[X] Plan Preparation
Adhoc vote count started by Chrestomanci on Jul 14, 2017 at 2:44 AM, finished with 85 posts and 35 votes.

  • [X] Plan Low Profile Windup
    -[X] Beasts of the Black Kingdom
    -[X] Shadow Army
    -[X] Energy Farm
    -[X] Magical Girl Mayhem
    -[X] Information Network
    -[X] Ninja Techniques and Ebon
    -[X] Power of a Wish
    -[X] Teleportation and Transference
    -[X] Friends and Family
    -[X] My Little Slime
    [X] Plan Preparation
    -[X] Soldiers in disguise:
    -[X] Steel Sentinels
    -[X] Energy Farm
    -[X] Demon Days:
    -[X] Information Network
    -[X] Science Wing Exploration
    -[X] Power of a Wish
    [X] Familiars​
    -[X] Friends and Family
    -[X] Ninja Training with Yuudai
    [X] Plan Substitution no Jutsu
    [X] Fallback: Anonymity is one of your greatest tools at this point of the great game. With the cash that you have, you can start making full use of it. You'll need secret identities to hide your civilian actions behind since doing Ebon stuff as Jacob is just asking for trouble. Your glamour needs an upgrade so that you can appear as more than just a guy in a black coat with glowing red eyes. You'll need to also make sure your base is extra secure since it's not actually that hard to break into. You need to truly hide all traces of your assets if you want to keep some nosy idiot from getting lucky and finding their way into your base. Cost: 300 EP, $20000. Upkeep: $1000. Time: 2 Turns. Chance of Success: 100% Reward: Base properly hidden and secure. False identities acquired. Better Glamour. Loose threads severed. (Will be completed this turn)
    [X] Plan: SN94 T6
    -[X] Soldiers in disguise:
    -[X] Shadow Army
    -[X] Energy Farm
    -[X] Demon Days:
    -[X] Information Network
    -[X] Ebon Power Substitution:
    -[X] Restoration and Renewal:
    -[X] Teleportation and Transference
    -[X] Friends and Family
    -[X] Magical Lessons:
    [X] Plan Upgrade
    -[X] Soldiers in disguise:
    -[X] Shadow Army
    -[X] Energy Farm
    -[X] Making Nice with Ninjas
    -[X] Ninja Corps
    -[X] Science Wing Exploration
    -[X] Restoration and Renewal:
    -[X] Teleportation and Transference
    -[X] Ninja Training with Yuudai
    -[X] Magical Lessons:
    [X] Slow and Steady blindsides our enemy
    -[X] Soldiers in disguise:
    -[X] Beasts of the Black Kingdom
    -[X] Demon Days:
    -[X] Information Network
    -[X] Ebon Power Substitution:
    -[X] Teleportation and Transference
    [X] Familiars​
    -[X] My Little Slime
    -[X] Ninja Training with Yuudai
 
This is probably irrelevant to us but I have a head cannon that there's probably a couple of card game or robotic tournament going on in the background of everything going on.

Edit: you can probably theoretically pick them out from the crowd if the weird tacky hair rule of anime also applies here too.
 
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Votes are now closed because I feel like it. The winner is:
[X] Plan Low Profile Windup
-[X] Beasts of the Black Kingdom
-[X] Shadow Army
-[X] Energy Farm
-[X] Magical Girl Mayhem
-[X] Information Network
-[X] Ninja Techniques and Ebon
-[X] Power of a Wish
-[X] Teleportation and Transference
-[X] Friends and Family
-[X] My Little Slime

Let's roll.
shibosho threw 1 100-faced dice. Reason: Beasts of the Black Kingdom Total: 16
16 16
shibosho threw 1 100-faced dice. Reason: Shadow Army Total: 24
24 24
shibosho threw 1 100-faced dice. Reason: Energy Farm Total: 69
69 69
shibosho threw 1 100-faced dice. Reason: Magical Girl Mayhem Total: 5
5 5
shibosho threw 1 100-faced dice. Reason: Information Network Total: 15
15 15
shibosho threw 1 100-faced dice. Reason: Ninja Techniques and Ebon Total: 19
19 19
shibosho threw 2 100-faced dice. Reason: Power of a Wish Total: 101
74 74 27 27
shibosho threw 1 100-faced dice. Reason: Teleportation and Transference Total: 15
15 15
shibosho threw 1 100-faced dice. Reason: Friends and Family Total: 42
42 42
shibosho threw 1 100-faced dice. Reason: My Little Slime Total: 58
58 58
shibosho threw 1 100-faced dice. Reason: Fallback pt2 (Success Degree) Total: 15
15 15
 
Oh would you look at that. Power of the wish has 74 on the dice, and we only need 100 for a Crit.
Only offsetted, by a few really bad rolls on dice. So at a glance, maybe check success ratios, see on evening out that 'wish' for a crit, and try and pad magical girl mayhem a bit more to be more tolerable instead of a fullblown failure, that can cause us to be labeled a 'magical girl villain'.
 
Sheesh...

Well the good news is that many of these are not outright fails. Beasts and Magical girls both have 100% success. The only ones that are outright fails are telepotation, ninja techniques+ ebon, and shadow army.

Up to the bonus earners really.
 
Actually, everything but Ninja Techniques and Ebon succeeded. We had a lot of auto-success options this turn.

Still, I do not like some of these results at all.

Let me pull this together real quick. @shibosho so our QM does not have to look around everywhere.

I'll in emergency, throw all my omake points under Magical Girl Mayhem.
(the log on the front page is outdated and I have no idea how much of a bonus Master Basher brings to the table, so Magical Girl Mayhem is not accurate [Edit: Apparently +10])

I'll drop a bonus on Shadow Army. +15, I think.

I mean, if I can, I was going to drop a +30 on the roll to crit Power Of A Wish

I'll drop +10 & +15 on Magical Girl Mayhem along with @Master Basher. I'd really rather not see a roll THAT bad for that result.

So that makes:
5 (base) + 25 (Omake) + 10 (Omake) = 40 for Magical Girl Mayhem
74 (base) + 30 (Omake) = 104 for Power of a Wish
24 (base) + 15 (Omake) = 39 for Shadow Army


Aside from that, I want to throw my +10 at Ninja Techniques and Ebon and my +15 for Teleportation and Transference.
 
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According to the threadmarks, @Master Basher has two +5 bonuses.

How badly do we want Shadow Beasts? I can throw in my last +15, but that's dependent on how much you guys think we'll need it.
 
According to the threadmarks, @Master Basher has two +5 bonuses.

How badly do we want Shadow Beasts? I can throw in my last +15, but that's dependent on how much you guys think we'll need it.
Hmm, well it looks like that action is just making a bunch more normal and Neo-shadows, so just getting it to a success should probably be good.

We need bonuses on Teleportation and Transference since it failed too.
 
Hmm, well it looks like that action is just making a bunch more normal and Neo-shadows, so just getting it to a success should probably be good.

We need bonuses on Teleportation and Transference since it failed too.

Please keep the +10 from Saviour of Ebon in mind. Increasing Jacob's abilities should count as an action taken towards saving the Ebon Emperor, so the bonus should apply.
 
A lot of the failed options were pretty important. How much more do we need for Teleportation? I've still got some Bonuses I can part with.

Though I'd like to keep a buffer for the following rounds because it's definitely getting more dangerous to get low ball rolls.
 
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