happened to your face. There was neither a spell, nor a potion in your repertoire that could heal the purple streak that had developed on your face. Maybe you'd need something for next time? You should definitely search the library for healing options if you wanted to stay out of Madam Pomfrey's reach and questions in the future.
Passing a large window in the corridor, you stopped for a second to look out of it. It was still dark outside, but you were able to imagine the forbidden forest in the distance. The moon of the 19th September of 1993 had been non-existent. Weak and hidden behind clouds. And for you it was as if you were looking into the dark tunnel leading out of the Shrieking Shack again.
"Lumos", you said, raising your wand against the dark window to shine light into the world. For a second your eyes did not adapt to the sudden brightness. You saw yourself mirrored in the glass window before you, the darkness behind turning it into a weak mirror.
Why were there two set of eyes looking at the window?
Your heart stopped as you turned around as fast as you possibly could to see who was standing behind you. Your wand lightened the dark corridor only to show you that there was nothing but air behind you. Turning around to the window again, you tried to look for what you had clearly seen standing behind you. A girl, shorter than you. She had dark, long hair; her skin pale, almost of a silvery substance and her blue eyes were more vibrant and brighter than you had ever thought possible.
Heart pounding hart against your chest, you stepped forward with your hands raised as if to touch the space where you had seen her standing. Your hand went right through thin air.
"Sally-Anne?" you asked into the air, but nothing answered. Whatever had been here, it was gone.
Frustration was building up inside. How could one solve a riddle without clues?
You took a step forward and kicked out against the wall in anger, bracing for the pain that was to come. Instead, your foot went right through the massive wall and made you lose your balance as you crashed trough the stonewall that only existed to the eyes.
You lost any footing, falling down the slide and desperately trying to save your life by grabbing onto something to save you from the darkness below.
A scream escaped your throat; that you couldn't help.
Something had changed, though. The action of the prior day had let you stay attentive. Right now, there was no time to analyze whatever had happened. You were falling and you were afraid of crashing hard.
"Spongify!", you shouted moving your wand downwards into the direction that you were heading.
Just a second later you crashed through another imaginary wall without losing any momentum. You left the slide with enough force as to fly over the ground to crash back-first against the wall on the other side of the floor.
The only thing that saved your bones was the spell that you had used a moment prior, turning the hard stonewall soft and bouncy. You took the soft landing to redirect yourself and fall on your knees and hands, plopping hard against the ground.
"Bloody castle", you spat out in between your fast breaths.
Letting yourself fall against the wall behind you, you finally took time to look around. The corridor you had fallen into was familiar. Somehow you had gotten from the sixth floor into the second.
There had been a hidden entrance on a wall that you had passed dozens of times before and that you'd never noticed before. This treasure gave you something to work with. There was a clue about how these things were hidden in Hogwarts…
Sally-Anne was forgotten as you spent the next few days looking for hidden pathways in every waking hour you had outside of class. Not even curfew stopped you… and boy did you find an abundance of these hidden shortcuts.
You gained an understanding of some of the shortcuts through Hogwarts.
→ Gained one additional Normal Action per month
→ New Option available
Present Date: 22th September 1993
Current Wand: Fagus wood, Phoenix feather core
Lapifors Training, DC 50 (Transfiguration + INT + CRT) 1D100+9 → 60(51 + 9)→ Success! → New Spell learned!
Reparo Training, DC 50 (Charms + INT + CRT) → 1D100+9 → 30(21 + 9) → Failure! → New DC 20.
"Lapifors", you said, raising your wand to move it from right to left and then down at the target. Your mind was clear of everything that was not the small salamander in front of you. You could see in your mind how his legs got longer and thicker and his thick skin turned into something fluffy and white moments before reality bent to your will.
And as if reality had accepted you as its master, the salamander turned into a fluffy rabbit that still didn't knew how to move in its new body but was very happy to be able to test it out.
"I am impressed, Mr. Basques." Professor McGonagall's voice brought you back to the classroom in which you were sitting. Only now did you realize that she had been still explaining the exact wand movements. It had been hard for you to sit through the lecture and it seemed as if you had just lost against your attention deficit again.
"Maybe next time you'd do us the honour to wait until the end of the explanation", she said in a stern voice.
"Two points from Ravenclaw", she said as you looked up to her with an apologetic smile. There was amusement in her eyes. "And five points to Ravenclaw for an exceptional demonstration of the spell."
You could feel heat rising up behind your ears as a few sets of eyes turned around to you.
That short attention span of yours was going to ruin you one day.
Present Date: 23th September 1993
Current Wand: Fagus wood, Phoenix feather core
Random Encounter (+ Luck) →1D100+2 → 24(22 + 2) → You see nothing out of the ordinary
Your way up to the fifth floor was a short one, as you exited a door behind a thick curtain that only opened to those who knocked three times. It was such a basic riddle to solve that you'd needed an hour of spell-testing, lockpicking and password trying until you had solved it.
The good thing: It gave you a shortcut from a corridor near your common room to the floor next to the Dueling Club.
After the short life of a failed Dueling Club in your second year, Professor Flitwick had taken the responsibility onto himself to try again this year. It was clear that the euphory of last year had died down, now that no one was afraid of a monster that lurked around the corner.
Inside the large room there were the same two dozen students that you had seen during the last two weekly meetings as well. It was a mixture of different years and houses as everyone was allowed to attend, even if most people were from upper years trying to get a little more practice in.
To no one's surprise, anyone who had attended in the first week had stayed loyal and come back in all following weeks.
It was clear to see why that was.
"Welcome, Welcome", the short man said who didn't quite share neither Professor McGonagall's nor Snape's heavy aura. Still, there was a specific charisma to him that the other two lacked and it was easy to understand why the Club-members liked to attend the club.
Professor Flitwick, who was a tiny little wizard with a shock of white hair, was carrying a wooden stool to the front of the room, where he proceeded to climb on the stool to be able to look over the standing crowd.
"As I said last week, today we will step away from the form and nature of dueling. I think you have heard me rambling quite enough for a while", Professor Flitwick joked, provoking quite a few people to chuckle along.
"Instead we will focus on the actual spell work", he said. "So, who of you can show me what the Protego Charm is?"
New Spell Research available: Protego (Basic) – Weakest version of the Shield Charm. Protego is a term applied to several varieties of charms. They create a magical barrier to deflect physical entities and spells, in order to protect a certain person or area. Conjurations may sometimes rebound directly off it back towards the caster or in other cases, may ricochet off in other directions or dissipate as soon as they hit the shield. Gives a +5 to defending rolls. DC: 100
The blonde girl in front of you was in a way more intimidating than the gaping hole you'd crawled through or the sentient tree that had chosen to hit you right in the face. At the end of each lecture Flitwick made a point out of it to pair all Club-members and let them duel each other.
It was fun, it let you learn a lot… but it wasn't without drawbacks.
"I've known you for two years", the blonde Slytherin said. "But I don't think that I ever heard your voice." Tracey Davis held her head in a slight angle to look at you. Her wand was raised to her chin.
Both of you were standing on the stage, all other students sitting around as tradition had become in a few short weeks. One could learn just as much from sitting down there as from being up here. They were just as quiet as you were right now.
"Are you a mute, or something?" Tracey asked with the clear intention of making fun of you. There was no maliciousness in her voice. She just wanted to provoke you. Well, she really didn't know you at all, did she?
"I am clearly not", you said as your wand moved upwards and shot forwards. "Flipendo!"
She had clearly not been expecting this first blow, because she had nothing to defend herself with. The spell threw her out of her feet and let her crash hard against her back. She had not been expecting the spell, nor had she been able to attempt evading it.
You still had to respect her for a different thing; Tracey's wand never left her hand.
Tracey Davis was as fierce as one could be. You didn't know how such a character had formed itself at Slytherin, but you could see it in her eyes. There was no embarrassment for being on her back after one spell exchange, nor was there any anger and need for vengeance on her mind.
No, her eyes told you that she simply didn't want to lose. There was no false pride to be found in them.
"Incendio", she said, surprising you with her spell choice. Luckily, your wand had already been moving even before she had spoken that incarnation.
"Wingardium Leviosa", you said half a second earlier, throwing one of the older students out of his chair to grab his seating and throw it between you and Tracey. If there was anyone in the audience who thought Tracey to be a weak witch for losing the match, they were shown how wrong they were.
The chair was hit by the spell immediately, engulfing it in a ball of fire. You raised your wand and with it the glowing ball of fire that you were levitating between you and Tracey.
It was clear to you that she was one of type two of your definition of people; not gifted with talent, but extremely hard working. A good thing that she was in the club with you. She would keep you motivated.
"Catch the hot potato!" you said, as you threw the chair right back at her. Her eyes went wide as she saw the oncoming object. Tracey raised her hands above her head as if to guard herself on the ground, only for the chair to stop a few feet away from her face. Then it changed its course to move outside of her reach and come down near Professor Flitwick.
You didn't know any spells to stop the fire.
"Ehm, Professor?"
→ +10 Experience Points
→ Up to four random duels each month. Now rolling for the rest of them:
As long as you attend the club, get +10 in training Charms, Transfiguration or DADA
At least one duel per month, at max 4 duels per month (Experience and possible Perks gain)
Tournament at the end of the year
Present Date: 23th September 1993
Current Wand: Fagus wood, Phoenix feather core
For all the energy and joy the members of the Dueling Club brought, they couldn't hold a candle to the quiet peace of one of your new favorite activities. Hogwarts Ancient Runes Club or shorter H.A.R.C.
…
Yeah, you didn't like neither of those names. Who was there to stop you from calling it Runes Club in your mind? Right; no one at all.
Runes Club was the best thing that happened to you this school year. It didn't want to hit you in the face – the streak was still hurting but was not as visible anymore - it didn't try to set you in fire, nor was it a wall that went disappeared suddenly and let you fall three stories into pure darkness.
Runes Club was peace. Runes Club was home.
"Guys", one of the older members shouted as he entered the club room. There were no strict time schedules, because there was no teacher in charge. Most members simply found themselves here whenever they had some time.
Of all the members you only knew one. One of the three Hufflepuff girls: Megan Jones.
Megan was a quiet one. Not Jacob-grade quiet, but she was not the extroverted type like the other two Hufflepuff girls were. She had dark, short hair and had always been nice to anyone around her. Which was why people liked her… and it was the reason why the fourth year Hufflepuff that entered the room headed into her direction excitedly.
"Look at what I found", he exclaimed, turning a few heads around.
"Not again", Megan whispered more to herself than to you. You had just been able to hear her because both of you had chosen a position near the window to try and get some reading in and catch up to the rest of the Club-members.
"Not the first time?" you asked, looking up from your book.
Only now did your classmate realize that you had heard her. Her eyes widened as if surprised by her own words. She shook her head as fast as she could.
"No, it wasn't meant like that", she said, looking at the group that had intercepted the weirdly energetic boy. "They always find something with any kind of runes in it and think it to be of importance", Megan said, trying to sound as apologetic as she could.
"It's mostly crap, though."
"Ah", you said, closing your book to stand up and get a closer look at what the rune fanatics had gathered around.
"Is it an old wand?" you heard one of the older boys ask.
"An iron wand? That would be sick!" another one said, as you walked around them to get a look on the object.
"Do you see these runes down here? I think it's something really old!" the founder said proudly.
When you saw what the fuzz was about, you couldn't help yourself but grimace. Who would have thought that the guys running the Ancient Runes Club would be idiots?
"That's a nail", you said. "You found a brad nail – and that's why it doesn't have the usual head."
You couldn't help yourself from saying: "Congratulations!"
Hogwarts Ancient Runes Club (H. A. R. C.) -
Perks:
As long as you attend the club, get +10 in training Ancient Runes and History of Magic, +5 on Alchemy related research
???
Present Date: 24th September 1993
Current Wand: Fagus wood, Phoenix feather core
"Now, imagine looking for a girl", you said, caressing its soft and white fur. The small rabbit that you had turned out of an empty plate looked at you, as if it was trying to listen attentively.
"The only thing you know about that girl is that she went to a school for a short time", you said as your free hand turned another page.
1798 - Second year, Ravenclaw class.
"And that you don't remember her, nor have you ever heard anyone talking about her. Which is weird isn't it? If someone went missing suddenly, surely there'd be rumors?" The rabbit turned to the book on the table that you'd opened up besides him. On the ground below the table were ten more of the kind, all discarded as useless. The only interesting entry had been one of a specific Dumbledore from 1892. Who would have thought that your director was younger than your parents were?
You turned another page and looked over the faces.
1798 - First year, Hufflepuff class.
Again, nothing. No resemblance. The name Sally-Anne itself had come up two times, but none of the girls had been sorted into Hufflepuff, nor did they spark any memory. The only reason why you had kept going back and searching through the older books was because you remembered the vibrant eyes and the silvery skin that had been mirrored in the dark window. They were still haunting you.
"How do you tackle such a problem, Mr. Rabbit?" you asked the small rabbit, that didn't know how to give you an answer. You turned another few pages.
1797 - Fourth year, Gryffindor class.
You had found yourself walking into the old Clock Tower in the Castle. It had been built atop a hill and offered no floor below the third as it was connected to the rest of the castle… which made you quite anxious about the fact that there was a lot of space to hide things below the tower.
The Clock Tower had few things to offer, but it kept an archive about any student that had ever set foot into Hogwarts. That knowledge had been a courtesy of Nally. It was smart and a clever way to solve the problem… but it simply hadn't helped you. There had never been a Sally-Anne in Hufflepuff.
You turned another few pages as the small rabbit started to move and struggle under your hand. It squeaked as loud as it could.
It took a moment for you to realize that you were grabbing the rabbit with too much force, your hand had cramped up around the small animal. You let go of the rabbit, who chose to jump off the table and hop across the room to hide somewhere away from you.
You didn't mind the rabbit. Your eyes had fallen on something very, very interesting.
1797 - First year, Hufflepuff class.
Sully Adams, Minerva Johnson… Sally-Anne Hudson.
Your eyes fixated on the moving picture above that name. She sported neither the vibrant eyes, nor the silvery skin you had seen, but it was clear to you who you were looking at. You had found her.
"Sally-Anne… Hudson", you whispered as if testing the name.
The room was empty when your face hit the table hard enough to almost break your nose.
No one saw how you fell into darkness when you said the name that hadn't been spoken aloud in almost two hundred years.
You are eleven years old.
You remember your first day, arriving at Hogwarts. Father had carried you atop his personal Thestral. He had been angry, but you were not sure if it had been directed at you again. Father was often angry. You were sometimes the cause.
"Don't come back if you are the half-squib your brother is", he had said as he had let you head into the castle alone. You saw the other parents hug their children.
You are eight years old.
Your brother is crying. "You are no child of mine", father had said, when your brother had failed to produce the charm again. A whip of father's wand and the wound on your brothers back started bleeding again. You would never forget those vibrant blue eyes and how he was looking at you while father was hurting him.
Brother would never speak again after that day.
You are eleven years old.
Classes are a breeze. The other students are just as inexperienced as you, but somehow, they take far longer than you to imitate the teacher's spells. You don't understand neither their struggle, nor those of your brother. Why had he not just simply swished his wand and done the spells that father had shown him?
Your teachers were praising you. You didn't know what that feeling was. The warmth that was spreading inside your chest.
You are nine years old.
Mother is swinging, just like she had done to you when you had been young enough to be allowed to play with a swing. Mother had used the rope of the swing to put a knot in it and pull her head inside. "I love you", had been her last words to you, as you watched her jump down.
You watched her swing back and forth until father arrived. Brother was standing behind the swing. Simply looking up at you as he always did. Brother didn't say anything.
You are eleven years old.
Halloween is coming closer and there are so many people around you nowadays. They want to talk to you and play with you. Everyone envies your prowess. You don't understand why they can't simply do the things you do. You started discarding your wand. There was no need for it anymore. Magic was so easy to grasp, so easy to bend to your will.
You just needed to want.
You are ten years old.
Brother came back from his sixth year in Hogwarts. There was only one more year until he turned into a fully trained wizard. The first day he arrived, father took his
wand out. "Show me", father said. Your brother failed. Father showed him.
You are eleven years old.
Today is the day of Halloween. You have been invited by your friends to go to the Great Hall with them. You will soon join them. Brother wants to see you in a floor you've never been to. He wants to show you something. Brother waited in there for you. Brother spoke.
You never spoke again.
Your magic didn't defend itself against brother. It couldn't. You couldn't.
Your magic screamed. The world cried.
You are eleven years old.
Thirteen years have passed, but you are in first class again. It's the first day of classes. You sit with the students, you show them how talented you are. Everyone cheers for you. Everyone says your name.
You want to hear your name again.
You come again for the next seven years. Always repeating your first two months, before disappearing. Your magic grows stronger, but it needs time to rest.
You are eleven years old.
Thirteen years have passed, but you are in first class again. You are in first class for seven years.
You are eleven years old.
Thirteen years have passed, but you are in first class again.
You are eleven years old.
You are eleven years old.
You are-…
You are thirteen years old.
When you finally open your eyes again nothing has changed. Your eyes roam over the empty archive, searching in the shadows. There is nothing waiting for you.
Slowly standing up, you notice that there is dry blood on your hand. You remember everything. And that is why you don't startle when you turn around to look directly into those vibrant blue eyes that she had always seen in her brother's face.
Her silvery skin was bright in the dark room. Hours must have passed for it to turn dark.
"I…", you tried to say. Your voice hoarse again, as if you had been screaming for hours.
Sally-Anne was not looking at you, she was looking right through your chest.
"I am sorry", you said. She never heard you. By the time you spoke again, she had disappeared.