A/N: A reminder: this quest also allows you to pick your second most preferred option when voting for any option! Here's how to do it!
Favorite Option: [x]
2nd Favorite Option: [x][2]
By formatting this way, the vote-bot will be able to catch it, and I'll be able to tell which ones are your backup options. Hopefully, this system will result in fewer hurt feelings all around!
Winning Options
[X] Support Kromurc
There was a general trend towards wanting to help the Crid reach space, though specifics varied.
There will be an ambassador exchange with the Stolmancy.
Research votes were split; the resulting compromise budget will be used.
grav 10%
power 25%
materials 15%
manufacturing 25%
GE 5%
Physics 10%
Bio 15%
Military 5%
@Umi-san and their last-minute saving of the power generation research will be noted.
There will be warp probes sent everywhere
There will be economic stimulus and reduced interest rates.
In the aftermath of the "Socialist Progress Group" attempting to secede and blundering straight into the Kromurc, a very hard decision needs to be made about what should be done. Ultimately, it is determined to be more important to bring the communists back into the fold than it is to support them against the Kromurc. Thus, a few ships are sent into Kromurc space by an indirect route to make contact and offer taciturn support against the Communists.
To put it quite bluntly, the Kromurc are not enthused with this plan, quite justifiably viewing every action you take as an attempt to soften them up. Still, you eventually manage to talk them into allowing you to support their campaigns against the communists up to the point where they've been removed from all the space the Kromurc were occupying prior to first contact.
The campaigns that followed afterwards were swift, brutal, and very hard-fought, with the Communists mixing Newmen manufacturing prowess and specialist tech with captured Kromurc weaponry to forge an extremely effective military-industrial complex. Still, they were vastly outnumbered by both the powers they were fighting, and that soon began to turn the odds against them. Two years after contact was made, the Kromurc had their space back, the Communists had been forcefully folded back into the Republic as a state, and an extremely tense border existed between the Newmen and the Kromurc, of the sort best summed up as "anyone who crosses this line dies".
The only 'good' things about this whole mess are that you aren't outright at war with the Kromurc species as a whole, and that you both got to reverse-engineer captured tech from the other party. As a direct result, while the Kromurc now have gravity drives, fabbers, comm holes, and warp interdiction, you have learned from them too, reverse engineering far more efficient directed energy weapons, missiles, materials science, and construction techniques.
On a somewhat less violent front, relations with the Stolmancy are warming up slightly as you each arrange for an exchange of ambassadors. A decade of more-or-less lucrative trade, along with a general lack of hostilities means that they are now significantly more trusting. This is why they are willing to bring up the fact that they found a spacefaring pre-FTL species of organosilicates, called the Khyt. The Stolmancy are rather interested in making contact, but given the vast differences in survivable environmental conditions, they need someone else who can handle the molten-glass temperatures the Khyt like to live in for an 'in-person' interview. There are, of course, a few options. You've already got platforms that can handle such conditions thanks to your visiting the Crid; the Kromurc are high-temperature organosilicate life who figured out how to get to space all on their own, and there's also the option of recruiting a Crid to act as representative.
Speaking of the Crid, initiatives to aid their development have recently begun. Ultimately, it has been decided that the most expedient method to get them up to spec while causing minimal cultural damage is to teach those who are already trained as engineers and scientists, then have those professionals teach the next generation of Crid. Yes, this will take about forty years to come to fruition, but it still takes around two centuries off their expected time to developing warp drives. The general attitude about such is one of gratitude, with some Crid asking about purchasing tickets to go sightseeing throughout the Republic.
Now, the next matter on the table is technological progress. After the project to reverse-engineer Stolmancy reactors very nearly gets cut down to a token budget, only saved by some last-minute political maneuvering. This yields rewards as the technology advances by leaps and bounds, soon putting power-generation on-par with the Stolmancy, much to the paranoid ranting of the Kromurc as they demand the technology from you. Meanwhile, the enhanced-resolution fabbers still need a bit more time (and money) to come to fruition. Sadly, there are no new Inspirations this period.
Meanwhile, a new initiative is launched to send the new warp detector probes far and wide, both gaining the ability to track all warp traffic within the Republic, and hopefully making contact with any others within a few hundred light years of your borders before someone blunders into them by mistake again. To say this initiative got results would be an understatement. The very first group you encounter is the Qliert, a carbon-based species with a mix of mammalian and avian features. They are more generally advanced than you, they have more territory and raw resources than you, they are run by a biotech Engineered Republic rife with corruption, and they have a machine uprising in their past which they only barely managed to put down. The only saving grace is that they somehow missed FTL comms and the gravity tech needed to develop Warp Interdiction. Still, you would be wise to tread carefully around them, lest they decide to "dispose of the rogue machines before they are the death of us all!"
Another note about the Qliert is that they have a breakaway state, which is the only severely corrupt Direct Democracy you have ever encountered; the lack of FTL comms means that the officials in charge of co-ordinating multi-system voting very often distort vote totals towards whatever suits their own interest.
The second contact to originate from this program is the Klich, a fractious but militant race who apparently have some sort of conquest fetish. They've already split into three separate nations since developing warp, and gotten caught up in both internal wars, and throwdowns with another species they've already encountered known as the Knaud.
The Klich are carbon-based lifeforms bearing a resemblance to what dinosaurs hypothetically looked like, looking vaguely like feathery deinonychus with thumbs. They're the only other groupthat you can find who's developed fabbers on their own, along with good biotech and well-engineered equipment in general. Their main government is an absolute monarchy which is mercifully free of corruption. Meanwhile, their breakaways are lead by a Military Junta which is corruption-free in defiance of all logic, and an Engineered Republic which is only slightly corrupt.
The Knaud, meanwhile are another bunch of unaccompanied digital mechanoids. Well, you say unaccompanied. From the looks of things, they figured out how to transfer an organic mind into digital format, and their creators jumped at the chance for immortality. They are an advanced direct democracy making extensive use of comm holes, with power generation that even eclipses the Stolmancy.
So, what should be done? While you have managed to surreptitiously managed to acquire information on all of these groups, they don't seem to have noticed your presence just yet. Well, except for the Qliert, but the courier carrying news of your probe's arrival doesn't seem to have reached the capitol yet.
Closer to home, the economic intervention launched in the wake of the recent smallcraft bubble has been successful in more-or-less resuscitating the economy; employment is back up to about where it was pre-crash, and poverty is about the same.
Issue #1: Crid Tourism
Do you want to allow Crid to go sightseeing throughout Republic space? Special accommodations will of course have to be made given the high temperatures they have to live in, but it could potentially be good for their development to experience worlds besides their own.
[] Yes, allow Crid Tourism
[] No, the Crid must reach space with ships of their own make
Issue #2: Khyt Contact
The Stolmancy have requested your assistance in acquiring a go-between for the Khyt. How do you wish to respond?
[] Tell the Stolmancy to handle it on their own.
[] Agree to help in person
[] Find a Kromurc to do the job
[] Hire a Crid
Issue #3: New Contacts
There is of course the matter of how to introduce yourselves to the new neighbors; this will be handled as sub-votes, based on how you wish to introduce yourself, and who you want to invite to the initial negotiations for each contact.
3a: Qliert
Introduction
[] Stay silent; don't introduce yourself whatsoever.
[] Friendly introduction; issued in the spirit of co-operation
[] Firm Introduction; you will accept friendship, but refuse to get stomped all over
[]
KNEEL BEFORE YOUR MASTER
Invitations
[yes/no] Invite Stolmancy
[yes/no] Invite Kromurc
[yes/no] Invite Crid
3b: Klich
Introduction
[] Stay silent; don't introduce yourself whatsoever.
[] Friendly introduction; issued in the spirit of co-operation
[] Firm Introduction; you will accept friendship, but refuse to get stomped all over
[]
KNEEL BEFORE YOUR MASTER
Invitations
[yes/no] Invite Stolmancy
[yes/no] Invite Kromurc
[yes/no] Invite Crid
3c: Knaud
Introduction
[] Stay silent; don't introduce yourself whatsoever.
[] Friendly introduction; issued in the spirit of co-operation
[] Firm Introduction; you will accept friendship, but refuse to get stomped all over
[]
KNEEL BEFORE YOUR MASTER
Invitations
[yes/no] Invite Stolmancy
[yes/no] Invite Kromurc
[yes/no] Invite Crid
R&D
You have:
100% funding to distribute between all fields of research. How do you want to allocate funds?
[] Gravity & Warp
[] Power Generation
[] Materials Science
[] Manufacturing (Inspiration Active!)
[] General Engineering
[] Physics
[] Biotech
[] Military Hardware
Economic Policy
Major Economic Sectors
Manufacturing & Construction: Recovering
R&D: Healthy
Services: Healthy
Finance: Recovering
Current Investment Priorities
-Startup corporations are beginning to form to replace the smallcraft manufacturers that recently went under
-Private investment in fabber R&D is slightly up, due to speculation about the new nanofabbers.
-Military equipment investment is
still up; the recent war and contacts with potential hostiles continue to stoke interest in investment.
Other statistics
-Unemployment is 5%
-Poverty Rate is 8%
-Interest Rates are currently LOW
Choose any number of options, downvotes allowed.
[] Adjust Interest Rates (High,Medium,Low)
[] Forcibly set stock prices
[] Deploy economic stimulus
[] Subsidize an industry
[] Raise/Lower Taxes
[] Write-In
Military Policy
Choose any number of options, downvotes allowed.
[] Request a new piece of specific military hardware, or set of hardware
-[] Write-in details; overspecifying will result in Design By Committee, which produces severely inferior results to just letting the engineers do their jobs.
[] Implement new training/doctrinal standards
-[] Write-in details, again, please don't overspecify, or you get in the way of the drill sergeants doing their jobs.
[] Undertake defensive/offensive maneuvers (ordering offensive maneuvers results in an automatic state of war)
-[] Write-in details. Again, being overly specific gets in the way of the trained professionals doing their jobs.
Diplomatic Policy
Pick one option for each neighbor
Crid
[] Maintain current policy
[X] Tech Uplift (IN PROGRESS)
[] Offer trade relations (mostly they'd be exporting art products, really)
[] Request/Send Ambassador
[] Offer Treaty
-[] Specify Details
[] Send Spies
[] Write-In
Stolmancy
[] Adjust Trade Policy
-[] Specify Details
[] Offer Treaty
-[] Specify Details
[] Send Spies
[] Write-In
Kromurc
[] Open Trade Relations
[] Request/Send Ambassador
[] Offer Treaty
-[] Specify Details
[] Send Spies
[] Write-In
Misc Domestic Policy
Any laws you want to pass, or other things you want to do?
pick up to three options, downvotes allowed.
[] Write-In