- Location
- Pittsburgh PA
- Pronouns
- He/Him
[x] Castle Town market
Link was cold, and there was only one blanket in the room. So either one of them freezes, or they share accomodations.Consider the likely sequence of events, she had a far more practical reason.
How do you count the debuffs from the horrible trauma from their childhood?[x] Merc halls
Link was cold, and there was only one blanket in the room. So either one of them freezes, or they share accomodations.
Aaand instead of recognizing this they both ended up on the floor.
...how old are they, again?
How do you count the debuffs from the horrible trauma from their childhood?
Or they could both be idiots.
FTFY
Zelda took a few minutes to realize her mistake after she gave Link the blanket.Link was cold, and there was only one blanket in the room. So either one of them freezes, or they share accomodations.
Aaand instead of recognizing this they both ended up on the floor.
18.
Link's hot and she's a repressed nerd.I am more interested in the sequence of events that brought her to our shower cabin.
Looking how embarassed she was by the fact even without us realizing it, and going by her personality, I can't imagining her doing this on purpose, not even with FOR SCIENCE! excuse... but I can't think of a string of accidents that would lead her there either.
I'd blame Ganondorf, but alas he is absent.
A mystery indeed.
TRAVELER'S CLAYMORE |
-A basic two-handed sword often wielded by aspiring adventurers. Its immense weight can knock enemies' shields right out of their hands. |
1 x 200 Rupees |
TRAVELER'S SPEAR | -A spear used mainly by travelers to fend off wolves and other beasts. It's easy to hold and simple to use. | 1 x 50 Rupees |
TRAVELER'S SWORD | -A very common sword often kept by travelers to fend off small beasts. It's fairly durable, but a bit unreliable against monsters. | 1 x 150 Rupees |
TRAVELER'S HATCHET | -This Multipurpose tool is popular among soldiers and travelers alike for its versatility. Its combat utility isn't great though. | 1 x 40 Rupees |
TRAVELER'S PICK | -Used by traveling prospectors its sharp point breaks stone with ease. While a bit unwieldy to swing, it can pierce armour with one powerful swing. | 1 x 50 Rupees |
TRAVELER'S KNIFE | -A basic hunting knife. It's surprisingly well weighted, though few travelers have the skill to use it as a throwing weapon. | 1 x 30 Rupees |
SOLDIER'S BROADSWORD | -A sword brandished by the soldiers of the Empire. Its durable blade is well tuned for slaying men or monsters. | 1 x 250 Rupees |
SOLDIER'S CLAYMORE | -A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability. | 1 x 300 Rupees |
SOLDIER'S SPEAR | -A long spear popular with soldiers of the Rozsa Empire. Easy to use but difficult to master. The iron tip is very sturdy and the shaft will not burn when exposed to flame. | 1 x 100 Rupees |
SOLDIER'S MACE | -A mace brandished by the soldiers of the Empire. Its weighty head is perfect for smashing skulls. | 1 x 250 Rupees |
SOLDIER'S BATTLEAXE | -This double-sided ax was designed with fighting in mind. It's a bit unwieldy, so it requires a well-practiced technique to use efficiently. | 1 x 350 Rupees |
SOLDIER'S MAUL | -Intended to break the legs of larger monsters only the strongest of soldiers can use this unwieldy weapon. | 1 x 300 Rupees |
SOLDIER'S DAGGER | -Adopted from the Hyrulean army this dagger has become a popular tool for the soldiers of the Empire. Strangely, its well-weighted design makes it an effective throwing weapon. | 1 x 60 Rupees |
KNIGHT'S BROADSWORD | -Knights of Hyrule once carried this type of sword. These days it's the weapon of choice for seasoned adventurers thanks to its ease of use and durability. | 1 x 350 Rupees |
KNIGHT'S CLAYMORE | -Only the most confident of Hyrule Castle's knights carried this two-handed sword, though it's only a status symbol now. Its cutting edge is finely honed. | 1 x 400 Rupees |
KNIGHT'S HALBERD | -A spear used by knights adept in mounted combat. The spearhead is modeled after an ax. | 1 x 200 Rupees |
KNIGHT'S DAGGER | -Knights of Hyrule would compete among themselves on their dagger throwing skills with these effective weapons. Strangely, it is rumoured the practice was started after a demonstration by Queen Tetra. | 1 x 90 Rupees |
KNIGHT'S MAUL | -Said to be based on Goron Cobble Crusher's few in the empire believe Hylian knights ever used this monstrous weapon in combat. | 1 x 400 Rupees |
KNIGHT'S MACE | -Knights of Hyrule once carried this type of mace. These days it's the weapon of choice for seasoned adventurers thanks to its ease of use and durability. | 1 x 350 Rupees |
HYLIAN BRIGANDINE | -A common garb that achieved widespread popularity in Hyrule, particularly among travelers. Its light-yet-sturdy fabric doesn't limit movement. Provides arm and chest protection. Can be worn over most armour and clothes. | 1 x 60 Rupees |
HYLIAN HAUBERK | -A shirt made of metal rings linked together. Commonly used to supplant plate or other armours, advances in technology have reduced the time-consuming process of making it, resulting in widespread popularity. | 1 x 200 Rupees |
HYLIAN CUIRASS |
-Metal armour popular with travelers and worn over chain and leather. Its lightweight construction is both weather resistant and durable, though not particularly quiet. | 1 x 120 Rupees |
HYLIAN GREAVES | -Mounted Traveler's favor these greaves, the lightweight metal protecting vulnerable legs from monster attacks. Easy to slip on and off, they do tend to make quite a racket. | 1 x 80 Rupees |
IMPERIAL AUXILARY'S BRIGANDINE | -Cheap and mass-produced, this is the common armour for the Rozsa Empire's Auxilary Troops. Provides minimal protection, and never seems to quite fit. | 1 x 50 Rupees |
IMPERIAL HAUBERK | -A shirt made of metal rings linked together poorly, unlike Hylian work this shoddy construction tends to fall apart under too much force. But it's cheap, making it a common piece of soldier's kit. | 1 x 120 Rupees |
IMPERIAL GALEA | -Commonly used helmet throughout the Empire. It isn't that sturdy, but it'll stop a sword or club in a pinch. | 1 x 80 Rupees |
IMPERIAL LEGIONNAIRE'S CUIRASS | -Standard armour of the Imperial Legion, it now see's use mostly with the Empire's Golems. Made up of metal plates, it provides adequate protection to the torso and arms, but poor quality control makes it uncomfortable to wear. | 1 x 300 Rupees |
IMPERIAL LEGIONNAIRE'S GREAVES | -Greaves issued to the Imperial Legion. Provides adequate protection, but tends to pinch. | 1 x 250 Rupees |
IMPERIAL LEGIONNAIRE'S HELMET | -Standard issue helmet for the Imperial Legion. Strangely, it lacks a visor and is completely enclosed. | 1 x 100 Rupees |
IMPERIAL CENTURION'S CUIRASS | -Based on stolen Hyrulean designs it boasts a high level of protection. Made from sturdy plates of metal, the high level of craftsmanship that went into it is buried under gaudy ornamentation. | 1 x 5000 Rupees |
IMPERIAL CENTURION'S GREAVES | -Imperial officers favor these greaves. They owe their distinctly high defense to the metal plates they're made from, but the added weight takes some getting used to. | 1 x 2000 Rupees |
IMPERIAL CENTURION'S HELMET | -Headgear made from sturdy metals for frontline officers. Praised for their defensive capabilities, these helmets are covered in distinctive ornamentation allowing for easy recognition on the field. | 1 x 1000 Rupees |
WOODEN SHIELD | -This lightweight, simple shield is ideal for less-experienced fighters. It can withstand light attacks, but blocking stronger blows is not recommended. | 1 x 30 Rupees |
TRAVELER'S SHIELD | -A sturdy shield loved by many an adventurer. It is made of animal hide and sturdy wood and is best suited to defending against weak monsters or animals. | 1 x 50 Rupees |
AUXILARY'S SHIELD | -This simple shield is given to the Empire's Auxilary forces. Its combat capabilities aren't much better than the standard wooden shield, but its better than nothing. | 1 x 40 Rupees |
LEGIONNAIRE'S SHIELD | -A shield used by Imperial golems. It's easy to handle, but its core is made of wood, so it can catch fire. | 1 x 100 Rupees |
CENTURION'S SHIELD | -A shield favored by Imperial officers. Its sturdy metal construction makes it quite durable, but its weight requires decent skill to wield. | 1 x 200 Rupees |
TRAVELER'S BOW |
-A small bow used by travelers for protection. It doesn't do a lot of damage, but it can be used to attack foes from a distance. |
1 x 100 Rupees |
SOLDIER'S BOW | -A bow designed for armed conflict. Inflicts more damage than a civilian bow, but it will still burn if it touches fire. | 1 x 150 Rupees |
KNIGHT'S BOW | -The sturdy metal construction of this bow offers superior durability, while its lack of firing quirks makes it quite reliable. Once favored by the knights at Hyrule Castle. | 1 x 400 Rupees |
TRAVELER'S CROSSBOW | -A small crossbow used by travelers for protection. It doesn't do a lot of damage, but it can be used to attack foes from a distance. | 1 x 200 Rupees |
SOLDIER'S CROSSBOW | -A crossbow designed for armed conflict. Inflicts more damage than a civilian bow, but it will still burn if it touches fire. | 1 x 250 Rupees |
KNIGHT'S CROSSBOW | -The sturdy metal construction of this crossbow offers superior durability, while its lack of firing quirks makes it quite reliable. Once favored by the knights at Hyrule Castle. | 1 x 500 Rupees |
BROADHEAD ARROW | -A common arrow. Its shaft was carved from the wood of a sturdy tree. | 5 x 15 Rupees |
FIRE ARROW | -An arrow imbued with the power of fire. It breaks apart on impact, igniting objects in the immediate area. It's incredibly effective against cold things. | 5 x 60 Rupees |
ICE ARROW | -An arrow imbued with the power of ice. It breaks apart on impact, freezing objects in the immediate area. It's incredibly effective against hot things. | 5 x 60 Rupees |
SHOCK ARROW | -An arrow imbued with the power of electricity. It breaks apart on impact, channeling electricity into nearby objects. It's incredibly effective against metal or anything wet. | 5 x 60 Rupees |
BOMB ARROW | -A powerful arrow designed to destroy monsters. The explosive powder packed into the tip ignites on impact, dealing massive damage to anything caught in the blast. | 5 x 60 Rupees |
CROSSBOW BOLT | -A common bolt. Its shaft was carved from the wood of a sturdy tree. | 5 x 5 Rupees |
EXPLOSIVE BOLT | -A powerful bolt designed to destroy monsters. The explosive powder packed into the tip ignites on impact, dealing massive damage to anything caught in the blast. | 5 x 20 Rupees |
TRAVELER'S MUSKET | -A small musket used by travelers for protection. Very inaccurate, but the smoke and noise are usually enough to ward off wolves. | 1 x 150 Rupees |
SOLDIER'S MUSKET | -A musket designed for armed conflict. Inflicts more damage than a civilian bow, but still not the most accurate weapon. | 1 x 250 Rupees |
KNIGHT'S MUSKET | -The sturdy metal construction of this musket offers superior durability, while its unique firing mechanism makes it very reliable. Once favored by the knights at Hyrule Castle. | 1 x 500 Rupees |
TRAVELER'S HANDCANNON | -Little more than a metal tube, the user seems more likely to blow themselves up than their target. It is gaining popularity in frontier settlements though. | 1 x 200 Rupees |
SOLDIER'S HANDCANNON | -Used to batter down fortications, it is mostly used by golem troops. Living soldiers prefer weapons that aren't likely to kill what's behind it as well as in front. | 1 x 400 Rupees |
KNIGHT'S HANDCANNON | -Rumored to have been used by only the most courageous of Hyrule's knights most can't imagine wielding this by hand. Instead, they use it as a portable crew served weapon for sieges. | 1 x 600 Rupees |
MUSKET BALL | -A common musket ball. Its ease of construction has caused it to rapidly replace the arrow as the ammunition of choice. | 15 x 5 Rupees |
BUCKSHOT | -Tiny metal balls kept in a packet. Tears through flesh at close range but has terrible armour penetration. | 5 x 5 Rupees |
FLAMESHOT | -Flammable material kept in a packet. Does little damage on its own, but will set everything in front of the musket on fire. | 5 x 40 Rupees |
CANNON BALL | -Heavy metal ball. Tends to ruin the resale value of homes. | 1 x 60 Rupees |
GRAPESHOT | -A bunch of musket balls in a canister. Using it tends to result in stains that will never come out. | 1 x 120 Rupees |
EXPLOSIVE SHELL | -A powerful shell designed to destroy monsters. The explosive powder packed inside ignites on impact, dealing massive damage to anything caught in the blast. | 1 x 240 Rupees |
INCINDARY SHELL | -A shell imbued with the power of fire. It breaks apart on impact, igniting objects in the immediate area. It's incredibly effective against cold things. | 1 x 240 Rupees |
CYRO SHELL | -A shell imbued with the power of ice. It breaks apart on impact, freezing objects in the immediate area. It's incredibly effective against hot things. | 1 x 240 Rupees |
SHOCK SHELL | -A shell imbued with the power of electricity. It breaks apart on impact, channeling electricity into nearby objects. It's incredibly effective against metal or anything wet. | 1 x 240 Rupees |
WILLOW TREE BARK |
-This bark taken from the Hylian Willow Tree contains a unique compound that soothes aches and cramps. Chew or make into a Tea to release its effect! |
1 x 2 Rupees |
ELIXIR BOTTLE | -These bottles are used to store elixirs for later consumption, their corks are tied to the bottle so you never have to worry about losing them, and their sturdy construction makes them perfect for rough traveling. | 1 x 50 Rupees |
RESTLESS CRICKET | -A very energetic cricket. Cook it with monster parts to create a stamina-recovery elixir. | 1 x 2 Rupees |
HIGHTAIL LIZARD | -A lizard found throughout Hyrule. It's a bit slow to react at times, but if given a chance to escape, it will dart off quickly. Cook it with monster parts for a speed-boosting elixir. | 1 x 2 Rupees |
HEARTY LIZARD | -This rare lizard lives deep in the forests. It feeds on high-nutrient foods, giving it great vitality. When used to make elixirs, it will mend even the most grievous of wounds. | 1 x 20 Rupees |
BLADED RHINO BEETLE | -This beetle's razor-sharp horns demand that you handle it with care. Boil the horns alongside monster parts to concoct an elixir that will increase your strength. | 1 x 4 Rupees |
RUGGED RHINO BEETLE | -This beetle's hard body resembles armor. When the shell is cooked with monster parts, the resulting elixir toughens your flesh and bones making it harder to be injured. | 1 x 4 Rupees |
SUMMERWING BUTTERFLY | -A butterfly found in the woods and plains of warm regions. Its wings absorb the warmth of the sun. Cook it with monster parts to create an elixir that makes you feel warm and fuzzy. | 1 x 2 Rupees |
SUNSET FIREFLY | -These fireflies glow gently in the dark. When cooked with monster parts, the compound that causes it to glow results in an elixir that will allow you to move more quietly. | 1 x 2 Rupees |
HOT-FOOTED FROG | -A quick frog that can be found hopping around near water. Cook it with monster parts to draw out its speed-boost effect. | 1 x 2 Rupees |
COLD DARNER | -This dragonfly prefers the cool shade of trees to the warmth of the sun. Its wings disperse heat from its body, which can be cooked into a heat-resistant elixir. | 1 x 2 Rupees |
WARM DARNER | -This dragonfly has a special organ that causes it to sweat profusely. Cook it with monster parts for an elixir that will raise your core temperatures so you can resist the cold. | 1 x 2 Rupees |
ROPE VENOM | -Venom extracted from dead rope snakes. When combined with sweet mushrooms they make a potent antitoxin. | 1 x 20 Rupees |
SWEET MUSHROOM | -Poisonous mushroom. However, when combined with Rope Venom they make a poten antitoxin. | 1 x 2 Rupees |
CHUCHU JELLY | -A gelatinous substance that came from a Chuchu. It's only useful for elixirs in this state, but applying a bit of elemental stimulation will change its form. | 1 x 15 Rupees |
CHILLY ELIXIR | -Grants a cooling, hydrating effect, raising your body's resistance to heat. Crucial for long journeys through the desert. | 1 x 20 Rupees |
ENERGISING ELIXIR | -Restores your Stamina, making you feel instantly well-rested and fed. | 1 x 20 Rupees |
HASTY ELIXIR | -Grants a haste effect, which boosts your speed and reaction times. | 1 x 20 Rupees |
HEARTY ELIXIR | -Heals even the most grievous of wounds, resetting bones and mending flesh. | 1 x 40 Rupees |
MIGHTY ELIXIR | -Grants a might effect, which strengthens your body and mind to boost your attack power with all weapons. | 1 x 25 Rupees |
SNEAKY ELIXIR | -Grants a stealth effect, which calms the nerves and silences footfalls. Allows you to move about undetected by monsters and animals. | 1 x 20 Rupees |
SPICY ELIXIR | -Warms your body from its core, increasing your resistance to cold environments. Very useful in the snow-covered mountains. | 1 x 20 Rupees |
TOUGH ELIXIR | -Grants a toughness effect, which fortifies your bones to strengthen your defense. Best to use before facing off against hard-hitting enemies. | 1 x 25 Rupees |
ANTI-POISON ELIXIR | -Cures poison, venom and disease and repairs the damage they've done to your body. | 1 x 40 Rupees |
POWDER HORN |
-A horn full of gunpowder. Useful for 15 musket shots or 1 hand cannon shot. Keep away from fire or water! |
1 x 20 Rupees |
BOMB | - Little more than a container full of gunpowder with a short fuse. Light the fuse and then throw as far as possible. Keep away from fire! | 1 x 30 Rupees |
FLASHBANG | -Filled with an alchemical powder that only produces a loud bang and bright light. Very disorientating, and often used to scare animals. | 1 x 20 Rupees |
FLARE | -Stick of alchemical substances that produce a bright light and coloured smoke. An essential part of military doctirne. | 1 x 15 Rupees |
NO-SLIP GLOVES |
-These special gloves allow climbers to cling to vertical surfaces, letting them scale cliffs with ease! | 1 x 120 Rupees |
NO-SLIP BOOTS | -These rock-climbing boots have special no-slip toes that help you cling to walls. | 1 x 120 Rupees |
CLIMBING HARNESS |
-A harness for all your climbing needs and specially designed for carrying weapons. Includes tools and rope. | 1 x 240 Rupees |
TRAVELER'S FISHING POLE | -A fishing pole for the traveler on the go. Its sturdy construction lets you catch tougher fish without the line snapping. | 1 x 20 Rupees |
CENTURION'S BRIDLE |
-This extravagant bridle has been adopted as standard kit by Imperial Officers and is decorated with little feathers and gold embroidery. Originally intended to add a splash of colour, it now seems a bit garish. | 1 x 5000 Rupees |
CENTURION'S SADDLE | -This ornamental saddle has been adopted as standard kit by Imperial Officers. The delicate embroidery leaves a lasting impression. It's perfect for those who want to stand out. | 1 x 8000 Rupees |
KNIGHT'S BRIDLE | -Hyrulean knights once outfitted their horses with this bridle. It boasts additional armour to protect the horse's head and neck. | 1 x 2000 Rupees |
KNIGHT'S SADDLE | -Hyrulean knights once favored this saddle. Its heavy armor made their mounts as invincible as they were. | 1 x 6000 Rupees |
CHILLED SADDLEBAGS | -These saddlebags are enchanted with sapphires to cool anything inside of them, letting them store perishable food for longer periods of time. | 1 x 8000 Rupees |
They could tell by the crossguard what type of sword it is, though it isn't as big a deal as you make out. Also, two-handers are very common weapons among travelers, especially in more dangerous terrain where Moblins or Lizalfos hide.I think we should spring for the Knight's Broadsword, and get a Traveler's Shield to go along with it. That way we will have a good weapon, but until we draw it all anyone will see is the scabbard and a run of the mill shield. If we get a two handed sword or a military grade shield, we will stand out far more.
You really need to make an Inventory tab so that its easier for us to know what we have when we need to look it up.Should remind people, you do have 10 Chuchu Jelly, 10 restless crickets, a decent amount of Broadhead arrows, 1 Bokoblin gut, a handful of horns and teeth and 7 bottles.
They could tell by the crossguard what type of sword it is, though it isn't as big a deal as you make out. Also, two-handers are very common weapons among travelers, especially in more dangerous terrain where Moblins or Lizalfos hide.
Broadswords technically are sidearms.