Machines Shall Rule (Robot Nation Game)

[X] Plan Don't let our tragedy happen again.

[X] Manifest Destiny

[X] Light Regulation

[X] Blunt
[X] Generous
[X] Guardians

[X] Communications
[X] Ship Design
[X] Warp Interdiction

Okay so this plan goes in a bit of a different direction than the other votes so far.

I envisage with this plan that the Newmen take to the stars specifically to make friends. Their overt goal is to prevent the genocide of any other civilizations and for them to do this they need to be there. The focus laying down new colonies to expand the logistical reach of the empire so that friends that we haven't met yet can be met even quicker.

The Newmen dealt well with the Missionaries even though humanity was wiped out so there is some hubris about their ability to deal with anything out there and a lot of survivor's guilt.

It isn't the safest plan but it is internally consistent, and it seems that it could lead to lots of FUN.

Even if you don't like the plan what do you think about my vision of the Newmen?
 
OMAKE (canon): Lamentations of a Missionary
@NotCuriousEnough , the first thing I thought of Vulkan from if the emperor had a text to speech device. We gotta hug all the friends.
It is a fun vision, but I see the newman more as protectors that are mourning over the loss of their humanity-senpai.

Also, OMAKE TIEM!
(English is not my first langue, I suck at grammar and spelling even in my native langue and had nobody check this so it wil probally me a shit show, LETS-A-GO!)
(Edit: Grammar checking by @I just write )
===Lamentations of a Missionary===
Lord Gar'dok sat in his office.
Thinking.
Pondering.
Lamenting.

High Lord Gar'dok was not a beautiful man, even by the standard of his own people.
He was tall for a Missionary, where most of his people barely reached an average human's chest, for him it has the reverse. His face tendril growth was very limited, almost tricking most of his kin into thinking him a female (this had caused some awkward conversations in the past). He had glowing yellow eyes, where the average had a beautiful shining blue which he craved (genetic manipulation was a mixed bag Gar'dok was not risking for vanity).

All-in-all, in his youth Gar'dok was treated like freak, making the man throw himself into his work to become the successful man he was today. It was a wonder he had gotten a wife, especially one as radiant as his Sher'tal (She never changed her name to Sher'dok as customary, something Gar'dok was not going to push, he was no fool).

Now...now he was never going to see her again. Successful...heh, what an idiot he was...is even.
For a moment Gar'dok wondered why he was comparing himself to humans and then he realized. He wanted to be better, better then those that were pushing back against his redemption, his better tomorrow, his destiny.
The Missionaries were not always called that. In days not that long since past they were part of the holy Maldar Empire. However, they believed the emperor's view of solar unity weak. They were offered the universe by their god! It was their destiny to conquer the universe! The other races were just a means to an end, servants born for their purposes. That thought caused them to banish themselves, to rename themselves the Missionaries, to spread the one truth.

What a shit-show.
At first, it seemed they could take their destiny. They landed on the human's earth, quickly conquering one of their continents (Merica it was called, if Gar'dok was not mistaken) making 'New York' the capital of their new empire.
They would enslave the humans and shatter their metal servants, at least, that was the plan. That was their destiny.
However, the humans struck back with surprising ferocity. Even though they were hilariously behind in technology, they made up for it with tactics, inventiveness and sheer determination.
That and their metal companions. Entire ships destroyed by small squadron of man and machine without ships of their own. Ambushes where machines that were thought to be turned offline activated without warning (the first red flag, they ignored it. They were just savages...heh). Entire cities held with half the troops, be it man or machine.

In the end, they were losing. The humans could defeat them with half the man power. Not only that, their metal monsters were adapting, sending more and more terrifying frames to crush them. What started as simple constructors turned to an army metal beast tearing HIS people asunder.
In the end, humanity was seen as a curse. If the Missionaries with destiny on their side could not beat them, then what hope had the empire if they could steal better technology?
Humanity was a sickness, so they made a cure. The gift of Shall'Tot, the cure of the human curse, was created in secret. A virus that would destroy anything human on a genetic level, spreading with monstrous speed. Genophages were considered a war crime, but you can only commit war crimes on people, not a sickness.

That is what Gar'dok told his people, his wife, his children and himself.
They believed that with their masters gone, the metal beast would get crushed. That always happend in the past, why not now?
That was the problem, was it not? Humanity was not their master.
Humanity was their parent, humanity was their companion, but humanity was not their master.

After the humans died out, what happend next was...
A punishment from the divine. They had killed the lord's new favorite and now payed the price.
At first it looked like their gambit worked. Humans were dwindling and dying and the machines stopped fighting, weeping over human corpses (their second warning).
Then...they struck back. More terrible then ever.

In the past, the machines stopped to take care of their companions or to repair. Now they kept going, tearing and killing until their platforms were shattered to pieces.
Through grief, they did the most terrible things to his people...the men that died...
He prayed for their souls, as that was all that the Narl'Tot (the curse of god) left behind.

Now, Gar'dok was in his citadel, as his people died and they stood for the last time.
However, in his hearts, he hoped that his final gambit would work.
They had rigged one ship to burst apart, sending one part flying towards the empire. The Narl'Tot would think it broken, but in truth, it would be an ark.
It would carry their elder (the past), their wifes and friends (the present) and the childeren (the future). They would warn the empire.
For the missionaries had angered Shall'Tot and his wrath was metal.

Gar'dok grabbed the blaster and placed it in his mouth.
Would he go a coward? Alone but his soul intact?
Gar'dok over clocked the pistol and threw it at the Narl'Tot that rammed down his door, causing it explode.
No, he would not die alone. His people were dead, but he'd take as many of these...new-humans with him.
Gar'dok grabbed his light spear and prayed for forgiveness.
He prayed for his wife.
He prayed for god to forgive the empire for his sins.
 
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@NotCuriousEnough , the first thing I thought of Vulkan from if the emperor had a text to speech device. We gotta hug all the friends.
It is a fun vision, but I see the newman more as protectors that are mourning over the loss of their humanity-senpai.

Also, OMAKE TIEM!
(English is not my first langue, I suck at grammar and spelling even in my native langue and had nobody check this so it wil probally me a shit show, LETS-A-GO!)
===Lamentations of a Missionary===
Lord Gar'dok sat in is office.
Thinking.
Pondering.
Lamenting.

High Lord Gar'dok was not a beautiful man, especialy in the standard of his people.
He was tall for a missionary, where most of his people barely reached an average humans chest, for him it has the reverse. His face tenderal growth was very limited, almost tricking most of his kin into thinking him a female (this had caused some akward conversations in the past). He had glowing yellow eyes, where the everage had those beautiful shining blue he craved (genetic manipulation was a mixed bag Gar'dok was not risking for vanity).
All-in-all, in his youth Gar'dok was treated like freak, making the man throw himself into his work to become succesfull man he was today. It was a wonder he had gotten a wife, especialy one as radiant as his Sher'tal (She never changed her name to Sher'dok as costumiary, something Gar'dok was not going to push, he was no fool).

Now...now he was never going to see her again. Succesfull...heh, what an idiot he was...is even.
For a moment Gar'dok wonderd why he was compairing himself to humans and then he realised. He wanted to be beter, beter then those that were pushing back against his redemption, his beter tomorrow, his destiny.
The missionaries were not always called that. In days not that long sinces past they were part of the holy Maldar Empire. However, they believed the emperors view of solar unity weak. They were offered the universe by their god! It was their destiny to conquer the universe! The other races were just a means to an end, servents born for their porposes. That thought caused them to banish themselves, to themselves the Missionaries, to spread the one truth.

What a shit-show.
At first, it seemed they could take their destiny. They landed on the humans earth, quickly conquering one of their continents (Merica it was called, if Gar'dok was not mistaken) making 'new york' the capital of their new empire.
They would enslave the humans and shatter their metal servants, atleast, that was the plan. That was their destiny.
However, the humans struck back with suprising ferocity. Even though they were hillariously behind in technology, they made up for it with tactics, inventiveness and sheer determination.
That and their metal companions. Entire ships destroyed by small squadron of man and machine without ships of their own. Ambushes were machines that were thought to be turned offline actived without warning (the first red flag, they ignored it. They were just savages...heh). Entire cities held with half the troops, be it man or machine.

In the end, they were losing. The humans could defeat them with half the man power. Not only that, their metal monsters were adapting, sending more and more terrorfying frames to crush them. What started as simple constroctors turned to an army metal beast tearing HIS people assunder.
In the end, humanity was seen as a curse. If the missionaries with destiny on their side could not beat them, then what hope had the empire if they could steal better technology?
Humanity was a sickness, so made a cure. The gift of Shall'Tot, the cure of the human curse, was created in secret. A virus that would destroy anything human on a DNA level, spreading with monstrous speed. Genophages were considered a war crime, but you can only commit war crimes on people, not a sickness.

That is what Gar'dok told his people, his wife, his childeren and himself.
They believed that with their masters gone, the metal beast would get crushed. That always happend in the past, why not now?
That was the problem, was it not? Humanity was not their master.
Humanity was their parent, humanity was their companion but their master.

After the humans died out, what happend next was...
A punishment from the divine. They had killed the lords new favorite and now payed the price.
At first it looked like their gambit worked. Humans were windling and dying and the machines stopped fighting, weeping over human corpses (their second warning).
Then...they struck back. More terrible then ever.

In the past, the machines stopped to take care of their companions or to repair. Now they kept going, tearing and killing until their platforms were shatterd to pieces.
Through grief, they did the most terrible things to his people...the man that died...
He prayed for their souls, as that was all that the Narl'Tot (the curse of god) left behind.

Now, Gar'dok was in his citadel, as his people died and they stood for the last time.
However, in his hearts, he hoped that his final gambit would work.
They had rigged one ship to burst apart, sending one part flying towards the empire. The Narl'Tot would think it broken, but in truth, it would be an ark.
It would carry their elder (the past), their wifes and friends (the present) and the childeren (the future). They would warn the empire.
For the missionaries had angerd Shall'Tot and his wrath was metal.

Gar'dok grabbed the blaster and placed it in his mouth.
Would he go a coward? Alone but his soul in tact?
Gar'dok over clocked the pistol and threw it at the Narl'Tot that rammed down his door, causing it explode.
No, he would not die alone. His people were dead, but he'd take as many of these...new-humans with him.
Gar'dok grabbed his light spear and prayed for forgiveness.
He prayed for his wife.
He prayed for god to forgive the empire for his sins.
This is awesome! Mind if I PM you a version with fix'd grammar?
 
No sir, I do not.
I am aware my grammar is horrid.
I only most immeaditly Because If I don't finish something when I start, I never finish it.
So yeah, PM me the more readable version and I'll update it.

(Glad you like it :3 )
An interesting note is that Lord Gar'dok's fate was not a quick one. I do believe it was mentioned in pre-game turn 1 that the last Missionaries were "Very enthusiastically interrogated to death", and you could certainly bet they'd go out of their way to capture the leader, for intelligence-gathering purposes at the very least.
 
[X] Moderated Expansion:
Not too fast, not too slow.

[X] Total Security:
After all, if we have leaders specifically designed to be leaders, why we shouldn't have specifically designed pilots?

[X] Generous:
[X] Nostalgic:
[X] Guardians:
[X][2] Paranoid:
[X][2] Artistic:

[X] Improved Nuclear Fusion:
[X] Communications:
[X] Basic Megastructures:
[X][2] Improved Laser Weapons:
[X][2] Warp Interdiction:

More energy, more information, more buildings.
 
[X] Moderated Expansion

[X] Total Security:

[X] Generous:
[X] Nostalgic:
[X] Guardians:
[X][2] Paranoid:
[X][2] Artistic:

[X] Improved Nuclear Fusion:
[X] Communications:
[X] Basic Megastructures:
[X][2] Improved Laser Weapons:
[X][2] Warp Interdiction:
 
[X] The Conservative Approach: No sense in pushing yourself too hard and fast. It's best to thoroughly develop each system you claim before moving on to the next ones, so as to maintain a general sense of national cohesion.
No reason to spread ourselves thin. Build up before we build out, it'll be a long time before we outgrow this local star.

[X] Total Security: The only ones who should pilot warp ships are those specifically built for the job. Only those rigorously engineered and tested for trustworthiness and stability can be allowed anywhere near the controls of a warp-capable vessel.
As someone else said, we have custom made leaders, why not custom made pilots? We should fairly easily have enough pilots for anyone who wants to go anywhere

[X] Blunt: There was no sense in deluding oneself about what was going on. While indirect talk had never been popular before, not getting right to the point was now seen as a sign of weakness in one's position in a debate, to the point where such misdirection and allusions almost vanished in their entirety.
[X] Generous: Giving back to your community has always been an important part of the Newman psychological makeup, even before they were sapient. This tendency has come even further to the fore in recent years, with almost any Newman with surplus resources expending a significant portion of them to aid the less fortunate.
[X] Guardians: Knowledge of what the Missionaries had done, and their new capabilities to prevent such a tragedy from occurring again produced a determined resolve among the Newmen. The universe may be dark and full of terrors, but the Republic would not let them bring their evil to the innocent again over their shattered wrecks. Never again would the innocent quiver in fear
We are created to be utilitarian machines. Deception and social grace is not needed in our society.
Our utilitarianism, combined with the fact that We are assuredly post scarcity, should make it simple to realize that the community is more important than the individual. If one individual has more than it needs, it can simply share with those who need.

[X] Bio-Genesis: It is now possible to create new biological lifeforms from scratch without pre-existing lifeforms to modify. This could even allow the humans to be re-created, though they really wouldn't be the same people who gave you life.[/QUOTE]
[X] Basic Megastructures: With the new hyper-durable alloys and improved manufacturing techniques, it has become possible to build structures on the scale of thousands of kilometers, for purposes ranging from habitation to warfare. Even better, courtesy of gravity drives and warp, these structures can be mobile.
[X] Basic Nanites: While not much more capable than a mechanical microbe, these devices are nonetheless incredibly useful for assembling very complex molecules in an efficient manner, easing certain manufacturing processes. They also allow for Newmen to heal without external repairs, though it's still something that can take weeks.
Humanity shall only truely perish if we allow such an outcome. We can recreate them. They gave birth to us, it's only fair we return the favor.
The other two techs allow for far greater industry, our strong suit.


@I just write How are break away states much a problem even with Manifest Destiny? Our Engineered Leadership seems like it should rather effectively remove any such possible outcomes. After all, one of our cultivated traits for our leaders is incoruptability. So even seperated from the rest of society they should be able to simply keep doing their jobs.

Edit: Seems like there should be a similar "problem" with the idea of lawless territory. We weren't made to be law breakers, at no point in our history has selfishness or traitorous behavior against our own kind ever been selected for. Rather the opposite. Being construction robots, we are rather made to follow the rules and to work together and share resources to achieve common goals, and I don't see any of the events following our conception really changing that. It seems like the only ones that would intentionally work for their own good at the expense of the whole would be the mentally ill, which can be fairly easily kept in check by frequent mental health checks.

This isn't to say no one would ever break the rules, just it seems like most instances of such would be done by those who believe the rules are wrong, and that they must do whatever for the good of all. Like ramming a ship at warp speeds into an alien planet in order to kill them before they betray us, if you want an extreme example.
 
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You know what? The arguments of @Shaseyu and @Trondason have convinced me to change my vote.
I agree, if we make our own leaders for the task we make our pilots for the task.
Atleast with something that can be used as a planet buster suicide bomber.

I also agree with Trondason that we can make our own humans.
They wil not be the same humans, but they wil be humans.
We can also make biological bodies around mechanical skeletons, letting revivalist and the church of rebirth be in actual human bodies.
While the memoralist just shake their heads.
 
So, I've got the random alien generator partially functional. That's nice, I guess.

EDIT: Trondason, breakaway states can also be caused by cultural drift, as different regions have different priorities, and can eventually decide they want to be their own country. You're actually seeing an example of one of these nascent cultural divides with the whole Revivalist/Memorialist thing.
 
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You know what? The arguments of @Shaseyu and @Trondason have convinced me to change my vote.
I agree, if we make our own leaders for the task we make our pilots for the task.
Atleast with something that can be used as a planet buster suicide bomber.

I also agree with Trondason that we can make our own humans.
They wil not be the same humans, but they wil be humans.
We can also make biological bodies around mechanical skeletons, letting revivalist and the church of rebirth be in actual human bodies.
While the memoralist just shake their heads.
I imagine the new humans growing up in the laps of luxury, every need and want attended to by Newmen seeking to repent for their failure to protect their original creators. Humans seem like they'd end up growing up Spoiled Sweet. They wouldn't experience much hardship in their life, and I'd think their care takers would know enough about human psychology and biology in general to be able to deal with any emotional and psychological problems, nurturing them to be an ideal human. The personalities of the care takers will probably also rub off, making Generous and Guardian rather useful traits to pass on.

Though to be fair, there are dangers to recreating humanity. To make it the understatement of the year, humans are important to us, and I could see some very polarizing opinions forming on how they should be raised and cared for.
 
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I imagine the new humans growing up in the laps of luxury, every need and want attended to by Newmen seeking to repent for their failure to protect their original creators. Humans seem like they'd end up growing up Spoiled Sweet. They wouldn't experience much hardship in their life, and I'd think their care takers would know enough about human psychology and biology in general to be able to deal with any emotional and psychological problems, nurturing them to be an ideal human. The personalities of the care takers will probably also rub off, making Generous and Guardian rather useful traits to pass on.

Though to be fair, there are dangers to recreating humanity. To make it the understatement of the year, humans are important to us, and I could see some very polarizing opinions forming on how they should be raised and cared for.
Hell, this could probally cause the Church of rebirth to flip out. THEY are humanity reborn, they are already back. Why make fake humans?
This could probally cause some divides and (as @I just write just mentioned) cause break-away states.
(I mean, *I* want to make our own bargain bin humans, but some of our populace might not like that very much)
 
[X] Moderated Expansion: While rapidexpansion is desirable, it is wise to do so in a controlled fashion. Overextension has been the death of many an empire.

[X] State-Run: Private individuals and organizations cannot be trusted. Only those working for the government, where they can constantly be monitored, can be trusted.

[X] Generous: Giving back to your community has always been an important part of the Newman psychological makeup, even before they were sapient. This tendency has come even further to the fore in recent years, with almost any Newman with surplus resources expending asignificant portion of them to aid the less fortunate.
[X] Nostalgic: The formation of the Church of the Reborn was only the beginning, as a new wave of grief and sadness regarding the loss of the humans washed over the Newmen. Thus, attempts to recover as much of human culture from before the invasion as possible continued apace, bringing with it a resurgence in human pop-culture from before the invasion.
[X] Guardians: Knowledge of what the Missionaries had done, and their new capabilities to prevent such a tragedy from occurring again produced a determined resolve among the Newmen. The universe may be dark and full of terrors, but the Republic would not let them bring their evil to the innocent again over their shattered wrecks. Never again would theinnocent quiver in fear.

[X] Basic Nanites: While not much more capable than a mechanical microbe, these devices are nonethelessincredibly useful for assembling very complex molecules in an efficient manner, easing certain manufacturing processes. They also allow for Newmen to heal without external repairs, though it's still something that can take weeks.
[X] Basic Megastructures: With the new hyper-durable alloys and improved manufacturing techniques, it has become possible to build structures on the scale of thousands of kilometers, for purposes ranging from habitation to warfare. Even better, courtesy of gravity drives and warp, these structures can be mobile.
[X] Improved Nuclear Fusion: While practical fusion devices had been in use prior to the Missionary invasion, the Missionaries had reactors and torch engines an order of magnitude better than what humanity could muster by every metric. You havemanaged to fully recreate this level ofperformance, and even improve on it.
 
So, I was testing out the random alien generator, and I rolled up this particular piece of nonsense.

What in the world could these people have possibly done that they want to forget so badly that it consumed their entire culture!? For reference rolling three of the same cultural aspect is a 1 in 4,096 chance.
 
EDIT: Trondason, breakaway states can also be caused by cultural drift, as different regions have different priorities, and can eventually decide they want to be their own country. You're actually seeing an example of one of these nascent cultural divides with the whole Revivalist/Memorialist thing.
I guess I might not truly understand how far away we are talking. Even with separation, communication once every several months seems like it should rather easily keep cultural shift in check. After all, there's a major difference between differing "fashion sense", and a cultural drift significant enough as to be inconsolable. Especially when we are only talking about several decades.

Edit: To further limit cultural shift, Is because I doubt many truely new AIs are made. It seems like most Newmen would be a copy of another. So all cultural shift would bee from their personal feelings and opinions changing, something that happens far slower with fully grown individuals than it does with new ones.
Hell, this could probally cause the Church of rebirth to flip out. THEY are humanity reborn, they are already back. Why make fake humans?
This could probally cause some divides and (as @I just write just mentioned) cause break-away states.
(I mean, *I* want to make our own bargain bin humans, but some of our populace might not like that very much)
I'm actually hoping the church undergoes some radical shift with the recreation of humans. Newmen believing they are the literal reincarnation of humanity is a tad too divorced from reality than I'm comfortable with a major sect of our population being.
Ideally, any more radical sects of the church would be rooted out with the recreation of humanity. After all, the majority would VIOLENTLY protect the new humanity.
So, I was testing out the random alien generator, and I rolled up this particular piece of nonsense.

What in the world could these people have possibly done that they want to forget so badly that it consumed their entire culture!? For reference rolling three of the same cultural aspect is a 1 in 4,096 chance.
Even they don't know anymore. Their desire to forget has led them to scrub away every possible thing that could remind them, making it so they physically could not remember
 
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So, I was testing out the random alien generator, and I rolled up this particular piece of nonsense.

What in the world could these people have possibly done that they want to forget so badly that it consumed their entire culture!? For reference rolling three of the same cultural aspect is a 1 in 4,096 chance.
Might I what you are using as an alien generation tool?
As to why their entire culture is absorbed with forget...wel
I take it government initiatives means that they were created by a government.
So they want to forget their creation, maybe live is suffering so they want to forget that, maybe they want to forget that their ancestors are fungi and mollasses...
Maybe their species is phyicaly unable to remember things, they have no past, only the present and the future they build.
I mean their main fouses in tech are building materials, manufactoring, communications and militairy tech x 2...
They just want to move forward, for the past does not excist to them, only the present.
 
So, I was testing out the random alien generator, and I rolled up this particular piece of nonsense.

What in the world could these people have possibly done that they want to forget so badly that it consumed their entire culture!? For reference rolling three of the same cultural aspect is a 1 in 4,096 chance.
Well, they're Fungoids and Molluscoids at the same time.
Maybe they're a species of sapient parasitical fungoids that puppeteered local Molluscoid animals for centuries to build their civilization.
And then they found out that all this time their Molluscoid hosts were sapient too, trapped in their own bodies...
 
Might I what you are using as an alien generation tool?
As to why their entire culture is absorbed with forget...wel
I take it government initiatives means that they were created by a government.
So they want to forget their creation, maybe live is suffering so they want to forget that, maybe they want to forget that their ancestors are fungi and mollasses...
Maybe their species is phyicaly unable to remember things, they have no past, only the present and the future they build.
I mean their main fouses in tech are building materials, manufactoring, communications and militairy tech x 2...
They just want to move forward, for the past does not excist to them, only the present.
It looks self made.

Maybe they made a Mistake. Life before the Mistake was great, but something happened (perhaps they accidentally killed their creators, their gods) and now life is suffering. They can cope with the suffering, if they don't think about his good everything was before, and how it's all their fault.
 
In this case, Origin more means 'why did these people want to go to space'.

EDIT: Also, to be absolutely clear you will NOT be running into those people in-game, the entire reason the generator rolls for three separate cultural aspects is to avoid creating ridiculous planets of hats like that!
 
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OMAKE (non-canon): The Erasers
...O-O-O-OMAKE TTTTTIME!
(AN: @I just write I get that they won't show up but Hey, making a silly species report is fun)
(Also, If you did make the species generator, how did you do that? Curious)

===\\\===Newman_dossier===///===
===///===species_recording===\\\===
Download-restriction level: 1 (Citizen level)
===========\\\NM///=============
Name species: The Erasers
Home planet: 98-23-47
Base type: Carbon based lifeform
Technology level: FTL+4
Government system: Anarchal communism
Threat level: 5 (enemies of the state)

Abstract: One If the most curious races in the known galaxy, this race does not have a name of its own. This has caused each race that encounters them to give them their own name. The newman call These creatures: The Erasers.

These creatures have an extreme cultural drive to forget. Why is unkown, but this has caused some odd culteral side effects. Because this species has no long term memory, there are No laws, No jobs, No government. The species wake up each morning the Same Way they were Born, With No memory and only a personality by Nature, not nurture.

This species has the eternal drive to move forward and keeps building weaponry and large structures. They never build memorials however, for they only want to forget.

So strong is their urge to forget, that they not only keep No recordings but Also destroy any recordings they Come across. They delete anything they Come across, leaving anyone Who joins them nameless among the masses. This makes their planets perfect hide aways for criminals of other species, Although this tends to be met With resistance.

They are an enemy to the Newman. They dessire to earase the past, to forget the past and have only te future.
The Newman cannot forget their creators, their companions, their failure. The erasurs must be eliminated.

==========NM==========
Biological report species: [Link]
Further culteral analysis: [Link]
Militairy analysis (Access level 5)
Secret reportage (access level 7)
 
[X] Plan Don't let our tragedy happen again.

Let's make lots of space friends!
 
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