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The final Holy Grail War took place in 2004 AD, fifty years before its intended time. It was a...
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ZerbanDaGreat

Daemon Noble of D E M O G R A P H I C S
Pronouns
They/them

The final Holy Grail War took place in 2004 AD, fifty years before its intended time. It was a war between children, a petty squabble beneath the Shadow of the presence within the Grail. It was destroyed, and the surviving combatants moved on to live the lives they were denied for so long. Something that could, impossibly enough, be called peace descended upon the Moonlit World. In this time of unprecedented stability, another miracle occurred. Magi cooperated. The Chaldea Security Organization was founded with the vow that humanity would never again be forced to scrabble to protect itself. That it would prepare in earnest to meet any threat, however great.

In 2015, they discovered that the world would end in the coming year. And there was nothing they could to do stop it.

At least, not in this time.

The call went out. CSO personnel ranged far and wide, from the noble houses of power to any man or woman with something even resembling a magic circuit. Many refused, ignorant of the monumental urgency of Chaldea's goals, whether willfully or otherwise. Many more washed out, unable to fight on the front lines for humanity's survival no matter how hard they tried. You are not one of these people. You are one of the fifty who passed the test.

You are...

[ ] Male
[ ] Female

And you are...

[ ] A homunculus, a made-to-order magus. While the mass commission of homunculi to swell the ranks was a wildly impractical prospect, Chaldea had the operational budget to spare for at least a handful, just in case. You were born in a tube deep in the hidden heart of Egypt, dressed and prepared to travel before many human newborns would even have time to cry for the first time. Rush-jobs are never an enticing prospect, but your creators' hands were forced. A dented battery can still hold a charge. As long as you do your duty, nothing else matters.

[ ] An heir. Your family is a modest one, but four generations from the inception of magical talent. The family trait is exceedingly mild, specialising in the construction of magical defences that most older magi would enjoy passively. Your works were considered little more than toys. Nevertheless, you felt it was a sign. You answered the call despite the, albeit feeble, protests of your family. You would be the bulwark against the world's end.

[ ] A hedge mage. Yet initially you thought yourself far more. After all, you could work miracles! You thought for sure that it was some kind of sign from God, a message of His imminent return to reward the meek and faithful. How disappointing it was when the Church Executors arrived and dispelled all doubt - your spontaneous mutation of magic circuits was highly improbable, but not without precedent. Instead you were offered another chance to excel, to stand out. The chance to bring light to humanity's darkening future with your holy sacraments. You said yes.

You must win the greatest Grail War that this world or any other will ever see.

You must join the Grand Order.

2015 AD: Chaldea
Chapter One: Departure
Chapter Two: Disoriented (with thanks to @Revlid for the write-in)
Chapter Three: Reoriented
Chapter Four: The Facility
Chapter Five: Tactical Magus 'Action' (with thanks to @TenfoldShields for the write-in)
Chapter Six: Technically Speaking (with thanks to @Revlid for the write-in)
Chapter Seven: Chaldea
Chapter Eight: Shift
2004 AD: Fuyuki Singularity
Chapter Nine: Shield (with thanks to @TenfoldShields for the write-in)
Chapter Ten: FATE
Chapter Eleven: Rider
Chapter Twelve: Assassin of Black
Chapter Thirteen: Lancer of Black
Chapter Fourteen: Caster of Black
Chapter Fifteen: Strategy
Chapter Sixteen: Rising Darkness (with thanks to @Revlid for the write-in)
Chapter Seventeen: Lord of the Grey Grove (with thanks to @LupineVolt for the write-in)
????: Chaldea
Chapter Eighteen: Safety (with thanks to @Revlid for the write-in)
Chapter Nineteen: Dreams
Chapter Twenty: FOURteen Minutes To Yourself (with thanks to user @TenfoldShields for the write-in)
Chapter Twenty-One: Preliminary Negotiations
Chapter Twenty-Two: Digital Grail
Chapter Twenty-Three: Llwynog
Chapter Twenty-Four: The Witch's War (with thanks to user @LupineVolt for the write-in)
1431 AD: France, The First Order
Chapter Twenty-Five: A French Welcome
Chapter Twenty-Six: How Quickly The Tide Turns
Chapter Twenty-Seven: Playing Dress-Up
Chapter Twenty-Eight: Orléans By Moonlight
Chapter Twenty-Nine: Desperate Flight
Chapter Thirty: La Resistance
Chapter Thirty-One: Fan Fiction (with thanks to @Revlid for the write-in)
Chapter Thirty-Two: The Night's Wounds
Chapter Thirty-Three: The Dragon-Slaying Dragon (with thanks to @TenfoldShields for the write-in)
Chapter Thirty-Four: Letting Off Steam
Chapter Thirty-Five: The Day Of Wrath
Chapter Thirty-Six: Love Hurts (with thanks to @Revlid for the write-in)
Chapter Thirty-Seven: Valhalla (with thanks to @LupineVolt for the write-in)
Chapter Thirty-Eight: The Maiden Of Orléans
Chapter Thirty-Nine: Knowing Your Place
Chapter Forty: Status Report
Chapter Forty-One: Riverside Repartee
Chapter Forty-Two: Preparations (with thanks to @TenfoldShields for the write-in)
Chapter Forty-Three: Blood In The Water
Chapter Forty-Four: Paris By Moonlight (with thanks to @Revlid for the write-in)
Chapter Forty-Five: Evening Plans
Chapter Forty-Six: Curtain Call
Chapter Forty-Seven: A Night At The Opera
Chapter Forty-Eight: The Mirror
Chapter Forty-Nine: The Curtain Falls
Chapter Fifty: The Prodigal Son (with thanks to @Revlid for the write-in)
Chapter Fifty-One: Best-Laid Plans (with thanks to @Revlid for the write-in)
Chapter Fifty-Two: La Mort Espoir (with thanks to @TenfoldShields for the write-in)
Chapter Fifty-Three: The Bloody Countess (with thanks to @TenfoldShields for the write-in)
Chapter Fifty-Four: The Awoken Dragon
Chapter Fifty-Five: The Awoken Serpent (with thanks to @Cavalier for the write-in)
Chapter Fifty-Six: Pre-Dawn Light (with thanks to @Revlid for the write-in)
Chapter Fifty-Seven: Bushfire
Chapter Fifty-Eight: The Scorched Lake
Chapter Fifty-Nine: Du Lac
Chapter Sixty: The Perfect Knight
Chapter Sixty-One: The Whole Truth (with thanks to @Omegahugger for the write-in)
Chapter Sixty-Two: Relapsed
????: Chaldea
Chapter Sixty-Three: New Recruits
Chapter Sixty-Four: Night Terrors
Chapter Sixty-Five: Midnight Snack (with thanks to @Who? for the write-in)
Chapter Sixty-Six: A Kind Of Monster
Chapter Sixty-Seven: The Eightfold Wyrm
Chapter Sixty-Eight: Material Boy
Chapter Sixty-Nine: Bribery Will Get You Everywhere
Chapter Seventy: Setting The Stage
Chapter Seventy-One: Further Negotiations
Chapter Seventy-Two: Shush
Chapter Seventy-Three: Cause To Celebrate (with thanks to @TenfoldShields for the write-in)
Chapter Seventy-Four: A Bitter Pill (with thanks to @Cavalier for the write-in)
Chapter Seventy-Five: Baby Steps (with thanks to @Dekutulla for the write-in)
Chapter Seventy-Six: First Expedition (with thanks to @TenfoldShields for the write-in)
???? BC: Japan, Interlude
Chapter Seventy-Seven: The Monster Returns (with thanks to @LupineVolt for getting me started)
Chapter Seventy-Eight: Yamata-no-Orochi (with thanks to @TenfoldShields for the write-in)
Chapter Seventy-Nine: What You Are
????: Chaldea
Chapter Eighty: Making Headway (with thanks to @LupineVolt for the write-in)
Chapter Eighty-One: Chaldea Horror (with thanks to @Revlid for the write-in)
Chapter Eighty-Two: Creeping Suspicions
Chapter Eighty-Three: Pole Star
Chapter Eighty-Four: Two Assassins
Chapter Eighty-Five: Judge
Chapter Eighty-Six: Jury
1800 AD: Paris, Interlude
Chapter Eighty-Seven: Executioner
Chapter Eighty-Eight: Sinner And Saint Alike
Chapter Eighty-Nine: In Some Strange Aeons Even Death May Die
????: Chaldea
Chapter Ninety: To Treat A Wound (with thanks to @Who? for the write-in)
1794 AD: Paris, Interlude
Chapter Ninety-One: The Lady
Chapter Ninety-Two: The Music Of A People Who Will Not Be Slaves Again
Chapter Ninety-Three: The Heart Of The Matter (with thanks to @Cavalier for the write-in)
????: Chaldea
Chapter Ninety-Four: All Roads Lead To Rome (with thanks to @Revlid for the write-in)
64 AD: Rome, The Second Order
Chapter Ninety-Five: Your Highness
Chapter Ninety-Six: Stable Ground (with thanks to @LupineVolt for the write-in)
Chapter Ninety-Seven: The Planning Phase
Chapter Ninety-Eight: Bloodsport
Chapter Ninety-Nine: The Sin Of Pride
Chapter One Hundred: Humility
Chapter One Hundred And One: Situation Normal
Chapter One Hundred And Two: Literary Analysis
Chapter One Hundred And Three: I Do Not Drink... Wine
Chapter One Hundred And Four: Heart Of The Forest
Chapter One Hundred And Five: Monsters Of Our Own
Chapter One Hundred And Six: Double Event
Chapter One Hundred And Seven: Every Rose Has Its Thorn
Chapter One Hundred And Eight: Fitful Sleep
Chapter One Hundred And Nine: Son of Rome
Chapter One Hundred And Ten: Servile
Chapter One Hundred And Eleven: Attempted Neutrality (with thanks to @Cavalier for the write-in)
Chapter One Hundred And Twelve: Negotiation Breakdown (with thanks to @Cavalier for the write-in)
Chapter One Hundred And Thirteen: Another Night Out
Chapter One Hundred And Fourteen: And Upon Her Forehead Was A Name Written
Chapter One Hundred And Fifteen: Having A Golden Cup In Her Hand (with thanks to @TenfoldShields for the write-in)
Chapter One Hundred And Sixteen: The Night Begins
Chapter One Hundred And Seventeen: Why Not?
Chapter One Hundred And Eighteen: Holding The Line
Chapter One Hundred And Nineteen: NRVNQSR (with thanks to @LupineVolt and @TenfoldShields for saving me)
Chapter One Hundred And Twenty: Blood And Water (with thanks to @TenfoldShields for saving me)
Chapter One Hundred And Twenty-One: Inner World
Chapter One Hundred And Twenty-Two: And Upon Its Horns Were Ten Crowns (with thanks to @LupineVolt for the write-in)
Chapter One Hundred And Twenty-Three: The End Of The Road? (with thanks to @TenfoldShields for the write-in)
????: Chaldea
Chapter One Hundred And Twenty-Four: The Road Goes Ever On (with thanks to @Who? for the write-in)
Chapter One Hundred And Twenty-Five: Easing Back Into It
Chapter One Hundred And Twenty-Six: Delicious Brinner
Chapter One Hundred And Twenty-Seven: Chaldea's Dragons
Chapter One Hundred And Twenty-Eight: A Little Headway Made
Chapter One Hundred And Twenty-Nine: Lone Wolf
Chapter One Hundred And Thirty: What You Make Of It (with thanks to @TenfoldShields for the write-in)
????: Elsewhere
Chapter One Hundred And Thirty-One: Into The Wild Unknown
Chapter One Hundred And Thirty-Two: Red Hands
Chapter One Hundred And Thirty-Three: O Death
Chapter One Hundred And Thirty-Four: The War Of The World(let)s
Chapter One Hundred And Thirty-Five: Information Warfare
Chapter One Hundred And Thirty-Six: Conquering TYPE-Mars
Chapter One Hundred And Thirty-Seven: What You're Made For
????: Chaldea
Chapter One Hundred And Thirty-Eight: Somehow This Is All Tesla's Fault
Chapter One Hundred And Thirty-Nine: Better Late Than Never
Chapter One Hundred And Forty: To Walk With Death
Chapter One Hundred And Forty-One: A House Divided (with thanks to @Dekutulla for the write-in)
Chapter One Hundred And Forty-Two: The Great Duke Flauros (with thanks to @TenfoldShields for the write-in)
Chapter One Hundred And Forty-Three: Looking Back
????: Elsewhere
Chapter One Hundred And Forty-Four: Test-Drives Through The Multiverse (with thanks to @Revlid for the write-in)
Chapter One Hundred And Forty-Five: The Virtues Of Hadaka No Tsukiai
Chapter One Hundred And Forty-Six: Tryouts
Chapter One Hundred And Forty-Seven: Bandit Kings (with thanks to @Who? for the write-in)
1272 AD: Germany, Interlude
Chapter One Hundred And Forty-Eight: Selfless
Chapter One Hundred And Forty-Nine: The Curse Of Want
????: Chaldea
Chapter One Hundred And Fifty: As Above, So Below
Chapter One Hundred And Fifty-One: I Am Spartacus
Chapter One Hundred And Fifty-Two: Actually What Meal Is This?
Chapter One Hundred And Fifty-Three: Breakfast With May
Chapter One Hundred And Fifty-Four: Taking The Reins
Chapter One Hundred And Fifty-Five: Course Correction
Chapter One Hundred And Fifty-Six: Night Terrors
????: Maleperduis, Interlude
Chapter One Hundred And Fifty-Seven: Bedtime Story
Chapter One Hundred And Fifty-Eight: Le Cycle Du Renard
Chapter One Hundred And Fifty-Nine: False Witness
Chapter One Hundred And Sixty: The Sixth Element (with thanks to @TenfoldShields for the write-in)
????: Chaldea
Chapter One Hundred And Sixty-One: Soup And Sympathy
Chapter One Hundred And Sixty-Two: What We Leave Behind
Chapter One Hundred And Sixty-Three: Amensalism
????: Elsewhere
Chapter One Hundred And Sixty-Four: The Sun And Moon (with thanks to @Who? for the write-in)
Chapter One Hundred And Sixty-Five: Bow of the Dawn
1897 AD: Romania, Interlude
Chapter One Hundred And Sixty-Six: Son of the Dragon
Chapter One Hundred And Sixty-Seven: Bloody Tears
1171 BC: Okeanos, The Third Order
Chapter One Hundred And Sixty-Eight: Setting Sail
Chapter One Hundred And Sixty-Nine: Kamāngīr
Chapter One Hundred And Seventy: What's A Paladin?
Chapter One Hundred And Seventy-One: Only Human
Chapter One Hundred And Seventy-Two: Setting Straight, Setting Sun
Chapter One Hundred And Seventy-Three: Gorgós
Chapter One Hundred And Seventy-Four: Nostalgia
Chapter One Hundred And Seventy-Five: Parlay
Chapter One Hundred And Seventy-Six: Twice-Setting Sun
Chapter One Hundred And Seventy-Seven: Poisoned Heart of Lead
Chapter One Hundred And Seventy-Eight: Something Like The Sun
Chapter One Hundred And Seventy-Nine: The Sincerest Form Of Flattery (with thanks to @TenfoldShields for the write-in)
Chapter One Hundred And Eighty: The Only Enemy You Ever Seem To Lose To
Chapter One Hundred And Eighty-One: Selfless
Chapter One Hundred And Eighty-Two: Foresight
Chapter One Hundred And Eighty-Three: Gods And Monsters
Chapter One Hundred And Eighty-Four: Odyssey of Avarice


Bonus Content
Back At The Ranch by @LupineVolt
Mouth Is Made Of Metal by @TenfoldShields


Servant Information Matrices:

Chaldea Servants
Shielder Bond Level 3
Class: Shielder
Master: Rostam Hargrave
True Name: Sir Galahad / Rostam Hargrave
Noble Phantasm: ???/Lord of the Grey Grove
Keywords: Shield, Celtic, The Perfect Knight, Son Of Lancelot, Grail-Hunter
Attribute: Star

Strength: C-->D
Endurance: A-->B
Agility: D
Mana: B
Luck: C

Skills:

Magic Resistance: A-->B

Cancels spells of three verses in length or fewer. At this rank even rituals and High Thaumaturgy have difficulty affecting the target.

Guardian Knight: B

The skill of a hero whose strength lay in defence, not offence. Parameters momentarily rank-up while the user is acting solely to defend a person, equivalent to Mad Enhancement of the same rank.

Natural Body (Purity): A-->D

A skill which represents wholeness of body, usually correlating with high physical parameters. Confers resistance up to and including complete immunity to the human body's frailties such as disease, poison, curses, and 'weak point damage'. In Gahald's case it came from his purity of body and soul, further bolstering his effective rank against curses and the unholy. However Rostam is an impure vessel unworthy of this skill, causing it to lose most of its potency.

Instinct: B-->C

A sixth sense for the ebb and flow of a battlefield, allowing the user to 'feel out' the more favourable courses of action. At this rank it remains limited to the Servant's sensory capabilities.

[Host Interference Skill] Magecraft: C+

Aptitude for performing orthodox Magecraft. Rostam Hargrave is adept with his family Magecraft, and using his shield as a powerful Mystic Code allows him to magnify his spells to the level worthy of a Servant.

[Host Interference] Riding: – (C--> D-)

Class skill for Sabers and Riders, denoting skill at handling all forms of vehicles and mounts. As a famous Knight of the Round Table Galahad was naturally trained in horseriding - however, lacking any significant fame in relation to horseback feats, this skill would only surface in the Saber class. Rostam Hargrave's independent training is forging his own rank using Galahad's potential as a base. He is capable of piloting the Rashmirathi with basic competence.

[Mentor's Wisdom] Charisma: B

Magnetic force of personality, dramatically raising morale and enhancing the fighting ability of any allies and subordinates of the skill-holder unless they possess an even higher rank of Charisma themselves. It is said that a B-rank is sufficient to declare oneself a king.

[Mentor's Wisdom] Clairvoyance: B?

A skill which measures the acuity of a Servant's sight, whether they gaze into this world or one yet to come. The exact capabilities and limits of this skill are still unknown to Rostam, albeit it must be quite high to have shown him a vision independent of Galahad's own memories.

Noble Phantasm(s):

Lord of the Grey Grove - False Phantasm Pseudo-Deployment: C

Rostam does not know the name of the shield in his possession. What he does know is his family Magecraft, his aptitude. By pushing himself to his limit and viewing the shield as a Mystic Code through the lens of his Magic Crest, he can deploy a facsimile of a Noble Phantasm that is essentially no more than a momentary boost that places his magecraft on the Noble Phantasm scale. Creates a front-facing fortress wall that will only break with Rostam's will.

All Noble Phantasms remain hidden.
Karna Bond Level 5
Class: Rider
Master: Rostam Hargrave
True Name: Karna
Noble Phantasm: Kavacha and Kundala - O Sun, Become Armour/Vasavi Shakti - O God Of Thunder, Surrender Thy Treasure/Rashmirathi - Charioteer of the Unconquered Son
Keyword: Natural armour, light
Attribute: Sky

Strength: B
Endurance: C
Agility: A
Mana: B
Luck: D

Skills:

Magic Resistance: C

Cancels hostile spells cast with a single verse or lesser.

Riding: A

All vehicles and mounts barring dragonkind, phantasmal and divine beasts can be directed expertly at this rank. As chariots require a warrior and charioteer acting in concert, Karna possesses only the minimum required to be a Rider. By the standards of his people he is merely competent at taking the reins himself.

Discernment of the Poor: A

An observational skill rooted in the ability of one of low birth to see through the pretty lies and half-truths that those of high birth clothe themselves in like those of Hans Christian Andersen's famous Emperor. Karna is able to discern the true intentions of nearly any person merely by observing them, whether it be in thought or deed. Powerful in both combat and conversation, and the source of his legendarily sharp tongue.

Mana Burst (Flames): A

The ability to store up large quantities of mana in the body or armaments and expel them all at once in solid, jet-like blasts. Karna's most minor expression of this skill is the arrows of sunlight he fires in near inexhaustible supply from his bow. His major expressions rival many Noble Phantasms in power and cost when used. Any weapon he grasps may be suffused in nuclear fire with but a thought, and he would be capable of personal flight on wings of flame were his mana not so harshly penalized by his first Noble Phantasm.

Divinity: A

A skill representing the quality and quantity of divine blood within a Servant. Karna is the son of Surya, immaculately conceived upon Kunti's request, and his soul ascended to the realm of his father upon death. He is immune to any fire- or heat-based effect caused by someone without an equal or higher level of Divinity themselves.

Uncrowned Arms Mastery: A+

The skill of one who was unable to receive recognition for their feats of martial prowess, no matter how hard they tried. Karna strove all his life to be recognized as a warrior worth of the Kshatriya despite being born a Shudra. In all his living days, only one truly understood him. Without knowing his true name, Karna's parameters and class skills will appear one rank lower than they truly are to any observer. Only an observation-type skill of equal or higher rank can bypass this requirement.

Noble Phantasm(s):

Kavacha and Kundala - O Sun, Become Armour: A

A truly impressive always-active defensive Noble Phantasm. Though the armour manifests as a golden exoskeleton fused to Karna's body with plenty of gaps through which to strike his exposed body, its protection extends to every inch of his skin. In life it bestowed complete invulnerability upon him - however, as a Servant this protection is degraded to 'merely' 90% damage reduction to all incoming sources of harm in order to make him summonable at all. The armour is a double-edged sword however, reserving 90% of Karna's magical energy reserves in turn in order to sustain such an existence. The armour seals Karna's third Noble Phantasm until it is removed - however, Karna is capable of tearing his armour free of his skin once more only if it somehow serves to exalt his virtues further, his 'ultimate act of charity' corrupted by self-destructive pride.

Vasavi Shakti - O God Of Thunder, Surrender Thy Treasure: EX (–)

The divine javelin of Indra himself, gifted to Karna for his act of ultimate charity. Disguising himself as a brahmin in order to exploit the King of Anga's vows, Indra asked for Karna's armour, hoping to improve his son's chances against him when battle was eventually joined. Karna saw through his disguise, and yet carved the golden exoskeleton from his body regardless as Indra watched in horror and shame. The heavens observed, and demanded that Indra offer a gift of equal value. Thus Karna received the storm-god's holy weapon - only to lose it to a second vow. His birth-mother made him swear never to use the same astra twice for fear of losing Arjuna, which Karna accepted without hesitation. On the night of the fourteenth day Karna was forced to waste the spear to slay Ghatotkacha, the giant half-Asura son of Bhima, who gained overwhelming power at night.

An almighty thunderbolt that exceeds the power of Zeus himself, Vasavi Shakti is a Noble Phantasm capable of slaying even a god. It is however a tainted gift, intertwined with Karna's curses and doomed destiny like choking weeds among the roots of a flower. He cannot release it without forsaking his armour in an act of petty defiance, and it is said he is doomed to unleash it before he needs it most.

Rashmirathi - Charioteer of the Unconquered Son: A+

Ancient Vedic 'technology', a contraption of magic that cannot be rivalled by anything in the modern day. Aesthetically closer to something out of a sci-fi novel than a wheeled chariot, Rider's mount of choice is powered by raw mana, its theoretical top speed as fast as a sunbeam. It is nigh indestructible, capable of flight in all directions, and provides Rider with a stable shooting platform no matter how much its twists and turns would logically spoil his aim. He will always strike true when a trusted charioteer is guiding him through the battlefield.
Medea Bond Level –
Class: Caster
Master: Rostam Hargrave
True Name: Medea
Key Word: Witch
Attribute: Sky

Strength: E
Endurance: E
Agility: C
Mana: A+
Luck: B

Skills:

Item Creation: A

The ability to craft items of great mystery and wonder. Medea's skill was so great that she was even capable of brewing potions of limited immortality.

Territory Creation: A

The ability to establish an area favourable to the Caster's work. At this rank Medea is capable of creating a 'temple' with greater bonuses than a workshop, even allowing her to imitate the impossible art of teleportation via controlled extradimensional jaunts.

High-Speed Divine Words: A

The language of creation, long since lost to humanity. With but a single word, Medea may work a spell that would ordinarily require four full verses, let alone circuits to channel power through.

Divinity: B

A skill representing divine blood. The granddaughter of Helios, Medea was given one of his chariots and four dragons to draw it as a gift upon exacting her revenge on Jason. As a Servant, it manifests as a form of solar conversion. By basking in the light of the sun, her grandfather's power blesses her. Her magical energy recharges on its own at a rate which would energize her from 'empty' to full capacity if allowed to focus on doing so from dawn to dusk.

Noble Phantasm(s):

Rule-Breaker - All Contracts Must Be Broken: C

A jagged pearl dagger, intended for rituals rather than combat. When a target is struck by this blade, any magical 'contract' they were under is immediately and permanently dispelled. Its true power lies in manipulating the Servant system, severing the contract between Servant and Master to the point of transferring Command Seals.
Yamata-no-Orochi Bond Level 5
Class: Saber
Master: Rostam Hargrave
Noble Phantasm: Kusanagi - Bloody Fourth-Tailed Blade/The Eightfold Wyrm - Daughter-Devouring Swarm
Keyword: Snakes, Asian, Strange (Lack Of) Mannerisms
Attribute: Earth/Beast

Strength: B
Endurance: B--
Agility: A
Mana: C
Luck: B

Skills:

Magic Resistance: B

Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for Saber to be affected.

Riding: C+

An artifact of the container class, Saber had no particular skill at riding when he walked the earth. However, despite lacking a conventional naval upbringing, he is adept at reading the currents and is a natural hand on the waves.

Mana Burst (Wind): B

The ability to store up large quantities of mana in the body or armaments and expel them all at once in solid, jet-like blasts of howling gale-force wind.

Monstrous Strength: B-

A skill possessed only by monsters and beasts. By drawing upon this side of himself, Saber is granted a temporary rank-up to his Strength. However, rank denotes the length of time in which a Servant can sustain this boost. In the worst-case scenario, the Servant reverts completely and mutates into an uncontrollable monster.

Natural Monster: A+

A skill bestowed upon those who were born to dwell in the wild places of the Earth, enhancing their sensory perception and increasing their recovery rate within their preferred environs.

Noble Phantasm(s):

Kusanagi - Bloody Fourth-Tailed Blade: A-->A+

An uncomfortably organic looking blade of milky white hacked from Saber's innards. Borne by great warriors of an island nation, this blade traces its roots definitively back to Saber; its progenitor and its father. Not fashioned by mortal hands it instead gestated within his guts; its body smelted from veins of metal he swallowed whole, its edge imbued with the energy of the endless mana-rich scraps he consumed.

It is only natural that the sword takes after the inherently wild nature of its father. And it is only right that, despite never properly wielding it in his legend, Saber has a natural instinct for its use. In his hands he may command the winds, creating miniature tempests and razored ribbons of air with but a swipe. Humans have ascribed it the value of Valour. A dilution or, perhaps, a reinterpretation, of the primordial ferocity which which Saber comported himself.

Orochi has recovered a second copy of the blade he forged within himself from a personal singularity, and it has instinctively linked to the first copy he was summoned with. This link has bestowed upon him the skill to dual-wield the swords effectively, and boost the power of his Noble Phantasm by releasing their true names in tandem.

The Eightfold Wyrm - Daughter-Devouring Swarm: C+

Saber's gargantuan mass cannot be properly manifested by his vessel. His reptilian nature cannot be adequately articulated. So it is distorted, broken and, in a sense, maimed. Appearing as a hissing, biting fragments rather than the true immensity of his length. Phantasmal snakes slither throughout Saber's body, phasing through his skin to attack in a hail of venomous fangs or defend with a wall of armoured scales. Saber may even use them as auxiliary, extendable, limbs, capable of manipulation, or focus his energy into sending forth a particularly large specimen.

Of course, despite being fairly intelligent creatures, these snakes are not necessarily bright or discrete and will often mirror unconscious parts of Saber's mood if he does not make an active effort to suppress them.
Reynard Bond Level 5
Class: Assassin
True Name: Reynard the Fox
Master: Rostam Hargrave
Noble Phantasm: Vulpes Vulpes - Manifest Phantasm Of The False End
Attribute: Man

Strength: D
Endurance: E
Agility: A+
Mana: D
Luck: A

Presence Concealment: C

The class skill determining aptitude for stealth. Reynard can hide his presence as a Servant, and easily spy if out of sight.

Independent Action: B+

Usually a Class Skill for the Archer Class, Reynard receives this due to the high degree of independence he strove for in life. He may remain manifested without contract or mana supply for up to 96 hours.

Shapeshift: C

The ability to alter one's appearance and even mimic the identities of others. Reynard did not possess this skill in life - it is a crystallization of fox-legends and his own, entirely mundane disguise techniques. As a result, Reynard's rank is low and his disguises are not perfect - a successful Luck check can reveal some foxy trace that gives him away.

Shenanigans: A

Reynard is a the epitome of a spirit of Man, the result of pairing an exceptional but unknown human soul with a divine idea - the legend of a hero that never truly existed. As such this skill - derived from the Irish 'sionnachuighim', though this is not his place of origin - was once the closest thing he had to a Noble Phantasm. It represents aptitude at lying, and at this rank is effectively a mental attack that dulls suspicion and perception, preventing those Reynard deceives from questioning his words unless actual contradictory evidence is placed before them.

Noble Phantasm(s):

Vulpes Vulpes - Manifest Phantasm Of The False End: C

Reyard the Fox is a master of weaving disguises and lies in equal measure, but his masterwork was in the various fashions he used even death itself to fool his rivals. The first time he was thought dead every enemy he had gathered to 'mourn' him with false piety - all the better to attend his own funeral and have some fun. The second time appeared to stick, yet still some whispered that it was simply his last trick, that he had absconded to live out the rest of his days in comfort with all he had stolen.

When utilising this Noble Phantasm, Reyard summons a perfect replica of himself in personality and capability (excepting this Noble Phantasm of course) using the Sixth Element. So long as only one copy is being observed by a third party he may swap places with them at will, retroactively 'always' being the one safely hidden while his clone is horribly murdered. If both copies are observed at once, only potent skills or magic related to piercing illusions could determine which one is 'real'.
Siegfried Bond Level 5
Class: Saber
Master: Rostam Hargrave
True Name: Siegfried
Noble Phantasm: Balmung - Phantasmal Greatsword, Felling of the Sky Demon
Keyword: Dragonslayer, invincible skin
Attribute: Earth

Strength: B (A)
Endurance: A
Agility: B
Mana: C
Luck: B

Skills:

Magic Resistance: –

The innate Magic Resistance of this Class has been subsumed and incorporated by some aspect of the Servant. The current rating of Nonfunctional indicates an anomaly within the standard classification system rather than a lack of ability.

Riding: B

Like any proper knight of legend Siegfried can handle a mount with exceptional skill using only his legs, as his hands must be kept free to fight. At this rank Siegfried may command any modern vehicle or mount with inhuman precision and expert ability.

Animal Dialogue (Birds): B

In the course of his adventures, Siegfried received the ability to speak the language of the birds and all avian-kind. Birds will often offer him advice and inform him of unseen dangers or nefarious plots. Endowing Siegfried with some small measure of ability to avoid oncoming treachery and tragedy.

Golden Rule: A- -->A

In life Siegfried uncovered an effectively limitless source of treasure that enabled him to purchase whatever he pleased. At this rank Siegfried will never know issues with money or, in the more esoteric sense of "value", mana. Thus allowing him to use his Monstrous Strength skill without regard for cost. The curse on the Rhinegold has been broken, leaving his rank in this skill untarnished.

Monstrous Strength: A-->A+

A skill possessed by beasts and monsters of legend, derived from the same source as Siegfried's Golden Rule. Once this skill would have warped his body through overuse, steadily changing him into a paranoid, greedy and cruel mirror to Fafnir. The curse has been broken, however, and the nature of this skill mingled with him to such an extent that it could be considered 'always active'.

Noble Phantasm(s):

Balmung - Phantasmal Greatsword, Felling of the Skydemon: B~A+

A two-handed greatsword of dwarf worked steel, Balmung is a potent weapon. In nature it is a holy sword, carefully shaped by the hands of the Nibelung; in lineage it is a infernal sword, forged from the shards of the demonic blade Gram drawn by Sigmund, Siegfried's father. It has been soaked in the blood of the great dragon Fafnir. It was the very instrument of his death. And the warrior Siegfried bore it with him almost always on his grand, ultimately tragic, adventure. Depending on the nature of the wielder different facets will be expressed. A warrior corrupted and twisted by their own desires or external forces will find a blade of red-stained metal in their hands. The grip black, laced with darkly pulsing energy. Tangibly hungry for bloodshed and violence. A warrior striving in the name of their better nature, on a path of justice, will instead hold in his hand a blade of silver metal. The grip and crossguard all the shimmering, shadowy colors of twilight. It calms the mind when wielded, cooling the fever of battle. In both incarnations it does ruinous damage to those of draconic nature.

To unlock its active state, Siegfried must recite the incantation "O sword, let thee be filled". The blue jewel in the hilt will burn orange with the energy of Ether, of True Magic, before releasing it in a destructive wave. There is no true directing it and no real finesse to it. One may only vaguely aim it.

Armor of Fafnir - Blood Armor of the Evil Dragon: B+

The crystallization of Siegfried's nearly invulnerable nature, conferred upon him by bathing in the channeled blood of the dragon Fafnir. It manifests as a skintight suit of armor, dyed so deeply brown as to appear almost black, and trimmed in dark pink. The material itself is of a scale-like pattern. Flexible yet tightly layered. Clasps and armor of silver and steel complete the ensemble, more to frame the armor's splendor than to truly aid in its protection. Boots and shingreaves, thigh-guards, gauntlets and pauldrons of the highest quality, reduced to so much ornamentation. The armor provides a passive effect: Siegfried's skin and the armor (there is no real difference metaphysically speaking) empowers him with complete immunity to B-Ranked attacks both Magical and physical. Even Noble Phantasms of B-Ranked or below strength will find themselves reduced and ablated, with the caveat of dragon-slaying weapons which nullify the defense entirely.

There is a second consideration that gives lie to Siegfried's invulnerability as well. A mark the shape of a linden leaf set squarely between his shoulder blades. The one place where the blood did not reach. Here he is vulnerable and the defenses of Fafnir do not apply. Siegfried is, naturally, aware of this and wears a short cloak for that precise reason. As physical alterations are incurred from the use of Monstrous Strength the divisions between Siegfried and his armor diminish and, ultimately, vanish entirely.

Breaking the curse of Fafnir's blood has brought forth a change in this Noble Phantasm. It is now permanently 'stuck', leaving Siegfried a draconic hybrid without risk of further mutation, while still retaining the benefits. He is armoured in impenetrable scales from the elbows and knees down, capable of flight with his new wings, balances more easily with his new tail, and looks suitably impressive with his new horns.
Charlotte Corday Bond Level 5
Class: Assassin
Master: Rostam Hargrave
True Name: Charlotte Corday
Noble Phantasm: Le Maladie du Martyrs - The Jacobin's Poison/Madame Corday - Kiss of the Revolution
Keywords: Murderer, Revolutionary, Martyr
Attribute: Star

Strength: E
Endurance: E
Agility: B
Mana: C
Luck: C+

Presence Concealment: B

Corday can disguise her presence as a Servant, appearing no more than a mortal woman even when manifested. She can move unseen and unheard under most circumstances, though inhuman senses may detect her, and preparing to attack drops the Skill's rank.

Hedge Magic: D+

A mere hedge-witch, Corday taught herself magecraft from an eclectic hodgepodge of sacraments, urban cantrips, and older principles gathered from convent libraries. She specializes in cursing others with disease, a trait ascribed to both witches and holy virgins, but is also capable of basic divination, medicine, and exorcism. She attaches no particular sentiment to these skills - they are simply tools of the revolution.

Human Observation: C

As someone who directed several cells of a revolutionary sect, Corday became adept at social reconnaissance. She can easily identify tells, and is skilled at quickly establishing relationships by discerning her target's desires and beliefs. Her Luck is boosted with regard to gathering information from the populace.

Charisma: C+

The skill of a leader, whether natural or trained. Corday has come to terms with the inner demons holding her back and resolved to act in a manner according to a revolutionary martyr and icon. Increases the effectiveness of comrades with equal or lower Charisma ranks when Corday is present.

Noble Phantasm(s):

Le Maladie du Martyrs - The Jacobin's Poison: D

Though Corday's magical skills were hardly advanced enough to create a true mystic code, witchcraft is particularly useful for the delivery of curses through a physical medium. This rag was Corday's vessel of choice, and as a Servant it has been elevated to the level of a Noble Phantasm. It enhances her hedge-magic, and permits mundane plagues and toxins conveyed through magecraft to afflict even spiritual entities like Servants.

Corday can use this Phantasm to create a special toxin, one which can be transferred to targets and impregnated into surfaces with a touch. This is the malady it is named for, an ailment rooted in the magic circuits which causes the victim's od to painfully congeal into ether clump. Their body then rejects this ectoplasm, resulting in clear, itchy blisters forming across the skin. Corday is capable of tracking these with her divination, though not to the extent that she can pierce bounded fields. She is opposed to unnecessary collateral damage, and will require a Command Seal to spread the toxin indiscriminately.

The Noble Phantasm's low rank stems from how simple it is to ease the effects of the toxin. Simply deactivating the magic circuits slows the rate of prana-loss and reduces the pain, while absolute physical inactivity reduces the effects further. Thanks to an obscure factor in the patchwork thaumaturgical foundations Corday draws from, lying still in water negates the toxin's effects entirely, though it reactivates once the victim emerges. Actually neutralizing the poison requires destroying the cloth or killing Corday, though its low rank means it might also be vulnerable to sufficiently-skilled magical treatment.

Madame Corday - Kiss of the Revolution: C+

Many killing tools have borne curses, contracts with the world to ensure that an event will come to pass when the terms are fulfilled. Charlotte Corday's knife is not one of them. It is a knife like a thousand others, one she bought on the street on her way to Jean-Paul Marat's home. It was a crime of opportunity, her former plans to kill him in public ruined by the sudden cancellation of an appointment. Corday's blade would not be denied. When she struck, she struck true, striking him in the heart and severing the aorta and ventricle with a single thrust despite her inexperience. This fact remains with Corday, not as a weapon, but a curse-like technique usable with any weapon. Sufficient Luck to out-rank Corday's is all that is required to escape certain death by the curse, but the knife's secondary function improves hers against those who would suffocate the revolution.
Charles-Henri Sanson Bond Level 5
Class: Assassin
Master: Rostam Hargrave
True Name: Charles-Henri Sanson
Noble Phantasm: La Mort Espoir - Repose En Paix
Keyword: Executioner, Killer Of Three Thousand
Attribute: Star

Strength: D
Endurance: D
Agility: C
Mana: D
Luck: B

Skills:

Presence Concealment: D

The lowest possible limit of the Assassin class skill while still remaining an Assassin. Sufficient only for concealing one's nature as a Servant for the purposes of spying.

Executioner: A++

A Servant's talent in life for exacting bloody, efficient justice. Almost three thousand executions are personally attributed to Charles-Henri Sanson, and he was the guillotine's greatest advocate as France's official tool of capital punishment due to professional admiration of its robust design and ease of use. The skill manifests as a bonus akin to Mad Enhancement of equal rank against Servants who are of 'Chaotic' or 'Evil' alignment. At this rank it even offers Sanson a kind of sixth sense, a natural instinct for finding those who have blood on their hands.

Medical Techniques: A

Sanson was a trained medical doctor in life, and used that expertise to inform his opinions on the swift and efficient execution of France's criminals. Sometimes what can harm can also heal. Sanson is highly adept at treating wounds and maladies, greatly increasing an ally's recovery rate.

Anatomy Study: B

There are few who know the human body better than Sanson. Its ins and outs, its quirks and faults. This skill manifests as a 'damage bonus' to Sanson when he chooses to capitalize on his intimate knowledge of his enemy's weakest points. Servants may be spiritual bodies, but they're flesh and blood when manifested. The skills are transferrable.

Noble Phantasm(s):

La Mort Espoir - Repose En Paix: B

A representative Noble Phantasm, the blade of a guillotine elongated and placed on a hilt to form what could be called a sword. As its greatest advocate, Sanson would never dream of manifesting without the world's greatest instrument of death at his disposal. In most cases, La Mort Espoir is merely a strong sword with no special properties. When swung for the neck, this could not be further from the truth. When striking the region of the neck and throat, La Mort Espoir is irresistible. It will bypass Endurance, protective spells, resistances, blessings, anything but physical interference such as a parry, in order to leave its mark. It will pass through any neck as easily as water, and the target will fall dead before they even realize their life has fled.

Further effects remain hidden.
Vlad Lily Bond Level 5
Class: Lancer of Vengeance
Master: Rostam Hargrave
True Name: Vlad III
Attribute: Star

Strength: C
Endurance: D
Agility: B
Mana: B
Luck: A

Skills:

Distortion (Double Summon): A+

Impossible rites have warped and distorted Vlad Lily into a kind of Servant that should not exist, cannot exist, and yet does. Simultaneously holding aspects of the Lancer class and Avenger class yet restricted by neither, he boasts the benefits of Magic Resistance B, Oblivion Correction B, and Self-Replenishment (Mana) C.

Bravery: A

A skill and rank truly befitting of one that is called a hero. Vlad Lily's mind is remarkably resistant to being clouded, and he receives a bonus to offensive power in melee.

Innocent Monster (False): A+

A skill which warps the Servant's container body in accordance with their cruel legend, distorting them into whatever vile creature they are feared and hated as in the modern era. Only to leave the original mind intact, in control. Having mastered the Legend of Dracula, Vlad Lily may take on and discard legendary traits as he chooses.

Territory Creation: B+

The ability to claim an area for the Servant's own needs, in which their abilities are booster. Vlad Lily's rank is somewhat degraded, as technically he is not yet the Barbed Fence of Christendom nor the dreaded Count Dracula in his Transylvanian abode, but mastery of his legend has allowed him to preserve it nontheless. By designating a workshop or 'castle' Vlad Lily may empower Kazikli Bey to operate beyond his direct line of sight, and boost the effects of Innocent Monster (False) when instilling fear in his enemies.

Noble Phantasm(s):

Kazikli Bey - Son Of The Dragon Exultant: C+~B++

Three Noble Phantasms merged into one harmonious whole, the disparate aspects of Vlad III united. Vlad Lily may choose to release its true name as any of the three forms, although he cannot manifest multiple at once. The C+ ranked form is Count Dracula's, an Anti-Unit attack which automatically drains struck targets of magical energy to refund the cost of activation. The B-ranked is Vlad Tepes', an Anti-Country autonomous attack made by a near-inexhaustible supply of stakes at any enemy within his Territory. The B++ ranked is that of the Devil-king, an attack which releases two thousand stakes from his own body at once in a single ruinous burst. Every target struck, friend or foe alike, is instantly drained dry to feed the demon of impalement.

Legend of Dracula - Rondo of Blood: A+

The crystallisation of Vlad's legend, his legacy as the uncrowned king of monsters. It and his Innocent Monster (False) are practically one and the same - Vlad Lily literally clothes himself in this Noble Phantasm, warping and changing it to suit his needs while his flesh beneath remains untouched. The other three 'genres' that are Vlad the Impaler still dwell within the inner sea of Vlad Lily's soul, and he may temporarily call upon them as high-class familiars if he so wishes. They will rise from his cloak to do his bidding, chained and masked, only to vanish just as quickly when their master wills it.
Strength: C (B)
Endurance: D (C)
Agility: B (A)
Mana: C (B)
Luck: E (D)

Skills:

Magic Resistance: B

Sufficient to cancel spells of three verses or lesser. Offers no protection against holy sacraments.

Innocent Monster: A+

Distortion of the Servant vessel caused by a persistent mystery surrounding the Heroic Spirit. In the case of Vlad Drăculea, his nature has been infected and overridden by that of the fictional vampiric creature bearing his name, which has defined the nature of "vampires" in the collective consciousness for more than a century, surpassing even the influence of real Dead Apostles. As a result, Vlad benefits from an array of "vampiric" powers equivalent to Animal Dialogue D+, Leech Life A, Mystic Eyes (Enchantment) A, Regeneration C, Shapeshift C+ and rank-ups to all five parameters from sunset to sunrise and high noon. In return, he incurs all the vulnerabilities expected of a vampire, extreme vulnerability to "purifying" effects such as fire or sacraments, and an inability to cross water or enter a domain uninvited.

In addition, his alignment and attributes as a Servant have been degraded, making him less of a Heroic Spirit and more of a Phantasmal Creature. The resulting interference with the Servant vessel imposes negative modifiers on some parameters, and reduces the efficiency of direct mana transfer from the Master.

Territory Creation: B+

The ability to establish a workshop, or in this case a 'castle', favourable to the Servant's abilities. Dracula is not like his namesake, a man who defended an entire country as his domain to the death. He possessed only a castle, which was his and his alone. However he was also the prince of darkness and king of vampires, lord of all creatures of the night. All things beyond the sun's domain are his by right, and may be claimed as favourable Territory. In his domain his vampiric powers are hindered only by direct sunlight, and his Noble Phantasm is empowered.

Noble Phantasm(s):

Kazikli Bey - Blood-Drenched King of Monsters: C

A corruption of Vlad Tepes III's reputation as the 'impaler lord', sublimated as an aspect of Dracula's station as the 'king of all vampires'. It has become a part of his body, generating 'stakes' of shadow within him that can be fired out one at a time or slowly stocked to unleash in barrages. Each stake can deal ruinous damage and automatically leeches the target of blood to feed its master, partially refunding the cost of activation. By claiming a 'castle', his domain effectively becomes 'a location he can see' in its entirety.

Strength: B
Endurance: A
Agility: E
Mana: A
Luck: B

Skills:

Magic Resistance: A

Sufficient to cancel hostile spells of four verses or less, causing even High Thaumaturgy to be ineffective or near-useless against the Servant. As Vlad the Impaler, the blessings of the Church's favour return to Lancer.

Territory Creation: A

The ability to claim an area for the Servant's own needs, in which their abilities are boosted. Vlad's fame stems from his iron-fisted rule as the Impaler Lord of Wallachia, whom even the superior forces of the Ottoman Empire feared to battle. Vlad is capable of proclaiming an area up to and including an entire country as 'his' (although that would be vastly impractical), and within said territory he is practically undefeatable.

Protector of the Faith: A++

A skill named after the title 'fidei defensor', given to the voivode Vlad by the Holy Roman Emperor for his impressive deeds in war against the Turks. A less poetic and more accurate name for the skill might be 'Protection of the Faith (False)', for an effect akin to divine intervention is evident in the Servant without such intervention ever having taken place. Vlad's rank bestows upon him near-immunity to any kind of mental interference and allows him to work mysteries equivalent to Judeo-Christian sacraments through force of will alone. At this rank even a single Command Seal cannot truly compel obedience from Vlad, merely burden him with excruciating pain so long as he resists. The higher one's rank, the more negatively their mentality is affected.

Guardian Knight: A

The skill of a hero whose strength lay in defence, not offence. Parameters momentarily rank-up while the user is acting solely to defend a person, equivalent to Mad Enhancement of the same rank. Due to synergy with his legend, Vlad is considered eligible for the bonus granted by Guardian Knight at all times when standing within his claimed Territory - as he is Wallachia's Impaler Lord, and his very existence defends his people.

Noble Phantasm(s):

Kazikli Bey - Fortress of Impalement: B

The crystallisation of Vlad's legend as the Impaler Lord of Wallachia, whom it is said based on some Vatican records to have impaled over a hundred thousand men during his reign. It is the most fearsome Noble Phantasm, the pinnacle in its class in the field of killing men, albeit not in raw destructive power. A single stake does not even register as a Noble Phantasm on the power scale, but as a hundred thousand such stakes can be released at once given the right circumstances, the damage quickly adds up. Once its true name is released the Noble Phantasm acts as more of an autonomous defence system, immediately impaling anyone Vlad deems a foe the second they set foot within a certain radius of him. When such space is formally-claimed Territory, the effect spreads beyond even his field of view to encompass his entire 'country'. Power consumption is unusually low due to its nature as a 'passive' effect linked to Vlad's very 'existence'.
Hans Christian Andersen Bond Level 3
Class: Caster
Master: Rostam Hargrave
True Name: Hans Christian Andersen
Noble Phantasm: Mit Livs Eventyr - A Story Just For You
Keywords: Adult Voice In A Child's Body, Fiction Connection, Author
Attribute: Man

Strength: E
Endurance: E
Agility: E
Mana: D+
Luck: E

Skills:

Territory Creation: E

One of the Caster class' inherent skills, the ability to establish a territory favourable to working their mysteries. Caster possesses such an anaemic rank in this skill that it's a marvel he even qualifies as a Caster.

Item Construction: –

One of the Caster class' inherent skills, the ability to craft wondrous items from mana and magical reagents to supplement their spellcasting. Caster possesses no effective rank at all, the skill having been subsumed by his mysterious Noble Phantasm.

Human Observation: A

The ability to understand other people and hypothesize their lifestyles, likes, dislikes, and experiences all without even knowing their names. A fundamentally pessimistic soul, Caster prefers to use this amazing talent to deduce the fashion in which a person's hopes and dreams will come crashing down around them, then write about the ashes.

High-Speed Incantation: E

A talent for reciting incantations more rapidly than is normal, increasing the rate at which spells can be cast. As an irregular Caster with no talent at all for magecraft, Caster does not possess rapid-cast spells. Instead this skill represents his prolific nature in life, allowing him to write at an accelerated rate without compromising the quality of his stories.

Further skills remain hidden.

Noble Phantasm(s):

Mit Livs Eventyr - A Story Just For You: C

A Noble Phantasm befitting a famous author. It is physically represented by the book Andersen carries, but its effects are conceptual in nature. Andersen is able to designate a 'main character' for his latest work and begin to write about them. At first his work is only a mundane chronicle of past events, but this serves mainly as pressure on the accelerator so that he may work the steering wheel. The World begins to warp around that 'main character', creating conditions more favourable for the telling of the story that Andersen has in mind. However he cannot work miracles, as the magic will only work if he truly believes in the work he is producing. His self-criticism will not allow him to have good fortune magically rain from the sky, or his protagonist to get by without their fair share of suffering. His macabre delight for tragic endings further taints the power of the Noble Phantasm. He is able to keep multiple drafts at once as different ideas strike him, but the reality-warping power will only be active for one protagonist at a time.
Leonardo da Vinci Information Matrix Level EX
Class: Caster
Master: Chaldea/The FATE System
True Name: Leonardo da Vinci
Noble Phantasm: The Vitruvian Man - Mona Lisa's Knowing Smile
Keywords: The Renaissance Man, Polymath, Artist, Inventor, Genius
Attribute: Star

Strength: E
Endurance: E
Agility: D
Mana: D-
Luck: B

Skills:

Item Construction: C++

The ability to craft wondrous magical items to augment natural spellcasting. Leonardo possesses enough of an inherent rank to qualify as a Caster, yet quite low for the most famous inventor in the world. This is due to the paradoxical nature of her inventions, being both lacking in mystery as mere technological constructs yet centuries ahead of their time. This skill's effective rank is further boosted by her personal skill and Noble Phantasm.

Territory Creation: B+

The ability to establish an area favourable to a given Caster's workings. This level is sufficient to create something akin to a modern magus' workshop, simply on a Servant scale. Leonardo's affinity for architecture and synergy with the Chaldea facility have boosted its effective rank, making the entire complex so favourable to her existence that her already low upkeep is reduced to effectively nil.

Polymath: EX

A skill that represents a Servant's extraordinary talent in possessing an extraordinary amount of talents. Somewhat similar to Imperial Privilege in nature, however while that skill may temporarily copy one skill, a Polymath can simultaneously hold ranks in dozens of skills at once. In Leonardo's case, she possesses A-ranks in nearly every 'intellectual' skill there is, from Architecture to Engineering to Botany to Astronomy to Anatomy to Mathematics.

Noble Phantasm(s):

The Vitruvian Man - Mona Lisa's Knowing Smile: E

A Noble Phantasm which possesses no direct combat value, and indeed is not a physical item at all. It could be said that Leonardo da Vinci's mind is the Noble Phantasm, named after his famous drawing of man in perfect proportion. In a way it is both a blessing and a curse, representing Leonardo's nature as one who was ahead of her time in all things. Leonardo's understanding of the world is naturally five hundred years ahead of whatever era she is summoned in, allowing her to use her abilities as a Caster to craft technological wonders so advanced they may as well be magic. A minor secondary function has allowed Leonardo to manifest in the form of the famous Mona Lisa herself despite being male in life, a voluntary procedure to award him an expanded perspective on the human condition.
Spartacus Bond Level 3
Class: Berserker
Master: Rostam Hargrave
True Name: Spartacus
Noble Phantasm: Crying Warmonger - Howl of the Wounded Beast
Keywords: Thracian Gladiator, Slave General, Bane Of Rome
Attribute: Man

Strength: C (B)
Endurance: B (A+)
Agility: D (C)
Mana: E
Luck: D

Skills:

[Cultural Sphere] Mad Enhancement: EX-->C+

Spartacus was far from mad in life. In fact he made his name with cunning and skill, outwitting the Roman legions and winning victory after victory with an inferior force through far more than just blind combat. But to the Roman people he will always be a demon slave who rose from nothing and threatened the foundations of the world's greatest empire, an abomination of war who simply refused to die. Thus, this is what he became upon being summoned in Rome. Removal from the offending Cultural Sphere seems to have dampened the effects on him significantly, at least where the Servant vessel is concerned. Somehow, some part of it still clings to him. Ranks up Strength and Agility once, and Endurance twice.

Subversive Activities: B-->C

Trickery is what made Spartacus' legend possible, and trickery is what he is still capable of even as a Berserker. After all, it is still a tool that allows one to win against unthinkable odds.

Charisma: C+

Spartacus inspired the slaves of Rome to rise up in revolt, and they followed him to the bitter end. Increases the battle effectiveness of all allies with equal or lesser ranks in Charisma.

Military Tactics: B-->C

Spartacus took a ragtag band of gladiators and slaves, and turned them into an army. Unskilled men and athletes suited only for one-on-one combat fought the well-equipped and disciplined legions of Rome, and won. Spartacus' mind may have been affected by his summoning, but his skills still linger. He retains his discerning eye for the flow of battle.

Noble Phantasm(s):

Crying Warmonger - Howl of the Wounded Beast: E~A++

A Noble Phantasm which could be called an extremely warped and perverted form of Battle Continuation. To the Roman people Spartacus was an implacable demon of revenge for their slaving ways, a monster that returned again and again no matter how many legions were sent to crush him. Thus his Noble Phantasm has corrupted him into a beast of retaliation. The injuries he sustains only serve to bolster his resolve, provoking rapid healing that leaves him stronger than before. He strains at the confines of his Servant vessel, his Strength and Endurance parameters slowly increasing as he exceeds his body's natural capacity for magical energy. However, a Servant vessel is imperfect. Pushed too far, it will burst at the seams. If this were to happen, the release of magical energy would be on the level of an A++ ranked Noble Phantasm, hence its ranking. The only way to truly defeat Spartacus is swiftly and decisively.
Remus Bond Level 3
Class: Lancer
Master: Rostam Hargrave
True Name: Remus
Noble Phantasm: Vias Praevaricator - Look Upon Your Works/Animalis Sanguine - Beyond The Firelight
Keywords: Son of Mars, Brother Of Romulus, Counter Guardian?
Attribute: Earth

Strength: B (A)
Endurance: C (B)
Agility: C~B (B~A)
Mana: D (C)
Luck: –

Skills:

Magic Resistance: B

Sufficient to cancel hostile spells of three verses or fewer. At this level even Greater Rituals and High Thaumaturgy have difficulty affecting the Servant. As a demigod from the Age of the Gods, Remus easily shrugs off lesser magics.

Oblivion Correction: B

The primary class skill of an Avenger, empowering them against those who bear the brunt of their grudge in exchange for severing their connection to the World. Remus' most natural fit is the Avenger class, but the presence of his brother as a Lancer has forced him to appear in a lesser vessel. He receives a bonus equivalent to Mad Enhancement B against Romans and those who would do harm to Gaia. Technically this means the bonus applies to the entire human race, but in that case its power is diluted enough that he no longer receives full rank-ups.

Natural Monster: A+

In another incarnation, this skill would be replaced by Natural Body equivalent to Romulus' rank. But when his brother struck the mortal blow and consigned Remus to death in the forests, he surrendered his humanity. Remus as he appears now is corrupted by his childhood in the wolf-goddess Lupa's care, overwritten into something closer to a Phantasmal Beast. He resonates with forests, and they grow with his powers. Within forests he gains A-ranked Presence Detection, C-ranked Self-Replenishment (Mana), and ranked-up Agility.

Animal Dialogue: A

As a Phantasmal Beast, Remus has a natural knack for the language of other beasts. They instinctively recognise him as their superior, and hang upon his every word. Remus is able to 'converse' with any animal, command its loyalty, and receive any information they possess.

Noble Phantasm(s):

Vias Praevaricator - Look Upon Your Works: C++

Remus' grudge as Gaia's agent of retribution crystallised into a Noble Phantasm. He is the inverse of his brother, the breaker of roads. His claws and fangs are doubled in effectiveness against constructs of any kind so long as they are forged by the hands of man, doubled again if those hands are Roman. Due to the nature of his summoning as a foil to Romulus his Noble Phantasm can also be summoned as a conceptual weapon in the form of an obsidian-chased spear. This spear holds the same properties as his claws and fangs, as well as a strong repellent property that only impossible strength could overcome.

Animalis Sanguine - Beyond the Firelight: B

Man is not so above the animals that he hunts and kills. Savagery remains within him, no matter how many layers if civilization and finery are draped over it. Any human who drinks Remus' blood has that savagery reawakened and becomes a werewolf, a fusion of man and beast. While their physical changes are severe, the mental ones are almost minor. Nothing felt by a werewolf is not also felt by a man, if not more subdued. They lose no intelligence, and retain the ability to speak. They gain the equivalent of C/D/C/D/E Servant parameters, and fragments of their sire's Natural Monster rank.
Assassin of Roma Bond Level 2
Class: Assassin
Master: Rostam Hargrave
True Name: ???
Noble Phantasm: Chronos Rose - Gather Ye Rosebuds While Ye May
Keywords: Disguised as a Hashashin, Modern 'Hero', Counter Guardian, Demi-Servant?
Attribute: Beast

Strength: E
Endurance: D
Agility: A
Mana: B
Luck: E

Skills:

Presence Concealment: A

A superb talent for concealment. At this level it is possible to almost completely vanish from view rather than simply hide behind something. However, it has limits. Assassin can still be detected if direct visual contact is made with 'where he would be' in unfavourable conditions such as good lighting or unbroken sightlines, and launching an attack automatically breaks Presence Concealment completely.

Independent Action: A

Assassin lived a solitary life, his personal ties severed and bound tight that they may never be called upon again. As a Servant he may operate without a Master for up to a week at a time.

Subversive Activities: C

The talent of one who is willing to use all manner of dirty tricks to decimate an enemy force before battle is joined. Assassin was unscrupulous in life, willing to break all rules of engagement for the sake of killing his target. He may reduce an enemy's battle effectiveness by up to 40% with sufficient preparation.

Magecraft: C-

Assassin was an unorthodox magus in life, focusing more on conventional warfare and two mainstay tools in his arsenal. His only real talent is for the construction and penetration of bounded fields, the former of which forms the basis for his primary Noble Phantasm.

Noble Phantasm(s):

Chronos Rose - Gather Ye Rosebuds While Ye May: B

A talent of magecraft that Assassin possessed in life, sublimated into a Noble Phantasm as a Counter Guardian. He is able to alter the flow of time within his own body with the command phrase 'Time Alter', adding suffixes in accordance with his needs. With the 'Stagnate' command he may slow his vital signs to a crawl, supplementing his high Presence Concealment. With the 'Accel' command he may multiply his Agility rank, moving at speeds that most Servants would only dream of. While his Servant vessel is stronger than his mortal body, he must still pay a price for his Innate Time Control beyond magical energy. When his flow of time returns to normal, a physical toll is taken upon him.

Further Noble Phantasms remain hidden.
Germanicus Bond Level 3
Class: Caster
Master: Rostam Hargrave
True Name: Germanicus Julius Caesar
Noble Phantasm: Idistavisus - The Dark Forest Walks With Me Always
Keyword: Rome's Alexander The Great, Grandfather Of Nero, Father Of Caligula, The Perfect Roman
Attribute: Earth

Strength: C
Endurance: D
Agility: D
Mana: B
Luck: B

Skills:

Territory Creation: B

At this level Caster may create a Workshop, a sympathetic area wherein mana is more easily gathered and Mysteries more easily manufactured. Taking the form of forest in the heart of autumn Caster's Workshop has an unsettling cast. The bark of the trees is dark and their leaves are the shades of a roaring fire or perhaps fresh blood; within the bounds of the Workshop the shadows grow long.

Item Construction: C

Sufficient only to establish 'mana taps' in the wild, magical pylons that leech off the mana of forest ley lines and suck the life out of the earth, leaving it barren and blackened.

Amalgam Magic: A-

Caster's Mysteries stem from the millennia old arcane workings of the Roman Empire, the distant progenitor to much of modern orthodox Magecraft, and are further augmented by Germanic runecraft torn from the living canon of the druids. A synthesis of studied and stolen myths they provide him an enormous amount of flexibility with his nigh-heretical workings. With them he can manipulate the weather, unleash scouring blasts of mana, invoke ancient runes, twist the threads of fate, and even walk amongst the dreams of sleepers.

Magic Resistance: C

Born of long experience fighting the Germanic druids and their fae allies of the European continent Caster may automatically cancel spells with a chant below two verses. While it cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals the presence of the skill indicates the potential for viable summoning into the Saber class.

Familiar (Eagle): A

A trio of magnificent eagles, these birds are Caster's most prized familiars and he invests a significant amount of his mana in augmenting and warding them. Quickly becoming equal parts despondent and infuriated if they are injured and almost immediately re-manifesting them if they are slain regardless of cost. Fearsome beasts they report all they see to their Master out of both duty and affection and are more than capable of wounding an unawares Servant or Master.

Noble Phantasm(s):

Idistavisus - The Dark Forest Walks With Me Always: B

Caster's campaign against Arminius, Chieftain of the Germanic Cherusci, was vicious and bloody. Waged with a degree of respect and consideration to the affected under his command it was, at its core, a punitive campaign. Rivers ran red with blood. The earth trod black and red with gore. The tribals retreating ever deeper into the forest, drawing ever more heavily on their unnatural allies the fae. Romans and barbarians alike vanished in the depths of the woodlands. Emerging later, twisted and changed. Their bodies altered by the faerie folk. Yet with Arminius' crushing defeat by Caster on the banks of the Weser river his contracts with the fae were shattered and the power passed into the hands of the young Hero. The familiars manifest wearing the crimson stained loricas of Roman legionnaires, the rotting leather cloaks Germanic warriors. They are tall and lanky, bony limbs stretched long and laced with dark, wet muscle. Clad in shadows. Their heads are the bleached bone of animal skulls, bearing the stag-antlers that mark them as fae-blessed. They carry with them echoes of the eldritch power they bore in life: preternatural agility and inhuman strength coupled with instinctual magical force. The expenditure of mana to summon is moderate but strain is only acutely felt when manifested en masse.

Regalia Cinder - Ragged Raiment of the Honored Son: C

As a Saber this Noble Phantasm would be known as Regalia Gold, signifying the undying love the Roman people had for him. It would have projected an aura of absolute invincibility and power, marking him as worthy of their adoration. But alas, he has not been summoned in that incarnation. Instead it cloaks him in the form of a forest-wraith, of one of the Fae that he conquered in his campaign across Germania. It conceals his identity automatically unless he chooses to cease receiving its benefits.
Longinus Bond Level 1
Class: Lancer
Master: Germanicus
True Name: Longinus
Noble Phantasm: Lancea Longini - The Heaven Piercing Spear
Keyword: Centurion, Pierced Jesus' Side, Torn Apart By Lions
Attribute: Sky

Strength: C
Endurance: C
Agility: C
Mana: E
Luck: E--

Skills:

Magic Resistance: –

Innate protection from magical effects. Ordinarily a natural feature of the Lancer class, subsumed by another skill.

Battle Continuation: EX

Lions chewed upon Lancer's flesh every night, their grievous wounds regenerating come the morning light so that he may experience the punishment anew. As long as his cores remain intact the first rays of dawn will undo any and all injuries and ailments inflicted upon Lancer. Wiping them away and leaving nothing behind but the memory.

Mystic Eyes of Divinity: A

In medieval apocrypha Lancer suffered from blindness until cured by the blood of the divine. Lancer's eyes are an unnatural gold and red hue and enable him to see the true nature of things. Illusions appears as if made of fragile gauze. The bonds of mana, the metaphysical tendons that bind things together, become obvious.

Saint: C

A skill afforded to those who were canonised after death. Lancer is not as popular as some and is, by his own admission, a poor candidate for the position yet a Saint he remains. At this rank Lancer is afforded a rank up to all attacks against Demonic enemies and may provide small blessings to others. That said blessings never seem to accomplish much is, according to Lancer, proof of their efficacy.

Noble Phantasm(s):

Lancea Longini - The Heaven Piercing Spear: B~A+

A heavy spear of wood and metal, the head and a third of the haft are swathed in red-soaked rags. The strips of cloth glistening in the light as they trail in the spear's passage, slowly rippling as if underwater. The fabric does nothing to blunt the cutting edge or piercing tip of the lance. The weapon itself reeks of miracle and the divine to those who can sense such things. With his Noble Phantasm sealed Lancer may still summon forth sanguine novas of blood, create duplicate spears he may control with but a thought, clotted crimson shields, and razored ribbons of ichor. With slashes or strikes he may manifest torrential blasts of purifying water and personal maelstroms.

However Lancer's true power may only be seen with the wrappings dismissed and the Phantasm unsealed. By channeling large amounts of mana through the weapon Lancer may make a single true strike. Capable of piercing any Bounded Field. Any protection conferred by station. And utterly ignoring any of the privilege granted by those of Divine blood. The only guaranteed method of survival is to either have robust physiology capable of sustaining tremendous damage or to have such skill that you are not hit in the first place.
Maid Marian Bond Level 3
Class: Archer
Master: Rostam Hargrave
True Name: Matilda Fitzwalter/Maid Marian
Noble Phantasm: The Yew Bow - Supplication and Accord/The Faceless Queen - Paired Monarchs of May
Keywords: Maid Marian, Robin Hood, May Day, Queen of May, Matilda Fitzwalter
Attribute: Man

Strength: C
Endurance: D
Agility: B
Mana: B
Luck: A

Skills:

Independent Action: B

The signature skill of the Archer class. At this rank, Marian can subsist without direct mana supply for 48 hours.

Magic Resistance: C

Protection from hostile spells sufficient to cancel those of two verses or lower, and reduce the potency of greater works.

Herblore: A

A subset of the Caster class skill Item Creation that deals specifically in the use of plantlife. Marian is an adept poisoner, healer, and above all survivalist. She can create almost anything she could need with the gifts of the forest.

Subversive Activities: B

The art of trapmaking, trickery and ambushes. Pinning down a master of this skill can be just as difficult as the fight that follows. At this rank, an invading army would suffer halved effectiveness merely from marching over ground that she has prepared.

Druidcraft: B+

The talent for working mysteries rooted in the thaumaturgical foundation established by the druids, channeling the will of the forest and the power of nature itself.

Noble Phantasm(s):

The Yew Bow - Supplication and Accord: D-

Everyone who carried the title of Robin Hood was to carve their own bow from the wood of a sacred tree, and in doing so it would be blessed by the tree's poison. They say that to train a longbowman you must start with his grandfather, and lacking such a background Marian was formed to restrict herself to a shortbow, and a shortsword to match. Both weapons are impregnated with poison, the dose intensifying with each consecutive strike.

The Faceless Queen - Paired Monarchs of May: C

To truly hold the title of Robin Hood, one must be able to work the magic within Sherwood Forest. Each carries the mantle of the Faceless King, a cloak which is connected to the holy forest's beating heart. Marian, however, has another focus for her druidcraft. This manifests as a crown of flowers, chained together and awarded to the May Queen.

Activated by pulling back her hood beneath an open sky, Marian harnesses the power of Spring. The sun will shine down no matter the time or weather, plants springing to life beneath her feet from even the most lifeless of earth. In this state her druidic works are greatly enhanced, cast at the speed of 'single actions' and powerful enough to pierce all but the highest grade of Magic Resistance. Additionally she will regenerate rapidly from any damage suffered, wounds bleeding sap and healing over with roots and bark. However such healing runs the risk of upsetting the delicate balance between the Heroic Spirit Matilda Fitzwalter and the more divine idea of the May Queen, and overuse of her powers in this state may lead to irreversible erosion of her Servant container.
Thomas Alva Edison Information Matrix Level EX
Class: Caster
Master: Thomas Alva Edison
True Name: Thomas Alva Edison
Noble Phantasm: Menlo Park - The Real Labour Of Thinking
Keywords: Loud, Obnoxious, Self-Absorbed, Foolhardy, American (but you repeat yourself)
Attribute: Man

Strength: A (D)
Endurance: A (D)
Agility: A (E)
Mana: A (E)
Luck: EX (C)

Skills:

Item Construction: EX (D+)

The ability to craft items of great mystery and wonder. Caster was a prolific inventor and devoted futurist, who can create a broad array of technological tools that surpass even the modern era. These are fundamentally mystic items, however, and are comparable to the creations of modern magi. Making use of someone else's ideas allows Edison to boost this skill by employing his Concept Refinement. Displayed as EX-rank, as he asserts that no other rank could properly denote the immense speed, volume and precision with which he Constructs Items.

Territory Creation: EX (B)

The ability to establish an area favourable to the Servant's work. This rank accurately reflects Caster's capabilities in life, allowing him to produce a space equivalent to a magus' workshop. In practice, it is mostly used to deploy his Noble Phantasm. Displayed as EX-rank, as Edison doesn't quite grasp what a 'Noble Phantasm' is when it isn't a physical item and thinks his own is just his Territory Creation.

Mass Production: A

Mystery is diluted across derivatives. You can't just gather up mana for a few decades, summon Caster Van Hohenheim, and have him make everyone immortal with Philosopher's Stones. This is well-known. Not to Edison. Edison founded the world's first industrial laboratory, a place where great minds laboured together to create marvels that would be reproduced across the globe. The speed and efficiency of his Item Creation is unparalleled, and its products operate at peak effictiveness no matter the environment due to their nature as 'pure technology'.

Mentor's Wisdom (Concept Refinement): A

A talent for improving upon the plans of others, suitable to a vizier or inheritor. At this rank the effectiveness of any scheme can be almost doubled by consulting with the Servant, though it cripples their own ability to create original ideas. Edison's version of this skill instead focuses on blueprints and experiments, allowing him to refine the raw concept behind any object he works on, removing weaknesses and honing strengths. Even contact with a finished product allows him to apply a form of basic conceptual reinforcement. Naturally he refuses to reinforce something without getting complete credit for creating it. If credit is not given, he can easily reverse-engineer the item in question and patent his superior alternative.

Innovation (World Faith Domination): EX (A+) [Cultural Sphere]

The skill of one who fought the concept of mystery, and somehow won. Light, sight, sound - these are all mysteries that Edison mastered, quantified, packaged, and sold to the world. What was once fleeting and subjective was made permanent and objective. This skill could almost be called Edison's second Noble Phantasm, as massaging the truth to discredit his opponents was a favoured tactic in life - he is capable of imposing a sort of Innocent Monster-esque effect upon enemy Servants; quantifying, degrading, sometimes even completely sealing their Noble Phantasms, and spinning his own 'truth' about them to foster distrust and disquiet. Being summoned in the aspect of "Edison who Conquered Mars" due to the opposition of the Mars-associated Attila the Hun has applied a sort of conceptual reinforcement to the Heroic Spirit "Edison the Innovator". He is the elaborate lie that is fiction, a live-action adaptation of the books that inspired so many young minds. This is the source of his ranked-up Strength and Endurance, his lion-head (representing the Metro-Goldwyn-Mayer lion of cinema), and his absurd fashion sense. As to his personality, that may just be because he's American.

Noble Phantasm(s):

Menlo Park: The Real Labour Of Thinking: EX (C+)

The true home of the Wizard of Menlo Park, the world's first industrial laboratory, where the King of Inventors brought great and eager minds to serve in his court. This Noble Phantasm is a bounded field deployed through Caster's Territory Creation skill, which unfolds a great extradimensional storage from which Caster can manifest any reagants or resource required for his projects, no matter how exotic. Menlo Park stored several thousand varieties of chemical, countless different tools, the carcasses of every kind of animal, and all manner of precious stones and metals for the use of its resident inventors . Only genuinely unique materials are immune to requisition, though Edison seldom needs or wants these – mass production requires standardisation.

The secondary effect of Menlo Park is to make mysteries comprehensible to all those within it. This has two fundamental effects. First, it allows Edison's subordinates to employ the Item Creation skill even without any magic circuits or mystical talent, using mundane expertise and ambient mana to create wondrous tools. They also benefit from Mass Production, allowing him to create a genuine factory of wonders. Second, it makes it possible to study and reverse-engineer even the most inscrutable mysteries – Edison might use a recording of a holy arrow or a sample of divine blood to manufacture his own "anti-demon bullets (patented)".
Billy the Kid Information Matrix Level EX
Class: Archer
Master: Thomas Alva Edison
True Name: Henry McCarty/William H. Bonney/Billy the Kid
Noble Phantasm: 'Thunderer' - Quick As Lightning, Loud As Thunder
Keywords: Cowboy, Gunslinger, Lived Fast And Died Young
Attribute: Man

Strength: D
Endurance: E
Agility: B
Mana: E
Luck: B

Skills:

Independent Action: A

If there's one thing a cowboy is, it's free. And Billy the Kid was freer than most, even once the mythos and glamour is scrubbed away. He may persist for a week with no direct mana upkeep.

Riding: C+

A cowboy is synonymous with his horse, no image more American than that of a lone gunslinger riding across the praerie. While Billy has very little skill at controlling the kind of mounts most Knight-class Servants would be able to handle, he is more than adept at handling anything even vaguely horse-shaped.

Disengage: A

Billy the Kid stayed free for as long as he did because of one simple fact. He was a slippery bastard. Indeed he became so notorious for escaping any chains or jailhouse that attempted to hold him that even after his death at Pat Garret's hands, legends persisted that he survived to ride another day. It is almost impossible to pin him down or prevent him from fleeing if he so wishes.

Eye of the Mind (False): C

Billy the Kid's career was not long and storied, his true bodycount likely four men or lower, and hardly for the fun of it. But he was fast, faster than most men who tried to draw on him knew until it was too late. His reflexes are lightning fast, sufficient to even beat Servants of higher Agility to the draw.

Noble Phantasm(s):

'Thunderer' - Quick As Lightning, Loud As Thunder: – (C)

A Noble Phantasm which is not a Noble Phantasm. Billy the Kid's personal sidearm, a .41 Long Colt M1877 'Thunderer', while well-made, is hardly Noble Phantasm material. It was just a gun, like any other gun. The trick is in how he used it. This technique which serves to 'fill the hole' where a Noble Phantasm should be is the ultimate expression of Billy's fast hands. At a moment's notice he may draw and fire his weapon with pinpoint accuracy up to four times (for the four men he was known to have killed) practically simultaneously. The technique does nothing to increase the actual power behind the bullets, and costs no more mana than conventional shooting would. Thanks to outside interference, however, his signature firearm has been upgraded into a soft-science monstrosity which fires lightning instead of bullets - striking the target truly instantaneously rather than at ballistic speeds, with the power of a C-ranked Noble Phantasm.
Hermes Trismegistus Information Matrix Level EX
Class: Caster
Master: [Chaldea]
True Name: Hermes Trismestigus
Noble Phantasm: Argus Panoptes/Hajar al-Aswad/Imhotep Djehuti
Keywords: Extraterrestrial traveller, ancient magus, magic and science, I Am Chaldea
Attribute: Star

Strength: D
Endurance: D
Agility: A
Mana: A+
Luck: A

Skills:

Item Creation: A

The ability to craft items of great mystery and wonder. As an alchemist from the Age of Gods, and one of the Heroic Spirits credited with the invention of medicine, Caster can create astounding works of magecraft.

Territory Creation: A (EX)

The ability to establish an area favourable to the Servant's work. Caster's rank is great enough to create a "temple" rather than a mere "workshop", a space within which his mysteries take precedence over natural law. However, in most cases he eschews the use of this skill in favour of his Noble Phantasm.

Divinity: B

Proximity to the divine. Caster has a persistent association with the divine, either as the manifestation of a god of wisdom, a prophet who reached paradise while still alive, or a deified philosopher. The muddled, many-faced mystery behind this identity has reduced his rank, for gods are creatures of certainty and unity, but it still renders him immune to any form of mental assault or distortion.

Hermeticism: EX

A school of magical thought predicated on the domination of natural forces through hidden knowledge: Alchemy, Theurgy, and Astrology. The Material, the Spiritual, and the Celestial. Hermeticism was the seed of the twin-trunked tree that dominated the entire Western world, and would finally split into science and magic as the Age of Gods came to a close. Caster founded this thaumaturgical theory, and it bears his name, but almost all of the ritual structure invoked by modern hermeticism is the work of later magi. His impossible rank in this skill scrapes away this crust from the emerald tablet of his wisdom, allowing him to treat science and magecraft as he envisioned them; a singular practice.

High-Speed Divine Words: A

The language of creation, long since lost to humanity. Hermes Trismestigus learned philosophy from divine messengers, or else was a god (or several) himself, and so can command mana by using the World's own 'circuits'. With a single Enochian word, he may work a spell that would ordinarily require four full verses.

Pioneer of the Stars: EX

A skill exclusive to heroes whose journeys were vital to the development of humanity over the World. Caster's Luck scales upwards depending on the difficulties of reaching his destination, ensuring that even the most impossible pilgrimage just might be completed. Caster travelled far beyond the bounds of Earth to deliver celestial wisdom to humanity, and combines this skill with his clairvoyance to reach the destination of "a particular future".

Noble Phantasm(s):

Argus Panoptes – Silver Eyes of the Heavens: C+

When Hermes slew the all-seeing giant Argus, the goddess Hera plucked out his countless eyes and set them in the tail of her peacock. Synergy between their legends has bestowed a similar property on Caster's own garb, speckling his cloak with the stellar eyes of the cosmos. These distant stars gaze through conventional spacetime, and in a conventional Grail War would allow him to teleport in a swirl of twinkling feathers. With the multiverse in disarray, this Noble Phantasm works with his Pioneer of the Stars skill to allow for innate, reliable leyshifting.

Hajar al-Aswad – Black Stone of the Heavens: EX

A chunk of photonic crystal, which Caster claimed from the depths of space. Blackened by re-entry, it became a sacred object for the people of Earth. This manifestation of the original Black Stone grants Caster the equivalent of Clairvoyance EX, allowing him remote access to a vessel of pure celestial knowledge that collates wisdom from across the multiverse.

Imhotep Djehuti – Crimson Tomb of the Heavens: EX

Along with Enoch, Hermes, Idris, Trisheros, and Thoth, Caster is also identified with Imhotep, among the only Egyptian commoners to ever be deified. As a Heroic Spirit who invented medicine and architecture, and was secreted away in a hidden tomb unreachable by mortal hands, Imhotep's resonance with Caster's triptych mystery is powerful indeed, allowing him to manifest the paradise to which he was taken before his death as a distinct, extradimensional territory. This Noble Phantasm is a powerful temple, one which exists outside of the recognisable universe. In a conventional Grail War it would simply be nigh-impossible to reach – in the current state of multiversal decay, it serves as the foundation of Chaldea, the buoyant cork on which it bobs across cosmic waves.
Fitela Bond Level 1
Class: Berserker
Master: Rostam Hargrave
True Name: Sinfjötli/Fitela
Noble Phantasm: Gram - Bloodsoaked Bastard's Blade/Ulfhednar - Until We All Become Numb
Attribute: Earth

Strength: B
Endurance: C
Agility: C
Mana: D
Luck: D

Skills:

Mad Enhancement: –

The Berserker signature skill, trading reason for raw power. Whatever rank he may have naturally had, it has been subsumed by some other aspect of Fitela.

Bandit Company: B

The skill of one who robbed and stole in secret to sustain themselves, far cry from the actions of a traditional hero. Confers the effects of Profligate Pillager and Presence Concealment at C-rank. While the gathered wealth can supplement his mana stores, Fitela also has a great love of fine things and so may be easily appeased if loosed to loot and pillage.

Battle Continuation: D+

The measure of a Servant's ability to continue fighting despite grievous wounds. While physical damage is still capable of hindering or crippling Fitela, he is fundamentally immune to the concept of 'pain'.

Distortion (Uncrowned Arms Mastery): A

An irregular skill, one rooted in no Heroic Spirit's actual legend. It is a perversion, a deliberate modification by a magus of sufficient skill to interfere with a Servant container. In this case A-ranked Uncrowned Arms Mastery has been imposed upon Fitela, concealing his Noble Phantasm and causing all parameters and skills to appear one rank lower than they are without knowledge of his true name.

Divinity: C

A skill measuring not only the proportion of divine blood to mortal blood in a hero, but overall immersion in the concept of the divine. Fitela's divine blood is thin, yet the mark of a god's favour is clear upon him.

Noble Phantasm(s):

Ulfhednar - Until We All Become Numb: C+

It is said that those who make a beast of themselves remove the pain of being a man. In the course of their travels through the far-flung wilderness, Fitela and his father came upon a company of bandits sleeping in cursed skins. Swiftly slaying the raiders in their slumber Fitela and his father willingly took the tainted mantles upon themselves. Embracing the twisted, fickle power of the woad gallows-God for the sake of their quest. Such martial ambition and pursuit of forbidden knowledge tickled their distant progenitor's fancy and tugged his pierced heart. He stooped and in their dreams whispered the secrets of runecraft and poetic verse. Imparting knowledge into their bestial parts.

This Noble Phantasm is bound in Fitela's wolf-skin cloak. By shouting forth the activation aria and, optionally, burning his accumulated stores of loot, the wolf-style knight becomes a wolf in truth. A hulking, hunched monster. Hands like ragged, razor-tipped paws. Limbs corded with sinewy, ropelike muscle. A cowl of shadows draws about his head and an eye burns out. Flesh scarring and charring, replaced by a luminous rune. His mind opened. His body distorted. Deafened and blinded by cosmic insight and his own predatory instincts yet more aware of himself than he's ever been. While this effect is active Fitela's physical parameters are positively modified and he gains access to his innate Runecraft Rank A. Workings raised in this state do not directly impinge upon his internal reserves but the stress of maintaining his wolfish shape is considerable and the mana drain is prodigious. He may dismiss it at any time, reverting to his previous form none the worse for wear.

Gram - Bloodsoaked Bastard's Blade: A-

Unlike its descendant Gram requires no particular activation phrase apart from the utterance of its true name, never having been one that required prompting to reach its full, destructive potential. Although its nature is not inherently profane it has, through contact, absorbed the curses, sin, and envy of those who lusted after it and those who bore it. It has become a dark weapon, suited to damaging and destroying the holy and sacred. The edge is hungry and keen, glimmering with unnatural light in the shadows and gloom of night - the time best suited to unseemly deeds of those who could never be called heroes. Once activated it released a tide of scarlet destruction and tainted Ether, the howling horror of a ruined world and wicked kings. Such power is capable of destroying even an invading army in a single strike. It has lost some of its power due to its current owner never actually possessing it in life, yet wielding it as a Servant regardless due to his proximity to its legend.
Shuten Douji Bond Level 1
Class: Berserker
Master: Rostam Hargrave
True Name: Shuten Douji
Noble Phantasm: Ooe-yama Emaki - There is No Wrongdoing for Oni!
Attribute: Man

Strength: C
Endurance: B--
Agility: C
Mana: D
Luck: D

Mad Enhancement: –

Much like his compatriot, Shuten's default Mad Enhancement rank has been subsumed by another aspect - specifically, his rampant alcoholism.

Profligate Pillager: B

A skill granted to those heroes with a lust for treasure, finery, and other precious things. Who fed their hunger with all manner of extractive practices. Servants who possess it may replenish their stores of mana through looting and theft. Converting their ill-gotten spoils into raw magical energy. Shuten Douji was a bandit king who tormented the city of Kyoto, plundering the city as if it were his personal treasure-house.

Oni-kind Demon: A+

A skill denoting a hero's association with the Devils of the eastern isles, creatures prone to great gluttony and capable of powerful magic. Functions as a mix of Shapeshift C and Charisma B. As one of their great heroes Shuten Douji qualifies for the highest rank of this skill. His wants and needs are self-evident and his mere presence is heady and intoxicating. Though he rarely exercises it like all Oni he has the capability to alter his form to trick and deceive.

Item Creation (Alcohol): A

The ability to engineer magical items. Powerful sorcerers may creature tinctures to restore life or weapons that can shatter cities. Alas, Shuten Douji is no sorcerer and is only able to make what he knows - booze. The brews he crafts he carries in the massive gourd on his back. Drinking them can greatly restore mana, heal and incapacitate, give one drunken strength, or even serve as one's first steps towards becoming an oni themselves.

Distortion (Uncrowned Arms Mastery): A

An irregular skill, one rooted in no Heroic Spirit's actual legend. It is a perversion, a deliberate modification by a magus of sufficient skill to interfere with a Servant container. In this case A-ranked Uncrowned Arms Mastery has been imposed upon Shuten, concealing his Noble Phantasm and causing all parameters and skills to appear one rank lower than they are without knowledge of his true name.

Noble Phantasm(s):

Ooe-yama Emaki - There is No Wrongdoing for Oni!: B+++

Oni are creatures of lust and greed, hunger and need. The Id of mankind given scarlet flesh and an iron club. They exhibit the vices of mortal men, display them and transcend them, becoming veritable paragons of debauchery. Shuten Douji stood head and shoulders above the rest. One of the greatest of them all, one of the Three Great Youkai of his island home. In his wickedness he plundered cities, slew maidens and ate their flesh. Gorging himself on their virtue.

As a Servant his Noble Phantasm embodies this self-and-city defilement. A radiant field of black and red, oily and unclean, burning forth from Shuten like a bonfire. Within its bounds the world is set free. Free of laws, free of authority, free of order. Skills and Noble Phantasms stemming from one's authority, one's kingship or throne or status in life, are diluted and degraded - tarnished as long as they remain within the field. The bonds that bind together armies dissolve and organizations tear themselves asunder. Magecraft itself falters and all higher systems break down. At the highest reaches even the indelibly pure may be stained with filthy fingers.

Shuten may kindle this inferno to greater and greater heights by indulging in his own desires. Drunken, voracious, greedy, lustful, the harder he draws upon his own baser urges the stronger the field becomes.


Fuyuki Singularity Servants
Assassin Alter Information Matrix Level EX
Class: Assassin Alter
Master: The Greater Grail
Noble Phantasm: Zabaniya - Delusional Heartbeat
Keyword: Blackened
Attribute: Beast

Strength: B-->A
Endurance: C-->B
Agility: A
Mana: C-->A++
Luck: C-->E

Skills:

Presence Concealment: A+

The Assassin class skill governing the ability to hide from detection by enemy Servants. At this rank Assassin Alter is capable of becoming nigh-impossible to detect by any means. The effective rank drops sharply once the initial attack is made, however.

Projectile (Daggers): B++

Proficiency with thrown daggers. At this rank, Assassin Alter is capable of hurling his dirks at speeds comparable to automatic gunfire. His effective rank has been further boosted by both his increased Strength and Mana parameters - he hits harder, and is no longer constrained by ammunition limitations.

Self-Modification: C

A forbidden skill representing the ability to merge one's flesh with another's. Assassin Alter used this technique to sew the right arm of Shaytan to his shoulder for his Zabaniya technique. The higher one's rank in this skill, the further one is from being a hero.

Protection From Wind: A

A blessing learned by Assassin Alter to protect himself from deadly djinn in his many desert travels. At this rank, merely by chanting 'Allahu Ackbar' he becomes impervious to any kind of wind-based effect - even including Noble Phantasms of lower rank.

Noble Phantasm(s):

Zabaniya - Delusional Heartbeat: C

A deadly magician's sleight of hand. Using his stolen right arm, Assassin Alter is able to form an ether clump representing his target's heart and link them with a curse. When the ether clump is crushed, so too is the target's heart. With a touch to the chest, he may 'switch' the hearts and devour the real one for knowledge and power. This technique bypasses all possible methods of physical defence - only enough Mana or Luck to outrank the curse can sever the connection to the ether clump and render the target safe.
Lancer Alter Information Matrix Level EX
Class: Lancer Alter
Master: The Greater Grail
Noble Phantasms: Gae Dearg/Gae Buidhe
Keywords: Grainne, Blackened, Fallen Knight
Attribute: Beast/Earth

Strength: B-->A
Endurance: C-->B
Agility: A+
Mana: D-->A++
Luck: E-->E--

Skills:

Magic Resistance: B-->C

Cancels spells with chants of one verse or shorter. Was once higher, but the corruption of Angra Mainyu has tainted this skill.

True Eye of the Mind: B-->D

A skill representing great skill and experience in battle, allowing the ability to 'see' paths to victory and follow them. So long as there exists the slimmest chance of victory, this skill multiplies that chance impressively. Degraded massively due to Angra Mainyu's corruption, and the distraction of his former lover's voice in his head.

Mystic Face: C-->X

Diarmuid once possessed a powerful curse in the form of a love spot on his cheek, which charmed any woman who looked upon him unless they possessed enough Magic Resistance or Mana to out-rank it. It has been magically excised.

Noble Phantasm(s):

Gae Dearg - Red Rose of Exorcism: B

A two-metre scarlet spear that bears a powerful enchantment to ignore magic. Magical activity in a given object ceases whenever Gae Dearg's blade is in contact with it. Enchantments will be suppressed, Bounded Fields will be damaged as if material, and constructs of magical energy will be passed through as if immaterial.

Gae Buidhe - Yellow Rose of Mortality: B

A 140cm yellow spear that bears a powerful curse to cease healing. It inflicts 'maximum HP reduction', forcing the body to consider the damage natural and therefore reject any and all attempts to repair it. The curse can only be ended by the destruction of the spear or the death of Diarmuid.
Berserkers Alter Information Matrix Level EX
Class: Berserker
Master: The Greater Grail
True Names: The Maya Hero Twins Hunahpu & Xbalanque
Noble Phantasm: The Court Of Xibalba - A Warrior's Contest
Keyword: Bladed Club, Connection To The Moon/Sun?, Two Of Them!?
Attribute: Beast/Earth

Strength: A/A
Endurance: A/A
Agility: A/A
Mana: A++/A++
Luck: E/E

Skills:

Shared Soul: A

The Maya Hero Twins have been summoned as two Servants, yet they could almost be considered 'one' Heroic Spirit. So closely were they intertwined in their legend that to summon one without the other was simply impossible. Naturally, this skill leads to an intense upturn in mana upkeep. Additionally, since their legend relies so heavily on teamwork, each Berserker will experience a rank-down in all parameters when their other half is not materialized within a radius of 99 metres.

Mad Enhancement: C-->X

The unique skill of the Berserker class which makes up for their otherwise lacklustre base stats. Increases mana upkeep in exchange for increasing parameters. Due to their Blackening, The Hero Twins' rank in this skill has been sealed. Angra Mainyu's enhancements are far more potent.

Divinity: B-->X

The measure of a Heroic Spirit's relative divinity, obviously. While the Berserkers were of... technically... mortal parentage in life, their legend ended when they ascended to the heavens side-by-side on their own terms. There they became the sun and the moon. Because of this, they receive one-rank boosts in all parameters at the relevant times of day - Hunahpu at 6pm to 6am, Xbalanque from 6am to 6pm. Due to the nature of their Blackening, the Hero Twins' blessings from the sun and moon has been sealed.

Battle Continuation: A+

Hunahpu has had both his arm and head torn off in life, and in both cases he made a full recovery after having the severed body part smacked back on by his brother. Only the swift and precise destruction of a Hero Twin's spiritual core, or annihilating his Servant container completely will permanently kill either of the Twins. Due to the freakish regeneration of a Blackened Servant, the Hero Twins are nearly impossible to put down.

Subversive Activities: A-->C-

The talent for trickery, subterfuge and general underhanded tactics in combat and warfare. The Hero Twins' rank has been irrevocably lowered by being summoned in the Berserker class, and lowered further by Blackening.

Noble Phantasm(s):

The Court Of Xibalba - A Warrior's Contest: EX

A powerful and aberrant Noble Phantasm, unable to be conventionally ranked due to functioning as a Reality Marble. The Hero Twins must chant a six-line aria and offer up their blood in order to appease their gods enough to summon this internal world. Representing the time they spent in the underworld playing for their father's and their own honour, it transports anyone caught in its radius to a Xibalban Ōllamaliztli court. There the laws of Xibalba bind them. Ordinarily this manifests as a doubles game - an enemy Servant and their Master must play against Hunahpu and Xbalanque, while their own Master and any bystanders may watch from the stands with the shades of the dead. The rules are simple - get the ball through the other team's hoop, don't touch the ball with your hands, teams must be equal, no outsiders may interfere, and make no attempt to escape until the game is finished. All else is permitted. If any player should break these rules, or lose the game, the Xibalban Lords will have them executed with the certainty of a fate-altering curse. First to three wins.
Saber Alter Information Matrix Level EX
Class: Saber Alter
Master: Angra Mainyu
True Name: Arturia Pendragon
Keywords: Blackened, All The World's Evils
Attribute: Beast/Earth

Strength: A
Endurance: B-->A
Agility: B-->D
Mana: A-->A++
Luck: A++ -->C

Skills:

Magic Resistance: A-->B

Arturia once possessed arguably the most powerful defences against magic imaginable due to her dragon blood. Now an avatar of All The World's Evils, it has been diluted.

Riding: B+-->X

Since her Blackening, Saber has found no use for this skill. Thus it has been sealed for efficiency.

Charisma: B-->E

Once, Arturia commanded such respect and loyalty that she was able to lead Britain back from the brink of destruction despite her seemingly humble origins and 'incorrect' gender. Corrupted by All The World's Evils, it has been diminished to the lowest limit. Though she could lead an army, it would suffer crippling morale troubles.

Instinct: A-->B

Once Arturia's instincts were so refined that they became an sixth sense practically capable of precognition. Dulled by the infinite hatred and suffering of Angra Mainyu inside her, it has degraded.

Mana Burst: A

The ability to store and expel mana for augmentative purposes, the source of her 'son's inherited ability. With the backing of All The World's Evils, she is now able to use it without limit. It can surround her entire body in an aura of black flames with but a thought, and by bathing her blade in it she can mimic her true Noble Phantasm by hurling the charge in 'blade beams'.

Noble Phantasm(s):

Excalibur Morgan - Hammer of the Vile King: A++

The 'sword that amplifies', the once-pure and holy Sword of Promised Victory has become tainted by Arturia's Blackening. Calling its name bathes it in tainted light, creating an immense and destructive beam that only increases in power the further it must travel to its target. Due to her effectively infinite mana granted by being Blackened, she is able to fire it without limit should she be inclined.


France Servants
Berserker of Blue Information Matrix Level EX
Class: Berserker
Master: Jeanne d'Arc
True Name: Gilles de Rais
Noble Phantasm: Le Mistère du Siège d'Orléans - Immaculate Tribute to the Holy Virgin
Keywords: Bloody history, devotion, Marshal of France, occult background
Attribute: Star

Strength: C (B)
Endurance: D (C)
Agility: D (C)
Mana: C (B)
Luck: D (C)

Skills:

Mad Enhancement: EX

The class skill of the Berserker, robbing the Servant of all reason in exchange for power. Gilles is the height of insanity, his delusional vision of Jeanne's story so potent as to form the basis of a functional Reality Marble. He may resist Command Seals and is capable of ignoring pain and injury per Battle Continuation C.

Profligate: C

A skill which represents the polar opposite of Golden Rule, a Servant's ability to amass vast amounts of wealth only to spend it all just as quickly. Gilles was dominated by money troubles in his mad quest to put on the perfect play in Jeanne's honour, forced to sell land to pay his debts as early as 1432. He may convert material wealth directly into mana, yet as rank denotes the efficiency of the wealth-to-mana conversion, he requires truly vast sums for his purposes.

Eye For Art: D

A Servant's aptitude for appreciating the finer things in life, providing a bonus to the production of similar items. Gilles is slightly more likely than most to recognize Noble Phantasms on sight alone, and is excellent at designing 'props' for form as well as function.

Item Creation: B

Preserved at full rank in an otherwise incompatible class by a wide variety of factors, Gilles is capable of designing fully functional 'props' and 'costumes' for himself and his familiars. Perhaps this is the first sign of his aptitude for the Caster class.

Noble Phantasm(s):

Le Mistère du Siège d'Orléans - Immaculate Tribute to the Holy Virgin: EX

Gilles' devotion to Jeanne and telling her story is so powerful as to have wholly defined his internal world. By the power of the Servant system he is able to make that vision manifest through sheer force of will, inverting that internal world and imposing it upon the natural one. Within the world of the play he is the director and the lead actor, master of all he surveys. Space and time itself bend to his will, allowing him to effectively create multiple smaller Reality Marbles in rapid succession without limit for each 'scene'. He may generate new 'props' and call upon more 'actors' and 'stagehands' instantaneously and without limit, paying only the cost of maintaining the Reality Marble beneath the weight of Gaia's rebuke. Minor manifestations without deploying the full Marble are possible at moderate cost.
Caster of Blue Information Matrix Level EX
Class: Caster
Master: Jeanne d'Arc
True Name: Wolfgang Amadeus Mozart
Noble Phantasm: Dies Irae - Requiem In D Minor
Keyword: The Greatest Musician In History
Attribute: Man

Strength: E
Endurance: E
Agility: E
Mana: B+
Luck: D

Territory Creation: C

The Caster class skill of establishing an area favourable to the Servant's workings. Mozart is capable only of establishing a minor 'workshop' or 'study' to better facilitate the flow of ideas.

Item Creation: C

The Caster class skill of creating wondrous items. For a Caster, Mozart's workings are rather overly specialized and underwhelming at first glance.

Conduction: A++

A 'customized' skill dictating the Servant's ability to work powerful spells using the magic of music as a thaumaturgical structure. Mozart was a prodigy, composing and performing for royalty by the age of five, and in the centuries to follow has been considered nothing but one of the finest minds in musical history. At this rank, his great works bypass even most levels of Magic Resistance in order to grace or punish the ears.

Eye For Art: B

A Servant's aptitude for appreciating the finer things in life, providing a bonus to the production of similar items. Mozart was a great patron and creator of the arts, and now as a Servant possesses an astoundingly critical eye for observation. He may ensure his Orphaic magecraft is flawless with but a single half-second editing pass, identify many Noble Phantasms on sight so long as they have a particularly famous form, and know with a great deal of certainty if something is terrible or not.

High-Speed Incantation: C

A Servant's talent for working their magic at greater speed than usual. Mozart was famously prolific, composing some six hundred pieces across his short thirty-five year lifetime. While he still remains incapable of composing new pieces on the battlefield, 'reloading' as it were, Mozart is easily able to 'restock' his compositions given an evening to himself in his study.

Noble Phantasm(s):

Dies Irae - Requiem In D Minor: B

Adapting the renowned poem was Mozart's final project in life, yet he was struck down before its completion by an illness so mysterious that even history cannot agree on what it was. All he knows is that he will not let anything stop him a second time. Deployment of this Noble Phantasm requires Mozart to pre-prepare orchestral manuscripts for each of the nineteen verses, and consume them utterly with its activation. A choir of angels will descend from the heavens, and the dancing spirits of humanity uplifted by his music will accompany their holy voices on ivory instruments. The music will be his enemy's funeral dirge, a curse which imposes hefty penalties on parameters and curses those who hear it with the inevitability of death.
Rider of Blue Information Matrix Level EX
Class: Rider
Master: Jeanne d'Arc
True Name: King Louis XIV
Noble Phantasm: Le Roi Soleil - L'etat C'est Moi
Keyword: The Sun King, The Longest-Reigning King of Europe

Strength: C
Endurance: A-
Agility: B
Mana: C
Luck: B

Skills:

Riding: B

Sufficient to control most mounts with a level of skill acceptable for the Rider class. King Louis cares not for his relatively low rank in this skill - his mount is his creation, and it will obey him regardless.

Magic Resistance: C

Sufficient to cancel hostile spells of one verse or less.

Weak Constitution: C

A skill bestowed upon Servants who suffered many maladies in life.

Eye for Art: C

A skill representing King Louis' passion as a patron of the arts. He became Protector to many an artist in his time, generously supporting the royal court of France, and sponsored countless public developments in Paris. The crowning jewel of his hobby became crystallized into his mount, the Noble Phantasm bearing the name Versailles.

Imperial Privilege: B

King Louis was a singular presence in life, a man around which the entire country revolved. He had a vision for his country and took steps to enact it, and damn all the men who stood in his way. This skill represents the strength of a Servant's station in allowing them to simply 'dictate terms', gaining a workable understanding equivalent to C-rank in most any skill that takes their fancy. Only 'mental' skills that do not interfere with the physical form are available.

Noble Phantasm(s):

Versailles - Marble Palace of the State: B

Historically, the royal family had always resided in fair Paris. That was simply the way things had always been done. But it was not the way King Louis XIV wished for things to be done, and so it was changed. King Louis XIII's hunting lodge was refurbished completely into a royal palace, and this palace became a gilded cage for all the upstart nobles who dared to stand in his way as he ruled France right. The palace has materialized under the Rider class as a mighty steed of living marble, its features sculpted and adorned with artistic flourishes. It bears the great conceptual 'weight' of absolute monarchy that belies its size, making it in effect a fortress compressed down into a steed. It weathers all blows but those of an Anti-Fortress Noble Phantasm, and its charge is inexorable.

Le Roi Soleil - L'etat C'est Moi: C

King Louis XIV said that he was the state, and it was so. It bowed to his whims, and the squabbling nobles would fall in line or fall by the wayside. This manifests as a semi-passive Noble Phantasm for him as a Rider, an ability which naturally draws in the mana of the world to better fuel and revitalize him or allies he deigns to bless. When its name is called its true power activates, suffusing him in a golden halo of sunlight as his conceptual 'weight' is magnified manyfold. He and his mount effectively become the centre of a gravity well, naturally drawing in all those he surveys to either fall to their knees in prostration or beneath the hooves of Versailles.
Ruler of Blue Information Matrix Level EX
Class: Ruler
Master: Herself
True Name: Jeanne d'Arc
Noble Phantasm: Luminosite Eternelle - God Is Here With Me
Keyword: Saint, weakened, fighting her double, unskilled in combat
Attribute: Star

Strength: B-->C
Endurance: B-->C
Agility: A-->B
Mana: A-->B
Luck:C-->E

Skills:

Magic Resistance: EX

Surpassing the limit of A-ranked Magic Resistance, sufficient for almost complete immunity. Jeanne's holy devotion grants her complete and utter immunity to almost all schools of magic, as the spells simply fizzle out and 'slide' off her. The only exception to this is Church sacraments, which bypass her divine immunity and damage her as if she were unprotected.

God's Resolution: A-->B-

The chief ability of the Ruler class, allowing them to possess Command Seals as a Master would to officiate a Great Grail War. Ordinarily Jeanne would boast a dizzying twenty-eight Command Seals, two for each participating Servant. Her rank has degraded, halving the allowed number, and the machinations of her doppelganger have halved it yet again. Three of the remaining seven allowed to her have already been used up.

True Name Discernment: B-->D

Another ability of the Ruler class, normally allowing them to comprehend all information about a given Servant simply by meeting them face-to-face. At this degraded rank, all Servants' identities are clouded to Jeanne's eyes based on their relative Luck scores. With her Luck degraded, she finds it almost impossible to discern enemy identities now.

Revelation: A--> D-

Jeanne's personal skill which allowed her to turn the tide of the Hundred Years War and make her name. It has been all but sealed by the machinations of her doppelganger, the evil shade's influence clouding her judgement. Unable to trust her 'divine portents' any more, Jeanne is reduced to the level of 'gut feelings'.

Charisma: C

Force of will sufficient to lead an army. Jeanne has not lost her natural talent for handling others, at least. In the hands of a lesser woman, the Servants of Blue would have long since self-destructed completely. Still, she walks a knife's edge. Even Charisma has its limits. Sufficient to convince others that her 'gut feelings' are the correct path.

Saint: B-->C

A skill ranking the level of a Servant's canonization. Jeanne's natural rank is degraded due to being summoned so soon after her death, before she was vindicated by history and given her rightful place in Christian history. The influence of her cultural sphere is the only reason she still possesses it at all. She is capable of utilizing Church sacraments, and naturally heals quicker than most.

Noble Phantasm(s):

Luminosite Eternelle - God Is With Me: A

Jeanne's famous banner, golden lilies on a white background. When this Noble Phantasm's name is called, it has the effect of 'sharing' her EX-ranked Magic Resistance with her comrades around her. A holy Bounded Field is established, protecting all those within it from any attack. This power is not indefinite, however. Damage absorbed by the shield is reflected in the banner itself, which slowly rips and tears to the point of complete uselessness.

La Pucelle - The Holy Virgin's Pyre: C~A++ --> –

Jeanne d'Arc's holy sword, the discovery of which was one of the first events to prove her divine clairvoyance. It is lost to her now.
Saber of Ash Information Matrix Level EX
Class: Saber
Master: Jeanne Alter
True Name: Brynhildr
Noble Phantasm: Brynhildr Romantia/Hindarfjall
Attribute: Sky Beast

Strength: A
Endurance: B
Agility: B
Mana: C
Luck: D

Skills:

Magic Resistance: B

Cancels spells of three verses or fewer in length. At this level even High Thaumaturgy and Greater Rituals have difficulty affecting Brynhildr.

Riding: A

A talent for riding worthy of one of Odin's valkyries, so great that even Phantasmal or Divine creatures may be controlled as mounts. Dragonkind, however, remain excepted.

Rune Magic: A

Taught to utilize the Elder Futhark by Odin himself, Brynhildr's lesson to Siegfried in the Poetic Edda is the modern world's most prolific source on the school of magic. Brynhildr's rank easily qualifies her for the Caster class.

Divinity: B-->C

Once a valkyrie, one of Odin's right hands, Brynhildr was cast down when she defied him and favoured another man in a war between kings. Because of this, she no longer receives the war-blessings of the Allfather she would otherwise be due.

Noble Phantasm(s):

Brynhildr Romantia - 'Til Death Do We Part: B

Not a weapon Brynhildr wielded in life, but a conceptual Noble Phantasm that changes shape to suit her class container, representing the duality of love and hate. A simple Norse-style cavalry sword by default, it will grow in size, weight and power the more love she bears for her foe. At the upper limit it is so large that even her prodigious strength has difficulty wielding it, possesses the mass of a weapon a dozen times its size, and is capable of slaying even a god.

Hindarfjall - Let He Without Fear Step Forward: B

The ring of fire that guarded her after she was cast down from the sky, crystallized into usable form. In its passive state it is an aura of flame, dealing continuous damage to any Servant that dares to engage her in melee. When its name is called it expands into its true form, a gigantic bounded field that deals such heavy damage that few men could possibly make the crossing. She was cursed to wait atop Hindarfjall until a man who knew no fear crossed the fire to retrieve her. Thus, only a man without fear can weather her fire without being burned.
Archer of Ash Information Matrix Level EX
Class: Archer
Master: Jeanne Alter
True Name: Carmilla Karnstein
Noble Phantasm: Vasszűz - Bathed In The Blood Of Hundreds
Attribute: Man/Beast

Strength: C (B)
Endurance: C (B)
Agility: B (A)
Mana: C (B)
Luck: D (C)

Skills:

Magic Resistance: C

Cancels spells of one verse or less. Negated by church sacraments.

Independent Action: C

Allows Carmilla to survive without an active contract or mana supply for twenty-four hours. A higher rank is unnecessary, as her own proclivity for draining the blood of young women keeps her more than adequately supplied.

Innocent Monster: A+

Carmilla is the 'original' vampire, a fictional character created from the lurid rumours of Countess Elizabeth Bathory's sadistic ways. As a result, she benefits from an array of "vampiric" powers equivalent to Animal Dialogue D+, Leech Life A, Mystic Eyes (Enchantment) A, Regeneration C, Shapeshift C+, and a rank-up to all parameters at night. In return, she incurs all the vulnerabilities expected of a vampire, including extreme weakness to "purifying" effects such as fire or sacraments, and an inability to cross water or enter a domain uninvited.

Presence Concealment: D

Suitable to conceal one's nature as a Servant for the purposes of spying. Carmilla often posed as a harmless human woman to lure her newest victims - although her obsession with anagrams is telling.

Torture Techniques: A

A skill that represents a sadistic talent for inflicting pain. Carmilla's knowledge of the human body's most sensitive points allows her to inflict so much agony with relatively minor needle-wounds that she is capable of negating Battle Continuation of C-rank or lesser. Also increases the effectiveness of draining od from blood.

Noble Phantasm(s):

Vasszűz - Bathed In The Blood Of Hundreds: D+

A piecemeal Noble Phantasm, a phantasmal Iron Maiden manifested and wielded one spike at a time. Carmilla uses these spikes as thrown projectiles or, in a pinch, makeshift daggers. When embedded in a target's flesh it combines with Torture Techniques to inflict truly excruciating agony. The affected body part is then sealed in iron 'armour', the inside lined with hundreds of tiny flesh-ripping spikes. Once the target is completely sealed, the 'armour' transfigures into a locked Iron Maiden.

The actual damage inflicted by this Noble Phantasm is spectacularly low, befitting a torture implement rather than a weapon of war. However, the target will find themselves so drained of blood and maddened with pain that to free oneself from within is nigh impossible. As long as the victim remains trapped inside, Carmilla has a steady supply of rejuvenating blood. Depending on the target's Endurance and Mana, it may take them days to die. Increased in effectiveness against female targets.
Lancer of Ash Information Matrix Level EX
Class: Lancer
Master: Jeanne Alter
True Name: Elizabeth Bathory
Noble Phantasm: Sárkány — Castle-Winning Dragon Spear/Čachtice – Prison Castle of the Bloody Princess
Keyword: Indistinct, Unnatural, Anti-Dragon Noble Phantasm, The Bloody Countess
Attribute: Earth

Strength: C
Endurance: D
Agility: A
Mana: E
Luck: E

Skills:

Magic Resistance: C

Sufficient to cancel spells of two verses or lower.

Innocent Monster: A+ --> X

Bathory's own life has almost been totally subsumed by the foul and horrifying legends that sprang up around her, and the deeds of those who imprisoned her has ensured that the real truth of her life can never be known. Normally, therefore, her Servant vessel would be strongly affected by the distortions of legend, with changes ranging from cursecraft to vampirism to draconic traits. In this case, however, her Master's understanding has almost entirely cancelled the manifestation of this Skill. Instead, her second Noble Phantasm has received a rank-up.

Siege Tactics: C

Tactical knowledge useful for protecting or seizing a fortified area. Provides a bonus modifier against Fortress and Anti-Fortress-type Noble Phantasms, or when deploying one's own. Lancer defended her own castle against invaders in the absence of her weak husband, and managed its affairs with an iron will. This Skill also offers bonuses to the management of castle staff and so on.

Noble Phantasm(s):

Sárkány — Castle-Winning Dragon Spear: C~A (B~A+)

Bathory's noble family was founded when her great ancestor, the hero Vitus Gutkeled, journeyed into a swamp formed by a maddened dragon of wind and rain. He slew the beast with three thrusts of his great lance, thereby rescuing the people of Ecsed, who the dragon had trapped in their castle for sport. They claimed Vitus as their new lord, and awarded him the name Bathory, meaning "brave hero", and a coat of arms featuring three dragon's fangs, one for each thrust.

As the most famous descendant of Vitus, Bathory wields this spear as her own. Its rank is lowered due to her not being the original owner, but as a weapon that slew a dragon, it has strong anti-draconic traits. While Lancer stands within the halls of her second Noble Phantasm, the spear's synergy with "winning the castle" awakens the dragon's blood that soaked it. She gains command over the ruinous storms exhaled from its mighty lungs, the burning flame possessed by all dragons in myth, and the raw power of blood. The 'three thrusts' aspect of the legend has manifested in the Noble Phantasm possessing three discrete 'stages', which may only be unlocked by tasting fresh dragon's blood. The blood of Vitus' legendary kill still resides within the castle's Magic Core, making such a task entirely possible.

Čachtice – Prison Castle of the Bloody Princess: A

The castle in which Lancer allegedly luxuriated in the terror of her lessers, and in which she was later imprisoned to waste away and die. Ordinarily, Bathory would only be able to deploy this Fortress-type Noble Phantasm when summoned in the Caster Class, or within the bounds of Hungary (or, due to conceptual cross-contamination, Romania). The sealing of her Innocent Monster Skill has allowed her to call on it as a Lancer in the lands of France, though a harsh penalty has been inflicted in the process.

The Prison Castle manifests immediately upon Lancer's summoning, offsetting its naturally high mana costs by sinking its foundations into the nearest leyline, draining and altering its nature. At its smallest it is a simple tower, but it stores excess fuel as a lake of blood at its draconic Magic Core, and can expend these stocks to grow, whole wings and corridors unfolding from the central mass.

Whatever its size, the castle is nothing more than a giant torture chamber, laced with countless traps and outlandish contrivances of pain, drawn from every tale told of Bathory's sadistic indulgences. Its only guards are the draconic gargoyles that line its battlements, who seek out mortals to power the castle with their life force. Its only staff are the wraiths that wander the halls, the shredded and squeezed souls of those same victims.

Lancer herself can draw on the castle's stocks of mana while within its walls, and its various traps and automatons bend to her will. Unfortunately, Lancer is more of a prisoner than anyone – she cannot leave Čachtice, immured in its central tower, and can only sit and listen to the screams and curses, echoes of her own demise. Even a Command Seal only allows her to temporarily operate outside of its walls as though she possessed Independent Action E, insubstantial as a wraith.
Rider of Ash Information Matrix Level EX
Class: Rider
Master: Jeanne Alter
True Name: Marie Antoinette
Noble Phantasm: The Hope Diamond - How Quickly Fortunes Turn
Attribute: Man Beast


Strength: D
Endurance: D
Agility: B
Mana: C
Luck: D-->E-

Skills:


Magic Resistance: E

Marie Antoinette never encountered hostile magecraft in her life, so this skill is little but an atrophied mainstay of her class container. Sufficient only to somewhat blunt offensive spells rather than negate anything.

Riding: C

Marie Antoinette was an at least a competent equestrian, just barely scraping by qualification for the Rider class. This rank is sufficient to operate all forms of mundane mount and vehicle with at least some measure of skill.

Charisma: C+-->E

In life, Marie was a regal and beautiful woman who thousands flocked to see. Though her presence sparked a revolution that would destroy her and her family, she was a natural figurehead whose presence inspires them to give their all. After her Blackening, any fascination with her as a person can only be morbid.

Golden Rule: A

Marie spent the majority of her life not wanting for anything. Alongside her vast wealth that came with her royal upbringing, Marie is an expert in the worlds of fashion and personal beauty, allowing her to accumulate a wardrobe filled with the finest garments in this world or the next.

Eye for Art: C

A patron of the arts and an expert in fashion, Marie may receive information about her opponents by studying their weapons and clothing for clues about their backgrounds.

Noble Phantasm(s):

The Hope Diamond - How Quickly Fortunes Turn: B

An infamous jewel stolen from the soils of India, the Hope Diamond has changed hands many times through the ages. So extravagant that only the most wealthy could ever dream to possess it, but cursed to bring ill fortune to all who held it. Using this boosts the effects of Marie's Golden Rule skill, calling precious gemstones into being in Marie's presence. Marie can use these gemstones as ammunition or magecraft materials. These are physical objects, not fool's gold or mana constructions. However, the amulet also severely decreases the wearer's luck to the lowest rank possible. In the Rider class, this Noble Phantasm also allows her to manifest a winged sapphire stallion that possesses the same properties of her gemstones.
Berserker of Ash Information Matrix Level EX
Class: Berserker
Master: Jeanne Alter
True Name: Lancelot du Lac
Noble Phantasm: Arondight - The Unfading Light of the Lake
Attribute: Earth

Strength: B (A)
Endurance: B (A)
Agility: A (A+)
Mana: C
Luck: B

Skills:

Mad Enhancement: C

The unique skill of the Berserker, robbing them of reason in exchange for raw power. Lancelot's compatibility with the Berserker class is extremely high due to his legend, allowing him to keep his Saber-class base parameters even before the bonus of Mad Enhancement is applied. In this state, his only method of communication is to howl the name of the king he betrayed.

Magic Resistance: D-->E

Granted by a magic ring he wears under his gauntlet, ordinarily enough to cancel 'single-action' spells. As a cross-class skill, Lancelot's aptitude is lowered as a Berserker. In this state it is sufficient only to blunt the offensive force of most spells.

Eternal Arms Mastery: A+

The ability of a warrior to keep hold of their combat skills no matter what interfering circumstances may arise. This skill allows Lancelot to keep all of the swordsmanship that would otherwise be lost to Mad Enhancement, making him a far more fearsome opponent even than his Saber incarnation.

Protection of the Fairies: A

A blessing from the divine fair folk that inhabited Britain, and forged the sword Arondight. In battle, where feats of arms are possible, Lancelot is able to temporarily increase his Luck by one rank. At this rank, he may activate the skill as many times as he wishes.

Noble Phantasm(s):

Knight of Honor - A Knight Does Not Die with Empty Hands: A++

A Noble Phantasm that represents Lancelot's truly astounding combat skill, sufficient that he once fought several opponents at once with nothing but an elm branch. This is a passive ability that activates whenever Lancelot grasps an object that he can conceive as a weapon, whether it be a streetlamp or an enemy's Noble Phantasm, soaking it in his magical energy and transfiguring it into 'his' Noble Phantasm. Sealed by drawing Arondight.

For Someone's Glory - Not For One's Own Glory: B

Lancelot had more than enough glory for one man, and sought no more of it later in life. Instead he fought for others, once disguising himself as a friend in order to win a tourney. Conceptualized as a Noble Phantasm, For Someone's Glory ordinarily allows him to perfectly disguise himself as another Heroic Spirit so long as that spirit was known for military conquests and feats in life. In the Berserker class it has degraded, the 'disguise' portion only possible when forced via Command Seal. Its passive effect remains in place, however, obscuring all personal information from Master clairvoyance. Sealed by drawing Arondight.

Arondight - The Unfading Light of the Lake: A++

A once-holy sword wielded by Lancelot in concert with King Arthur's own Excalibur, tainted into a demon's weapon by Lancelot's madness and rage. The perfect sword for the perfect knight, it increases all five of his already high-class parameters yet one rank further when drawn while also sealing his other two Noble Phantasms. This increase in power, bringing him dangerously close to the status of Heroic Spirit Lancelot du Lac, wreaks a terrible havoc on his Master's mana supplies. The sword carries dragonslaying properties, as Lancelot once used it to slay one.
Caster of Ash Information Matrix Level EX
Class: Caster
Master: Jeanne Alter
True Name: Lungkata
Noble Phantasm: Jardiwarmpa - The Dance of Eternal Fire/Warlugulong - Dreaming Fire of Countless Colours
Keyword: Blue tongue, Fire, Apotheosis, Incomplete Dragon, Dreamtime
Attribute: Earth

Strength: E
Endurance: D
Agility: C
Mana: A
Luck: D

Skills:

Territory Creation: B+

Aptitude for claiming and converting terrain to one's advantage. Caster can claim an area of land as a "workshop" within which he can more easily work his mysteries. Outside of urban areas this Skill is boosted, allowing him to create something closer to the level of a "temple", but spread across a swathe of unpopulated land.

Item Creation: B

The ability to craft mystical tools. Caster is adept in the creation of talismans, magical traps, and tools for mental interference, but lacks experience in crafting truly legendary items.

Animal Dialogue: B

Communication with dumb beasts. Caster can speak with animals of all sorts, and make use of his magecraft to easily bring them under his sway as sentries and even familiars.

High-Speed Divine Words: C

The power to activate thaumaturgy without the use of magic circuits. A language from the Age of Gods, when words alone could alter the World. Caster's teacher was slain before he could complete his education, but he can still produce the equivalent of three-line spells as a single action.

Pyromancy: A

A school of magecraft focused entirely on the manipulation of fire. It is shunned by today's magi, as the mystery of fire has been totally diminished in the modern day. Practitioners do not simply make use of a Fire Affinity, but treat flame itself as a precious thing beyond mortal ken, to be roused and nurtured for an entire lifetime. Caster is a master of this art.

Noble Phantasm(s):

Jardiwarmpa - The Dance of Eternal Fire: B

Normally kept sealed inside a gnarled walking stick, Caster calls this elemental familiar forth by snapping his fingers, lighting its head with a spark. The familiar then bursts forth as a living flame on the level of a Noble Phantasm, taking the form of a beast sacred to Caster. This creature can leap great distances, from one flammable material to another, and set off powerful explosions with kicks that can cripple or kill even Servants. It is entirely single-minded, driven by Caster's command to relentlessly pursue a single target (or a small group that are constantly together). Its tracking skills more appropriate to an apparition's grudge than a pure elemental - perhaps it is something closer to a guardian spirit?

As a spirit of fire, Jadiwarmpa is vulnerable to exorcism - though its rank makes this difficult to accomplish by normal means - and its physical form can be extinguished. Nevertheless, it will reform each morning as long as Caster is alive. Its true weakness is its diurnal nature, entirely unsuited to the rules of the Grail War. At night (or during similar periods, such as an eclipse), it cannot take physical form, and is restricted to the inactive, immaterial state natural to lower-class spirits.

Warlugulong - Dreaming Fire of Countless Colours: A

Dragons steadily vanished from the World with the approach of the Age of Man, leaving behind only their physical relics and debased cousins - such as the drake or burrunjor. Once, however, they were the greatest of Gaia's children. Caster lived alongside the greatest of the dragons, a creature that surpassed mere divinity, and admired it completely. In his pursuit of its beauty, he became one of the earliest examples of "true" magi, seeking knowledge of magic solely for the sake of an apotheosis.

Ultimately he failed in his quest, forgetting the true nature of what he sought and becoming only an incomplete dragon, a mere lizard. He can re-enact his attempted ascension as a Noble Phantasm, swallowing the fires of Jadiwarmpa to expand and alter his magic cores, becoming a great flightless reptile swollen with blue flame.

This transformation seals Caster's other Noble Phantasm, as well as his Skills in Pyromancy, Divine Words and Item Creation. In exchange, his Strength and Endurance Parameters become A-rank, and he gains Breath Weapon (Flames) A, Mana Burst C, and Dragon Armour C. He cannot return to his human form after undergoing this change - it would take the equivalent of three Command Seals to force a reversion.
Assassin of Ash Information Matrix Level EX
Class: Assassin
Master: Jeanne Alter
True Name: Erik, the Phantom of the Opera
Noble Phantasm: Zabaniya - Dreaming Ependyma/Zabaniya - Delusional Asphyxia
Keyword: The Phantom, Angel of Music, Opera-Ghost
Attribute: Star

Strength: C
Endurance: D
Agility: A
Mana: D
Luck: E

Skills:

Presence Concealment: A

The ability to avoid detection. Assassin mastered the arts of disguise and stealth through extensive training and experience, and so can completely conceal his presence, becoming nearly impossible to detect without skills specialized in doing so. This skill fails once he readies himself to attack, however.

Alluring Performance: A+

The ability to enrapture others with impressive and beautiful displays. Assassin valued music above even murder, a heresy that eventually saw him exiled from the order of the Hashashin. Supremely skilled in the arts of legerdemain, ventriloquism, and above all else music, Assassin's performances are on the level of actual magecraft, allowing him to produce genuine illusions, employ hypnosis, and utilize other forms of mental interference even at range. Were it not for his hideous deformity, he would have been a genius of his age.

Mental Pollution: A

A distorted understanding of the world that blocks mental interference, but impedes communication between those lacking a similar mindset. At this rank the skill directly interacts with Command Seals, weakening those which do not suit the Servant's mania while strengthening those which enable it. He is devoted to nothing but the beauty of music, obsession, and devotion.

Territory Creation: B

An aptitude for claiming and converting terrain to one's advantage. Among his many abilities, Assassin was a master mason and architect, capable of creating such wonders as a palace which conveyed even the slightest whisper in its halls to its lord, a cathedral riddled with hidden rooms and secret passages, and an astonishing performance hall with a twisted, hidden underbelly where he made his home. As a Servant, he can produce a space equivalent to a fine Workshop, within which all manner of artistry and traps can be refined.

Noble Phantasm(s):

Zabaniya - Delusional Asphyxia: D

The Punjab Lasso, the Phantom's signature weapon even before he was taken in by the Hashashin order. He first learned how to use this catgut noose in India, but perfected his craft as the Shah's personal Assassin in Persia until it became a true Zabaniya technique worthy of the Old Man of the Mountain. The Phantom is capable of commanding the Lasso without any physical interference, mentally 'charming' it as one would a snake or an Indian rope trick. He is able to manifest it anywhere he chooses and loop it around an unsuspecting opponent's neck even before Presence Concealment breaks. There is only one defence against it, requiring foreknowledge of the weapon. If one raises one hand to eye level, then the lasso cannot loop around the throat. Thus death can be staved off, but only temporarily. The Noble Phantasm is in effect 'always active', waiting to strike.

Zabaniya - Dreaming Ependyma: B+

The Phantom was so obsessed with the pursuit of music's beauty in its purest form that he modified his own vocal cords in life with various dangerous, secret practices. Due to these modifications he can pitch his voice beyond the material plane, turning his rapturous song into waves of psychic energy that bypass conventional Magic Resistance. He is capable of songs that both delight the senses and harshly punish them, to the point of hallucinations and mental breakdowns if the target is too weak-willed. More importantly, the psychic impact of these sound waves causes malfunctions in the magic circuits of any who hear them. If the magic circuits are not deactivated and allowed to settle, any attempt to use them causes a violent failure, wasting the magical energy as excess body heat. A powerful or overeager magus could easily cook themselves from the inside-out or even spontaneously combust with a single spell. In most cases, however, he will turn this music only onto those who catch his eye - for while he does not possess Human Observation worthy of noting in his Information Matrix, the Phantom is exceptional at divining raw potential in a possible protégé. This Noble Phantasm is considered ranked-up against those who are amenable to his advances - for the Phantom does not see gender, colour or creed. Only that which he can make beautiful.
Avenger of Ash Information Matrix Level EX
Class: Avenger
Master: Gilles de Rais
True Name: Jeanne d'Arc
Noble Phantasm: La Sorcière – Vengeance of the Unhallowed Woman
Keywords: Fallen Saint
Attribute: Beast

Strength: B
Endurance: A
Agility: B
Mana: A+
Luck: E

Skills:

Magic Resistance: EX

An inverted reflection of Jeanne's own Magic Resistance, 'incinerating' nearly all hostile spells that threaten her within a certain radius. Only potent demonic sorceries can bypass this resistance, as sacraments would bypass Jeanne's.

God's Resolution: B-

A skill stolen from Jeanne, splitting her compliment of fourteen Command Seals in half. Jeanne Alter has, or had, seven Command Seals at her disposal.

Pyromancy: B+

The raging fires of the pyre that created her, held within her and yearning to be free. Jeanne Alter embodies the mystery of fire, may command it with but a thought despite no formal training in its use. Its manifestations from her body are more akin to the expressions of an Imaginary Demon's Reality Marble than magecraft.

Shared Soul: A+

An artifact of her unique summoning, called into being at the same time as the original Jeanne d'Arc. This extreme spiritual interference is one of the primary causes in Jeanne's depowering, allowing Jeanne d'Arc to outright steal half of her Command Seals. At this rank, the extent of interaction between the Servant vessels due to their link is unknown.

Noble Phantasm(s):

La Sorcière – Vengeance of the Unhallowed Woman: A (EX)

Though gifted a fine sword by her king as recognition of her achievements, Jeanne is said to have never slain another with her sword, preferring instead to lead the troops with her proud banner. Instead, she kept the sword in its sheathe, a token of regard from the king she placed on a divine pedestal. It was only when she was reduced to chasing fallen women out of her camp that she drew the sword in anger – and used its flat side to beat a whore. It shattered, perhaps taking with it any faith in the king who had abandoned her.

This Noble Phantasm has been corrupted from its usual form by Jeanne Alter's forcible summoning as an Anti-Hero. In this state, the sword remains as broken as when Jeanne abandoned it in the dirt, a soot-blackened hilt with a jagged edge extending no more than a hand-span from the guard. Normally, the sword would act as the seal for a great burning force, a fiery divinity born from Jeanne's "sacrifice" – in its broken state, Jeanne Alter can allow this suppressed inferno to leak from the hilt, forming a roaring blade of white-hot flame.

These are the raging fires that consumed a forsaken Saint, and so burn away "purity" of all kinds. The wounds it causes are more grievous against those with legends centred around purity or faith, most obviously those who achieved Divinity by becoming saints, buddhas, and similar figures. Perhaps more dangerous is its synergy with God's Resolution – Jeanne used the unbroken blade to knight the king who betrayed her at the coronation she won for him, and can similarly "knight" Servants under her command to burn out their purity. If they have even the least potential for bitterness or evil, they are corrupted into Beast-attribute versions of their usual incarnation.


Rome Servants
Rider of Fera Information Matrix Level EX
Class: Rider
Master: Lev?
True Name: Boudica
Noble Phantasm: Andrasta - Queen of Victory/Fervens Torquis - Without Retreat, Without Mercy
Keywords: Celtic Warrior-Queen, Champion of the Iceni, Avenger of Andraste
Attribute: Sky/Man

Strength: C (B)
Endurance: C-->B (A)
Agility: C (B)
Mana: B (A)
Luck: E

Skills:

Riding: A+

The Rider class skill representing aptitude in commanding mounts of all kinds. Boudica is capable of bringing to heel the great divine beasts in the shape of horses that draw her chariot through both talent and brute strength, although in this state she is rarely inclined to.

Magic Resistance: C

Though she bore the blessings of a hundred druids in life, the eventual shattering of her faith has weakened Boudica's aptitude for this skill. She is protected from spells of less than two verses, and no more.

[Cultural Sphere] Mad Enhancement: B

The rank of Mad Enhancement that Boudica would possess as a Berserker, replacing her Nature of the Rebellious Spirit skill in this incarnation. The local land is predisposed towards viewing Boudica as an avenging brute, making her appearance as a Berserker or Avenger far more likely. The intervention of a third party has forcibly summoned her in her most powerful class, but this skill remains as a mark of Rome's true image of her.

Bravery: B

A skill that measures a Heroic Spirit's courageous temperament. Ordinarily this skill would defend Boudica from mental interference of equal or lesser rank, and increase her attack power in close combat. However it has been sealed by the imposition of Mad Enhancement.

Familiar (Rabbit): A

This ghost-white hare is a familiar sent to Boudica by the gods. Its rank reflects its powers of natural divination rather than its combat ability - it can be considered to possess Rank A+ Instinct, relaying its insight to by running in the direction that seems best to it. Boudica's desire for revenge led her to ignore the hare's guidance, choosing instead to face Paullinus, conqueror of Atlas, in pitched combat.

Noble Phantasm(s):

Andraste - Queen of Victory: A+

A war chariot Boudica had built in accordance with a divine vision. Its wood was taken from a sacred tree that had been watered with blood, its wheel-scythes reforged from the pocket-knife of a giant, and the red fires that burned down her nation's greatest city roar around its wheels. Gifts from the war goddess Andraste herself, that Boudica might know victory against the empire that would see her broken. Its turning capabilities border on the erratic, but in a straight line its charge is practically unstoppable.

Fervens Torquis - Without Retreat, Without Mercy: B

The golden torc that Boudica wears welded around her neck. When invoked the torc erupts into a twisting halo of molten gold, which converts physical destruction into mana for Boudica - with an appropriate surplus, this can even increase her parameters (other than Luck). The efficiency is approximately five times greater than harvesting mana by consuming human souls. The fires of the Noble Phantasm do not distinguish between property and person, or friend and foe - all destruction fuels it, producing mana based on how powerful or valuable the victim was. Deactivating this Noble Phantasm is a betrayal of Boudica's oaths, and so inflict terrible burning wounds if she does so, proportionate to the mana it has supplied her with - it will generally pay for its own mana costs, however, so long as she engages in a steady stream of mid-level hooliganism.
Caster of Fera Information Matrix Level EX
Class: Caster
Master: The Grail?
True Name: Arminius
Noble Phantasm: Beasts of the Earth - Verdant Maw of Teutoburg/Mantle of the Earth - Gaian Ascendency
Keyword: Germanic Druid, Tied To The Fae, Germanicus' Nemesis, Betrayer Auxiliary
Attribute: Earth

Strength: D
Endurance: C
Agility: C
Mana: B
Luck: B

Skills:

Territory Creation: A

Sufficient to create a 'temple' that is superior to a workshop for the purpose of working mysteries. Or, in this case, a 'sacred grove'. Due to the living nature of druidcraft, within his territory Arminius benefits from a wide array of defences both passive and active.

Item Construction: B

Allows the creation of items imbued with magical energy. Arminius would be no true druid were he not capable of blessing armaments to aid their wielder in battle. His own equipment is ordinarily blessed in such a fashion, combining with his secondary Noble Phantasm to make him surprisingly fearsome in personal combat.

Subversive Activities: A

Aptitude for weakening an opponent through a multitude of tactics, most of them quite underhanded. At this rank, Arminius is capable of reducing an enemy force by 60% before battle is joined. Such tactical mastery is a requirement to claim victory over the Roman Empire so many times.

Protection of the Fairies: B

A skill representing the mark of the Fae's blessing, that no harm might come to the user. Arminius went to them in their secret places within the earth, where they hid from the progress of men and the fading of the Age of the Gods. He made a pact with them and was given this blessing willingly, so that he might take vengeance on the man who took from them by force. In combat, where feats of arms are possible, Arminius may rank-up his Luck temporarily, enough to turn even a seemingly unwinnable situation into victory. He may activate it three times per day, representing the three times he believed he was destined to battle Germanicus.

Druidcraft: A-

The magic of the living world. Charms, curses, runes, the manipulation of weather and the earth itself. Arminius is master of all - or was, once. His power has been slightly but significantly reduced by Germanicus' meddling, the way he cruelly ripped the earth's secrets from its bosom to feed his own lust for knowledge. Nevertheless, Arminius is not a Caster to be trifled with.

Noble Phantasm(s):

Beasts of the Earth - Verdant Maw of Teutoburg: A

The armies of the earth, the very trees themselves. This is the host that Arminius commands. Within a forest he may call upon minor treants with no cost in magical energy at all, Gaia leaping at his call so that he might fight in the name of what she has lost. But the endless, fearless armies of the earth are no more than a minor expression. With sufficient preparation he may call upon the great oaken pillar, Irminsul, to destroy his enemies. It is an immense beast that knows no equal, a living territory that fights in his name. It is durable enough to require an Anti-Fortress Noble Phantasm to destroy, regenerates rapidly within wooded areas, possesses a vast array of automatic defences, and requires startlingly little mana as upkeep.

Mantle of the Earth - Gaian Ascendency: B+

A conceptual Noble Phantasm which cloaks Arminius in the power of Gaia's Counter Force, the will of the planet which seeks to prevent humanity from overstepping its bounds by any means. Arminius was to be the last line of defence against Germanicus' power-hungry incursions across the Rhine. He was to fight a last battle for the sake of nature against man, for he held it sacred above all else. He never had that chance in life, but he does now in death. He and all his works require sharply reduced expenditure of magical energy, and he is empowered against those who are more powerful than him. As a side effect his name is always known to his enemies, as the secrets of men are nothing to Mother Gaia.
Saber of Roma Information Matrix Level EX
Class: Saber
Master: ???
True Name: Gaius Julius Caesar
Noble Phantasm: Crocea Mors - Veni, Vidi, Vici
Keywords: Dictator For Life, The First Caesar, Forger Of An Empire
Attribute: Man

Strength: B
Endurance: C+
Agility: C
Mana: D
Luck: A

Skills:

Magic Resistance: C

Caesar encountered few hostile spells in his life, but the Saber class demands certain standards. He negates hostile magic of one verse of less.

Riding: C

The majority of Caesar's experience came from fighting on foot, preferring a horse only for the elevated position it offered him when surveying the battlefield. Were he summoned as a Rider he would be more likely to appear as a naval commander, embodying his feats at sea while exiled from Rome by Lucius Cornelius Sulla.

Charisma: A

The highest level of popularity that a man can hope to achieve in life, greatly increasing the effectiveness of allies in the field. Caesar was always adored by his men and the people, and the masses welcomed him in his new role as Dictator For Life. This did not save him from his own friends and peers. Popularity, as always, is a fickle thing.

Military Tactics: B

Caesar was always considered a brilliant general, distinguishing himself against Mithradetes, Spartacus, Vercingetorix and Pompey to name just a few enemies. He possesses an invaluable knack for grand strategy and anticipating the movements of his enemies, not to mention the efficient application of force.

[Cultural Sphere] Divinity: D

The Julio-Claudii bloodline were all deified in death, raised up as gods among men who led Rome to greatness and glory. Caesar, emperor before they even called themselves emperors, is no exception. His apotheosis has partially transformed him into living marble, a reflection of the many busts and statues that the Romans remembered their leaders by. Caesar's Endurance is considered ranked up if he is struck anywhere but his still-human flesh.

Noble Phantasm(s):

[Cultural Sphere] Crocea Mors - Veni, Vidi, Vici: B+

The peerless sword of Gaius Julius Caesar, said to be forged from the iron of a meteorite and quenched in the blood of lions. Its legend was forged when the British prince Nennius stole it during a duel and wielded it for fifteen days after. Every blow he struck with the blade was a killing one - but in the end, it claimed his life as well. Some say it was a head wound dealt by Caesar in their first encounter, which finally claimed him after more than a fortnight of battling his constitution. Some say it was during their second and last duel, in which Caesar took back his sword for the killing blow. Regardless, Caesar laid the blade to rest with his enemy rather than claim it. Beyond Rome's cultural sphere even a slight nick from the Yellow Death would be deadly poisonous. Within it, it becomes a focus for the 'Eyes of the Conqueror'. While drawn it will reveal to Caesar the optimal path to victory at a cost in magical energy. Its 'advice' is realistic, however - if Caesar cannot survive a battle without fleeing, it will show him nothing.
Berserker of Roma Information Matrix Level EX
Class: Berserker
Master: The Grail?
True Name: Caligula
Noble Phantasm: Superbia, Gula, Luxuria, Ira - Tetrarchy of Primordial Sin
Keywords: Cruel, Sadist, Tyrant, Mad Emperor
Attribute: Sky

Strength: C (B)
Endurance: C (B)
Agility: D (C)
Mana: D (C)
Luck: E~EX

Skills:

Mad Enhancement: A+

Caligula's name is synonymous with the cruel excesses of a man with absolute power. A mad king whose laundry list of transgressions extend to the point of absurdity, for in Roman history poor government is often followed by accusations of insanity and sexual perversion. Whatever the truth to the claims of Suetonius and Cassius Dio, he was without a doubt an unbalanced individual. Increases most parameters by one rank, and links to Affections of the Goddess.

Sadism: A

A skill representing a Servant's delight in causing misery. Separate from Torture Techniques in that it goes beyond merely inflicting physical pain to a whole spectrum of suffering. Caligula's well-trained eyes can seek out weaknesses in seconds, and his high rank allows him to cause greater damage in combat. However these weaknesses prove too tempting to ignore; he often neglects to defend himself while harming others, and cannot retreat from combat.

Affections of the Goddess (Luna): B

Some say that Caligula suffered from epilepsy, and one too many seizures left him mentally imbalanced. In truth it was the goddess Luna speaking to him, tormenting his mind with the incomprehensibility of her love. Though he spoke back to her when she was full in the sky and her silvery light shone down the strongest, they could never truly meet. Though he remains scarred by lunacy, Luna's affection remains with him. His Luck parameter may freely modulate from E-rank to EX-rank and everything in-between. The phases of the moon affect the severity of the changes - when she is full, his Luck parameter is as mercurial as his temper.

[Cultural Sphere] Imperial Privilege: A+

The skill of absolute royal authority. The power to state that white is black and have thousands of people in a nation that spans continents to agree that yes, white is black. Caligula may copy any skill which he can sufficiently comprehend at an effective B-rank. However, his own legend and the support of his divine love Luna augments this skill in relation to the divine. He may copy Divinity and any skill which directly relates to his own deification at A-rank.

Noble Phantasm(s):

Superbia, Gula, Luxuria, Ira - Tetrarchy of Primordial Sin: E~A++

A crystallization of Caligula's legend as a man who embodied Roman sin and decadence. His affinity for these four sins is so great that he may manifest them as demons from his own shadow, and direct them as extensions of his will. The gold-eyed serpent of Greed creates gravitational singularities, pulling its targets in inexorably. The blue-eyed serpent of Lust sings a siren song that proves soporific to all who hear it, in some cases knocking them completely unconscious. The red-eyed serpent of Wrath breathes scorching flames at all those who come too close to harming Caligula. Finally the purple-eyed serpent of Pride fires beams of pure aether. The power of each demon rises in accordance to both how deeply Caligula indulges in that sin, and how deeply his target does. By instead embodying the corresponding virtue, one can render themselves immune to the attacks of one demon.
Lancer of Roma Information Matrix Level EX
Class: Lancer
Master: The Grail?
True Name: Romulus
Noble Phantasm: Magna Voulisse Magnum - All Roads Lead To Rome/Prima Legio - The Sons Of Mars Ascendant
Keywords: Father of Rome, Son of Mars, Kinslayer
Attribute: Sky/Star

Strength: B
Endurance: A
Agility: A
Mana: C
Luck: B

Skills:

Magic Resistance: B

Cancels hostile spells of three verses or less. At this level even great rituals and High Thaumaturgy have difficulty affecting the Servant. As a warrior-king from the Age of the Gods, Romulus easily shrugs off lesser magics.

[Cultural Sphere] Imperial Privilege: EX

'By heaven's will, my Rome shall be the capital of the world'. Romulus lived and died long before the advent of Imperial Rome, but as their conceptual progenitor there can be no more willing bearer of this skill than he. Romulus is capable of copying any skill he wishes at an effective A-rank, even those which would alter his body, so long as they are within human comprehension.

Natural Body: B

A skill which represents a noteworthy quality to the bearer's constitution, closely correlated to the possession of high physical parameters. Rank denotes the bearer's resistance to the human body's frailties including curses, poisons, diseases, and locational damage. Skills such as Anatomy Study of equal or higher rank are able to reduce these resistances.

Divinity: A

The greatest son of Mars, taken up to the heavens by a whirlwind to stand by his father's side. Or at least, so the story goes. Whether there is truth to Julius Proculus' tale or not, Romulus is afforded powerful blessings by the God of War's lineage. He is considered at all times to possess effective B-ranks in False Eye of the Mind and Military Tactics, unless replicating them at A-rank with Imperial Privilege.

Noble Phantasm(s):

Magna Voulisse Magnum - All Roads Lead To Rome: A

The spear that is the divining rod of a nation. The lance which draws a line in the earth, a line which becomes a great highway, a highway which becomes one of the many pulsing arteries of an empire. It began with Romulus, and it will end with him. Comparable to a kind of highly specialized and incredibly powerful Territory Creation, Romulus uses his spear to create 'roads'. Those who cross these roads are forced to walk them - violently, if necessary - wherever they may lead; for they all, eventually, lead to Rome. Simple strength cannot throw off these shackles. Only conceptual effects, those capable of resisting or negating things like bounded fields, can hope to counter it.

Prima Legio - The Sons Of Mars Ascendant: B

Romulus is a hero of unification and the supreme right of military conquest. By combining the seven hills and raising an army from them, he forged the war machine that would conquer the known world. By symbolically conscripting a prospective recruit he may magically arm them with equipment befitting a man of the First Legion and reinforce their bodies to withstand the rigours of the campaign trail. Legionnaires under his command are akin to Servants with D/D/D/E/E parameters - although commanding officers and some outliers may have slightly higher ranks in areas - and no Skills or Noble Phantasms. Roman discipline grants them immunity to fear and a bonus to effectiveness when fighting in close order, akin to high-ranked Bravery. The maximum number of recruits that may be inducted into the First Legion is five thousand.
Rider of Roma Information Matrix Level EX
Class: Rider
Master: Lev Uvall
True Name: Nero Claudius Caesar Augustus Germanicus/Mystery, Babylon the Great, the Mother of Harlots and Abominations of the Earth
Noble Phantasm: Domina Cornum - Crown of Ten Rulerships/The Beast Of Revelation - Having Seven Heads And Ten Horns
Keywords: Rider Of The Beast Of Revelation, Warped Mirror To Nero, Christian Monster
Attribute: Beast

Strength: D (C)
Endurance: D (C)
Agility: A
Mana: B
Luck: A

Skills:

Magic Resistance: D (EX)
The capacity to negate magecraft. The divine blood of the Julii was much-diluted by Nero's time, so she can only ignore one-line spells, a basic ability offered by her Class. Her Noble Phantasm, however, can completely negate the effects of any magical effect as if it had never been cast.

Riding: B

Mastery of mounts. This rank is suitable for a great charioteer, but would not normally permit Nero to command a true Monstrous Beast, much less the Beast of Revelation.

[Cultural Sphere] Imperial Privilege EX

An understanding of rulership and patronage that allows the Servant's ego to support skills derived from the accomplishments of their nation. As an emperor who sought to be as one with her people, famous for her devotion to and sponsorship of all the arts, Nero is able to demonstrate a dizzying array of talents through mere boasting.

Mad Enhancement (Migraines) D (B)

Power in exchange for sanity. Remembered as a cruel, mad and debauched despot, Nero's Mad Enhancement raises her Strength and Endurance by one rank in exchange for impairing her judgement and independent thought - as a child, she was poisoned by her own mother, who desired a puppet more than a child. The true Nero suffered terrible migraines her whole life in exchange for surviving that assault - a shame that this one has accepted madness in exchange for relief.

Noble Phantasm(s):

[Cultural Sphere] Domina Cornum - Crown of Ten Rulerships: EX

A radiant golden crown adorned with ten horn-like spikes. Noble Phantasms draw power from their history, but Nero's dreadful, unidentifiable curse has its roots in a still-distant future, and the end of humanity itself. Prophets who looked upon her decadent and world-spanning Empire saw the seed of the self-destructive end of civilization, the time when humankind would be forced to destroy itself just to survive in the face of judgement from the stars. The essential nature of this Noble Phantasm is to "erase history", devouring the very record of humanity. In its most basic state, it allows Nero to instantly heal her wounds by denying that they ever occurred. While this Noble Phantasm is normally extremely efficient, it suffers an increased mana cost against Servants with divine qualities — they are its natural enemies. Conversely, anti-heroes or monstrous beings lower the cost even further, making it almost impossible for them to defeat her except with a single, overwhelming attack that can completely obliterate her body.

[Cultural Sphere] The Beast Of Revelation - Having Seven Heads And Ten Horns: A++ (EX)

The Book of Revelation speaks of two beasts, one from the sea and one from the earth, the latter to give authority to the former. The sirrush which Mother Harlot rides is depicted as a distinct entity from the two, combining their power and purpose due to the nature of her legend. The seven heads represent the seven hills of Rome, and seven kings. Of these seven kings five have fallen; Julius, Augustus, Tiberius, Caligula, Claudius. One is - Nero. And one is yet to come - Galba, the man who seized power after her suicide. The Beast itself is the eighth king, "who is of the seven, and was, and is not, and shall ascend out of the bottomless pit, and go into perdition". A twisted aspect of Nero. The Beast is a monster without equal, mankind's natural enemy against which they are helpless without the intervention of God himself. Its inherently overwhelming strength is further augmented by the blessing of Mother Harlot's crown which makes it, too, functionally immortal. But the crown is the key. Destroying it will not only break the curse of restoration that preserves the Beast's life, but break the chains that bind it to her service - for it respects the crown's authority, not her. Given the chance, it will eagerly turn on her and devour her.


Okeanos Servants
Arash Bond Level 2
Class: Archer
Master: ???
True Name: Arash the Archer
Noble Phantasm: Stella - The Lone Meteor
Attribute: Earth

Strength: B
Endurance: B
Agility: B+
Mana: A
Luck: D

Skills:

Magic Resistance: C

Cancels hostile spells cast with a single verse or lesser.

Independent Action: B

Permits operation without the support of a Master for up to 48 hours.

Clairvoyance: C+

A skill which measures the acuity of a Servant's sight, whether they gaze into this world or one yet to come. The nature of the sight grows more esoteric as rank increases - thus Arash only possesses a 'middling' rank, but boasts unparalleled vision among mortal men.

Item Creation (Arrows): A

The skill to create magical works, primarily relating to the duties of a bowyer. As Arash himself crafted the magnificent bow and arrow he would use in the shot that split Persia in two, he is naturally capable of supplying himself with close to a truly inexhaustible quiver of arrows.

Natural Body: A+

A skill which measures a Servant's noteworthy constitution, often responsible for similarly high physical parameters. As an outlier among outliers, a truly flawless body born to a mortal man, Arash possesses the highest possible rank one can receive without some kind of explicit supernatural intervention. Only he could have withstood the ruinous forces involved in drawing and firing Stella long enough for his shot to hit home.

Noble Phantasm(s):

Stella - The Lone Meteor: B++

The ultimate act of marksmanship sublimated into a Noble Phantasm, an almighty bowshot that can streak up to 2,500 kilometres with pinpoint accuracy, literally dividing the land around it and bringing an end to all conflict. In terms of raw magical energy it deserves classification as an Anti-Fortress Noble Phantasm, but in terms of range and area-of-effect perhaps it could more accurately be designated Anti-Army or Anti-Country - and for this shining moment that exceeded the mortal realm, Arash was torn asunder. A twofold Broken Phantasm that utterly destroys both the bow and the archer.
Astolfo Bond Level 1
Class: Rider
Master: ???
True Name: Astolfo
Noble Phantasm: Cagligorante - The Broad-Backed Giant's Burden/???
Attribute: Man

Strength: B
Endurance: D
Agility: D
Mana: C
Luck: A+

Skills:

Riding: A?

Skill in both handling a mount and mounted combat. You've not seen any sign of a steed yet but you'd imagine as a Paladin in the Rider class Astolfo must have no small skill in riding.

Magic Resistance: D

Prone to bewitchment and magical mishap in legend, Astolfo possesses this rank as nothing more than an imposition of the class container. Cancels incantation-less 'single-action spells' only.

Collector: B+

The ability of one to acquire not just gold but high quality goods - a 'luck' that draws rare loot into the Servant's possession. Astolfo's career as an adventuring knight was long and storied, such that he requires a Noble Phantasm merely to carry it all.

Mental Pollution: C

The ability to resist mental interference due to a distorted mentality. Astolfo is a rare and arguably positive example, possessed by a cheerful, foolish fearlessness that acts as a light even in the deepest dungeons and darkest pits.

Independent Action: B

The ability to continue functioning as a Servant without magical energy supply or Master contract, for up to 48 hours at this rank. Astolfo ventured far and wide during his solitary quests - even so far as Hell and the Moon itself, some legends say.

Noble Phantasm(s)

Caligorante - The Broad-Backed Giant's Burden: C+

Astolfo is the most broadly-travelled of all his knightly companions, and like any questing hero worth their salt has accumulated significantly more than his fair share of loot and booty. Indeed he was notorious for the sheer diversity of blessed relics and magical weapons he won or wrested from the grips of dire dungeons. Bearing the name of a once-prisoner and later companion, this Noble Phantasm takes the form of a soft leather bag belted to his waist. The contents are myriad, ranging from genuinely powerful magical items to baubles and trinkets with worth only in Astolfo's eyes. He himself has forgotten where many of the choicest portions of loot lie (for it is extremely difficult to keep a filing system sorted in an extra-dimensional magic bag), and instead trusts in his raw Luck that he will draw what he needs at a given moment.

Further Noble Phantasms remain hidden.
Chiron Bond Level 1
Class: Archer
Master: ???
True Name: Chiron
Noble Phantasm: Antares Snipe - Shining Sagittarius Stars
Attribute: Sky

Strength: B
Endurance: C
Agility: A+
Mana: B
Luck: C

Skills:

Independent Action: A

Sufficient to exist and operate without Master contract or direct mana upkeep for up to a week. Chiron was a solitary teacher, he and his students sequestered from life in greater Greece while they trained.

Magic Resistance: B

A blessing of his copious divine blood, Chiron cancels all hostile spells of three verses or fewer.

Clairvoyance: B+

The skill which governs sight, in this world and all others. Strengthened by placement in the Archer class, Chiron is capable of landing bowshots accurately from many kilometres away, accurately discerning the shapes of the stars and the tales they tell even during the day, and obtain incomplete yet reliable visions of things past, present and future.

[Cultural Sphere] Divinity: A+

The measure of divine blood's quantity and quality within a Servant. The child of the Titan-king Cronus himself and the sea-nymph Philyra, greatest even among the nature spirits known as centaurs, his blood would be too rich to allow manifestation as a Servant were it not for his ignoble end. While the stories vary, they all lead to the same conclusion - surrendering his immortality was the only escape from the eternal suffering brought about by the hydra-blood toxin of Heracles' arrows. In most other conditions this rank would be degraded, perhaps even such that he would become human in form, but his manifestation in Okeanos grants him the full weight of authority owed to him by his lineage.

Mentor's Wisdom: A+

A rare skill reserved only those that trained heroes even greater than themselves. Chiron is a divine font of knowledge and thus may display almost any skill originating from his region and time period at B or A rank, even passing said skills on to others. However, he cannot display a skill 'made famous' by one of his students unless at a degraded rank.

Noble Phantasm(s):

Antares Snipe - Shining Sagittarius Stars: A

The crystallisation of not a living feat of bowmanship performed by Chiron, but the life that ended with his god-given immortalisation in the stars. His brethren may be Centaurus but he is Sagittarius, and his bow is forever bent with the Scorpion in his sights. His 'arrows' were stars, the many great heroes of Greece that he trained and loosed into the world to write their names in the annals of history and the Throne besides. When he calls its true name Chiron releases a shooting star from his bow, an undodgeable arrow with the dense magical aura of a Servant in its own right, powerful enough to slay a monster in a single shot. Even if Chiron is slain Sagittarus' bow remains bent, still to let fly one last time until the Grail War is done.
Blackbeard Bond Level 1

Class: Rider
Master: ???
True Name: Edward Thatch/Blackbeard
Noble Phantasm: The Queen Anne's Revenge - La Concorde Pille
Attribute: Man

Strength: C
Endurance: B
Agility: C
Mana: D
Luck: D

Skills:

Rider on the Storm: C~B

A form of the Riding skill that bestows knowledge of any 'mount', including modern vehicles, that the Servant should choose to commandeer. The uniqueness of the skill stems from the fact that Blackbeard's 'mount' of mastery was the legendary flagship the Queen Anne's Revenge, with which he took many prizes. Acts as a combination of Riding and Charisma, for both were needed to command a crew, and the benefits of both degrade while on land. His rank is lower than he may otherwise deserve - he does not quite 'control' his ship and crew, as he often experienced friction with his men. They may begin to revolt if he does not keep them paid.

Magic Resistance: E

Blackbeard is a relatively young spirit who encountered no hostile magic in his time. This skill is an artefact of his class, sufficient only to blunt the force of enemy spells.

Innocent Monster (False): C+

To survive as a pirate in the Golden Age, theatrics were a necessity. Some pirates and privateers chose to be gentleman swashbucklers, appearing too polite and noble to be capable of any real savagery. Blackbeard took the opposite path. He made men believe that he was the Devil himself, terrifying crews into surrender without a drop of blood spilled. Nonetheless he was exactingly fair to captives, and debate still rages about whether he personally killed a man in his life before his last stand. Blackbeard's beard and hair permanently smoke like the fires of Hell, and his eyes are pits through which it can be seen. He exudes an aura of palpable terror which acts as a mental attack against any foe he wishes to intimidate into surrender. This skill also displays inflated and/or falsified information to Master clairvoyance and other such means of discerning strength unless defeated by a greater insight-type skill - Blackbeard may also extend this benefit to any other individual he recognises as a member of his crew.

Battle Continuation: A-

A skill dictating a Servant's ability to continue fighting despite grevious wounds. Blackbeard was legendarily tough, accumulating twenty-five stab wounds and five point-blank pistol shots during his last stand. Even these wounds could only slow him down, allowing another man to sneak up behind him and run him through before striking his head from his shoulders. Yet, some say, even that was not enough, and his headless body swam blindly around the ship several times before expiring.

Profligate Pillager: A

The inverse of Golden Rule, speaking to a Servant's ability to accumulate vast wealth only to spend it all. As a Servant, it manifests as the ability to convert material wealth (which the Servent themself sees as valuable) into mana akin to the consumption of a human's od. Efficiency scales with rank. Blackbeard was the most famous pirate of the Golden Age, and this skill reflects his reputation.

Noble Phantasm

The Queen Anne's Revenge - La Concorde Pille: B+

La Concorde was a mighty French frigate. Blackbeard stole it, and made it his own. Laden with forty guns, the most any ship on the seas had at the time, its reputation has transformed it from merely a vehicle that fires cannon shot into Blackbeard's fearsome flagship of unparalleled firepower. It is an Anti-Naval Noble Phantasm, dealing crippling blows to any enemy ship or creature of the sea - for a pirate is nothing if he is not the most terrible of all the sea's scourges - which is directly fueled by the efficacy of its crew. The more they have been paid by Profligate Pillager, the more quickly they can reload its cannon compliment and the more guns they can fire simultaneously. When enough booty is accumulated to fire all guns at once, the ship is temporarily classified as an Anti-Fortress Noble Phantasm.
Berserker of the Argo Information Matrix Level EX
Class: Berserker
Master: Jason
True Name: Heracles
Attribute: Sky

Strength: A (A+)
Endurance: B (A)
Agility: B (A)
Mana: C (B)
Luck: C (B)

Skills:

[Master Interference] Mad Enhancement: B (A+)

The Berserker class skill of one who has traded skill and sanity for raw power. The nature of the altered Noble Phantasm that replaced God Hand within the Greek cultural sphere has altered this skill as well. Heracles' personality has been equalised with Jason's, retaining his capacity for rational thought and speech when out of combat yet following every one of his Master's orders and whims with a kind of robotic lack of reason deserving of the Berserker class.

Battle Continuation: A

The skill of a hero to continue fighting and acting even after sustaining utterly ruinous bodily damage. It was thanks to his unearthly constitution that Heracles was able to survive the ravages of the Hydra's toxic blood for as long as he did, forced to build his own funeral pyre and immolate himself to escape the agony.

Bravery: A+ (–)

The ability to resist fear and confusion, even strengthening one's strikes in melee at high enough ranks. Heracles was the greatest hero in all of Greece, as fearless as he was fearsome, yet there can be no courage without rationality. Sealed so long as Mad Enhancement is imposed.

Divinity: A

The greatest demigod Greece would ever know, welcomed gladly into the halls of his father upon his untimely death to the Hydra's poison. This high Divinity, and the subsequent high quality of his mortal body, are the only reason he can withstand the sheer amount of divine power imposed upon his Servant vessel by his Noble Phantasm.

Eye of the Mind (False): B

The ability to read the flow of battle and plan out a path to victory, so long as even the slightest possibility for such an outcome is possible. Ordinarily Heracles would qualify for an even higher True rank, but the erosion of reason imposed by Mad Enhancement forces him to operate on raw instinct and muscle memory when battle is joined.

Noble Phantasm(s):

[Cultural Sphere] God Hand King's Order - Twelve Labours to Please the Heavens: EX

Ordinarily a potent curse representing Heracles' status as agent, antagonist and eventual ascendant of the Olympian gods, this Noble Phantasm has been warped by his Greek surroundings. Herakles is possibly the most famous hero to ever exist, and his birthplace was here, in a land where every king has claimed descent from him at one point or another.

As a result, God Hand has manifested as twelve separate Noble Phantasms, one for each of the dozen Labours the hero completed in order to cleanse himself of the blood of his family. However, he bears only two of these when summoned – the first, which grants him invincible skin, and the last, which grants him a total of twelve 'lives', one for each labour.

These two Noble Phantasms are necessary to reinforce Herakles' Servant vessel to the point where it can survive his power – otherwise, he is unarmed. He can retrieve his Noble Phantasms by sacrificing a single life for each, burning away his own immortality. As a result, he possesses only ten lives when first summoned, the other two burned away under the weight of his cultural divinity. This sacrifice allows him to make use of Noble Phantasms that would normally be too complex to operate under the Berserker Class.

Subsidiary Noble Phantasm(s)
Nemean Hide – Skin of the Invincible Lion: B

The Nemean Lion was a monstrous beast that could scarcely be called a lion – a huge creature with an impenetrable hide that adapted to overcome any attack, until it could shrug off blades and arrows and bathe in lava. Heracles choked it to death as his first Labour, and claimed its pelt as his armour. As a Noble Phantasm its qualities have adhered to his very skin, allowing him to completely ignore any attack below A-rank, and applying a damage penalty to attacks that have wounded him before.

Lernean Arrows - Fangs of the Unkillable Serpent: A+

The Lernean Hydra was a divine weapon of biochemical mass destruction, intended to reduce humanity to the primordial ooze of their origin. Its venom caused the very soul to denature, its mortal victims dissolving into the black mud of the swamp where it lived. Herakles destroyed each of its hundred heads in an instant, and dipped his arrows in its blood. These serpent-tongue arrows inflict incredible pain – only a high rank in Battle Continuation would allow a Servant to avoid instant death upon suffering a wound, though inhuman traits like Divinity can blunt the poison's power.

Goddess of War - Sash of the Unbreakable Amazons: C+

Hippolyta was a daughter of Ares and the queen of the Amazons, a tribe of warrior-women who bred with spirits and heroes to maintain their ranks, a eugenic program that left them more god than mortal. Heracles claimed the sash of their divine queen as his ninth Labour, though the precise circumstances are lost to the fog of myth. Taking the form of a shimmering silk sash of scarlet and gold made from a strip of Ares' own war-banner, this Noble Phantasm radiates such a thick aura of divinity as to be almost unmistakable from a glance alone. When worn it draws out the user's existing Divinity, passively raising all parameters. If it possesses any further abilities related to the release of its true name, they too have been lost with the death of the queen.

Plutonian Return – Curse of the Three-Headed Dog: A+

Cerberus was the watchdog of the Underworld, a hound bred from the god-killer Typhon with many slavering heads and snakes for hair. As his final, most impossible Labour, Heracles ventured into the land of the dead and dragged Cerberus to the surface. The gods forced him to return the hound to his post lest the dead remain unguarded, but blessed him with true divinity in return – as a Noble Phantasm, this manifests as a divine curse allowing Herakles to ignore death, resurrecting every time he is killed. He has an initial stock of eleven resurrections for a total of twelve 'lives', one for each labour.
Lancer of the Argo Information Matrix Level EX
Class: Lancer
Master: Jason
True Name: Achilles
Attribute: Sky

Strength: B
Endurance: A
Agility: A
Mana: C
Luck: E (A)

Skills:

Magic Resistance: C

The ability to resist hostile magecraft. Achilles had little experience with combating mages, and lacked talismans to overcome witchcraft. He ignores spells with chants below two verses, and relies on his Noble Phantasm to guard against greater magic.

Divinity: C


Proximity to the heavens. A mighty hero born from the union of the mortal king Peleus and the lesser sea goddess Thetis, who was destined to bear a child stronger than his father. This destiny lowers the effective Luck rank of other heroes while they are engaged in combat with Achilles

[Cultural Sphere] Affections of the Goddess (Thetis): B-->A

The actions of his mother are as crucial to Achilles' tale as any he took himself. It was she that heaped gifts and blessings upon him, dipping him in the river Styx so that he might be made proof against harm, and commissioning Hephaestus to create the finest armour and shield Greece had ever seen. Her eternal (and some might say overbearing) love remains with him still, even moreso in this era - Achilles' Luck will rise to near-maximum value when in close proximity to the sea.

Bravery: A+

The ability to resist fear and confusion. As one who knowingly embraced a destiny of death and glory, Achilles is immune to all mental interference. At this rank, his melee damage is also increased, and he develops low-rank Charisma.

Noble Phantasm(s):

Anexártitos Mýthos - Baptism In Death: A+

The blessing of invulnerability offered to one that was immersed in death at birth, save for a single spot. It was said that no man could even harm Achilles, that even the greatest prince of Troy could not even scratch him no matter how long they duelled. And yet Achilles is synonymous with his heel, that one weakness becoming so famous that it was integrated into human anatomy itself by name. If, perhaps, the legends were true, then even this mightiest of heroes could be slain by a single strike to the heel.

Louloúdi Syllogí Dóry - Flower-Collecting Spear: C+

The nameless spear that Achilles inherited from his father Peleus, named and soaked in blood by its deeds in Troy. The flower of Trojan royalty was cruelly severed at the stem by this spear, but never more decisively than in his ill-fated duel with the perfect prince Hector. The curse that lingers within the spear empowers it against targets with royal or noble blood.

Achilléas Kósmos - The Miniature World Enclosed By The Azure Sky: A+

The shield of Achilles, forged by Hephaestus himself and described in one hundred lines of text within the Iliad. It depicts the World in its true and unbiased state, in all its kindness and cruelty, beauty and ugliness, splendour and rot. To attempt to destroy this shield is to attempt to destroy the World itself - and thus, it is proof against any effect lower than Anti-World in offensive classification.
Rider of the Argo Information Matrix Level 3
Class: Rider
True Name: Bellerophontes
Attribute: SkyEarth

Strength: C
Endurance: A
Agility: B
Mana: B
Luck: E

Magic Resistance: C (A+)

A natural defence against the effects of magecraft. Bellerophon himself has only the basic level of Magic Resistance offered by his class, but enjoys total immunity to all forms of mystical assault while mounted on his primary Noble Phantasm. The winged horse Pegasus is even proof against spells from the Age of Gods.

Riding: A+

A skill for commanding steeds. Bellerophon is a masterful horseman, chosen by the gods to tame the winged horse Pegasus. He does not even need his magical bridle to ride a Divine Beast across the skies.

[Cultural Sphere] Apostate: C-->B

The legacy of a hero who challenged the Heavens, offering a rank-up to all damage inflicted against those with divine heritage. Bellerophon was rumoured to be a son of Poseidon, and once he had tamed Pegasus and slain the volcano-beast Chimera he decided to fly to Olympus and join the gods. Instead, Zeus blinded and burned him with a bolt of lightning before forcing Pegasus to buck his rider to the ground, far below. Bellerophon's summoning in the cultural sphere of the gods he scorned has ranked-up this skill, allowing it to apply against those bearing divine blessings or relics. It still does not enhance his defence against such things.

[Cultural Sphere] Independent Action: C-->A

The ability to survive without a mana supply, allowing a Servant to act at a distance from their Master, or even without one. As a wandering hero who was banished and betrayed by king after king, Bellerophon could normally survive without an active contract for up to a day. Being summoned in his homeland has improved this skill, extending the interval to a full week – after being cast from the Heavens, Bellerophon spent years wandering Greece alone, blind and crippled, searching desperately for his beloved steed.

Protection from Flame: A

An elemental ward against hazards belonging to a particular element – in this case, fire. In myth, Bellerophon ventured into the cursed land of the Chimera, a malformed beast of molten flesh, and later survived a direct strike from the fires of heaven. As a Servant, this grants him near-complete immunity to attacks and obstacles based on heat, flame and light.

Noble Phantasm(s):

Pegasus – Pure Winged Child of the Gorgon: A+

Though now used as a general term for a winged horse, the original Pegasus was a singular creature. The winged horse was a creation of Poseidon, gifted to the Gorgon sisters and then tamed by his son, a steed well-suited for one of the earliest heroes of Greek myth. Pegasus itself is a powerful Divine Beast, but also a gentle-natured creature, only bearing Bellerophon into battle out of respect for his incredible horsemanship. It takes the intervention of the gods' golden bridle to force the creature to attack directly, something Bellerophon never did in life.

Peirene – Bridle of Chivalry: C++

A golden bridle and whip gifted to Bellerophon by the gods in order to break the winged horse Pegasus, named for the holy spring that Pegasus created by stamping its hoof. The bridle is capable of breaking the will of any beast it was fastened to, allowing Rider to control them as a mount. The sheer breadth of this power is represented by its modifiers – even dragonkind are not totally immune. However, Bellerophon did not use this Noble Phantasm to claim Pegasus, preferring instead to capture and tame his sibling-beast with his own merits. As a result, the whip acquired the power to release any limits on Bellerophon's tamed beast, concentrating all its stored mana into a single astonishing burst of power – used in combination with Pegasus, it produces an almighty shining charge from the usually-gentle beast, capable of matching or defeating all but the strongest of Anti-Fortress Noble Phantasms.

Xyston Molybdos – Poisoned Heart of Lead: C

Bellerophon bears a shining golden sword in the style of an ancient kopis, its hilt shaped like a pair of wings – but that is mere contamination from the myth of Chrysaor, not a true Noble Phantasm. Instead, this black lance serves as his primary weapon. It is the tool he used to defeat the Chimera, a spear tipped with lead that melted when stabbed into the monster's burning maw, clogging its innards and choking its many heads at the source. It performs a similar function as a Noble Phantasm, allowing Bellerophon to thrust it into any great concentration of mana. The spearhead immediately dissolves, rendering the weapon useless until Rider can reforge it, but the phenomenon it struck is immediately suppressed and corrupted, turning on the wielder as though they had attempted to absorb it into themselves.
Archer of the Argo Information Matrix Level EX
Class: Archer
True Name: Atalanta
Attribute: Earth

Strength: C (B)
Endurance: D (C)
Agility: A (A+)
Mana: B (A)
Luck: C (B)

Skills:

Independent Action: A

Abandoned on a mountaintop to die for the crime of being born a daughter, Atalanta survived to return to civilisation and the father that abandoned her thanks to nothing but the milk of a mother bear and her own feral wits. At this rank she may continue to exist and fight for up to a week with no support or even contract from a Master.

Magic Resistance: D

Having encountered little magic in her time, Atalanta boasts precious little resistance to it either. Sufficient only to cancel incantation-less 'single-action' spells.

Freedom Of Movement: B

Accustomed to the broken and unforgiving terrain of the wilds from birth, Atalanta developed a truly frightening agility and talent for point-to-point movement. She is capable of not only crossing almost any kind of mundane or magical "difficult terrain" as if it were nothing, but doing so while also continuing to shoot accurately.

Instinct (Last Lap): C

An animal instinct learned in her feral upbringing, teaching Atalanta that the prime moment to strike is at the very last, just as the prey begins to feel assured of its victory and survival. In situations in which "the battle is about to conclude", Atalanta receives a sudden burst of battlefield insight with which to reverse her fortunes.

Natural Body (Purity): B-->C

A skill which represents wholeness of body, usually correlating with high physical parameters. Confers resistance up to and including complete immunity to the human body's frailties such as disease, poison, curses, and 'weak point damage'. In this case, stemming from Atalanta's oath to the virgin goddess Artemis that she would remain forever chaste. This soon proved impossible, thanks to Aphrodite helping one particular suitor cheat her test of marriage, yet the skill remains in a diminished state due to her lack of fault in the breaking of the oath.

Noble Phantasm(s):

Tauropolos - Huntress of Heaven: B (–)

The divine bow gifted to Atalanta by Artemis for the purpose of hunting the Calydonian Boar. A weapon of the highest quality, capable of launching attacks that exceed A-rank in power at full draw without a hint of further magical assistance. Her failure to actually perform the killing blow on the Boar, has cursed this weapon, automatically sealing it when her second Noble Phantasm is unleashed.

Agrius Metamorphosis - Boar of Divine Punishment: B+

A grand prize for a grand hunt, offered in charity yet received in envy. The 'boar' was a divine creature of immense power and incomprehensible, ever-shifting form unleashed by the goddess Artemis in anger at Calydon's lack of offerings to her at the harvest festival. Heroes from all across Greece gathered to hunt the beast and gain the glory of killing it, none more determined than Artemis' own virgin huntress. And yet she failed. The hero Meleager struck the killing blow instead, yet offered her the pelt in an attempt to woo her. The family turned on each other, until soon none were left at all. Atalanta moved on his shame, and the story lingered in her legend.

As Atalanta is not the 'rightful owner' of this Noble Phantasm it strains against her will at all times when worn, transforming her into a "Monstrous Human" by greatly magnifying and dragging to the surface all existing feral traits once thought forgotten, buried or socialised away. She gains the equivalent to an A-rank in Mad Enhancement and Shapeshifting, able to mimic the Boar's mastery over nature such as growing wings or firing natural 'arrows' made from the pelt's own magical energy from her limbs to compensate for the loss of her bow.
Caster of the Argo Information Matrix Level 4
Class: Caster
Master: Jason
True Name: Medea Lily
Attribute: Sky

Strength: E
Endurance: E
Agility: C
Mana: A
Luck: A+

Skills:

Item Creation: B

The ability to craft items of great mystery and wonder. Though a skilled priestess, this aspect of Medea has yet to develop her own mystery as a "witch", and so is limited to potent-but-lesser items, such as talismans and healing potions.

Territory Creation: B

The ability to establish an area favourable to the Caster's work. The young Medea is capable of creating a 'workshop' within which to formulate her spells, though the provision of an existing 'temple' in Colchis has limited her development in this area.

High-Speed Divine Words: A

The language of creation, long since lost to humanity. Medea was directly tutored by the goddess of magic, allowing her to manipulate mana by using the World's own 'circuits'. With but a single word, she may work a spell that would ordinarily require four full verses.

Divinity: C

A skill representing divine blood and proximity to the gods. As the granddaughter of Helios, Medea lived a blessed life on a holy isle. This rank is degraded compared to her older counterpart, thanks to both her subordination to a mortal man, and the fact that her legend of "being carried away on a divine chariot of the sun" has yet to occur. She can still accumulate mana by basking in the sun, but the rate of 'recharge' is slower than it would otherwise be.

Further Skills remain hidden.

Noble Phantasm(s):

Golden Fleece - Guardian Beasts of Sacred Colchis B (EX)

Medea was princess and priestess of the god-favoured isle of Colchis, and so privy to the rites that placated the guardians of the sacred Golden Fleece, a potent talisman of wealth, knowledge and rulership. She used this knowledge to help her beloved hero cheat his way through the trials ahead of him, and claim the fleece.

As a Noble Phantasm, the divine pelt acts as a potent reagent for her sorcery, equivalent to a 'enhancer-type' Mystic Code of the modern day. It also allows her to conjure its former guardians into her own service; flame-aspected monstrous bulls, a legion of skeletal warriors grown from dragon's teeth, and the three-tongued, sleepless golden dragon that lay atop the fleece itself. This final creature is more than a match for most heroes – unfortunately, Medea left Colchis before finishing her full training, and does not know how to call it forth. Instead, she was forced to drug it so that Jason could steal the relic in the night.

Medea's older incarnation should technically also possess this Noble Phantasm.


Interlude Servants
Susano-o Information Matrix Level EX
Class: Saber
Master: N/A
True Name: Susano-o
Noble Phantasm: Totsuka-no-Tsurugi - The Ten-Span Sword
Keywords: Orochi's Killer, Brother Of Amaterasu, Shinto God Of Storms

Strength: A
Endurance: B
Agility: B
Mana: A
Luck: A+

Skills:

Magic Resistance: A

Due to his prodigious magical energy and the weight of his divinity, Susano-o is immune to all spells with incantations of four verses or less.

Riding: A+

Skill at mastering vehicles and beasts sufficient to tame the divine. As a god himself, Susano-o naturally qualifies for this rank.

Divinity: EX--> A+

A true divine spirit himself and ordinarily unable to be recorded by the Throne, Susano-o was cast out of heaven by his incensed sister so that he might walk the earth and atone for his misdeeds. As he did eventually return he retains an exceptionally high rank, the highest permitted of a Servant. It is the source of much of his power.

Mana Burst (Storm): A

A skill earned not by draconic blood, but by Susano-o's own vast reserves of magical energy and godly might as the lord of storms. His strikes are backed by the force of a typhoon, his movements are like that of a hurricane.

Nature of the Rebellious Spirit: A

A skill signifying an extreme wilfulness and temper in the Servant bearing it that would transform into an equivalent rank of Mad Enhancement were they placed in the Berserker class. As it stands, it negates mental interference such as Charisma of the same rank or lower, and makes Susano-o's will a force to be reckoned with all on its own.

Noble Phantasm(s):

Totsuka-no-Tsurugi - The Ten-Span Sword: C

A sword fit for a god, forged over seven feet long yet perfectly balanced for its owner's use. While it is divine in nature the blade itself bore no spectacular power in myth, serving as Susano-o's weapon only until he replaced it with the Kusanagi. Possesses a weak anti-dragon trait, having been used only to butcher a helpless serpent that could not fight back.
Sanson Alter Information Matrix Level EX
Class: Assassin
Master: N/A
True Name: Charles-Henri Sanson
Noble Phantasm: 「 」's Assassin - La Mort Espoir
Keyword: Executioner, Killer Of Three Thousand, Origin-Crazed, Death Itself, Akasha, 「 」
Attribute: Star

Strength: D (C)
Endurance: D (C)
Agility: C (B)
Mana: D (C)
Luck: B (A)

Skills:

Presence Concealment: D

The lowest possible limit of the Assassin class skill while still remaining an Assassin. Sufficient only for concealing one's nature as a Servant for the purposes of spying.

Executioner (Death Drive): EX

A Servant's talent for exacting deadly and efficient justice. Sanson's understanding of justice has evolved beyond mere social order, transforming his original skill at execution into something like the domain of a Divine Spirit. The true injustice is humanity's very existence, born only to suffer, cursed with sapience in an uncaring cosmos. He benefits from the equivalent of A-ranks in Instinct, Mad Enhancement, and Revelation when locating and destroying intelligent life.

Anatomy Study (Human Death Perception): B++

An understanding of the living body suited to surgeons and natural philosophers, aiding in the identification of weak points and abnormalities. Sanson's original, academic knowledge was acquired to assist him in the literal execution of his duties - it has been subsumed by his core nature, functioning instead as Mystic Eyes. All the frailties of the human form are laid bare before his sight, like rotting and fractured dolls - allowing him to cleanly multiply any damage inflicted by targeting such points and lines.

Medical Techniques: C-

A knowledge of medicinal practices, which manifests though regenerative mysteries. Sanson's original rank has been badly eroded by his mental state. Death does not need to know how to keep others alive. The degraded version of this skill only allows him to alleviate suffering, in a manner similar to an anaesthetic - any wound he inflicts immediately numbs pain and distress, allowing him to release others from their torment with ease.

Battle Continuation: EX (A++)

A skill which determines a Servant's aptitude for continuing to fight despite grievous injury. Sanson's aptitude for the skill is so great that not even targeting the head and heart, the locations of a Servant's spiritual cores, can kill him. Due to spiritual resonance with his legend, decapitation is still capable of killing him even though this rank of Battle Continuation should guard against that, too. Completely obliterating the body is the only other way to kill him.

Noble Phantasm(s):

「 」's Assassin - La Mort Espoir: A

The crystallized spirit of the 'real' Sanson's blade, fattened on the death that his Origin-crazed alternate self revelled in. It possesses the same properties in its sealed weapon form, but can be manifested at will as a powerful guardian wraith. This wraith wields its own ghostly copy of the blade with the same properties, as well as the additional effect of phasing harmlessly through inanimate objects in order to clearly carve through living flesh. The scales in its free hand constantly billows grave-smoke, sapping the wills and energy of combatants in the immediate area, a kind of 'anaesthetic gas' which prepares them to receive the mercy of death. The wraith is capable of reinforcing Sanson's brutalized body with constructs similar to its own makeup, permitting him to continue operating with the aid of Battle Continuation should his ability to fight be crippled.
Corday Alter Information Matrix Level EX
Class: Avenger
Master: N/A
True Name: Charlotte Corday
Noble Phantasm: La Maladie de la Colère - The Song Of Angry Men
Keywords: Murderer, Revolutionary, Witch, Demon
Attribute: Beast

Strength: E (D)
Endurance: E (D)
Agility: B (A)
Mana: C
Luck: –

Skills:

Oblivion Correction: C

The first class skill of the Avenger, representing their nature. If the other classes are defined by the Heroic Spirit's weapon, then an Avenger's 'weapon' is the force of their grudge. They are consumed by a single-minded desire for vengeance, which grants them a boon against those who have wronged them either in life or as a Servant equivalent to Mad Enhancement. However, due to their dual nature as 'weaponised grudges', Avengers are entirely divorced from the World, and thus lack a Luck rank.

Self-Replenishment (Mana): D

The second class skill of the Avenger, representing another aspect of their nature. The Counter Force is one of balance, and revenge is the greatest equalizer in the world. While Independent Action denotes how 'watertight' a Servant's mana stores are, an Avenger by default receives enough magical energy from the World to sustain themselves autonomously. Corday's meagre tribute is more than enough for her cursecraft.

Mad Enhancement: B-->C

A skill which robs a Servant of reason in exchange for power. Corday Alter's aptitude for this skill is sufficient to retain it in the somewhat-compatible Avenger class, albeit at reduced potency, when such a thing would otherwise be impossible. Her physical parameters are permanently ranked-up.

Witchcraft: C+

The secret arts of crafting curses and cavorting with spirits. Corday Alter plunged headfirst into her studies upon returning from France, empowered by the many grudge-spirits she served as a vessel for. Her skill became sufficient to upgrade her Noble Phantasm to the state it appears in now.

Charisma: C+

The skill of a leader, whether natural or trained. Corday Alter assumed her rightful place as a revolutionary firebrand after completing her studies, leading the people of France in a righteous crusade against their oppressors. Manifests as a passive bonus to the effectiveness of followers without Charisma of a higher rank when in a leadership position.

Noble Phantasm(s):

La Maladie de la Colère - The Song Of Angry Men: C

A witch's Mystic Code, bearing a potent curse that festers in the flesh and hearts of all those that it touches. Their blood begins to burn and they begin to mutate into bestial forms, blood-drunk and rabid. In effect Corday Alter's Mad Enhancement rank is 'shared' among those cursed in this manner, and with her Charisma she is capable of directing them to do her bidding. Due to the advancement of her witchcraft talents the effects of the curse can no longer be eased by submersion in water. Barring potent healing mysteries, only Corday Alter's death can break the curse and cure the plague.
Geronimo Information Matrix Level EX
Class: Caster
Master: Thomas Alva Edison
True Name: Goyaałé (The One Who Yawns)/Geronimo
Noble Phantasm: Jeronimo! - Blood-Soaked Demon/Slim Coyote - Pursuit Of The Vengeful Sun
Keywords: Apache, Hardened Killer, Guerrilla Warrior, One Of The Last Free Native Americans
Attribute: Earth

Strength: C
Endurance: D
Agility: B
Mana: C
Luck: B

Skills:

Territory Creation: D+

Geronimo was not a natural-born magus, and has no talent for establishing 'workshops' - indeed the confinement is anathema to the working of his mysteries. However, he excels at establishing wilderness bases that 'cannot be found', as if placing an entire location under Presence Concealment.

Item Construction: E+

Geronimo has no innate talent for creating magical charms and talismans. What little skill he has is due to outside influence, and the class container he finds himself in. He is merely a competent medicine man, able to heal most conventional wounds quite easily.

Presence Concealment: A

The ability to conceal oneself so completely as to seem invisible. Geronimo was like a ghost in life, leading thousands of soldiers on merry chases across America with nothing to show for all their searching.

Independent Action: A

Geronimo was one of the last free Native Americans, leading several breakouts from reservations, and went to his grave wishing he had resisted longer. He may persist for up to a week without any form of mana supply.

Protection of the Spirits: A-->A+

Geronimo was not a magus, yet the supernatural abilities attributed to him in legend were not false either. The spirits of the land were drawn to his iron will and burning hatred for those who had taken his family from him, and possessed him in order to give him the power to avenge them. By bringing a specific spirit to the fore Geronimo is able to tap into their powers as if they were his own and replicate skills of C or B rank, such as Clairvoyance or Protection From Arrows. In the Caster container this skill is enhanced so that he may access elemental-manipulation spells at any time, but whether out of preference or habit he sometimes seems to forget this fact.

Noble Phantasm(s):

Jeronimo! - Blood-Soaked Demon: D

Geronimo's legend was born in a very real way the night he first took revenge on the Mexican army for the massacre of Kas-Ki-Yeh. The last of Goyaałé died in the blood and fire of his retribution, and the killer born in his place was named Geronimo for the screams of the terrified Mexican soldiers he butchered, calling out to Saint Jerome for salvation as he came at them unharmed through volley after volley of bullets with nothing but a knife. When he emerged he was soaked in blood from head to toe. That blood continues to stain him as a Servant, physically and spiritually, like a twisted form of Eternal Arms Mastery. His parameters and combat skill cannot be diminished by any means, even placement in different classes, and if summoned as a Berserker would possess a terrifying intellect with which to wield his enhanced abilities.

Slim Coyote - Pursuit Of The Vengeful Sun: B

The Noble Phantasm gained by placement in the Caster class. Coyote is a guardian spirit of the Apache people, but he is a trickster and a trickster's deeds have a way of catching up to them. When this Noble Phantasm is unleashed Coyote is summoned as a high-class divine familiar akin to a Rider's mount, only for Sun to appear right behind him. Whatever boons he might offer as a guardian spirit are soon forgotten as he is forced to take off running, Sun's vengeful rays pursuing him wherever he goes. The wide-ranging blistering heat qualifies it for Anti-Army classification, dealing moderate but concerning levels of damage over time to any enemy caught in the light.
Attila the Hun Information Matrix Level EX
Class: Saber
Master: ???
True Name: Attila the Hun
Noble Phantasm: Sword of the War God - The Blade That Shines From The End Of The World/Crown of Rome - Diadem of Sanctioned Victory
Attribute: Sky

Strength: A
Endurance: C
Agility: B
Mana: B
Luck: A

Skills:

Magic Resistance: B

Created to destroy the world of men, Attila was endowed with resistance enough to cancel the vast majority of their magecraft. Even greater rituals and high thaumaturgy have difficulty affecting him.

Riding: A

Huns are born in the saddle, and despite his unique circumstances Attila more than caught up with his peers. At this rank any mount but Phantasmal or Divine Beasts can be commanded flawlessly to the full extent of its capabilities.

Divinity: A+ (B)

The highest level of Divinity that can be displayed by a Servant, greater even than a demigod. Attila was essentially a divine spirit of destruction, associating with the Huns merely to use them as a tool. Yet his legend was corrupted by proximity to humanity, and he was instead recorded in the Throne of Heroes with the rest of their icons.

Profligate Pillager: A+

The skill of one who does not merely 'receive' riches as governed by Golden Rule, but takes it by force at their whim. With this skill it is possible to convert monetary wealth into usable magical energy, the efficiency of the exchange determined by one's rank. Attila is synonymous with the image of a barbarian raider, who bled Rome dry with impossibly high tributes and sacked cities by the dozens. His rank is so high that he may directly bully enemy Servants out of mana by besting them in combat, taking the 'tribute' in exchange for their lives. Collateral damage caused by the rampant use of his abilities will also refund the mana cost in portion.

Magic Crest (Sky): A

The white tattoos covering Attila's entire body are a mark of his lineage, a magical Crest engraved into him by the gods at the moment of his creation to better equip him for destruction. A parody of the Magic Crests coming into common use by the magi of the era, Attila was directly imparted with the knowledge and techniques he required to destroy the worlds of men by his creators just as knowledge is passed down to magus heirs. It is possible that this skill qualifies him to be summoned as a Caster capable of ruinous divine magics - however, in his current incarnation he merely draws upon the Crest's recorded knowledge to attain effective B-ranks in Military Tactics and Instinct.

Noble Phantasm(s):

Sword of the War God - The Blade That Shines From The End Of The World: EX --> A

An artefact that defies common logic, a sword that is not a sword but a vortex of pure magical energy radiated as light. Its nature is rooted in the World, and drawing power from the Far Side. Here on Mars, its mystery devalued into a 'raygun' by Edison's quantification, its true name sealed, its only function is to fire prismatic beams of light which draw heavily from Attila's personal stores.

Crown of Rome - Diadem of Sanctioned Victory: A

When Attila's armies were at the gates and Rome's destruction was assured, Pope Leo met with Attila. As the Hun watched the holy man approach from atop his horse, the Saints Peter and Paul materialised on either side of the Pope to accompany him. It was in these most holy of circumstances that Leo made an offer - if Attila turned from Rome he would receive what would become the Crown of Hungary, and forever be marked as the rightful victor. Attila accepted, and it was true - though he did not put Rome to the sword himself, the damage he wrought assured its collapse within two decades of his death.

When the Crown's true name is released it manifests as an ethereal diadem, stars of many colours shining at his brow that bathe him in the protective light of divine authority. His name becomes known to all who behold him, and thus his victory over the works of man become assured. The works of human hands and human minds fail to even scratch him - only the divine and the bestial are beyond his domain.
Radu Bey Information Matrix Level EX
Class: Archer
Master: ???
True Name: Radu Bey/Radu The Handsome
Noble Phantasm: Pruva cel Perik - I Am In Control
Attribute: Earth

Strength: C
Endurance: D
Agility: B
Mana: C
Luck: C

Skills:

Independent Action: C

Sufficient to exist and fight without direct mana supply from a Master, or even a contract at all, for up to 24 hours.

Magic Resistance: C

Cancels hostile spells with incantations of one verse or fewer.

True Eye of the Mind: C+

Capability of calm and rational analysis even when in great danger, greatly improves one's chances of victory if the chance to win is even 1%. Radu developed this talent while enduring the harsh training of a Janissary, and further honed it in the intrigues of the sultans court and the savage battles against his own brother. It enables him to anticipate and counter his opponents next move, with effectiveness increasing the more familiar he is with his enemy.

Uncrowned Arms Mastery: C

A crystallisation of Radu's ability to present himself as a fool surviving on beauty and luck. Skillful feats of arms and cunning schemes will be dismissed as simple good fortune. Can be seen through by skills such as True Eye of the Mind or Discernment of the Poor, and ineffective against those who have come to know him well (such as Mehmed Bey or his brother Vlad).

Clairvoyance: D+

Allows for accurate aiming and tracking high speed objects at up to two kilometres out. Granted a bonus due to synergy with True Eye of the Mind, allowing Radu to analyse an opponent's techniques and strategies from great distances.

Noble Phantasm(s):

Pruva cel Perik - I Am In Control: C~A

A treacherous bowshot crystallised from the legend of the prince who betrayed his country for the empire that enslaved him. If this arrow manages to wound a target it will inflict a great curse of submission upon them. A marionette's string extends between him and the target, at first invisible to the naked eye, growing more real the more magical energy he pours through the connection. By manipulating this string he may use their senses akin to a Master with their Servant, and by flooding the target's mind with his magical energy he may seize control of it completely. Only a Servant with truly potent mental defences could hope to throw off the curse alone - however, as the cost grows higher the more resistance is encountered, Radu may be forced to relent out of sheer fatigue.

The bow has a second form, C-ranked and Anti-Army compared to its full might as an A-ranked Anti-Unit Noble Phantasm. By calling the bow's true name Radu is able to carpet a wide area before him with silver and gold arrows, enslaving the heart and mind of any more weak-willed creature struck. A golden collar snaps around their throats to signify his kingship. However, even the weakest of Servants will be immune to this form of the Noble Phantasm's charms.


Fanart
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Tamiko Stage 1, by @Camellia
Tamiko Stage 2, by @Camellia
Tamiko Stage 2 (coloured), by @Camellia
Tamiko Stage 3, by @Camellia
Tamiko Stage 3 (updated), by @Camellia
Fate/GUDAGUDA ORDER Tamiko, by @Camellia
Saber, by @Camellia
Fate/GUDAGUDA ORDER Saber, by @Camellia
Brynhildr, by @Camelia

Charlotte Corday (and bonus), by @Camellia
Fate/GUDAGUDA Rostam, by @Camellia
Karna and Rostam by @Camellia
Rostam and Karna Rule 63'd, by @Camellia
Smiling Karna by @metric
Charlotte Corday by @metric
Princess Carry by @Camellia
Corday Alter by @Camellia
Germanicus' Titan Fae, by @Olive
Mother Harlot (with references), @Lilithium
Mother Harlot v2, @Lilithium
More Topsnek (Gorgon BTFO), by @Camellia
Shielder Avenger Grinch Alter Lily, by @Camellia
Fate/Fucking Fabulous Rostam, by @Lilithium
The Valentine's Day High-Difficulty Mission Bosses, by @Camellia
The Trio, by Sui-sen by way of @toxinvictory
Fate/Grand Furrder, by @Camellia
Valentine's Return Gift, by @Camellia
Imagined Hero, by @Camellia
Vlad Lily, posted by @Straid of Olaphis
Dreamy Rostam, posted by @metric
Rostam Wants To Be Confessed To, by @Camellia
Just One Touch, by @metric
Glorious Solar Chest, by @metric
Omakes
Valentine's Day by @Omegahugger
It's Complex Literature by @Revlid
TYPE-Rostam by @Revlid
Dungeon Master Shinji - Sacre Bleau Edition by @LupineVolt
A Father's Love by @IKnowNothing
The Spies Who Loved Me by @LupineVolt
The Emperor's New Meido by @Revlid
Tainted Love (Part 1 of the Kiyohime trilogy) by @LupineVolt
Phantom of the Blood (Part 1) by @TehChron
Toxic (Part 2 of the Kiyohime trilogy) by @LupineVolt
Chaldea Rangers by @TehChron
Paparazzi (Part 3 of the Kiyohime trilogy) by @LupineVolt
The Snake's Daughter by @Who?
The Entire Discography of Taylor Swift (The thrilling conclusion to the Kiyohime Saga) by @LupineVolt
Pls No Bully by @TehChron
Valentine's Gifts Part 1.5 - The Re-Giftening, by @Revlid
Valentine's Gifts Part 1.75 - Hollow Chocolate, by @LupineVolt
Staffan Interlude, by @Slayer Anderson by way of @toxinvictory
Luck Of The Gacha, by @LupineVolt
Added To The GO Gacha Confirmed
Rostam, Orochi, Corday, Louis XIV, Lungkata, Arminius, Remus, Germanicus, Longinus, by @Krika
 
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[X] Female
[X] An heir. Your family is a modest one, but four generations from the inception of magical talent. The family trait is exceedingly mild, specialising in the construction of magical defences that most older magi would enjoy passively. Your works were considered little more than toys. Nevertheless, you felt it was a sign. You answered the call despite the, albeit feeble, protests of your family. You would be the bulwark against the world's end.
 
[X] Male

[X] A homunculus.

Give me Prisma Alfons, or give me death.
 
[X] Male
[X] A hedge mage.

For God and for Glory, my brothers! We shall the stem the tide through sheer faith, not just in our Lorf, but in our Self! To arms!

...what can I say, I want to play a religious zealot for once. I don't think I've seen too many of those on here.
 
Update 2:

After choosing your character Solomon suddenly appears and kills your sorry ass. Clairvoyance EX is a bitch like that.

Bad End

Try again?
 
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