- Location
- UK
[X][TIMING] Pass. Virmire First.
[x][BUOYS] Update the Maps
[x][BUOYS] Reconnaissance Pulse
[x][BUOYS] General Distress Call
[x][BUOYS] Update the Maps
[x][BUOYS] Reconnaissance Pulse
[x][BUOYS] General Distress Call
We could equally well argue that "Virmire First!" is problematic wording given the connotations of violent nationalistic fervor when spoken by an overwhelmingly popular political figure.The thing I really don't like about the veto vote is the wording. Mira shows some really autocratic tendencies. She looks down on the opinions of everyone else, and was reluctant to reimplement democracy fully. She's no Cincinnatus. If she vetoes this bill then the assembly would be well-justified in making her life difficult by passing bills to restrain her veto power so she'd have to be seen publicly vetoing those bills.
The thing I really don't like about the veto vote is the wording. Mira shows some really autocratic tendencies. She looks down on the opinions of everyone else, and was reluctant to reimplement democracy fully. She's no Cincinnatus. If she vetoes this bill then the assembly would be well-justified in making her life difficult by passing bills to restrain her veto power so she'd have to be seen publicly vetoing those bills.
We could equally well argue that "Virmire First!" is problematic wording given the connotations of violent nationalistic fervor when spoken by an overwhelmingly popular political figure.
This would be good. But I think that we would get that more easy as a independent world. In the end rolls will decide.Being associate members would give us more standing and leverage to NOT get casually pushed around by the Council's overwhelming soft power and influence over things like "so which way do these krogan warlords go to settle new worlds" and "do our ships get to use Council mass relays?" As a totally independent nation, we're locked out of the power structure, and the imbalance of raw strength between the Council and ourselves means we're likely to spend most of the next two thousand years fending off random acts of Council dickery.
If the popular support for independence is more motivated by "we will never be direct subjects of the Council again," associate membership would largely sate that need. The Systems Alliance weren't subjects of the Council either, after all.
The thing I really want to know is what popular support looks like on Virmire for, say, "independence versus associate member status." Personally I think we might be better off as associate members of the Council with an embassy on the Citadel* than as an independent polity.
That's my point.I think you're reading into it too much, I feel as if the wording of the choices is more aimed at us (the players) to describe the options in the most concise way possible rather than any autocratic/nationalist tendencies of Mira herself.
What challenges Poptart puts in our path, and how difficult they are, Poptart will decide. The dice rolls will determine how well we do in overcoming them.This would be good. But I think that we would get that more easy as a independent world. In the end rolls will decide.
The thing I really don't like about the veto vote is the wording. Mira shows some really autocratic tendencies. She looks down on the opinions of everyone else, and was reluctant to reimplement democracy fully. She's no Cincinnatus. If she vetoes this bill then the assembly would be well-justified in making her life difficult by passing bills to restrain her veto power so she'd have to be seen publicly vetoing those bills.
That is a good point.Ok, something that should have been noticed on both sides of the aisle on this debate. This is what we're voting on:
The Virmirean Assembly has voted by a 74% majority to authorize the drafting of an official declaration of independence from Citadel Council rule.
This bill authorizes the making of a draft to become independent of Citadel Council rule, but the bill in and of itself isn't the declaration. Very likely what that means is that we'll be the ones drafting the declaration, or at the very least we'll have very broad authority over what the draft says at the end. So if you're worried about a provision for something, then you can bring it up when we're debating what the declaration actually says.
My personal opinion is that it needs to address the following:
1. Our reasons for declaring independence from Citadel Council rule. Primarily this is due to the colony being abandoned to die, meaning the Council abdicated its responsibilities towards the colony and the people within.
2. What independence actually means. Clearly we're declaring ourselves a sovereign state of some kind, but there are different ways that could be done. For instance, it could be a full break, and we are not beholden to anything the Council declares as a law since we're not in any way a member. Or we could do something else, such as declaring that that while we're no longer administrated by the Council that we would still like to be an associate member under the Citadel Conventions (which may need some edits) provided the Council recognizes our state's territorial claims.
3. A declaration of our territorial claims. This should be in broad strokes, since we're likely to continue to expand as time goes on, but the Relays under our control should definitely be part of it.
4. Regardless of the choice in item 2, a statement that we have no hostile intent towards the Council or its members, and our state's desire to be a productive and peaceful member of the galactic community.
5. A statement that we recognize the threat posed to the galactic community by the Rachni, and our intentions of doing everything reasonably possible to work with them against the Rachni threat.
Not really? They're just doing their jobs. The voters overwhelmingly want independence as per WOG and the representatives are responding appropriately. It's not the PM's job to look over MPs' shoulders for everything.The assembly isn't giving us a choice. They didn't try to involve us in the discussion to draft a declaration. They went ahead and did it with absolutely no input from us, despite knowing we hold most of the power. It's clearly a power play on their part, and they chose the most popular issue possible to force our hand.
Shouldn't matter, as long as it's RIGHT.But the vast majority of your population is in favor of independence, and even the most pro-Council of Matriarchs (Kirai) doesn't believe that Virmire should simply return to the way it was once you re-establish contact. Vetoing this bill will not be popular.
Yes and no. They have to follow a bunch of Citadel laws and rules, and that includes abiding by Citadel decisions on issues a fully independent nation might well not agree to, things like "so which planets can you colonize." On the other hand, they have standing within the system of international law the Citadel's creating; they give up some of their autonomy, but in return other nations' freedom to act against them is decreased.
The QM has already told us we'll get a chance to explain and to go into more detail on the independence decision, either way, after this vote.Guys I'm very sorry really but i must go offtopic.
By accident i clicked RMB while on discord and now the server is hidden. How the heck should I fix that?
Also if we could explain our veto then I would vote for it.
Poptart already said no, more or less. Furthermore, based on past precedent, Poptart wouldn't honor the write-in unless it had at least a majority of all the "veto" votes, and maybe a plurality of all the 80 or so votes cast so far. The odds of any one write-in reasoning you can come up with crossing that line are effectively zero, so trying to write-in a reasoning for the veto is a waste of your time.@PoptartProdigy
Can we write-in a reasoning for the Veto? How much is 'I want to be sure we weren't going to recieve help 2 years after we declare independence' going to mitigate the loss if we can?
I won't say I'd prefer to do what the people of Virmire want in that case, but I'm not sure Mira would have a realistic choice.@PoptartProdigy ... Sooo... If we vetoed, and publicly (or subtly) announced our intentions to use the threat of our independence to try and gain concessions from the Council when we're back in contact with them, how much of that negative response would be mitigated? Actually, would that even mitigate the negative response? Or would there be outcry of "selling out our wanted independence for Council leftovers" or other such political spins (that could be entirely accurate)? Personally, I'd rather do what the people of Virmire want in this case.
I don't expect Poptart to provide the kind of detailed information I'd need to ask for, on demand. Maybe that expectation is incorrect, but I suspect that my questions would just get met with a "you don't know, you haven't done enough polling because you were honestly surprised by this being the first thing the legislature passed."Also, guys? Is possible future bargaining power worth the negative publicity we would gather from vetoing this, as opposed to the positive publicity and even larger legend we would build for Mira? By the way... @People_voting_for_vetoing, why haven't you guys asked PoptartProdigy any questions? Don't you guys have anything you want to know? Like, I dunno, maybe "How would the people of Virmire react to such-and-such reasoning to veto the vote?" or something like that?
I don't think we actually have "dozens of decades" before we have to negotiate our status with the Citadel one way or the other.When I see this, it convinces me more to vote for independence. That way, we build up our own "Systems Alliance" for dozens of decades, and then bargain with the Council for associate membership if that's what we want by then. Even without associate membership, I don't see how hard it would be to negotiate a free trade agreement when we reach the amount of strength we'd have with the numerous resource rich and garden planets we have near our location. We have the capacity of a second-rate navy with just Virmire's shipyards and natural resources; a few more Virmires along with dedicated resource planets and I can easily see us with a first-rate navy. Fortunate we have those nearby garden and mining worlds, huh?
So they're like EU member states.Yes and no. They have to follow a bunch of Citadel laws and rules, and that includes abiding by Citadel decisions on issues a fully independent nation might well not agree to, things like "so which planets can you colonize." On the other hand, they have standing within the system of international law the Citadel's creating; they give up some of their autonomy, but in return other nations' freedom to act against them is decreased.