Super high compassion and super low greed means it'd be somewhat unlikely for a Fleshcrafter to put themselves and their healing ability at risk pit diving compared to being where people in need can reach them.@occipitallobe is there a particular reason Fleshcrafters don't Pit Dive beyond poor personal capability? It seems like healing ability would be very useful, and even combat ability could be supplemented to a degree with trained animals.
Also, they don't have much reason to risk themselves so greatly when they have a massive ability to do other things. It's like.. uh.. Like the General entering melee! Sure he can, it's just not the best idea when he can be leading the army.@occipitallobe is there a particular reason Fleshcrafters don't Pit Dive beyond poor personal capability? It seems like healing ability would be very useful, and even combat ability could be supplemented to a degree with trained animals.
Granted, a driving passion where you have no greed for yourself makes it kind of OoC in most cases, but is there another practical reason?
I don't really see that as a negative, TBH, the point about agency.Also playing a character that is focused primarily on helping others and who has powers that only allow us to strengthen others kind of decreases our agency since we depend on others to actually do anything.
I trust the QM to skip over those bits, 'You spend 5 years doing X', as opposed to the plan votings that was done over the last quest.The issue is that if we just become a healer who stays in cities healing or deaging people we might be doing something could but actually changing anything significant will extremely difficult and it will get dull a lot quicker.
@occipitallobe is there a particular reason Fleshcrafters don't Pit Dive beyond poor personal capability? It seems like healing ability would be very useful, and even combat ability could be supplemented to a degree with trained animals.
Granted, a driving passion where you have no greed for yourself makes it kind of OoC in most cases, but is there another practical reason?
While I'm not voting for the fleshcrafter, this is a spurious argument. The Fleshcrafter has as much depth of play as anyone else, they're just not the type you look for if you want to play dungeon crawling fools.The issue is that if we just become a healer who stays in cities healing or deaging people we might be doing something could but actually changing anything significant will extremely difficult and it will get dull a lot quicker.
Hey, you're already mostly winning. The longer you continue to argue, the more you do nothing but increase your chance of sticking your foot in your mouth and driving people away from the vote you want.In any case, another argument.
Our character's personality (Hopeful, Compassionate) already lean to becoming a healer, and the third emotional trait, Stubborn, isn't opposed to it, either. In contrast, the same personality set just doesn't support being a Blademaster, with Compassionate not something you look for in a warrior, Hopeful neutral and Stubborn being okayish. Then for our actions - For a Blademaster, Hopeful and Compassionate would quite easily lead us to risks that Stubborn enforces, with potentially fatal results. The Healer, in contrast, would find the same risks suicidal and not take them at all.
As for agency.. the character for maximum player agency would be a blank, emotionless person with maximal power. On the other hand, someone with limitations, lines they won't cross and suboptimal things they must do - Is that not a more interesting person? In fact, it may well be telling that the options with greater sheer ability are the ones that come with constraints, in the form of extreme greed or selflessness.
In any case, another argument.
Our character's personality (Hopeful, Compassionate) already lean to becoming a healer, and the third emotional trait, Stubborn, isn't opposed to it, either. In contrast, the same personality set just doesn't support being a Blademaster, with Compassionate not something you look for in a warrior, Hopeful neutral and Stubborn being okayish. Then for our actions - For a Blademaster, Hopeful and Compassionate would quite easily lead us to risks that Stubborn enforces, with potentially fatal results. The Healer, in contrast, would find the same risks suicidal and not take them at all.
As for agency.. the character for maximum player agency would be a blank, emotionless person with maximal power. On the other hand, someone with limitations, lines they won't cross and suboptimal things they must do - Is that not a more interesting person? In fact, it may well be telling that the options with greater sheer ability are the ones that come with constraints, in the form of extreme greed or selflessness.