Machines Shall Rule (Robot Nation Game)

Pre-Game Turn 1
A/N: A reminder: this quest also allows you to pick your second most preferred option when voting for any option! Here's how to do it!

Favorite Option: [x]
2nd Favorite Option: [x][2]

By formatting this way, the vote-bot will be able to catch it, and I'll be able to tell which ones are your backup options. Hopefully, this system will result in fewer hurt feelings all around!

Winning Options
Hardware
[X] Digital

Attachment

This one was a very close vote, and therefore there will be an in-universe division of opinion between
[X] Lifelike
and
[X] Humanoid
over which is the more appropriate way to honor the humans.

Name
[X] Newmen

You are the Newmen, the last remnants of Humanity's legacy. Your minds are composed of amazingly intricate computer code, running on digital systems so advanced that a single one of your processors could outdo every single computer on Earth in the early 21st century. Because of this, sharing knowledge, experiences, and more is as simple as uploading a file for others to download. These days, most of the experiences being shared in such a manner are ones of loss, grief, and vengeful fury.

It has been barely a month since the last of the Missionaries was very enthusiastically... "interrogated" to death by vengeful Newmen, and already, there are questions of what to do without the humans. There's a brief movement pushing for the story to end here, but they are quickly shouted down. You were going to take your place among the stars with the humans at your side before the Missionaries ruined everything, and you shall honor the memory of your creators by doing so even if they won't be around to see it.

Another point of contention is how much the humans should be emulated to carry on their memory; there are two major schools of thought on the matter, the first, slightly larger group says that everyone should spend at least some time in a body designed to match the human form as closely as possible so as to remember how the humans lived; this faction generally became known as the Revivalists. Meanwhile, the other faction, commonly known as the Memorialists, was of the opinion that Newmen weren't human and shouldn't bother with pretending they were, but that using forms in a rough humanoid body plan was a good way to honor the Makers. The divide between Revivalists and Memorialists was not terribly bitter, but it was a divide, and one that would prove quite persistent as time went on.

Still, even now, a general plan of action was required regarding what to do next. For example, what sort of government would be established, what would be the primary focus for development of the Sol system, and where should scientific research efforts be directed?

Government Type
How do the Newmen ultimately decide to organize themselves? This is a decision that will have large ramifications on how other species see you, but not all species will react the same to all government types.
[] Direct Democracy: When everyone can be trivially kept up to date on the issues, it makes sense that everyone should get a say in what happens. Thus, a system was established by which all Newmen could vote on the course they would take.
[] Representative Democracy: While having leadership be answerable to the people is a very good idea, it is one that should be done in moderation. There's a couple different ways the idea of democratically electing representatives to carry out your will could take shape, listed below.
-[] Parliamentary System: In a Parliamentary system, all power flows from the Legislature, which appoints a Prime Minister to act as executive.
-[] Presidential System: In a Presidential system, the head of the government's executive branch is elected, independent from what the Legislature says.
[] Engineered Republic: Why bother with finding people to run for office when you could just make them? In this system, leaders are designed and built to be optimal for the office they were made for.
[] Dictatorship: By the time the Newmen figured out how they wanted to organize themselves, one among their number had already chosen for them. A general in the last stages of the war against the Missionaries had quickly assembled a power base for themselves, and soon had control of a significant portion of the Newman population.

Development Priorities (two picks)

What do the Newmen prioritize building in the Sol system? After all, how you take care of your home is rather important.
[] Manifest Destiny: If the thing is big enough to land on, you will do so, establish a permanent population on whatever object you're colonizing, and make it yours.
[] Maximum Industry: It's much better to build more things to make things with than it is to just build things, because then you can build more things in the future!
[] Memorials: It's best to make sure the humans are remembered while the memories are still fresh. Otherwise you might forget what your creators were like, or new generations might not care, and that simply wouldn't do.
[] Defenses: It might not be the Missionaries again, but it has been conclusively proven that simply sitting around with your system undefended is a recipe for disaster. Best to ensure that doesn't happen again.
[] Terraform Mars: One of humanity's greatest dreams was to make a home away from home and turn Mars into a world as verdant as Earth. The project was only partially complete when the Missionaries came, but you will finish the job regardless.

Important Scientific Developments (three picks)

Aside from warp drives, several new technologies were developed during this period. What were some of the most important ones?
[] General-Purpose Gravity Manipulation: Being able to interact with the fourth fundamental force is a very useful thing, allowing for artificial gravity on ships, inertial dampeners, and gravitic propulsion.
[] Improved Nuclear Fusion: While practical fusion devices had been in use prior to the Missionary invasion, the Missionaries had reactors and torch engines an order of magnitude better than what humanity could muster by every metric. You have managed to fully recreate this level of performance, and even improve on it.
[] Hyper-durable Alloys: These materials are even more durable than what the Missionaries used for their ship hulls, allowing for larger, tougher construction, including ships.
[] Bio-Genesis: It is now possible to create new biological lifeforms from scratch without pre-existing lifeforms to modify. This could even allow the humans to be re-created, though they really wouldn't be the same people who gave you life.
[] Fabrication: Descended from the 3d printers in use during the early 21st century, these new 'Fabbers' can print out an entire new body for someone in just a few hours, drastically speeding up manufacturing.
[] Communications: While doing so breaks the entanglement, it is now possible to use a pair of entangled particles to transmit a single bit of information across any distance at quite thoroughly FTL speeds. The solution to sending longer messages is, of course, to have more pairs of entangled particles.
[] Ship Design: Much was learned from studying the Missionary's ship. Putting these lessons to use when designing our own space vessels in future will greatly aid us when it comes to making our ships more durable, faster, and overall better.
[] Improved Laser Weapons: Optimal for long-range space combat, you have improved the output of your typical X-Ray lasers, enabling you to severely put the hurt on your enemies in space combat.
[] Shielding: One of the things that gave you the most trouble taking down the Missionary mothership was its defensive shield, composed of a layer of low-temperature plasma confined with an intense electromagnetic field which could quite handily block most of your weaponry. You have replicated this technology.
 
Not sure on government, just don't want the dictatorship.

[X] Maximum Industry
[X] Memorials

[X] General-Purpose Gravity Manipulation
[X] Hyper-durable Alloys
[X] Fabrication

Why- max industry to increase our build potential, Memorials to remember our creators. Grav Manip gives better speed, fabrication improves our construction speed and alloys lets us build stronger and bigger.
 
[x] Engineered Republic

[X] Maximum Industry
[X] Memorials

[X] General-Purpose Gravity Manipulation
[X] Hyper-durable Alloys
[X] Fabrication
 
[X] Engineered Republic: Why bother with finding people to run for office when you could just make them? In this system, leaders are designed and built to be optimal for the office they were made for.
[X] [2] Direct Democracy: When everyone can be trivially kept up to date on the issues, it makes sense that everyone should get a say in what happens. Thus, a system was established by which all Newmen could vote on the course they would take.

[X] Maximum Industry: It's much better to build more things to make things with than it is to just build things, because then you can build more things in the future!
[X] Memorials: It's best to make sure the humans are remembered while the memories are still fresh. Otherwise you might forget what your creators were like, or new generations might not care, and that simply wouldn't do.

[X] General-Purpose Gravity Manipulation: Being able to interact with the fourth fundamental force is a very useful thing, allowing for artificial gravity on ships, inertial dampeners, and gravitic propulsion.
[X] Shielding: One of the things that gave you the most trouble taking down the Missionary mothership was its defensive shield, composed of a layer of low-temperature plasma confined with an intense electromagnetic field which could quite handily block most of your weaponry. You have replicated this technology.
[X] Fabrication: Descended from the 3d printers in use during the early 21st century, these new 'Fabbers' can print out an entire new body for someone in just a few hours, drastically speeding up manufacturing.
 
[X] Plan Reformata
[X] Engineered Republic:
Why bother with finding people to run for office when you could just make them? In this system, leaders are designed and built to be optimal for the office they were made for.

[X] Manifest Destiny: If the thing is big enough to land on, you will do so, establish a permanent population on whatever object you're colonizing, and make it yours.
[X] Maximum Industry: It's much better to build more things to make things with than it is to just build things, because then you can build more things in the future!

[X] General-Purpose Gravity Manipulation: Being able to interact with the fourth fundamental force is a very useful thing, allowing for artificial gravity on ships, inertial dampeners, and gravitic propulsion.
[X] Fabrication: Descended from the 3d printers in use during the early 21st century, these new 'Fabbers' can print out an entire new body for someone in just a few hours, drastically speeding up manufacturing.
[X] Hyper-durable Alloys: These materials are even more durable than what the Missionaries used for their ship hulls, allowing for larger, tougher construction, including ships.
 
[X] Engineered Republic: Why bother with finding people to run for office when you could just make them? In this system, leaders are designed and built to be optimal for the office they were made for.
[X] [2] Direct Democracy: When everyone can be trivially kept up to date on the issues, it makes sense that everyone should get a say in what happens. Thus, a system was established by which all Newmen could vote on the course they would take.

[X] Maximum Industry: It's much better to build more things to make things with than it is to just build things, because then you can build more things in the future!
[X] Memorials: It's best to make sure the humans are remembered while the memories are still fresh. Otherwise you might forget what your creators were like, or new generations might not care, and that simply wouldn't do.

[X] General-Purpose Gravity Manipulation: Being able to interact with the fourth fundamental force is a very useful thing, allowing for artificial gravity on ships, inertial dampeners, and gravitic propulsion.
[X] Fabrication: Descended from the 3d printers in use during the early 21st century, these new 'Fabbers' can print out an entire new body for someone in just a few hours, drastically speeding up manufacturing.
[X] Hyper-durable Alloys: These materials are even more durable than what the Missionaries used for their ship hulls, allowing for larger, tougher construction, including ships.
 
[X] Engineered Republic: Why bother with finding people to run for office when you could just make them? In this system, leaders are designed and built to be optimal for the office they were made for.

[X] Manifest Destiny: If the thing is big enough to land on, you will do so, establish a permanent population on whatever object you're colonizing, and make it yours.
[X] Defenses: It might not be the Missionaries again, but it has been conclusively proven that simply sitting around with your system undefended is a recipe for disaster. Best to ensure that doesn't happen again.

[X] Fabrication: Descended from the 3d printers in use during the early 21st century, these new 'Fabbers' can print out an entire new body for someone in just a few hours, drastically speeding up manufacturing.
[X] Shielding: One of the things that gave you the most trouble taking down the Missionary mothership was its defensive shield, composed of a layer of low-temperature plasma confined with an intense electromagnetic field which could quite handily block most of your weaponry. You have replicated this technology.
[X] Communications: While doing so breaks the entanglement, it is now possible to use a pair of entangled particles to transmit a single bit of information across any distance at quite thoroughly FTL speeds. The solution to sending longer messages is, of course, to have more pairs of entangled particles.
 
[x] Engineered Republic

[X] Maximum Industry
[X] Memorials

[X] General-Purpose Gravity Manipulation
[X] Hyper-durable Alloys
[X] Bio-Genesis
 
What looks to be the clear winners:
Engineered Republic
Max Indust
Grav Manip


Unclear winners:
memorial v manifest
fab v Hyp alloys v other stuff (pick 2)
 
I remember someone made a quest similar to this one before.


[x] Engineered Republic:
[x][2] Representative Democracy
[x] Terraform Mars

[x][2] Manifest Destiny
[x] Hyper-durable Alloys
[x] Bio-Genesis

[x] Fabrication
 
Looking cool for now, all tho reading this vote through I see no-one using the seccond vote option (wel, ninja'd by @HeavyBane but eh)
I tend to like I just writes quest, although they tend to stop before they finish (wel, the mad scientist one is officialy still running but has not updated yet).
Also, I just realised. We are robots who lost their human waifu's and now want vengeance and wear their skin...kind of.
(Chose bio-genesis because god damn it the idea of us being robo-yandere's who lost their humanity-senpai amuses the ever-robotic-fuck out of me)

[X] Representative Democracy: While having leadership be answerable to the people is a very good idea, it is one that should be done in moderation. There's a couple different ways the idea of democratically electing representatives to carry out your will could take shape, listed below.
-[X] Parliamentary System: In a Parliamentary system, all power flows from the Legislature, which appoints a Prime Minister to act as executive.
[X][2] Engineered Republic: Why bother with finding people to run for office when you could just make them? In this system, leaders are designed and built to be optimal for the office they were made for.

[X] Maximum Industry: It's much better to build more things to make things with than it is to just build things, because then you can build more things in the future!
[X] Terraform Mars: One of humanity's greatest dreams was to make a home away from home and turn Mars into a world as verdant as Earth. The project was only partially complete when the Missionaries came, but you will finish the job regardless.
-[X] Name the capital new-humanopilis or something, to honor commerades lost.
[X][2] Memorials: It's best to make sure the humans are remembered while the memories are still fresh. Otherwise you might forget what your creators were like, or new generations might not care, and that simply wouldn't do.
[X][2] Defenses: It might not be the Missionaries again, but it has been conclusively proven that simply sitting around with your system undefended is a recipe for disaster. Best to ensure that doesn't happen again.

[X] General-Purpose Gravity Manipulation: Being able to interact with the fourth fundamental force is a very useful thing, allowing for artificial gravity on ships, inertial dampeners, and gravitic propulsion.
[X] Fabrication: Descended from the 3d printers in use during the early 21st century, these new 'Fabbers' can print out an entire new body for someone in just a few hours, drastically speeding up manufacturing.
[X] Bio-Genesis: It is now possible to create new biological lifeforms from scratch without pre-existing lifeforms to modify. This could even allow the humans to be re-created, though they really wouldn't be the same people who gave you life.
[X][2] Improved nuclear fussion
[X][2] Shielding
[X][2] Communications
 
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Not quite sure how (or if) the secondary priority works for multiple-choice picks. What I've gone with is x in brackets for my main choices, and x2 for secondary choices up to the amount of main choices.

[x] Direct Democracy
[x][2] Engineered Republic

[x] Maximum Industry
[x] Defenses
[x][2] Manifest Destiny

[x] Communications
[x] Improved Nuclea Fusion
[x] Fabrication
[x][2] Ship Design
[x][2] Shielding
[x][2] General-Purpose Gravity Manipulation
 
[x] Maximum Industry
[x] Manifest Destiny

[X] Fabrication
[X] Communications
[X] Bio-Genesis
[x][2] General-Purpose Gravity Manipulation
[x][2] Hyper-durable Alloys
[x][2] Bio-Genesis
 
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[x] Memorials
[x] Terraform Mars

[x] Bio-Genesis
[x] Communications
[x] Improved Nuclear Fusion


I don't really care about the politics of it, but I like the idea of the machines being so very bummed out about the loss of their creators that they end up recreating them. To that end, the highest priorities are in instilling an obsession about what was lost among the machines through the memorials as well as to provide them the tools to re-create a poor man's version of humanity via fun through genetics. Plus, hey, if the so-called Missionaries come back we this option gives the opportunity to develop the means to deliver them a taste of their own bitter medicine.

Secondary priorities, it was humanity's wish to terraform Mars and running off of the nostalgia, terraform Mars we shall. Two worlds are better than one, and operating within our own solar system on this one case will provide a neat test case. No need to go crazy with the expansion; it's better to have two well-developed worlds than a tiny garrison on dozens. Coordinating the colonization of jillions of distant worlds for a totally dispersed civilization seems like both an organization & logistical disaster as well as being likely to step on the toes of foes that we could not possibly hope to overcome with military and other resources similarly divided. That said, it was pretty extensively demonstrated that living in one small world in the universe can be fairly precarious, so we do need to set up to expand and the best way to do that is in FTL communications. A civilization that takes years to pass messages through itself does not remain one civilization for long, so it's best to nip that problem in the bud before anything else. If nothing else, think of how much it would speed up eventual research if everyone could keep track of what papers have been published on the opposite end of the civilization in not far from real time? It would be really annoying to years of your life researching something only to figure out that you've duplicated what someone else did 15 years ago that only just now became available to you when you could have been improving upon it instead, yes? Plus this synergizes well with keeping up to changing conditions on Mars, as right now messages could take as long as 24 minutes one way and then that same time to travel back even with instant response.

Lastly, practical nuclear fusion is a huge breakthrough. Doing anything in space is hideously expensive because it takes a lot of energy expended to put anything up there. If you make energy dramatically cheaper such that orders of magnitude more than what is available now are sourced from the most common atoms in the universe, that opens up a lot of options that weren't available previously as cost of energy is not nearly as much of a limit as what it is now. I'd much prefer that to just bristling up with lasers and all right now when we're not as capable of supporting them.
 
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[x] Memorials
[x][2] Terraform Mars

[x] Bio-Genesis
[x][2] Communications
[x][3] Improved Nuclear Fusion


I don't really care about the politics of it, but I like the idea of the machines being so very bummed out about the loss of their creators that they end up recreating them. To that end, the highest priorities are in instilling an obsession about what was lost among the machines through the memorials as well as to provide them the tools to re-create a poor man's version of humanity via fun through genetics. Plus, hey, if the so-called Missionaries come back we this option gives the opportunity to develop the means to deliver them a taste of their own bitter medicine.

Secondary priorities, it was humanity's wish to terraform Mars and running off of the nostalgia, terraform Mars we shall. Two worlds are better than one, and operating within our own solar system on this one case will provide a neat test case. No need to go crazy with the expansion; it's better to have two well-developed worlds than a tiny garrison on dozens. Coordinating the colonization of jillions of distant worlds for a totally dispersed civilization seems like both an organization & logistical disaster as well as being likely to step on the toes of foes that we could not possibly hope to overcome with military and other resources similarly divided. That said, it was pretty extensively demonstrated that living in one small world in the universe can be fairly precarious, so we do need to set up to expand and the best way to do that is in FTL communications. A civilization that takes years to pass messages through itself does not remain one civilization for long, so it's best to nip that problem in the bud before anything else. If nothing else, think of how much it would speed up eventual research if everyone could keep track of what papers have been published on the opposite end of the civilization in not far from real time? It would be really annoying to years of your life researching something only to figure out that you've duplicated what someone else did 15 years ago that only just now became available to you when you could have been improving upon it instead, yes? Plus this synergizes well with keeping up to changing conditions on Mars, as right now messages could take as long as 24 minutes one way and then that same time to travel back even with instant response.

Lastly, practical nuclear fusion is a huge breakthrough. Doing anything in space is hideously expensive because it takes a lot of energy expended to put anything up there. If you make energy dramatically cheaper such that orders of magnitude more than what is available now are sourced from the most common atoms in the universe, that opens up a lot of options that weren't available previously as cost of energy is not nearly as much of a limit as what it is now. I'd much prefer that to just bristling up with lasers and all right now when we're not as capable of supporting them.
Too be clear, the 2 in brackets is not meant to order your vote. It is meant as secondary vote.
It helps against bandwagoning a bit (still happens ofcourse, people tend to flock towards named plans).
Say you like two options, a en b. You like a more but you vote b because it has more voters. You can take a as your main vote and b as your 2 in brackets votes as a secondary option. You don't have to have a secondary vote, the option is just there.

Also, I also like the idea of us being said about our waifu humanity dying so we try to make memorials and such.
 
[x] Engineered Republic
[X] Memorials
[x] Terraform Mars
[x] Bio-Genesis
[X] Hyper-durable Alloys
[X] Fabrication
 
So what @Kipeci said earlier about the comms is a quite valid point and has me concerned, it doesn't look like people are voting for communications much, which makes me wonder, if we don't take comms will we have another quick method of long distance communication? If so there will probably be downsides, either cost, range, or speed, or maybe a little bit of both, which, depending on the extent can be bad. If we can get this exact tech later that would be nice, but I don't want to run the chances, so I think the communications tech should be something we get, no matter what other techs we choose, so I request that everyone at least think about it.
 
So what @Kipeci said earlier about the comms is a quite valid point and has me concerned, it doesn't look like people are voting for communications much, which makes me wonder, if we don't take comms will we have another quick method of long distance communication? If so there will probably be downsides, either cost, range, or speed, or maybe a little bit of both, which, depending on the extent can be bad. If we can get this exact tech later that would be nice, but I don't want to run the chances, so I think the communications tech should be something we get, no matter what other techs we choose, so I request that everyone at least think about it.
Don't worry, tech picks won't disappear between pre-game turns.
 
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