Description: Tall-- at least a head more than you-- and willowy, every movement she makes has measured grace behind it, earned over long years of training at the feet of the Fay Warriors. Her hair is the same dark shade as yours, black as the rough rock of Montfort's mountains, while her eyes are limpid emerald pools lain into her face. Her armor, the vibrant shades of Autumn, usually covers them, but her arms and legs are covered with intricate tattoos that resemble the red and yellow glory of Fall.
Traits: Strong: She's fast, rather than mighty-- but strength is strength. (+3 Martial, +1 Diplomacy) Charitable: There are yet stories told of the bounteous feasts brought to man by the Autumn Dame. (+3 Diplomacy) Cynical: "I've seen, and I've fought, the things the Gods use as their agents in the fae realms. They aren't...inspiring." (-3 Piety, +2 Intrigue) Duelist: She likes seeking out the strongest foes she can. (+3 Martial,-1 Diplomacy) Hunter: She hunts. A lot. (+2 Martial, +1 Diplomacy) The Dame: She is the representative of the Fall Court. Her words carry weight. (+3 Diplomacy, +2 Martial) Marked by the Fay: Tattooed and heavily so, they imbue her with the strength of the everlasting trees-- but in turn, cut her off from her fellow man, a symbol of what she is. (+3 Martial, +3 Intrigue, -4 Diplomacy, -2 Piety)
Stats: Martial: 17+2+3+2+2+3=29-She fights like a swirling storm, a fire, a Greatsword, a cleaving thing that punches through armor and flesh to move on to her next fight. Piety: 11-3-2=6- She's not a churchgoing type. Diplomacy: 18+1+1+3+3-1-4=21- She learned well from the honeyed words spoke by the Fae. Intrigue: 14+2+3=19- She learned to walk the forest paths from the Fay themselves. Learning: 5- After the first time she almost blew up from poking something with a stick, her curiosity a bit wilted. Stewardship: 7- It's really hard to care about gold when you're more used to dealing in promises.
One day, four years ago, the worshipers of Chaos stumbled upon something they could not accept: A coven of worshipers of the brighter gods, a whole tribe of them, located in the middle of Norsca. The forces of Chaos could not accept this knife at their throat, and thought to purge the lot of them.
But when their Champions needed it most, Chaos turned away.
The bright peoples of Norsca, against every odd and shot, managed-- by divine providence-- to force the armies that assailed to withdraw, weakened by the disinterest of Chaos. With this sparse amount of breathing room, one not often proffered to the better people of Norsca, they sent emissaries to the Imperial Court.
Wilhelm was advised against offering any aid to the perfidious savages of the North-- the Ar-Ulric, the Elector Counts, and the Wizard Patriarchs and Matriarchs alike said nay. But despite this, and supported by the Grand Theogenist, the Emperor has sent his aid to these people; one part shrewd political maneuver-- how much easier will life be if the savages of Chaos are split in twain, and the threat of Bretonnian naval disruption much reduced-- and one part moral imperative-- ever a devout Sigmarite, Wilhelm does have a conscience-- thirty-thousand men, among them Warrior Priests, masterful wizards, entire recently-founded Knightly Orders and master engineers. He has also sent cannons-- solely defensive emplacements-- and many guns to the north. That he has made sure the Sigmarite Priests he sends North are those who preach loyalty-- and fealty-- to the Emperor as Sigmar's Representative is, of course, a coincidence.
He has already seen some returns on his investment: looted Imperial treasures are being returned at a great pace from the northern lands, and Shield-Maidens of Norsca, eager to travel further for glory and to escape the oppressive systems of Norsca, have traveled to the south of the Empire, where they have reinforced State Troopers against the much-agitated beastmen; their axes have put the foe to flight more than once.
Normally, this effort might be doomed to failure; but there are two key factors at play, here, making it not so:
1. The Gods of Chaos have turned their back on Norsca for the moment, giving their gaze solely to the Hung and the Kurgan.
2. The followers of Chaos are split in twain. The Chiefs of the North are being stirred up by Jarl Hedvig Styrbjorn, daughter of the late, unlamented Jarl Sture Styrbjorn who killed the Duke of Courrone and ransacked much of it, to assault the Skaven Hellpit and reclaim many stolen artifacts, meaning the southern, less zealous warriors of Chaos have had to try and pick up the slack.
So when you say that a tourney is forming, do you mean a tournament or a melee? Because it sounds like it's actually a melee, but tourney sounds like they're going for a joust
So when you say that a tourney is forming, do you mean a tournament or a melee? Because it sounds like it's actually a melee, but tourney sounds like they're going for a joust