A Green Sun Illuminates the Void (ZnT/Exalted)

Rathmun said:
Ok, so an Alchemical charm, and an Adorjan charm. The first is a Permanent Obvious effect, which also requires that the seal is broken, and that you find a vats complex willing to help you. The second requires that you get either an Infernal, an Akuma, or possibly Adorjan herself to tutor you.
So?


It's bad design that it's mechanically optimal to be an Eclipsoid, simply put. It should not be true that an Eclipse can be better than any of the other castes, or that a Fiend can bypass the limits of Yozi Charm Design, and sadly it is the Eclipse power that makes it true.


I mean, for one, the entire structure of Alchemical Charms is balanced around the fact that they're eating your precious, fairly small Personal Mote pool, so you can't just stack on all the 4th Augmentations, because you need those motes for other Charms, and you'd rather have some left over so you don't constantly flare when you're trying to be subtle.


Eclipsoids don't have the same restraints.


And for Wind-Born Stride... there are 50 GSPs in Creation, unknown Adorjani akuma, Adjoran might well teach you that Charm (even if she might love you, which is bad), and most damningly, Adorjan's Third Circles can teach Adorjan Charms.


You know? Those same 3rd Circles that you can bind with sorcery to teach you Charms?
 
EarthScorpion said:
Hmm. You're using Alchemical 4th Augmentations for the Strength, yes (16XP for the charm, 4XP for the Charm slot)... oh, and it raises your cap by one, so the Eclipse can also buy their Attributes higher with normal XP... and it doesn't count as being added by Charms, so they can raise their dice caps above normal Solar levels. And the speedbooster is Adorjan's Wind-Born Stride.


Yeah. I don't like the Eclipse power, especially when they already have diplomatic immunity and the oath-sealing power. Native is a step in the right direction, but given the choice, I would burn the Eclipse-power from the game, only retaining traces in the form of the Solar/Abyssal dualism thing that they can do.
I actually had a mini argument with a friend (sort of) about the fact that Exalted is the antithesis of 'K.I.S.S.'
 
I made it so while the Eclipse cast and the derivatives of such can learn charms from other beings, all requirements are increased by two, and they can only have as many of them as (Essence - 1) at any one time. They can swap out any non-permament charms for another, but it takes a week per charm. Permament Charms are stuck on Permamently(duh), and stackable charms lose the stackable keyword. Also, I made it so All Alchemical and Infernal Charms are Native, and learning them from PPE(which now cover Alchemical charms, or did it cover them already? I forget) automatically places the Geas the Primordials placed on the Gods on the character in-relation to whatever Primordial or Yozi the charm is from. So you learn Wind-born Stride? You can no longer fight against Adorjan or any demon descended from her.


Edit: You could also bump up the xp cost to 40 if you want.
 
Valiran said:
I've heard multiple times that Adorjan is a yandere. How is this, and where exactly is it explained? I know her charmset says that it's safer for her to hate you than love you, but could you be a little more specific?
I wouldn't use the term yandere; however, she is the joker-buddha, she is an enlightened murder-wind, and she can lover, not lover, and kill more easily then you change clothes. Worse, for those she loves, she attempts to enlighten them, meaning teach them to give up attachments as easily as she does, but she does it by killing or taking everything they are attached to.
 
Valiran said:
Say what?! How the fuck did a mortal manage to take out five Abyssals?! Seriously, how? I want to hear the story behind that!
First of all: I am the only person in our group who believes in the benefit of a paranoia 2/7 filter just in case something goes wrong. I'm also the only one who believes in Perception as a Favored Ability.


Second, two of us believed in Combat Sorcery.


So, our group stops off in some podunk southern town just behind the front. We think we've found a group of Autochthonian spies and so we bust in, daiklaves ready, to rip apart a spy cell.


It's the local Wyld Hunt. It really isn't a tough fight, but it ties us up for a few rounds.


Now, trooper A is an Autochthonian heroic mortal. Him and troopers B, C, D and E have stolen Gunzosha commando armor and are gathering for a hit on the Wyld Hunt group we're going for. They infiltrate behind us and use the chaos to take position, I'm in a different room and no-one else has enough Perception+Awareness to notice them, since going first isn't considered all that important among our group since PDs will happen to an Alpha Striker. Two characters start shaping sorcery. Mortals open up, killing both of them and the commander of the Dragon Blooded, who didn't have a surprise detector because the ST knew we weren't sneaky types. Note: one of hte Autchthonians has a Essence Capacitor capable Essence Cannon. Most of the hunt begins to panic. Our dusk goes nuts on random civilians, activating a non-PD inclusive charm in an attempt to slaughter everyone in the room.


He fails. Hilariously. And he gets slammed on by the last DB before they both get asploded.


Me (Daybreak) and the Day caste are in social combat in the other room. The Autochthonians get enough successes on a Lore+Int roll to renegade interrupt and blast us the moment we try to social them.


I, naturally, didn't put a social charm in my Paranoia 2/7 filter.


On a plus side, the GM gave us control of them, had them exalt as solars immediately for what they pulled off. We then took over Creation for the Glory of Autochthon.


Note: That encounter was supposed to be we succeed on the investigation earlier, find and killed the infiltrators and deal with the Wyld Hunt later. We botched the investigation so they learned where we were instead of the other way around.
 
Valiran said:
First, TA wins unless the explosion is particularly powerful.


Second, we're talking about a spell that creates a column of fusion state hell-plasma five miles tall. Using it at Saxe-Gotha would punch a hole straight through the goddamn island.
I would have thought Explosion would win, but that's why I asked. Always nice to have different opinions.


Also, wouldn't it just be going up, not down? I thought it was 5 miles up from where it hits, not five miles up from sea level. Though the image of someon casting it and blowing a hole in Albion fills me with glee.;7
 
The Explosion Louise cast at Tarbis is probably about equal to Total Annihilation. Any other time she casts it its more on par with a Terrestrial Circle Spell.


-----------------

Epsilon
 
Aaron Peori said:
The Explosion Louise cast at Tarbis is probably about equal to Total Annihilation. Any other time she casts it its more on par with a Terrestrial Circle Spell.


-----------------

Epsilon
Yep. Basically, it takes a Triangle-level mage to replicate the kind of destructive power that a Terrestrial-circle sorcerer can do (they're notably worse at the utility spells, by and large, but much more flexible in that they can improvise within their elemental limitations), and a Square-level to replicate the effects of the Celestial Circle (so, yes, there is a reason that Wardes is fucking terrifying). Solar-circle level effects are the providence of the Void, and, perhaps even more nastily, they can actually access spells which resemble Solar Circle spells in non-destructive/utility aspects. For example, Joseph has a spell which resembles "Pressed Beyond the Veil of Time", where he can cast entire regions into the Void.
 
ChaosArmoury said:
Nah, Total Annihilation would be wasted on Saxe-Gotha. That's the kind of situation Malfeas created Demon Emperor Shintai for.
Sadly, Essence 5. Given that she hasn't even hit Essence 3 yet, if the timeline progresses as it did in canon, she won't have that to help. It is likely she'll pick up Devil-Tyrant Avatar Shintai fairly quickly, though, as she already has By Rage Recast, and that means once she has Essence 3, she can buy it.
 
Tavar said:
Plus have access to an actual dispel.


Though, what about two royals combining their talents? Where would they lay?
Broadly speaking, the Royal Combination Technique is more akin to Dragonblooded cooperative Charms, rather than accessing a higher level of effect, strictly speaking. The advantages lie in the fact that they can pump more power into a spell, and they use the highest ranking of the mages involved, and the fact that they can combine elements in a way that normal mages can't.


For example, Wardes, as a square-level wind mage, can tear the lightning-within-flesh, wrapped in their breath, out of everyone within a hundred metres [1]. Even if Wales and Henrietta worked together as a Triangle Water/Wind pair, they couldn't do that, because that level of control (over lightning, in particular, but also generally the fine control needed) requires the understanding of a square mage. However, they can also throw enough power at something to create a flesh-flaying hurricane, which Wardes couldn't do, because a) they have more raw power to throw at it, and b) he doesn't have the Water magic needed for that level of weather manipulation, to weaponise the water in the same way (he could still make a tornado, for example, but the Henrietta-Wales pair can make the needed rain-carrying clouds out of nowhere).


Basically, get some royals working together, and you can solve a lot of problems with brute force. Apart from problems like "Um... maybe we didn't want to flatten the town", and "If we do that, the area damage will hit our own troops, too!" and "Maybe raining flaming meteors down onto the enemy army isn't the best way to persuade the borderlords that we're not power-hungry imperialists".


Only a few times in history have multiple members of royal families taken to the field together. Of those times... well, there was a reason that Tristan was the largest Brimiric nation before the Germani invaded, and it was fortunate for them that Tristan wasn't at its peak. And if the Gallian royal family was less backstabbing and internally politicing, and didn't tend to use murder as the main method for determining inheritance... well, Tabitha's father had plans, too. If he had survived and been successful, he would have been known as "The Great", and I need not remind people what kings who typically earned that title were like.


I leave it up to your imagination what it was like in Brimir's time.


[1] That is also known as "Fuck you, mortals"
 
in the future please refrain from bumping a thread and instead use the PM or Visitor Messages to communicate things like this.
 
Stephenls said:
It is probably impolite to bump the thread at this juncture, but I must comment on a point of order: The proper linguistic form for a female Green Sun Prince would be "Green Sun Prince," with "Prince" being used in its gender-neutral aspect, or else "Green Sun Queen." Exalted-related media doesn't generally use "princess," Invincible Sword Princess aside.


Also, I liked the part where Merela strangled Mardukth. Also also, the rest of it.
THREAD NECROMANCY! BURN HIM!...wait. Post was polite, properly worded, and contained some content. Hm. Perhaps we'll just tickle-torture you for a day or two.
 
You know, I was about to call for your head, but you were polite, apologetic and raised a appropiate point. Hence, you shall instead get the BOOT!.


*BOOT*
 
@Aaron Peori: You sure? It could be a copy-cat. Either way, it doesn't change the fact that they get the boot for necromancy.
 
Gore17 said:
@Aaron Peori: You sure? It could be a copy-cat. Either way, it doesn't change the fact that they get the boot for necromancy.
While there is no way to really know for sure, he is obviously projecting the image of such, since he's using the same name and picture as one of the authors. Also, the nice comment coupled with not being one of the most prevalent authors who post on the exalted forum leads me to believe him. If one was trying to fake that sort of thing then I'd expect them to pretend to be holden or hatewheel.


In this case at least, I'd give him a pass, at least for now.
 
EarthScorpion said:
Broadly speaking, the Royal Combination Technique is more akin to Dragonblooded cooperative Charms, rather than accessing a higher level of effect, strictly speaking. The advantages lie in the fact that they can pump more power into a spell, and they use the highest ranking of the mages involved, and the fact that they can combine elements in a way that normal mages can't.


For example, Wardes, as a square-level wind mage, can tear the lightning-within-flesh, wrapped in their breath, out of everyone within a hundred metres [1]. Even if Wales and Henrietta worked together as a Triangle Water/Wind pair, they couldn't do that, because that level of control (over lightning, in particular, but also generally the fine control needed) requires the understanding of a square mage. However, they can also throw enough power at something to create a flesh-flaying hurricane, which Wardes couldn't do, because a) they have more raw power to throw at it, and b) he doesn't have the Water magic needed for that level of weather manipulation, to weaponise the water in the same way (he could still make a tornado, for example, but the Henrietta-Wales pair can make the needed rain-carrying clouds out of nowhere).
If we are necroing this thread anyway... when were the royals Triangle level again? Shouldn't they be the level above square, only combowed together for even better OMGFYA mortals? In that example, I mean.
 
Well, with that confirmation from Aaron, I say: Welcome to the Mad-House! Leave your sanity by the door, it is not required here.


Also, I think I remember it being said that the two of them were both triangle mages, so that's why they can only have that much power. I think we might be interpreting the question wrong though.
 
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