A Beacon of Hope in the Darkness: Warhammer 40,000 Xeno Civ Quest

[X] Ancient human colony
-[X]Segmentum Tempestus
-[X] Isolated?
-[X] Oceanic
-[X] High Promethium deposits
-[X] Extremely abundant mineral deposits
-[X] Ancient human ruins

In a stunning twist, here is a non deathworld plan! I hope the numbers add up.
 
[X]Necessarius, the Necessary Evil
[X]Volcanic: Your world is packed with perpetually active supervolcanoes but is rich in mineral wealth and other resources. (-1)
[X]Precursor ruins (+5)
[X]Ancient human ruins (+2)
[X]Eldar Ruins(-1)
[X]Very dangerous flora (-3)
[X]Very dangerous fauna (-4)
[X]Extremely abundant (+5)
[X]High (+3)
[X]Any Segmentum
[X]Alone
 
It's not long, it simply doesn't make sense.

Your view on the planet being pristine is....a little too idealistic and impractical.


Yeah You have to remember the Galaxy is old, and as Large as the Imperium is currently is still only a shadow of some of the Empires of the past. Dark Age Humanity was a beast. The Eldar used to have a fuck off huge Empire. Krork used to be a thing. Then there's all the Xenos that got wiped out during the crusade.

Any other major Giant Empires I'm forgetting?


Huh you know now that I think on it Krork being the Precursor Ruins we find if we take them would be something really cool and unique. Especially because Krork had some fascinating Tech, and unlike Orks there stuff made sense.



[X]Necessarius, the Necessary Evil
[X]Volcanic: Your world is packed with perpetually active supervolcanoes but is rich in mineral wealth and other resources. (-1)
[X]Precursor ruins (+5)
[X]Ancient human ruins (+2)
[X]Eldar Ruins(-1)
[X]Very dangerous flora (-3)
[X]Very dangerous fauna (-4)
[X]Extremely abundant (+5)
[X]High (+3)
[X]Any Segmentum
[X]Alone
 
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I know we're playing alien mandrills, but I've always been a fan of exosuits and the like, who knows, given how dangerous out planet's biosphere likely is maybe we used some biotech to uplift some pets lol
 

I know we're playing alien mandrills, but I've always been a fan of exosuits and the like, who knows, given how dangerous out planet's biosphere likely is maybe we used some biotech to uplift some pets lol

Don't worry, you will get exos and power armor. (Though how they will look is another matter altogether...)
 
Don't worry, you will get exos and power armor. (Though how they will look is another matter altogether...)
Fingers crossed for a gundam XD.

They're the size of Warhound Titans (I checked), but with manueverability comparable to Aeldari Walkers, and are space capable, though they're much less durable due to lack of inate shielding, imagine fielding them as standard procedure lol.

Then again, that might class too much with 40k's themes and aesthetics
 
Adhoc vote count started by Zolarian01 on Jan 28, 2024 at 6:56 AM, finished with 29 posts and 16 votes.

  • [X]Necessarius, the Necessary Evil
    [X] Plan: Hmm Monke
    -[X] Unremarkable (0)
    -[x] Ancient Human Ruins (+2)
    -[X] Lethal flora (-1)
    -[X]Lethal fauna (-2)
    -[x] Extremely Abundant (+5)
    -[x] High (+3)
    -[x] Tempestus
    -[x] Isolated
    [X] Plan: My Extreme Plan to Destroy the World
    -[X] Volcanic (-1)
    -[X] Precursor Ruins (+5)
    -[x] Ancient Human Ruins (+2)
    -[x] Eldar Ruins (-1)
    -[x] Necron Ruins (-2)
    -[x] Nightmarish Biosphere (-5)
    -[x] Very Dangerous Fauna (-4)
    -[x] Extremely Abundant (+5)
    -[x] High (+3)
    -[x] Tempestus
    -[x] Isolated
    [X] Plan: Blue Jungle
    -[X]Oceanic : Your planet is at least 70% composed of oceans and seas making it more expensive to build. (-3)
    -[x] Ancient Human Ruins (+2)
    -[x] Eldar Ruins (-1)
    -[X]Lethal fauna (-2)
    -[X]Very dangerous flora (-3)
    -[x] Extremely Abundant (+5)
    -[X]1High (+3)
    -[X]Ultima
    -[X]Isolated? (Your planet is not the only one to support life in the local star system cluster, but you are out of touch with them)
    [X]Volcanic: Your world is packed with perpetually active supervolcanoes but is rich in mineral wealth and other resources. (-1)
    [X]Precursor ruins (+5)
    [X]Ancient human ruins (+2)
    [X]Eldar Ruins(-1)
    [X]Very dangerous flora (-3)
    [X]Very dangerous fauna (-4)
    [X]Extremely abundant (+5)
    [X]High (+3)
    [X]Any Segmentum
    [X]Alone
    [X] Ancient human colony
    -[X]Segmentum Tempestus
    -[x] Isolated
    -[X] Oceanic
    -[X] High Promethium deposits
    -[X] Extremely abundant mineral deposits
    -[X] Ancient human ruins


Did a tally on the votes.

After accounting for armentho's invalid votes...

It is 4 votes for Necessarius.

And 3 votes for Extreme Plan.

"Groaning in agony" Ugh....This is an absolute clusterfuck. A double tie. 😭

Looks like I have to go for a consensus plan.
 
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Homeworld creation vote: Consensus plan
After the vote, there has been a near-equal four-way split in the votes.

To maintain a level of consensus (and hopefully placate everyone), here is a proposal:

[X] Plan: Oceanic Hell
-[X]Oceanic : Your planet is at least 70% composed of oceans and seas making it more expensive to build. (-3)
-[x] Old Ones Ruins (+5)
-[x] Ancient Human Ruins (+2)
-[x] Eldar Ruins (-1)
-[X] Very dangerous flora (-3)
-[X] Very dangerous fauna (-4)
-[x] Extremely Abundant (+5)
-[X] High (+3)
-[X] Tempestus
-[X]Isolated? (Your planet is not the only one to support life in the local star system cluster, but you are out of touch with them)



This will go into effect after an hour.
 
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Eh, I guess. Tbh, it sounds like you have a preferred option to win, so I dunno, maybe just cut the middle man? You could have skipped having to micromanage the voting by skipping the character creation section and starting with your preferred build. Since you're the QM writing the options you'd enjoy more would motivate you more.

The monkeys were set up to win, and having the 3 ruins seem to be the intended function.

Eh, I'm gonna stick around, at least it's still set in an ocean world, with some neighbors though tbh, I'll be blunt, I don't like the Precursors, stinks of Plot Device characters down the line and is frankly unnecessary if you're using them as a measurement of "better than DAoT" when there are literally already several factions that have better tech than humanity at its peak.

Frankly, if you wanted a tech level above DAoT, there was no need for some OP Special Snowflake Precursors, Pre-Fall Aeldari and War in Heaven Necrons (or even current Necrons that are truthful to lore, and not made to be nerfed to not have the Imperium crushed) stand above even the DAoT in canon.

And there was no need for them to somehow be responsible for the downfall of the Necrons and C'tan given how disfunctional and fractured they already are.

Edit:

Sorry for being cranky, but frankly? The quest hasn't been too exciting yet, not much to talk about yet and the addition of that Precursor race that were apparently even more advanced than the Necrons and C'tan at their height, when their entire thing is mastery of the principles of technology or outright reality warping, just stinks of lazy world building and plans for absurd escalations.
 
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@KNM

I will be honest with you, by creating the Precursors, I was expressing anger against the fact that the Necrons and the Tyranids have absurd levels of strength that they need what are basically plot devices to counter them properly.

I wasn't fully satisfied with them myself, tbh. I am removing them permanently from the quest.

I guess I have to bring out the Great Imbiber (an Ork-Tyranid hybrid race) to counter the Nids.
 
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@KNM

I will be honest with you, by creating the Precursors, I was expressing anger against the fact that the Necrons and the Tyranids have absurd levels of strength that they need what are basically plot devices to counter them properly.

I wasn't fully satisfied with them myself, tbh.

I guess I have to bring out the Great Imbiber to counter the Nids.
So you counter plot devices…by making more plot devices?

You do realize that's the point right? Necrons are the best at tech with much of it intact from the War in Heaven, and Tyranids literally adapt as their niche whereas everyone except the t'au are almost totally stagnant or even regressing,

All other factions except the t'au, Chaos, and tyranids are shadows of what they used to be in various ways.

Frankly, if you dumb down and nerf them, you're just making the same mistake GW does, like necrodermis is supposed to be even better than wraithbone as material, but you'd never guess it in the animated videos given regular chainswords can easily cleave the unendingly regenerating necrodermis and somehow halt their self repair or how necron phase swords can get stuck in armor.

Edit:

@KNM

I will be honest with you, by creating the Precursors, I was expressing anger against the fact that the Necrons and the Tyranids have absurd levels of strength that they need what are basically plot devices to counter them properly.

I wasn't fully satisfied with them myself, tbh. I am removing them permanently from the quest.

I guess I have to bring out the Great Imbiber (an Ork-Tyranid hybrid race) to counter the Nids.

So that's what you meant! Sorry for misunderstanding.

And yeah tbh, the Great Imbiber is pretty cool, and hey, given how orks are malfunctioning self propagating superweapons and Tyranids are ever evolving bio weapons, some horrific hybrids arising from ork-code getting new bugs or more likely the tyranids adapting to incorporate the best of Orkoid physiology from all the biomass they've consumed has consistent internal logic, it at least fit with 40k's theme of "shit is always hitting the fan" and "Imperials always going for the most ruthlessly dogmatic strategy and approach is self sabotaging " lol.

Edit 2:

Not really familiar with Segmentum Tempestuous or what's meant to be in there, but given this is a near End Times quest, and space is big, I'll just go with the flow on what's gonna be encountered.
 
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@KNM

I have a different way to get superadvanced tech.

Don't scream....but I replaced the Precursor ruins with Old One ruins.

And as for the 40K factions, well...

The Imperium is absurdly evil, and is consistently regressing.

The Asuryani..."sigh"...we all know what happened there.

The Drukhari are assholes who have no future.

The Orks are meme material-level ridiculous.

The Necrons? Well, the metallic descendants of the Necrontyr actually have most of their strength intact. The fact that they can't unite is the only saving grace.

The Tyranids? I simply can't imagine how could GW make such an unbalanced faction with virtually no weaknesses.

PS - I chose Tempestus in order to keep us away from the Ultramarines. If we were anywhere near Ultramar, Guilliman would have finished us off. And that's without mentioning the clusterfuck in Octarius, or the Sautekh Dynasty.

There are few threats of note in Tempestus, which will keep us safe.
 
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@KNM

I have a different way to get superadvanced tech.

Don't scream....but I replaced the Precursor ruins with Old One ruins.

And as for the 40K factions, well...

The Imperium is absurdly evil, and is consistently regressing.

The Asuryani..."sigh"...we all know what happened there.

The Drukhari are assholes who have no future.

The Orks are meme material-level ridiculous.

The Necrons? Well, the metallic descendants of the Necrontyr actually have most of their strength intact. The fact that they can't unite is the only saving grace.

The Tyranids? I simply can't imagine how could GW make such an unbalanced faction with virtually no weaknesses.
Out of curiosity what about the T'au (personal favorite, both for aesthetics and Pre Grimderp retcons, plus the news of new Kroot units have me hopeful) and the Votann? The two races with actual progress and incidentally, the most common sense (though how useful common sense is in this galaxy is a coin-toss lol)

And yep, given that the Necrons have the only reliable FTL comms in the galaxy (astropath messages are like interpreting abstract paintings and metaphors, while Post-Fall aeldari rely on essentially sending distress and SOS signals via Webway and hoping someone friendly receives it, the t'au [hopefully pre "No FTL retcon"] lack any FTL comms period) they're the only one with a chance of actually managing the logistics and coordination needed for a functional galactic state. But there are too many issues that prevents such a thing from happening.

Actually? I'm cool with Old One tech, they're masters of psytech true, but their most enduring creations are biological which meshes well with our biotech focus, our middling Warp potential means even without factoring in the absurdly advanced principles, we're missing half the equation so it'll be a good long term challenge.

I can see it now. An Old One outpost or structure being guarded by aeldari during the War in Heaven or colonized by the aeldari after the War in Heaven and being abandoned after they grew more insular and found by humans.

With the Dark Age's arrival, compounded with how deadly the planet is, the humans died after their tech broke down and they ran out of supplies.

Edit:

Although, given human fuckery (Fenris is a Norse Myth themepark/LARP exhibit), and our race's resemblance to a Terran primate, we might have evolved from or been uplifted by some humans playing genetic engineer


@KNM
PS - I chose Tempestus in order to keep us away from the Ultramarines. If we were anywhere near Ultramar, Guilliman would have finished us off. And that's without mentioning the clusterfuck in Octarius, or the Sautekh Dynasty.

There are few threats of note in Tempestus, which will keep us safe.

Huh, good to know. Makes sense. Objection on Segmentum widrawn.

Also, regarding the Tyranid issue, they're pretty hard countered by Necrons, to the point that while Hive Fleets adapt to take care of Chaos, Hive Ships avoid Tomb Worlds if able, lack of biomass and Necron-Clarke Tech means even the Hive Fleet would get wiped out if they faced a full awakened Dynasty, never mind a fully awakened Necrons.

Tbh, Chaos,Tyranids, and Orcs, are the most omnipresent, universal looming threat to the galaxy, and first two can be defeated by "Fully Awakened Necrons" , and I'm pretty sure given how devolved orks are to the much more powerful krorks who couldn't wipe out the necrons, even if they can't wipe out all spores (I doubt it's beyond them), at the very least they could keep them manageable perpetually.
 
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@KNM

For the T'au.... although you may not be starting in Ultima, if you come across them, you can form an alliance with them. Just a word of caution: attempts to do subliminal messaging will cause the alliance to fall apart.

The Kindred of Votann? If you do come across them, agreements for tech transfer can be done, but an alliance may be a long shot.

And on another note, only one of the five major Craftworlds will respond positively to overtures of an alliance, and that too, after you make a positive impression on them in combat.

The humans on our homeworld could also have died due to being attacked by Men of Iron.

PS - Who knows, if we are the result of a genetic engineering project or a legit Xenos species?
 
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@KNM

For the T'au.... although you may not be starting in Ultima, if you come across them, you can form an alliance with them. Just a word of caution: attempts to do subliminal messaging will cause the alliance to fall apart.

The Kindred of Votann? If you do come across them, agreements for tech transfer can be done, but an alliance may be a long shot.

The humans on our homeworld could also have died due to being attacked by Men of Iron.

PS - Who knows, if we are the result of a genetic engineering project or a legit Xenos species?

Subliminal messaging? Who? The Ethereals? Ngl, that's just part of the stupid retcons Phil Kelly made who turned the T'au into a Mini-Imperium.

Even prior to their retcons when the t'au were the lightest shade of grey, they were still imperialistic conquerors with a "t'au man's burden" view on things regarding "enlightening the galaxy", but people complained about the Imperium looking bad so the t'au got retconned to being a mini-Imperium with concentration and sterilization camps and brainwashing (which hypocrites point to inspite of the Imperium doing the same and worse on a much more unimaginable scale every second).

The whole "pheromones" thing falls apart when you think about the range involved in an interplanetary empire with electronic messaging and video, and it was done initially from the biased view of the Imperium's autopsies. The Ethereals worked better as actually charismatic uniters of the T'au, who while definitely imperialistic and willing to do what it takes, were actually genuine believers of the Greater Good, not the mustache twirling villains Phil Kelly made them

The same Imperium that can't comprehend why abused, mistreated peasants would defect for the promise of a better life when the t'au delivers on it, or why the other castes would willingly follow charismatic orators that unite their people and use generations of social engineering to ensure total soft power, because to the Imperium, peaceful unification with no internal power struggles only appears due to mind control.

Then there's the whole "no, the T'au don't actually have FTL despite having auxiliaries that do have it, so backup and reinforcements take decades to arrive at minimum".

Then there's the whole "in between castes" Phil Kelly introduced where Fire Caste care forbidden from knowing how their weapons or aircraft work, where Water Caste can be put to death if its found out they make artwork in secret. Which is absurd, it sounds something straight out of the Imperium. The Castes separates jobs, but T'au techbase is supposed to be something studied and reliable, not something deliberately kept ignorant of.

Edit: Sorry about the rant, I just have issues with the stupid retcons that keep pushing the T'au to essentially be "Mini-Imperium but with mecha".

And tbh, when I saw that we're a collectivist meritocracy, I did figure we'd get a long well. It's close enough to a "Greater Good" way of life I figured we'd be the type of race the t'au would be fine spending even generations building ties with.
 
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