Sorry, too late to vote![X] pleasure world
[X] Upper hive
[X] Slaanesh
Haven't seen a slaanesh quest yet
Personally I think we should focus on becoming effective on our current planet before we try anything fancy.
Since this is a shrine world I think we should see to opening a soup kitchen type operation, basically we set up deals with various food vendors to take donations in the food that is past it's expiration date but still edible. Use that to start feeding the poor, getting some of the rabble to like us for future conversion.
Then we can start introducing stuff to the food. Like for Nurgle we can simply start adding actually rotting food or something diseased to the soup. For slaanesh we can add some addictive substances. For Khorne maybe we add some stims that make people aggressive. Finally for Tzeentch we just add weird warpy stuff.
Ahh my mistake, well regardless we can still do the same idea.
If I can make a suggestion, have it start as a fight club situation. Start with some regulation boxing matches then move it underground to more blood sports with betting. Then take some of those fighters and use them as enforcers.I'm planning on making a militant branch for our cult once things start so that way we can deal with threats and remove... troublesome people
I'm planning on making a militant branch for our cult once things start so that way we can deal with threats and remove... troublesome people
That's a brilliant idea! That gets them some fighting experience and makes it easier to train enforcersIf I can make a suggestion, have it start as a fight club situation
Cultist 101, have multiple layers in the recruiting process that allows us to ease people into it and filter out those without the conviction before they see anything big.That's a brilliant idea! That gets them some fighting experience and makes it easier to train enforcers
I was thinking more of starting in the under hive where there's people who are more used to violence and are probably more angry about those who live above them so easier to recruitStart it off as a gym where the pencil pushers can blow off some steam and keep in shape.
Maybe but also less useful in the big picture scale of things, we want the paper pushers for shenanigans after all.I was thinking more of starting in the under hive where there's people who are more used to violence and are probably more angry about those who live above them so easier to recruit
Right but there's going to be a lot of other people that are going to be in the business of corrupting the paper pushersMaybe but also less useful in the big picture scale of things, we want the paper pushers for shenanigans after all.
Aye, it's for the best if we get people from all walks of lifeI just think it's worthwhile not having all the eggs in one basket like an underhive cult while not as useful as the people messing with red tape is probably somewhat safe since afik most authorities don't go down there
Something like this will be split between two parts; a system in the cult, and units you have to spend upkeep to maintain.
One of the ideas I had for the Khornite cult was to start with a fight club. Maybe you can still get that option...
More details on the cult will be decided on in upcoming turns.
I plan to keep recruiting simple. A Cultist is a Cultist; they can do what they are needed to do. You get a certain number per turn. You can so things, like indeed making gyms, to increase that ammount.Start it off as a gym where the pencil pushers can blow off some steam and keep in shape.
I'd personally like to flesh out the cult first personallyor do you want next turn to be fully fleshing out the cult, with the turn after then being on Kelt?