[X] Send Gager.

i waffled on this a bit, but I think we're ahead of the curve enough that right now we don't need to risk it present advantage for more advantage.


also, I have an idea for an omake of p90 marking her human co-workers for either ensuring they do, or do not survive X day, does anyone who knows the setting have dolls she could be working with? I'm looking for a relatively pragmatic second for her to bounce off of, and two girls with sniper riffles who are going to be interacting with two of the chopper pilots.
 
So quick question.


What is more impactful in this quest? Two normal successes or one Great Success?

Granted we seem to be on the homestretch here but I don't think it was ever answered?
 
[X] Send Gager


Huuurraaay~~! We got Jumpacks for our Troops and will be able to scale it up which is very awesome and I am already salivating on the possibilities~

In my opinion playing it safe seems the better option alongside we need to be doing and finishing up the other task we need to do right~?
 
So quick question.


What is more impactful in this quest? Two normal successes or one Great Success?

Granted we seem to be on the homestretch here but I don't think it was ever answered?
Success = mitigating the issue, major success = solving the issue + getting a breakthrough point. As for what is more impactful, we'll know on the day X.

That said, this mechanics is not something I'm proud of, I'll be trying to improve it.
 
Why would we do that ?
We are quite busy upgrading the current Ringleaders, and I dont think that Architect have any interest in making a mini-Archie
Just a fun thought. Nothing more nothing less.
The main practical reason I could see, is that having a daughter/companion/assistant/MINION with similar technical capabilities to ours might allow us to get more things done. Maybe in the form of some sort of side-research that could allow us to develop relatively low-tech improvements to our forces' capabilities. Things like providing various hand grenades to our humanoid T-doll forces, or the wing-suits or parachutes we didn't choose this time. Or maybe certain options in future projects will have their time-cost reduced.

Of course, that's guesswork and depends entirely on @Solark's longer-term plans for the quest. But one thing that kinda stands out to me in regards to Sangvis Ferri's weaknesses is the overall lack of leadership and problem-solving capabilities. The Ringleaders aren't bad, but there's only a very limited amount of them, and each of them only has so much time in a day, and can only be in one place at a time. We can try to alleviate that, like when we improved the tactical capabilities of our basic T-dolls, but we'll eventually hit a limit, so the only viable long-term option IMO is to expand our roster of complex decision-making and problem-solving. Finding some way to create new pseudo-Ringleaders would be a possibility, or perhaps continuing to work on the capabilities fo our general T-dolls, though with how in this story G&K aren't exactly Good Guys(tm) and get up to some Shady Shit(tm) with their T-dolls, defectors from G&K might also be a possibility.
 
We also have the Bucharest deal coming up, our big war-game against G&K where if we win, SF can basically be recognized by the Bucharest government?/faction? as a legal PMC
 
There is no long term. This quest is supposed to be short compared to the other quest.
Let me clarify this: I hate unfinished everything, and that's the main reason I'll be ending this quest on the day X, give or take. Also we need to arrive at one of the endings that has any long term per se. Then if I feel like continuing, I'll start a new quest with the number "2" at the end.

But, to be honest, I see the whole R&D idea is reaching its limit, or at least what I can squeeze out of it. That's why I'm considering other options, but let's get back to it after we survive the finale here.
 
But, to be honest, I see the whole R&D idea is reaching its limit, or at least what I can squeeze out of it. That's why I'm considering other options, but let's get back to it after we survive the finale here.
Yeah, we've already given SF some significant power boosts in this continuity. If we keep going, there's a big risk of edging into ridiculous Star Trek stuff that would break the setting and premise ("there's an android rebellion but it's just a brushfire war while the world keeps turning") over its knee.

"Yeah, I was about to get to it. You see, my workshop is good for prototyping and maybe producing small batches of stuff. It's not capable of operating at scale, nor should it be able to. It's more of a lab than an industrial complex.
On a semi-related note, I like how this positions Architect to the "mad scientist" (actually engineer) character who makes a bunch of weird one-off superweapons.
 
Yeah, we've already given SF some significant power boosts in this continuity. If we keep going, there's a big risk of edging into ridiculous Star Trek stuff that would break the setting and premise ("there's an android rebellion but it's just a brushfire war while the world keeps turning") over its knee.
''We have very dangerous ELID outbreaks, bandits sighting and Paradeus operative causing chaos in Europe, we need to re-direct troops to these theaters''
-What about Sangvis Ferri ?
-Just contain them, we have bigger fish to fry
-You mean that the fact they have developed invisibility cloaking, teleporters and nuclear canons isn't worrying ?
 
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