Machines Shall Rule (Robot Nation Game)

In other news, a bit of math reveals the random alien generator has 890 trillion possible outputs.
 
In other news, if someone would please tally today it'd be much appreciated. Noting the more popular options that didn't win would also be appreciated.
 
Tops:
Strategie
Moderate expansion with 11 votes
(Manifest destiny second with 5)

Warp access
Tie

Thorough Audits with 8
Total security with 8
(state approved second (third?) with 4)

Culture
Guardians with 18
Generous with 12
Blunt with 10
(fourth is artistic with 9)

Technology
Improved megastrutures with 14
Warp [something] with 9
Basic nanites with 13

Less raw data:
Strategies
Manifest Destiny: 5
Moderate explansion: 11
Conservative approach: 3

Warp access
Light control: 3
Thorough Audits: 8
State-approved: 4
Total security: 8

Culture

Artistic: 9
Blunt: 10
Generous: 12

Nostalgic: 6
Guardians: 18
Paranoid: 5

Tech
Improved nuclear fission: 6
bio-genesis: 7
warp: 9
Improved laser weapons: 3
Communications: 7
Improved megastructures: 14
Improved ships: 3
Nanotech: 13
Adhoc vote count started by Lizard Knight on Oct 24, 2017 at 3:41 PM, finished with 55 posts and 21 votes.

  • [X] Guardians: Knowledge of what the Missionaries had done, and their new capabilities to prevent such a tragedy from occurring again produced a determined resolve among the Newmen. The universe may be dark and full of terrors, but the Republic would not let them bring their evil to the innocent again over their shattered wrecks. Never again would the innocent quiver in fear.
    [X] Generous: Giving back to your community has always been an important part of the Newman psychological makeup, even before they were sapient. This tendency has come even further to the fore in recent years, with almost any Newman with surplus resources expending a significant portion of them to aid the less fortunate.
    [X] Basic Megastructures: With the new hyper-durable alloys and improved manufacturing techniques, it has become possible to build structures on the scale of thousands of kilometers, for purposes ranging from habitation to warfare. Even better, courtesy of gravity drives and warp, these structures can be mobile.
    [X] Basic Nanites: While not much more capable than a mechanical microbe, these devices are nonetheless incredibly useful for assembling very complex molecules in an efficient manner, easing certain manufacturing processes. They also allow for Newmen to heal without external repairs, though it's still something that can take weeks.
    [X] Moderated Expansion: While rapid expansion is desirable, it is wise to do so in a controlled fashion. Overextension has been the death of many an empire.
    [X] Bio-Genesis: It is now possible to create new biological lifeforms from scratch without pre-existing lifeforms to modify. This could even allow the humans to be re-created, though they really wouldn't be the same people who gave you life.
    [X] Total Security: The only ones who should pilot warp ships are those specifically built for the job. Only those rigorously engineered and tested for trustworthiness and stability can be allowed anywhere near the controls of a warp-capable vessel.
    [X] Blunt: There was no sense in deluding oneself about what was going on. While indirect talk had never been popular before, not getting right to the point was now seen as a sign of weakness in one's position in a debate, to the point where such misdirection and allusions almost vanished in their entirety.
    [X] Nostalgic: The formation of the Church of the Reborn was only the beginning, as a new wave of grief and sadness regarding the loss of the humans washed over the Newmen. Thus, attempts to recover as much of human culture from before the invasion as possible continued apace, bringing with it a resurgence in human pop-culture from before the invasion.
    [X] Communications: While doing so breaks the entanglement, it is now possible to use a pair of entangled particles to transmit a single bit of information across any distance at quite thoroughly FTL speeds. The solution to sending longer messages is, of course, to have more pairs of entangled particles.
    [X] Artistic: During the early phases of interstellar expansion, the arts surged into prominence. Filmmaking, abstract painting, even cooking among Revivalists were all common pastimes, with the true masters adding to the Newmen's cultural heritage in ways that would last as long as the Newmen themselves.
    [X] State-Run: Private individuals and organizations cannot be trusted. Only those working for the government, where they can constantly be monitored, can be trusted.
    [X] Manifest Destiny
    [X] Plan Mostly Conservative Megastructures
    [X] Plan Don't let our tragedy happen again.
    [X] The Conservative Approach: No sense in pushing yourself too hard and fast. It's best to thoroughly develop each system you claim before moving on to the next ones, so as to maintain a general sense of national cohesion.
    [X] Improved Nuclear Fusion: While practical fusion devices had been in use prior to the Missionary invasion, the Missionaries had reactors and torch engines an order of magnitude better than what humanity could muster by every metric. You have managed to fully recreate this level of performance, and even improve on it.
    [x] Improved Nuclear Fusion
    [X] Warp Interdiction: It has been discovered that sufficiently intense gravity waves can disrupt the functioning of a warp drive and force the offending ship to drop to sublight speeds. Even better, by alternating between attraction and repulsion, the overall movement of nearby objects can remain mostly unaffected.
    [X] Paranoid: It had been conclusively proven that the universe would not be kind to those who could not defend themselves when the Missionaries entered the Sol system. Thus the Republic began obsessively preparing for any and all eventualities, regardless of how unlikely they might happen to be.
    [X][2] Paranoid:
    [X][2] Artistic:
    [X] Plan rebirth
    [X][2] Improved Laser Weapons:
    [X] Thorough Audits: All individuals or organizations who wish to pilot or own a warp-vessel must not only be subject to a background check, but must also undergo an annual mental health evaluation to make sure they don't getany funny ideas. Private organizations andindividuals can still operate their own warp vehicles.
    [X][2] Warp Interdiction:
    [X][2] Thorough Audits: All individuals or organizations who wish to pilot or own a warp-vessel must not only be subject to a background check, but must also undergo an annual mental health evaluation to make sure they don't get any funny ideas. Private organizations and individuals can still operate their own warp vehicles.
    [X] Maximum Industry
    [X] General-Purpose Gravity Manipulation
    [X] Hyper-Durable Alloys
    [X] Fabrication
    [X] Light Regulation
    [X] Ship Design
    [X][2] Shielding: One of the things that gave you the most trouble taking down the Missionary mothership was its defensive shield, composed of a layer of low-temperature plasma confined with an intense electromagnetic field which could quite handily block most of your weaponry. You have replicated this technology.
    [X][2] Improved Laser Weapons: Optimal for long-range space combat, you have improved the output of your typical X-Ray lasers, enabling you to severely put the hurt on your enemies in space combat.
    [X][2] Communications: While doing so breaks the entanglement, it is now possible to use a pair of entangled particles to transmit a single bit of information across any distance at quite thoroughly FTL speeds. The solution to sending longer messages is, of course, to have more pairs of entangled particles.
    [X] Thorough Audits
    [X] Engineered Republic
 
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That's the raw tally. There's a lot of vote merging that needs to be done.
Edit: Alright, I think all the merging is done, now only need to de-plan the plans.
Adhoc vote count started by Lizard Knight on Oct 24, 2017 at 3:41 PM, finished with 55 posts and 21 votes.

  • [X] Guardians: Knowledge of what the Missionaries had done, and their new capabilities to prevent such a tragedy from occurring again produced a determined resolve among the Newmen. The universe may be dark and full of terrors, but the Republic would not let them bring their evil to the innocent again over their shattered wrecks. Never again would the innocent quiver in fear.
    [X] Generous: Giving back to your community has always been an important part of the Newman psychological makeup, even before they were sapient. This tendency has come even further to the fore in recent years, with almost any Newman with surplus resources expending a significant portion of them to aid the less fortunate.
    [X] Basic Megastructures: With the new hyper-durable alloys and improved manufacturing techniques, it has become possible to build structures on the scale of thousands of kilometers, for purposes ranging from habitation to warfare. Even better, courtesy of gravity drives and warp, these structures can be mobile.
    [X] Basic Nanites: While not much more capable than a mechanical microbe, these devices are nonetheless incredibly useful for assembling very complex molecules in an efficient manner, easing certain manufacturing processes. They also allow for Newmen to heal without external repairs, though it's still something that can take weeks.
    [X] Moderated Expansion: While rapid expansion is desirable, it is wise to do so in a controlled fashion. Overextension has been the death of many an empire.
    [X] Bio-Genesis: It is now possible to create new biological lifeforms from scratch without pre-existing lifeforms to modify. This could even allow the humans to be re-created, though they really wouldn't be the same people who gave you life.
    [X] Total Security: The only ones who should pilot warp ships are those specifically built for the job. Only those rigorously engineered and tested for trustworthiness and stability can be allowed anywhere near the controls of a warp-capable vessel.
    [X] Blunt: There was no sense in deluding oneself about what was going on. While indirect talk had never been popular before, not getting right to the point was now seen as a sign of weakness in one's position in a debate, to the point where such misdirection and allusions almost vanished in their entirety.
    [X] Nostalgic: The formation of the Church of the Reborn was only the beginning, as a new wave of grief and sadness regarding the loss of the humans washed over the Newmen. Thus, attempts to recover as much of human culture from before the invasion as possible continued apace, bringing with it a resurgence in human pop-culture from before the invasion.
    [X] Communications: While doing so breaks the entanglement, it is now possible to use a pair of entangled particles to transmit a single bit of information across any distance at quite thoroughly FTL speeds. The solution to sending longer messages is, of course, to have more pairs of entangled particles.
    [X] Artistic: During the early phases of interstellar expansion, the arts surged into prominence. Filmmaking, abstract painting, even cooking among Revivalists were all common pastimes, with the true masters adding to the Newmen's cultural heritage in ways that would last as long as the Newmen themselves.
    [X] State-Run: Private individuals and organizations cannot be trusted. Only those working for the government, where they can constantly be monitored, can be trusted.
    [X] Manifest Destiny
    [X] Plan Mostly Conservative Megastructures
    [X] Plan Don't let our tragedy happen again.
    [X] The Conservative Approach: No sense in pushing yourself too hard and fast. It's best to thoroughly develop each system you claim before moving on to the next ones, so as to maintain a general sense of national cohesion.
    [X] Improved Nuclear Fusion: While practical fusion devices had been in use prior to the Missionary invasion, the Missionaries had reactors and torch engines an order of magnitude better than what humanity could muster by every metric. You have managed to fully recreate this level of performance, and even improve on it.
    [x] Improved Nuclear Fusion
    [X] Warp Interdiction: It has been discovered that sufficiently intense gravity waves can disrupt the functioning of a warp drive and force the offending ship to drop to sublight speeds. Even better, by alternating between attraction and repulsion, the overall movement of nearby objects can remain mostly unaffected.
    [X] Paranoid: It had been conclusively proven that the universe would not be kind to those who could not defend themselves when the Missionaries entered the Sol system. Thus the Republic began obsessively preparing for any and all eventualities, regardless of how unlikely they might happen to be.
    [X][2] Paranoid:
    [X][2] Artistic:
    [X] Plan rebirth
    [X][2] Improved Laser Weapons:
    [X] Thorough Audits: All individuals or organizations who wish to pilot or own a warp-vessel must not only be subject to a background check, but must also undergo an annual mental health evaluation to make sure they don't getany funny ideas. Private organizations andindividuals can still operate their own warp vehicles.
    [X][2] Warp Interdiction:
    [X][2] Thorough Audits: All individuals or organizations who wish to pilot or own a warp-vessel must not only be subject to a background check, but must also undergo an annual mental health evaluation to make sure they don't get any funny ideas. Private organizations and individuals can still operate their own warp vehicles.
    [X] Maximum Industry
    [X] General-Purpose Gravity Manipulation
    [X] Hyper-Durable Alloys
    [X] Fabrication
    [X] Light Regulation
    [X] Ship Design
    [X][2] Shielding: One of the things that gave you the most trouble taking down the Missionary mothership was its defensive shield, composed of a layer of low-temperature plasma confined with an intense electromagnetic field which could quite handily block most of your weaponry. You have replicated this technology.
    [X][2] Improved Laser Weapons: Optimal for long-range space combat, you have improved the output of your typical X-Ray lasers, enabling you to severely put the hurt on your enemies in space combat.
    [X][2] Communications: While doing so breaks the entanglement, it is now possible to use a pair of entangled particles to transmit a single bit of information across any distance at quite thoroughly FTL speeds. The solution to sending longer messages is, of course, to have more pairs of entangled particles.
    [X] Thorough Audits
    [X] Engineered Republic
 
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...Apparently my collection of the winning options from last turn tripped the tally, just so you know.
I am aware, I am insane and appearntly old fashioned so it is mostly by hand, almost done with compiling the data and then it is just making a nice readable layout

Edit: Merging two posts together
That's the raw tally. There's a lot of vote merging that needs to be done.
Edit: Alright, I think all the merging is done, now only need to de-plan the plans.
I think we are doing the same thing atm
Also deplanning the plans ATM
 
Last edited:
Tops:
Strategie
Moderate expansion with 11 votes
(Manifest destiny second with 5)

Warp access
Tie

Thorough Audits with 8
Total security with 8
(state approved second (third?) with 4)

Culture
Guardians with 18
Generous with 12
Blunt with 10
(fourth is artistic with 9)

Technology
Improved megastrutures with 14
Warp [something] with 9
Tie
Biogenesis and Communications with 7
(Followed by improved nuclear fission with 6)

Less raw data:
Strategies
Manifest Destiny: 5
Moderate explansion: 11
Conservative approach: 3

Warp access
Light control: 3
Thorough Audits: 8
State-approved: 4
Total security: 8

Culture

Artistic: 9
Blunt: 10
Generous: 12

Nostalgic: 6
Guardians: 18
Paranoid: 5

Tech
Improved nuclear fission: 6
bio-genesis: 7
warp: 9

Improved laser weapons: 3
Communications: 7
Improved megastructures: 14

Improved ships: 3
@I just write
Improved version is up.
It is With hand So their can eb slight errors. I also did not copy the votes So that is Why they are differant. Did not think this an issue.
I counted up all secondary votes aswel as main/plan votes.
If you want to know What the secondary votes were, I have it on paper.
 
@I just write
Improved version is up.
It is With hand So their can eb slight errors. I also did not copy the votes So that is Why they are differant. Did not think this an issue.
I counted up all secondary votes aswel as main/plan votes.
If you want to know What the secondary votes were, I have it on paper.
There's some rather big errors, considering that even without counting the plans Nanotech has atleast 10 votes, and you don't even have it on your list
 
Moderated Expansion 12
Manifest Destiny 5
Conservative 3

Total Security 8
State-Run 4
Thorough Audits 3 +4

Guardians 20
Generous 14
Blunt 10
Artistic 7 +2
Nostalgic 6
Paranoid 3 +2

Megastructures 14
Nanites 13
Communications 8 +1
Bio-Gensis 7
Improved Nuclear Fussion 3
Warp Interdiction 3 +2
Light Regulation 3
Ship Design 3
Improved Laser Weapons 0 +3
Shielding 0 +1


Feel free to point out any errors
Edit: Alright, fixed some problems. Like miscategorization of "Throrough Audits", and exclusion of "Paranoid". The + represents how many secondary votes it got.

Sad to see Communications beat out Biogenisis by 1. I want our humans back!
 
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There's some rather big errors, considering that even without counting the plans Nanotech has atleast 10 votes, and you don't even have it on your list
Then I am glad you are also there to rectify this mistake
I just put it up as to not waste effort.
(I don't have nanotech? Odd I had it on paper, let me rectify that error)
 
Pre-game Turn 3
Winning Options

Expansion
-Moderated

Warp Access

-In-universe controversy between those in favor of Thorough Audits and those in favor of Total Security, leading to somewhat disjointed policy

Cultural Aspects
-Blunt, Generous, and Guardians win, with Artistic as a close runner-up, spawning a new sub-culture.

Tech Picks
-Basic Megastructures
-Basic Nanites
-Communications


The matter of expansion policy is very quickly settled. There won't be unrestricted colonization to every system in reach, but by the same metric, the pace of expansion will not be overly stifled either. Instead, there will be a continuously expanding 'Zone of Legal Colonization' centered on Sol, starting at 6 light years of distance, and expanding at two times the speed of light afterwards. This is generally agreed upon as not stifling access to new systems, while also allowing for sufficient consolidation to avoid any particular frontier-related issues that might otherwise crop up.

That said, the matter of who would have access to warp drives to do the colonizing was much more divisive; if a warp ship were to ram an inhabited object it would cause immense devastation, so obviously some form of security is required. The points of contention more have to do with whether private groups should be able to have access to warp ships, and with what level of sureness as to the reliability of the pilots should things be engineered. In the end, a compromise is arrived at; only those engineered for incorruptibility shall be allowed to be pilots, but private organizations will be allowed to hire said pilots. This will be enforced by locks on the control programs for each warpship which only respond to a key-code built into the structure of each pilot.

Aside from these matters, there have been several significant cultural developments. The cultural pain and trauma from the Missionaries has flared even stronger than it had before, but this time instead of turning into depressed sadness, it has become a deep, determined resolve. The Missionaries may have been the death of the humans, but you are determined not to let a similar fate befall anyone who you can possibly save. Soon, the Terran Stellar Republic has a new motto: Never Again Shall The Innocent Be Extinguished.

Around this same time, a great cultural weight is put on honesty and getting straight to the point of whatever statement you're trying to make, rather than wasting time with half-truths and small talk. This attitude has several benefits overall, but it does significantly increase the tension between Memorialists and the Church of the Reborn, as the hardliner Memorialists now have far fewer compunctions about telling the faithful that they think the Church is a sham/ collective delusion.

The last of these major cultural shifts has to do with Altruism, and the fact that it has become a lot more popular, especially when undertaken in an organized manner. Though there are still those in the Republic who are poor and downtrodden, they now have far greater odds of getting help to escape the poverty trap, greatly improving the overall lot in life of the average Newman.

There are also significant examples of technological progress during this period, one of the most prominent being newfound construction techniques allowing the construction of habitats, space stations, and starships thousands of kilometers in length. This advance is also accompanied by newfound aptitude with nanotechnology, allowing Newmen and their creations to heal without a dedicated maintenance crew, greatly increasing the ability of each Newman to handle hostile environments.

Lastly, a means to transmit messages instantly across interstellar distances has been invented in the form of the Quantum Disentanglement Communicator. Though the number of bits the device can send is highly limited, and new QDC units must be constantly shipped between all connected terminals, this greatly improves the Republic's ability to co-ordinate across star systems, as they no longer have to rely entirely upon ships carrying mail.

Still, yet another major event rocks the Republic, sparked by a debate between a hardliner Memorialist and an Awoken Soul from the Church of the Reborn named Lucy Emerald in the Tau Ceti system. Sending out a massive call to the rest of the Church through the QDC network courtesy of a crowdfunding campaign, Lucy and several billion other faithful set out upon a pilgrimage rimward to create, as she put it "A true home for all those who believe the truth of rebirth." with the high concentrations of faithful soon declaring independence on the fiftieth anniversary of the development of Warp Travel.

This of course was a massive headache for the leadership, as it lead to the question of if the religious pilgrims should be allowed to cecede, granted limited autonomy as long as they nominally stayed part of the Republic, or if a war should be declared to bring the Church back into line. Choose wisely.

What to do with the Holy Stars of Rebirth?
[] Allow the Holy Stars of Rebirth to cecede.
[] Try to strike a compromise.
[] Declare war to bring the Church under control.

Overall Expansion Direction
This simply determines who you contact first. No, you don't get to know who's in each direction ahead of time.
[] Spinwards
[] Counterspinwards
[] Corewards

Tech Picks (pick 3)
More SCIENCE! research will be much slower once the pre-game is over.
[] Improved Nuclear Fusion: While practical fusion devices had been in use prior to the Missionary invasion, the Missionaries had reactors and torch engines an order of magnitude better than what humanity could muster by every metric. You have managed to fully recreate this level of performance, and even improve on it.
[] Bio-Genesis: It is now possible to create new biological lifeforms from scratch without pre-existing lifeforms to modify. This could even allow the humans to be re-created, though they really wouldn't be the same people who gave you life.
[] Comm Holes: Further developments based on the QDC allowed for the production of traversable wormholes the size of a pinhead. These wormholes were still small, but they were perfect for interstellar data transmission, lacking th major weakness of QDCs.
[] Ship Design: Much was learned from studying the Missionary's ship. Putting these lessons to use when designing our own space vessels in future will greatly aid us when it comes to making our ships more durable, faster, and overall better.
[] Improved Laser Weapons: Optimal for long-range space combat, you have improved the output of your typical X-Ray lasers, enabling you to severely put the hurt on your enemies in space combat.
[] Shielding: One of the things that gave you the most trouble taking down the Missionary mothership was its defensive shield, composed of a layer of low-temperature plasma confined with an intense electromagnetic field which could quite handily block most of your weaponry. You have replicated this technology.
[] Warp Interdiction: It has been discovered that sufficiently intense gravity waves can disrupt the functioning of a warp drive and force the offending ship to drop to sublight speeds. Even better, by alternating between attraction and repulsion, the overall movement of nearby objects can remain mostly unaffected.
Further techs locked due to not having pre-requisites researched.
 
[X] Try to strike a compromise.
[X] Counterspinwards
[X] Comm Holes: Further developments based on the QDC allowed for the production of traversable wormholes the size of a pinhead. These wormholes were still small, but they were perfect for interstellar data transmission, lacking th major weakness of QDCs.
[X] Ship Design: Much was learned from studying the Missionary's ship. Putting these lessons to use when designing our own space vessels in future will greatly aid us when it comes to making our ships more durable, faster, and overall better.
[X] Warp Interdiction: It has been discovered that sufficiently intense gravity waves can disrupt the functioning of a warp drive and force the offending ship to drop to sublight speeds. Even better, by alternating between attraction and repulsion, the overall movement of nearby objects can remain mostly unaffected.

Compromise is good.
Counterspinwards will let us travel to the new places with more ease, I think.

Comm Holes cus data transit
Ship Design cus ships
Warp Interdiction cus gravity waves, stopping people
 
What to do with the Holy Stars of Rebirth?
[] Allow the Holy Stars of Rebirth to cecede.
NO.
[X] Try to strike a compromise.
Maybe.
[X] Declare war to bring the Church under control.
No independence! This is how the Missionaries came to be!

Overall Expansion Direction
This simply determines who you contact first. No, you don't get to know who's in each direction ahead of time.
[] Spinwards
[] Counterspinwards
[X] Corewards

Tech Picks (pick 3)
More SCIENCE! research will be much slower once the pre-game is over.
[X] Improved Nuclear Fusion: While practical fusion devices had been in use prior to the Missionary invasion, the Missionaries had reactors and torch engines an order of magnitude better than what humanity could muster by every metric. You have managed to fully recreate this level of performance, and even improve on it.
[X] Comm Holes: Further developments based on the QDC allowed for the production of traversable wormholes the size of a pinhead. These wormholes were still small, but they were perfect for interstellar data transmission, lacking th major weakness of QDCs.
[X] Shielding: One of the things that gave you the most trouble taking down the Missionary mothership was its defensive shield, composed of a layer of low-temperature plasma confined with an intense electromagnetic field which could quite handily block most of your weaponry. You have replicated this technology.
 
[X] Corewards

Towards the place the Missionaries came from.

[X] Ship Design: Much was learned from studying the Missionary's ship. Putting these lessons to use when designing our own space vessels in future will greatly aid us when it comes to making our ships more durable, faster, and overall better.
[X] Improved Laser Weapons: Optimal for long-range space combat, you have improved the output of your typical X-Ray lasers, enabling you to severely put the hurt on your enemies in space combat.
[X] Shielding: One of the things that gave you the most trouble taking down the Missionary mothership was its defensive shield, composed of a layer of low-temperature plasma confined with an intense electromagnetic field which could quite handily block most of your weaponry. You have replicated this technology.

Warship tech in case we encounter the main Missionary faction by going coreward. Remember that the Missionaries were in a voluntary exile so the main lot of their people might be just as bad, but in a different manner considering they didn't try and deal with their genocidal brethren properly.
 
[x] Try to strike a compromise
[x] Corewards
[x] Ship Design
[x] Improved Laser Weapons
[x] Shielding
 
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