Turn 3 - Results
Adhoc vote count started by Dragonofelder on Jul 5, 2022 at 3:42 PM, finished with 40 posts and 27 votes.

  • [X] Bait the Redemptionists into falling afoul of the Clippers.
    -[X] Plant evidence that a high ranking Clipper or group of Clippers are heretics by the Redemptionists' standards- the worse the better. Make sure the evidence finds its way into the hands of the Redemptionists. At the same time, tip the Clippers off that the Redemptionists are planning a violent move against them.
    [X] Infiltrate*
    -[X] The Clippers
    [X] Research
    -[X] Legal loopholes, weirdly worded laws and other such stuff to make our operations not as criminal as they actually are.
    [X] Research
    -[X] Alderi Movement (78/???) (The Aeldari Files)
    [X] Pray
    -[X] "Group prayer meeting" for Slaanesh
    [X] Infiltrate*
    -[X] House Hyarrstor
    [X] Start assembling a public library our charity (and by extent, our cult) can use for educational and research purposes, with a focus on scholastic and academic lore and tomes.
    [X] Research
    -[X] Paper Knives (50/?)
    [X] Investigate*
    -[X] Do we have the water pump activation codes in the old paperwork? With the drought, it might be worthwhile to check.
    [X] Hunt Rats
    [X] Scout for an appropriate location to build an obstacle course/gym. Ideally out of the way and with no easy point of observation from outside the facility.
    [X] Infiltrate*
    -[X] PDF Logistics Corp
    [X] Research
    - [X] Clipper Holdings - ? (24/???) (The Clipper Files)
    [X]Establish a hierarchy for our cult.
    [X] Investigate*
    -[X] Low-wings
    [X] Research
    -[X] A drug based on our ever increasing knowledge of the Eldar meant to heighten emotion to the same intensity as the Aeldari. Hope. Despair. Rage. All aspects of the human psyche brought to their most potent of extremes, the first step on the road to humanity taking their place as the true masters of the galaxy.


Okay these are the proper results, messed up the last ones somehow.
 
Getting him a Blessing of Tzeentch might help out there?
Alternatively, we program psychic messages into an object that are released into his head when he (and only he) picks it up. It's more work, but this way we don't need to worry about the message being intercepted or misinterpreted.

Also, I really don't want to have to try and teach an Ogryn how to read coded messages. Nor do I want to rely on Tzeentch to give our Ogryn the needed intelligence to read. Tzeentch is infamous even among the Chaos Gods for giving "blessings" that are less than helpful. I don't want to lose our Ogryn Prophet because he grew a third eye or turned blue.
 
I been wondering about the infiltration part of the quest. What are the boons for reaching each levels of the organization and/or race?
 
I been wondering about the infiltration part of the quest. What are the boons for reaching each levels of the organization and/or race?
Infiltration level indicates your level of control over the organisation. Each level gives a +1 to any rolls to do with the organisation. Reaching level 10 mean it's pretty much part of your cult.
 
I wanted to ask people about the research system, in particular the Alderi and Clipper Files. Currently I roll on a list to see what line of research you'll discover, and once you complete it I do it again. Any left over research points from the action are applied to the next research. I think people would prefer more choice over what is being researched however.

The new system would include lists of potential research paths on the Research threadmark. This would mean you could run any research you want at the same time. With the leftover points, they would only be used if the completed Research had a second level or similar. Does this sound like a more interesting way of doing things?
 
I wanted to ask people about the research system, in particular the Alderi and Clipper Files. Currently I roll on a list to see what line of research you'll discover, and once you complete it I do it again. Any left over research points from the action are applied to the next research. I think people would prefer more choice over what is being researched however.

The new system would include lists of potential research paths on the Research threadmark. This would mean you could run any research you want at the same time. With the leftover points, they would only be used if the completed Research had a second level or similar. Does this sound like a more interesting way of doing things?
I like it, it makes far more sense and is easier to do.
 
Turn 3 - Part 2: Results
Turn 3 - 752.M41
Cultist Numbers: 243 (324)
Total Votes: 27


Bait the Redemptionists into falling afoul of the Clippers
4 Votes - 36 Cultists - +3 Bonus
Roll: 1d100: 38 + 3 + 10 (High Placed Clipper Insider) - 5 (Underhive Distance) = 46

It's not easy to manage both sides of the mission; the main difficulty is for the cultists traversing down to the Underhive, as they are unused to the dark and cramped corridors. Thankfully they manage to find an abandoned Clipper depot, close to the Redemptionist's territory. The evidence they leave is fabricated transcripts of vox conversations between a number of high-ranked Clipper officers, performing blasphemy in one form or another; using the Emperor's name in vain, discussing beating down preachers for protection money, stealing from shrines, etc etc. The other side of the task is much simpler; just a few rumours of Redemptionist aggression to officers passed to your hapless insider, who will go on to spread them at the highest levels. The results of this action might take some time to show, but it could yet prove impactful.

Uncertain results

Infiltrate The Clippers
4 Votes - 36 Cultists - +3 Bonus
Roll: 1d100: 63 + 3 + 10 (High Placed Clipper Insider) + 1 (Upper Hive Menial Jobs) = 77

Using what useful information you can glean from your insider and cultists working unnoticed jobs, you have a list of Clipper officers you can approach, using varying methods of course. It's not simply bringing them into the cult; it's exploiting their habits, their weaknesses, their secrets. Perhaps, some say, it is unnecessarily harsh, but it must be done for Ascension to occur. In time, they will see the Truth, and forgive you.

Gained Clipper Infiltration +2 (3/5)

Research Legal loopholes, weirdly worded laws and other such stuff to make our operations not as criminal as they actually are.
2 Votes - 18 Cultists - +1 Bonus
Roll: 1d100: 19 + 1 + 1 (Upper Hive Menial Jobs) + 5 (Valsen) = 26

It is one thing to joke about the mountains of paperwork across Kelt. It is another thing entirely to open a door, searching for legal precedents, and be buried under a tide of parchment. Fortunately Valsen, an experienced stack explorer, was on hand to lead the rescue, so no one was badly hurt or killed. There is, however, still a lot of paperwork to go through.

Discovered Research: Legal Loopholes (26/???)

Research Alderi Movement (78/???) (The Aeldari Files)
2 Votes - 18 Cultists - +1 Bonus
Roll: 1d100: 50 + 1 + 1 (Upper Hive Menial Jobs) = 52

The bodies of Alderi are human-like on the outside, but undoubtedly alien on the inside. Frankly, even in drawings, their organs are disturbing. Their bones, as said before, are hollow. While this makes them incredibly fragile, their lack of weight allows the xeno to move at speeds that humans cannot easily follow, with a grace that makes a trained dancer look like a clumsy fool. Their reflexes are highly advanced, electrical signals flowing across nerves at a shocking pace, allowing an Alderi to react with shocking swiftness, even when caught unawares. All this results in a highly specialized weapon - and your researchers can't help but wonder if the Alderi were modified intentionally.

This research, combined with your previous study of the Alderi Emotional state, has given you a baseline for the xeno's biology. Although you don't have a full understanding of their labyrinth organ systems, or the strange molecules that regulate them, you know more than most.

Gain Completed Research: Alderi Movement (100/100)
Gain Research Modifier: Basic Alderi Biology Understanding - +5 to actions involving Alderi biology


"Group prayer meeting" for Slaanesh
2 Votes - 18 Cultists - +1 Bonus
Roll: 1d100: 25 + 1 - 5 (Valsen) + 5 (Holy Consecration) = 26

A number of… frisky cultists take over the church for a day, and engage in all manner of enjoyable activities. Some, brains addled by drugs, claimed to see dancing figures in the fumes around them. Afterwards there is a great deal of cleaning up to do, but a certain energy remains.

Gain 1 Slaanesh Devotion

Start assembling a public library our charity (and by extent, our cult) can use for educational and research purposes, with a focus on scholastic and academic lore and tomes
2 Votes - 18 Cultists - +1 Bonus
Roll: 1d100: 78 + 1 + 1 (Upper Hive Menial Jobs) = 80

Housed within the Church, the gathered collection is surprisingly large, the result of a wide search for relevant books and scrolls. Although nominally open to public viewing, it is primarily used by your researchers as an easy source of information and perhaps ideas.

Church of the Undivided Fourfold Path gains Building (2/5): Public Library - +5 to all research
Spent 200 Resources


Infiltrate House Hyarrstor
2 Votes - 18 Cultists - +1 Bonus
Roll: 1d100: 49 + 1 + 1 (Upper Hive Menial Jobs) = 51

Although the House is based in the Spires, Hyrrastor holdings within the Upper Hive, and these are the places you investigate. A few idle conversations with the workers are only the start.

Gained House Hyarrstor Infiltration +1 (1/5)

Research Paper Knives (94/?)
1 Votes - 9 Cultists - 0 Bonus
Roll: 1d100: 20

Finally the work is complete. Cultists working in the few manufactorua in the Upper Hive use industrial scale machines to press multiple sheets of paper into a single thin sheet, then cut them to the sharp shape. The resulting blade is small enough to hide in robes or pockets, but can easily cut through flesh and even bone with enough force. Able to be used multiple times, if the user needs to dispose of them they could simply throw it into a fire, or slide it into a stack of parchment. Truly this is a weapon of subtlety.

Gain Completed Research: Paper Knives (100/100)
Gain Equipment; Paper Knives - +5 to murder or assassinations, lessened chance of discovery


Investigate Water Pump Activation Codes
1 Votes - 9 Cultists - 0 Bonus
Roll: 1d100: 32 + 1 (Upper Hive Menial Jobs) = 33

Having even a small amount of control of the water systems of the Hive would give you a great deal of power; but in truth you have little access to them. Such secrets belong to the Apostles of Moisture, and they are not going to simply share them.

Failure to uncover codes

Hunt Rats
1 Votes - 9 Cultists - 0 Bonus
Roll: 1d100: 80 + 1 (Upper Hive Menial Jobs) = 81

Your first tentative expedition to hunt down vermin goes well. Multiple large nests are found, and despite your equipment being mostly improvised dozens of rats are killed and females captured. They are handed in to the Administration office running the rat-cleansing efforts - unofficially known as the Divisio Vermin - and a substantial reward is given.

Gain 1620 resources

Scout for an appropriate location to build an obstacle course/gym. Ideally out of the way and with no easy point of observation from outside the facility
1 Votes - 9 Cultists - 0 Bonus
Roll: 1d100: 34 + 1 (Upper Hive Menial Jobs) = 35

Although a great deal of searching is done, it is hard to find a location that matches the specifications. Finally an abandoned storeroom is found, although it is smaller than you'd wish. While you could accept it, and begin filling it with equipment, if you took another year you might find a more suitable location.

Choice of actions, see below

Infiltrate The PDF Logistics Corp
1 Votes - 9 Cultists - 0 Bonus
Roll: 1d100: 27 + 1 (Upper Hive Menial Jobs) = 28

Sadly, despite your list of potentials, no progress is made infiltrating the PDF.

Failure to begin infiltration

Research Clipper Holdings - ? (24/???) (The Clipper Files)
1 Votes - 9 Cultists - 0 Bonus
Roll: 1d100: 73

You've found that the files include the locations of numerous Clipper bases and depots, including some of the more secretive ones. Sadly you don't have floor plans. Currently your cultists are organizing information on Clipper holdings within the Spires, and only need a small amount of work to finish.

Gain Research progress: Clipper Holdings - Spire (97/???)

Establish a hierarchy for our cult
1 Votes - 9 Cultists - 0 Bonus
Roll: 1d100: 51

With Valsen's attention pulled by many actions, she finally admits more structure is needed for the cult to reach its full potential. There needs to be a large cult meeting to discuss what is necessary, and for potential candidates for positions to put themselves forwards.

Upcoming post to decide cult hierarchy

Investigate Low-wings
1 Votes - 9 Cultists - 0 Bonus
Roll: 14 - 5 (Underhive Distance) = 9

The cultists that descend into the Underhive in search of Beastmen do not return.

Lost 9 cultists
Uncertain results


Research a drug based on our ever increasing knowledge of the Eldar meant to heighten emotion to the same intensity as the Aeldari. Hope. Despair. Rage. All aspects of the human psyche brought to their most potent of extremes, the first step on the road to humanity taking their place as the true masters of the galaxy.
1 Votes - 9 Cultists - 0 Bonus
Roll: 78 + 1 (Upper Hive Menial Jobs) = 79

It is truly a fascinating idea. If the Aeldari's natural enhanced emotions were partially the source of their dominance, could recreating that affect aid you? Your cultists have little experience in chemical manufacturing, and the library is not assembled in time to aid them, but nevertheless their fervour drives them on. Already they have several lines of investigation. Still, this task will be a difficult one; more so than any other line of research before. Of course, you also lack the facilities to produce the drug, but this can be dealt with later.

Discovered Research: Emotion Booster (79/???)

[] [Search] Use warehouse
Although it might not be what you hoped, it is something. Claim the warehouse
Gain Holding Small Warehouse (0/3) (100 upkeep)

[] [Search] Continue search
Continuing scouting for a location, perhaps you missed something better?
+10 to repeating action next turn
Warehouse might not be available next time


Vote will begin shortly

Sorry this took so long, lots of stuff got in the way. For instance; I graduated from university! Yay! But now I need to find a job. Yay…

I didn't apply the Menial Jobs bonus to the two Files related research actions because the; the others included going out and trying to track down the needed files, and for those two you already have what you need, and need to work it out yourselves.

Couldn't work out what exactly to give you for the Aeldari Files research, so I sort of combined it with the last research project to give you a wider bonus. Enjoy? Going to be reworking the Research system, should make things better.

@RookDeSuit: with the Water Pump Activation Codes, the vote mentioned files, but I didn't actually know which files you meant. The ones that were stolen from the Apostles of Moisture in the Hive News aren't available to you, and nothing else seems to fit it.

If you have any suggestions for the hierarchy, please share them. I already have some ideas, but I'd prefer to get it done in as few posts as possible.
 
[] [Search] Use warehouse
Although it might not be what you hoped, it is something. Claim the warehouse
Gain Holding Small Warehouse (0/3) (100 upkeep)

[] [Search] Continue search
Continuing scouting for a location, perhaps you missed something better?
+10 to repeating action next turn
Warehouse might not be available next time

Well, you know what they say, 'Try and try again'.
 
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with the Water Pump Activation Codes, the vote mentioned files, but I didn't actually know which files you meant. The ones that were stolen from the Apostles of Moisture in the Hive News aren't available to you, and nothing else seems to fit it.
Pardon, my thought process was as the administration we have access to mountains of1 ancient paperwork and documents, and maybe, there's something in prior paperwork. Maybe footnotes on the Hive's construction, or documents on how everything was planned to be zoned.

If this is something that would only be possible with higher infiltration than my bad.
 
Glad to see paper knives become a part of our arsenal.

Sad that multiple votes on a single action matter so little. +1 on a d100 is... nothing.
 
[X] Infiltrate
-PDF logistics corp

BY THE GODS I WILL DO THIS!
We're not doing that yet, we're voting on these:
[] [Search] Use warehouse
Although it might not be what you hoped, it is something. Claim the warehouse
Gain Holding Small Warehouse (0/3) (100 upkeep)

[] [Search] Continue search
Continuing scouting for a location, perhaps you missed something better?
+10 to repeating action next turn
Warehouse might not be available next time

[X] [Search] Continue search
 
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If you have any suggestions for the hierarchy, please share them. I already have some ideas, but I'd prefer to get it done in as few posts as possible.
At the top we have Valsen, with four advisors just below them. Each advisor is responsible for suggesting the will of one god on each topic or task under consideration, while Valsen has the responsibility for interpreting that advice to best determine the correct course of action to further the Fourfold Path.

Down the level from that, the cult has one leader for each area of focus and interest (i.e. infiltration, water management, etc). Each of those leaders is assigned tasks and roles by Valsen, and each leader has four advisors (again, one for each god) to help them perform them in accordance with the Fourfold Path.

This structure repeats itself all the way down to the base level, with each leader or subgroup having four advisors, and each leader assigning tasks to individuals or groups of subordinates. It should be noted that the advisors are not and indeed should not be devoted solely to the god whose will they interpret- their role is to act as a messenger and mouthpiece in aid of the Fourfold Path, not a priest to one of the Four.
 
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