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Pretty sure bunnyhopping - while easy - is probably inefficient for max speed. Too much energy being wasted not pushing for speed, and too infrequently.

Think formula 1.

She want to get speed records, she may want to keep contact with the ground, pushing her forward as frequently as possible to maximize acceleration, traction and minimizing energy bled off due to air resistance.

If endurance and strength aren't limiting factors, anyway.
Horizontal speedclimbing, basically. Push off just enough to stay roughly as far from the ground as needed to maintain easy contact with it, grabbing on/pulling down to counteract force trying to get her airborne, and excerting every bit of possible force to go forwards faster.

Not good for the integrity of whatever surface she's moving on, tho. And probably can't be called running, either. (Maybe some form of parkour?)

And, I suppose it depends on how much inertia she can use against air resistance, because there is a mechanical limit to how fast she can reposition her limbs to keep pushing her in the direction of travel.

... Probably applicable for speedtrials on water too, though.
 
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Pretty sure bunnyhopping - while easy - is probably inefficient for max speed. Too much energy being wasted not pushing for speed, and too infrequently.

Think formula 1.

She want to get speed records, she may want to keep contact with the ground, pushing her forward as frequently as possible to maximize acceleration, traction and minimizing energy bled off due to air resistance.

If endurance and strength aren't limiting factors, anyway.
Horizontal speedclimbing, basically. Push off just enough to stay roughly as far from the ground as needed to maintain easy contact with it, grabbing on/pulling down to counteract force trying to get her airborne, and excerting every bit of possible force to go forwards faster.

Not good for the integrity of whatever surface she's moving on, tho. And probably can't be called running, either. (Maybe some form of parkour?)

And, I suppose it depends on how much inertia she can use against air resistance, because there is a mechanical limit to how fast she can reposition her limbs to keep pushing her in the direction of travel.

... Probably applicable for speedtrials on water too, though.
Yeah, she bote, she not meant for efficient land movement. More seems to be just pure brute force land speed. Now a tank girl on the other hand...
 
Pretty sure bunnyhopping - while easy - is probably inefficient for max speed. Too much energy being wasted not pushing for speed, and too infrequently.

Think formula 1.

She want to get speed records, she may want to keep contact with the ground, pushing her forward as frequently as possible to maximize acceleration, traction and minimizing energy bled off due to air resistance.

If endurance and strength aren't limiting factors, anyway.
Horizontal speedclimbing, basically. Push off just enough to stay roughly as far from the ground as needed to maintain easy contact with it, grabbing on/pulling down to counteract force trying to get her airborne, and excerting every bit of possible force to go forwards faster.

Not good for the integrity of whatever surface she's moving on, tho. And probably can't be called running, either. (Maybe some form of parkour?)

And, I suppose it depends on how much inertia she can use against air resistance, because there is a mechanical limit to how fast she can reposition her limbs to keep pushing her in the direction of travel.

... Probably applicable for speedtrials on water too, though.
Mechanics of achievable stride rate and push angle and probable inability to actually grab and pull down on the track surface (at least without outright punching hands in) are both likely problems.

Bouncing upward is not helpful, but if she's already angling her push-off as low as she can manage and still leaving the ground, lowering force to keep in contact might also not be helpful.

Fitting her with spoilers to generate downforce would probably let her run faster...
 
Anyway

Apparently, the way they figured out the rule about "full-scale ships treat shipgirls like ships" was when Atlanta took severe damage during Abyssal Suppression Mission 1. The Navy had USS Bonhomme Richard with the fleet, not only holding a MEU to investigate the island but also to provide support for shipgirls. Atlanta, along with Cleveland and Hull, wound up punching a hole through Bonhomme Richard's well dock. Fortunately enough people were on the ball, and they stopped before the three shipgirls could break the keel. They wound up medivacing her via Osprey.
so here's a question, is that additive or individual.
Additive would make sense (boat girls are boats when on water, so need to be treated like boats)...

But if individual - take a heavy lift ship and convert it to add facilities, mobile offshore base for shipgirls. (Hekk, it can probably take at least a couple of WW2 destroyers at a time, even if the mass is additive.

... unless physics takes a particularly dim view on it and shipgirl put their whole boats worth of mass into their footprint, for massively hull penetrating ground pressure.)
 
Baube and I chuckled at that. Then I stopped.

"The waters aren't Abyssal-controlled, right?" I asked, a moment later.

"We aren't expecting major warfleets, but it only takes one torpedo." Barker said. "So don't be careless."

IJN Shinano can attest to that. And the fact that every Abyssal effectively doubles as a submarine means you never can be too sure the waters are friendly.

Continually clearing the sea lanes around the home islands for merchant shipping is the focus of the first 6 maps and a LOT of repeatable quests in the browser game. America, with several times the coastal real estate, probably has an even bigger version of that project ongoing.
 
I honestly kinda wanna see Grace eat an Abyssal...
I have clearly spent far too long on 'The Other Site' because the first thing I thought of when I read this was:
Barker: "So apparently we were wrong about the Abyssals being incapable of nonviolent action. At least with the New Girl."
Alden: "I don't know, that seems pretty violent to me... Though the moans are new."
 
I have clearly spent far too long on 'The Other Site' because the first thing I thought of when I read this was:
Barker: "So apparently we were wrong about the Abyssals being incapable of nonviolent action. At least with the New Girl."
Alden: "I don't know, that seems pretty violent to me... Though the moans are new."
Def too much time on other site. I was just thinking that with the ability to print everything she needs, being able to consume her defeated foes would makes her basically impossible to actually stop via attrition.
 
More of this is always amazing<3
I'm glad Grace got to talk to her friends at least a bit, I'm hoping she can see them in person before she gets confined to a naval base forever by politics… maybe one of their families will take her in? Not sure if she'll be allowed to move back to that town though.
Glad that idiot admiral is getting what they deserve tho!
 
Pretty sure bunnyhopping - while easy - is probably inefficient for max speed. Too much energy being wasted not pushing for speed, and too infrequently.
Once you're strong enough compared to gravity? Look at how the astronauts moved on the moon. Obviously Grace is both going up further and moving faster, but the same principle applies.

View: https://youtu.be/IT9yS7OcbJk?si=erP7shYZxlnukZVJ&t=190
And yes, Grace would know this, thanks to Luna.
... unless physics takes a particularly dim view on it and shipgirl put their whole boats worth of mass into their footprint, for massively hull penetrating ground pressure.)
As a hole, not bending the well dock's deck, the interaction uses the girl-layer-area and ship-layer-mass. Unless you're a tugboat and using your bumpers (which... you know those pads used in boxer training where someone wears them and the other person is supposed to punch them? That's sorta what they look like.)
Def too much time on other site. I was just thinking that with the ability to print everything she needs, being able to consume her defeated foes would makes her basically impossible to actually stop via attrition.
Def too much time on other site. And yes, someone with raw, unfiltered Abyss-energy in them could probably eat an Abyssal corpse without a problem.
Some kind of immune response, unless I miss my guess. Encounter a situation where specialists would've been handy/necessary...
She can't completely make up a new specialty, but growing more crew in response to her needs? Easy, as we see here.
Should we know what this is? I don't.
It is possible to figure it out just from this chapter, but it gets more explicitly demonstrated next chapter, so no worries.
 
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Some kind of immune response, unless I miss my guess. Encounter a situation where specialists would've been handy/necessary...

I have to wonder if that'll be brought up at the court martial. Violating someone badly enough to trigger an immune response indicates that the order wasn't just immoral, it was also counterproductive. And the latter tends to do more career damage when it doesn't get swept under the rug.

Speaking of, I'm surprised that Simmons is actually catching real heat for this; he must've been on someone's shitlist before the Grace incident. Normally the military would either try to bury this or just throw Fuller under the bus and call it a day.
 
It is possible to figure it out just from this chapter, but it gets more explicitly demonstrated next chapter, so no worries.
Some kind of Laser system? I do not think they can make combat-rated lasers for anything beyond blinding Abbies and light duty, so either that or Laser comms when Radio gets spotty due to Abyssal storms.
 
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Speaking of, I'm surprised that Simmons is actually catching real heat for this; he must've been on someone's shitlist before the Grace incident. Normally the military would either try to bury this or just throw Fuller under the bus and call it a day.
I actually literally just checked this, but the CO of ONI is a Rear Admiral, IRL, today. Even given shifts in the org chart, with this in mind Simmons is a RADM himself, which means that RADM Constance can go "excuse me." as a peer. And if he hasn't been producing a lot of results, his own bosses aren't going to bother sweeping it under the rug.
Some kind of Laser system? I do not think they can make combat-rated lasers for anything beyond blinding Abbies and light duty, so either that or Laser comms when Radio gets spotty due to Abyssal storms.
Yup. Although I've only realized now it might not be an appropriate name. Like, a month after I first came up with it.
On the one hand, "Eat holy sun lasers!" does seem to be an appropriate thing to say when throwing fire downrange at evil undead; on the other the hand I don't think Amaterasu is really associated with war or smiting.
 
Although I've only realized now it might not be an appropriate name
Not really? Pretty sure the USN has a Laser system named "HELIOS"...so naming one after a Sun God/Titan/Goddess is not out of the ordinary. Using Japanese Gods is a bit out of the norm for US projects, but considering Japan was more or less the forerunner for Shipgirl Research and Development, you could just say it was a joint project between the US and Japan.

Plus! It would be rather in-tune with Amaterasu´s legends. In said legends one of the Imperial regalia plays a fairly big role. Laser systems do use refraction so connecting them with the Yata no Kagami makes sense.

PS: What kind of Power are we talking? Can Shipgirls mount them? I would wager no, since they made a distinction about DDGs participating, so I am guessing Steel Hulls only...but then again one girl did say she wanted a pair? It could be wishful thinking?
 
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PS: What kind of Power are we talking? Can Shipgirls mount them? I would wager no, since they made a distinction about DDGs participating, so I am guessing Steel Hulls only...but then again one girl did say she wanted a pair? It could be wishful thinking?
The existing LaWS is about 30kW, and can take a second or so to shoot down a drone. I'd expect something like 100~200kJ pulses would be pretty effective against a WW2 aircraft (that's half the muzzle energy of a Bofors shell and a lot more is affecting the target.)
And no, it's not shipgirl equipment right now. That's just wishful thinking on her part. (And it would take better fire direction equipment than they have right now.)
 
The existing LaWS is about 30kW, and can take a second or so to shoot down a drone. I'd expect something like 100~200kJ pulses would be pretty effective against a WW2 aircraft (that's half the muzzle energy of a Bofors shell and a lot more is affecting the target.)
And no, it's not shipgirl equipment right now. That's just wishful thinking on her part. (And it would take better fire direction equipment than they have right now.)
Wouldn't a laser weapon, especially a pulse laser rather than a long-dwell type, have very low fire control requirements within useful range?

It's (practically) instant and follows optical trajectories. No need to address range or relative motion. Just put an optical sight on and point&click.

An automatic radar based director might be faster than a fairy manual gunner, but cutting the other way the laser with a manual gunner and no director should have no trouble beating the accuracy of anything like a WW2 vintage AA system.

Of course that doesn't help if you can't integrate the thing for any number of reasons.
 
Once you're strong enough compared to gravity? Look at how the astronauts moved on the moon. Obviously Grace is both going up further and moving faster, but the same principle applies.
Keeping in mind the moon has no atmosphere, so while going up is energy not going into your direction of travel, there is nothing slowing you down until you make contact with the surface again.

Unlike on Earth.

And if you really wanted to go fast on the moon (and didn't have to worry about accidental lithobreaking damaging your space suit, or body for that matter) you'd still want to minimize the "up" part.

Hopping around is the "easy" way to move when you've got too much power visavis your mass in local gravity, but it's not the fastest. Or the most controllable.
(Ergo, as Grace gets better at controlling her power output, she should have less of a bounce in her step for the same pace. Well, less of a bounce as in vertical separation with the ground, at any rate - may still attract an audience based on being a carrier shipgirl on the exercise track.)
 
(that's half the muzzle energy of a Bofors shell and a lot more is affecting the target.)
Pretty sure Bofors used in AA would be firing HE rounds, not AP rounds, so the muzzle velocity wouldn't be as important in damaging the target compared to the bursting charge. (Which, if NavWeaps is right, was .067 or .068 kg of TNT.)
 
Mmmm. I think you would want a bit more height as you moved faster- it lets you avoid small obstacles and see larger ones to plan routes around. Staying as close as you can to the ground has much tighter tolerances for reflexes.
 
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