Last Light of a Dark Age (Warhammer 29K/Disco Elysium)

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Yes, but the Hydra uses everything as a corruption vector. Collective action can be suborned as sure as individuals might be, but individual action can't beat Chaos even if it can be incredibly important. Though on the flipside there is always the chance of individuals from Chaos infiltrated/subverted societies escaping.
Didn't Harmony literally murder a snake (with extreme prejudice!) the first time she ever came in contact with one?

Any given individual can overcome the temptation of Chaos with enough foresight, or enough spite, or enough willpower, as can any given State. But I'd argue that it's even harder to oppose it on the state level than the individual level, because Chaos is patient. It can afford to wait beyond the timespan of a human life.
 
Yes, but the Hydra uses everything as a corruption vector. Collective action can be suborned as sure as individuals might be, but individual action can't beat Chaos even if it can be incredibly important. Though on the flipside there is always the chance of individuals from Chaos infiltrated/subverted societies escaping.

Collective actions can't actually be suborned as easily on Illuminata because the risk-reward factor is completely broken on the planet for that. You simply can't do mass-hydra corruption until the psychic shield is down. And even if you did try to do that there are hylics everywhere and other countermeasures. Hydra is generally forced to either lay low or target high.

Weak Daemons being foolish will be hunted and killed and you are in active competition with forces better acclimated to the sacred and terrible air. This is a planet where Scrytegons slake their thrist on daemon-blood as a matter of course, it is not a normal planet for chaos to deal with. Most worlds don't even know what a daemon is.

This is not unintentional or coincidental.
 
Didn't Harmony literally murder a snake (with extreme prejudice!) the first time she ever came in contact with one?

Any given individual can overcome the temptation of Chaos with enough foresight, or enough spite, or enough willpower, as can any given State. But I'd argue that it's even harder to oppose it on the state level than the individual level, because Chaos is patient. It can afford to wait beyond the timespan of a human life.
We're a hylic, until the Dreamshapes pulled a fast one its literally impossible for us to be corrupted. Hell if you look at 40k you'd see the exact reverse, as even if the Imperium is a rotting shell of a state its managed to resist Chaos subversion successfully for 10,000 years through sheer grit and inertia.
Collective actions can't actually be suborned as easily on Illuminata because the risk-reward factor is completely broken on the planet for that. You simply can't do mass-hydra corruption until the psychic shield is down. And even if you did try to do that there are hylics everywhere and other countermeasures. Hydra is generally forced to either lay low or target high.

Weak Daemons being foolish will be hunted and killed and you are in active competition with forces better acclimated to the sacred and terrible air. This is a planet where Scrytegons slake their thrist on daemon-blood as a matter of course, it is not a normal planet for chaos to deal with. Most worlds don't even know what a daemon is.

This is not unintentional or coincidental.
Yes, on any other planet except maybe Prospero the type of collective hope for a psychic state fighting against Chaos would be doomed from the get-go. But through the shield, the technologies, the mass seeding of pneumic and hylic genes and centuries of hard work Illuminata is a place where collective resistance and the building of something better is possible. It's why Chaos schemed for 1,000 years to choke it all in the crib.
 
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Since I think the whole "Are Koinon The Goodies?" bit is asinine and not even worth addressing (no they're not lol), I'd like to ask something: What the Heck is the Emerald Fleece (on the post-war map)? I'm deeply unsure of how the map distinguishes between polities and provinces/geographical regions, so I don't know if it is separate from Koinon (as the different colors, the name being the same size as the Progeny's, and the contrasting borders imply), or if it is part of it (as the renamed cities imply).
 
Since I think the whole "Are Koinon The Goodies?" bit is asinine and not even worth addressing (no they're not lol), I'd like to ask something: What the Heck is the Emerald Fleece (on the post-war map)? I'm deeply unsure of how the map distinguishes between polities and provinces/geographical regions, so I don't know if it is separate from Koinon (as the different colors, the name being the same size as the Progeny's, and the contrasting borders imply), or if it is part of it (as the renamed cities imply).
War atrocities and mass Kora farms for Koinon fleece farms, most likely. So sadly you've fallen into the 'are the Koinon the goodies' (they really aren't) debate anyway. :V
 
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Since I think the whole "Are Koinon The Goodies?" bit is asinine and not even worth addressing (no they're not lol), I'd like to ask something: What the Heck is the Emerald Fleece (on the post-war map)? I'm deeply unsure of how the map distinguishes between polities and provinces/geographical regions, so I don't know if it is separate from Koinon (as the different colors, the name being the same size as the Progeny's, and the contrasting borders imply), or if it is part of it (as the renamed cities imply).

It is a territory of Koinon that for some reason is marked separately, the way that the territory annexed by Titanagalbat from Carnosa, "The Giant's Shadow", is marked separately.
 
Since I think the whole "Are Koinon The Goodies?" bit is asinine and not even worth addressing (no they're not lol), I'd like to ask something: What the Heck is the Emerald Fleece (on the post-war map)? I'm deeply unsure of how the map distinguishes between polities and provinces/geographical regions, so I don't know if it is separate from Koinon (as the different colors, the name being the same size as the Progeny's, and the contrasting borders imply), or if it is part of it (as the renamed cities imply).
...oh gosh. I never even saw the slight color change. In my mind's eye, the "Emerald Fleece" was just part of the wasteland that had expanded after the war, and everything around it was ruled directly by Koinon. I had assumed that the name was some permanent fixture of the Command Word: Root that the Immaculates had pulled.

That is an interesting thing to note, though I imagine its something of an "autonomous" province of Emerald Koras annexed from the Progeny. How Koinon treats their new subjects is a bit of an open question, but given their treatment of High Kur... one can guess.
 
That is an interesting thing to note, though I imagine its something of an "autonomous" province of Emerald Koras annexed from the Progeny. How Koinon treats their new subjects is a bit of an open question, but given their treatment of High Kur... one can guess.
They display the fruits of their victories and slave raids against the Progeny everywhere. Fields of emerald fleece, harvested from Kora-selves buried alive to their scalps in reality pots that trap them inside delusions and stimulate hair growth, lay just beyond the walls. Sentry pillars are manned by mutilated hylic kora-staples, their hands replaced with floodlights, their voiceboxes replaced with air raid sirens, their ears and tongues modified for echolocation, bolted in place. Other staples perform duties for sibling masters, and pillowed pleasure for social patrons.
Yeah, we sure can guess.
 
[X] Hit-and-Run. An aggressive, manuever-centric strategy. Take full advantage of your mobility, use independent demi-company sized-units to rove beyond enemy lines. Gather captives, outright destroy straggler units, seize key objectives. Eventually, you must run into, catch Morpheos - and descend on him with the witches' swarm.
[X] Our Sister of Supreme Passion. This is an idealization of your axiom Blackstar, reframed as a position of overwhelming passion for the pain of others.
 
Right, but they were also, IIRC, the first ones to start chucking chaos shit around, among other atrocities. I didn't really get the impression that they were much better than the progeny domestically either. The progeny is basically like, clone girl dark mirror IoM, but Kionon struck me as basically New Crobazon style liberals. They're doing liberalism but in the most evil way possible.

Edit: If this is one of the world wars, they seem more like Britain or France than they do the Soviets. Pressing people into service to fight, with the promise that maybe after the war they get rights.
I'm not sure if they were actually the first? They certainly were the most dramatic about it, but 2 of the Immaculates were involved in chaos shenanigans at the same point in time, too, for example.
 
Since I think the whole "Are Koinon The Goodies?" bit is asinine and not even worth addressing (no they're not lol)
"Oh, you haven't been listening to Cordial propaganda? Of course, they're gonna say we're the bad guys!"
"But they didn't get to come up with our mass-sacrifice blood ritual!"
 
Can't wait to see what episode of Evangelion the Bronze-King copies. That's my biggest interest tbh cuz you know he's gonna try to match the other two in absurdity.

Also maybe Harmony should stop playing games they all seem to be rigged from the start. Maybe invent a new version of gnostic ballgame where she can always be on Sympathy's side there by rigging the game in her favor.
 
[X] All-Or-Nothing. A massive, sweeping operation, aimed at the very center of Phalanx Hypnos. An antifragile strategy - if Morpheos is there, the whole of the Witches will fall on him - but if he is not, he must choose between having the center of his phalanx cut off from his illusions by your null fields - or face you head on.

[X] Use the Auratic Thread.

I want to think through these two very carefully. I do not think we can afford to discount the Auratic Thread. It's too useful to not use. If there was a way of bypassing Theia's unmatched ability to see through time, even with risk, Harmony could very well have killed a god. The Prime Souls are too powerful to not take these risks. But I think that it probably combines the worst with the Attrition approach.

The more time we give our enemies to understand the advantage we've gained, the less effective it becomes. It also gives them time to consider its weaknesses and limitations. It's risky, but I'm willing to hedge my bets on All-Or-Nothing. The most powerful the Auratic Thread will ever be is in its usage directly against Morpheos.

It is a horrific experience to fight any of the Prime Souls, but this guy doesn't even show himself. He's surrounded by illusions and mirages, presenting no clear target. Even if you can see him, your own non-hylic allies could blast you to bits because of an illusion thrown before their eyes in his nightmare landscape. He has total, complete control over the environment of people's perception. He's comfortable in that, the Prime Souls are wrath and confidence given form.

Because of the Auratic Thread, for a brief time, one of Morpheus' greatest weapons is going to be blunted and he won't even be aware of it until it's too late. The rest of the forces will have accurate information on what's going on and who's where instead of having to fight through illusions, paranoia, and second-guessing hard commitments. All-Or-Nothing just builds into this. Either Morpheus lets his phalanx get broken off and exposed or he gets in there. On its face, it covers some of the elements of the Auratic Thread. He is basically being forced to come at you or have his own forces completely exposed and without the protection of his illusions. Except he's going to come into this knowing that, believing he has taken what precautions he needs to, entering the fray not realizing the cables are making sure everyone is seeing straight for the first time and are ready to throw everything at him knowing that's where he definitely is. I think you got to take a daring risk for this kind of project.

[X] Our Sister of Supreme Passion. This is an idealization of your axiom Blackstar, reframed as a position of overwhelming passion for the pain of others.

[X] The Colossi. Gods in an inhuman shape. Alien, structural forces, indifferent, grinding, uncaring, that define time, define history, define creation, by their brutal, impersonal design. The suns, the seasons, the sea.
 
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Also maybe Harmony should stop playing games they all seem to be rigged from the start. Maybe invent a new version of gnostic ballgame where she can always be on Sympathy's side there by rigging the game in her favor.
Harmony should become a national Gnostic Ballgame champion so that she can scream COME ON AND SLAM AND WELCOME TO THE JAM! when dunking on the puny Lavender Koras and Koinon philosophy nerds. Our Harmony is a total jock and the reason everyone is mean to her is because she is a baller while they are just fake ballers with skill issues. On Illuminata dunk or get dunked on and Harmony has never passed up an opportunity to utterly demolish some stranger scrubs.

Edit: She could even discuss a line of shoes called Air Harmony's with Cybaris.
 
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This might be a really stupid question, but why is the Cold Fusion update 11.10, and not 11.5? At first I thought it might be a mistake, but it's referred to as such a second time in the previous vote summary for update 12.

Past experience tells me this is clearly a pneumatic conspiracy couched in several layers of esoteric, probably biblical, history. Or there's just something I don't get… probably the latter honestly.
 
This might be a really stupid question, but why is the Cold Fusion update 11.10, and not 11.5? At first I thought it might be a mistake, but it's referred to as such a second time in the previous vote summary for update 12.

Past experience tells me this is clearly a pneumatic conspiracy couched in several layers of esoteric, probably biblical, history. Or there's just something I don't get… probably the latter honestly.
Because we're the tenth loop.
 
Yes, it's 11.10 because Cold Fusion is the only update from the Dreamshape's perspective, effectively. It's marking this as Coil 11, loop 10.
 
honestly pretty much all of the societies involved in the war seem pretty bad.

Nonsense, the Chrome Kings are my beloved blorbos and have done nothing wrong ever.

Camera pans to background. An Overdriver wearing a cloak of human scalps sits stroking the muzzle of her twenty-metre mechawolf with one hand. With the other she gesticulates emphatically and sometimes rudely as she recounts the ceremonial bridal kidnapping of her third wife to a rapt crowd.
 
Ok. I am deeply interested in QMs statement that it is possible to slay Morpheos with the thread if we choose correctly. So let's take stock of what we have and what we know of who we are fighting.

1. Scrytegon Morpheos is one of the youngest great war wizards.
2. Scrytegon Morpheos was targeted and deceived by Slannesh.
3. Scrytegon Morpheos bested a keeper of secrets.
4. Keeper of Secrets are masters at high-speed warfare, illusions, and are comparatively weaker when it comes to tanking blows.
5. Scrytegon Morpheos has a lithe body that mirrors the body he had in life, which means he likely possesses a graceful and dance-like fighting style.
6. Scrytegon Morpheos is an egophage par excellence.
7. Here is what QM says regarding egophages.
The main disadvantage egophages have is less that they are not good at combat in close quarters but that egophages have to physically focus their vision on a person or persons. It does not scale well unless you have some truly grody tech, because the only direct network connection everyone has is the Black Noise, and the black noise is full of infohazards that behave like starving sharks after chum when someone moves too loud inside it. Egophages can absolutely be a force in combat and most pneumatics have cyberpsychic training for this reason - otherwise blanks resistant to their psychic powers could just kill them with hacks that the pneumatic would have little way to counter.
You want stealth and range as an egophage so you don't get targeted by too many people at once to manage and die.
8. The Night Witches have been provided with the highest quality gear to minimize the amount of illusions Morpheos can impose, but that still leaves him with cards to play.
9. Scrytegon Morpheos is capable of dueling the bronze king if he fights alongside Hyperion.
10. The hotwire enhances timing, reaction speed, and combat focus, but not agility, mobility, or physical speed.
11. The risk of using the Thread is that the witches, including Harmony, could get tangled up together amidst the trees and illusions.
12. The witches are places into squads that share the same enhanced wire suit, which means that each of the witches in our squad share our enhanced timing, reaction speed, and combat focus, but not agility, mobility, or physical speed.
13. The witches in our flight are dead women walking. Willing martyrs one and all.
14. The night witches together were almost able to slay Theia by acting as one formation, prior to upgrading their suits.

Based on this information I make the following presumptions. Morpheos is incredibly fast, prefers to fight at range, and as an egophage will have great difficulty if targeted by too many people at once. While incredibly fast and stronger as one formation, the witches' strongest skills are not mobility, agility, or physical speed, which happen to be Morpheos's strengths. So what counters these strengths? Of the three options presented, I argue it is attrition. When someone can quickly jump around the entire battlefield and is extremely slippery, while the battlefield is covered in trees that could tangle an unbreakable thread that could leave its users trapped if issued, the option that offers the least likelihood of a catastrophic failure where most of the witches get wiped out is attrition. I originally wanted to do hit and run, but reconsidered given what we know about egophages, how one of the goals was to gather captives, which is not a goal since none should be taken alive, and how the plan was said to TAKE FULL ADVANTAGE OF YOUR MOBILITY, which the hotwire explicitly does not enhance! I just wanted to make this post. I may edit this post later.
 
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Collective actions can't actually be suborned as easily on Illuminata because the risk-reward factor is completely broken on the planet for that. You simply can't do mass-hydra corruption until the psychic shield is down. And even if you did try to do that there are hylics everywhere and other countermeasures. Hydra is generally forced to either lay low or target high.

Weak Daemons being foolish will be hunted and killed and you are in active competition with forces better acclimated to the sacred and terrible air. This is a planet where Scrytegons slake their thrist on daemon-blood as a matter of course, it is not a normal planet for chaos to deal with. Most worlds don't even know what a daemon is.

This is not unintentional or coincidental.


View: https://www.youtube.com/watch?v=VjNtFMzthwQ

You honestly do kinda feel bad for Hydra cultists on Illuminata. So many rituals must just be duds. Well, saying that, you almost feel as bad for some of the daemons that they successfully summon.

Imagine being a little Nurgle toad-daemon just chilling out in your septic pond on a rotting lilly pad, then you're being summoned into an industrial cleaning robot, and oh Plaguefather oh no please no, you're on Illuminata.
 
Morpheus declares himself Master Mirror, prime soul of desire as a kaleodoscpic lens twirls, where his hearts should be.
Held only in fragments learned by Kora, sometimes by the most eccentric and respected scrytegons, Logos is mystic and forbidden.
Prime soul of desire? Hm...
I guess we can expect Command Words (spoken at great psychic cost, likely from his retinue) if things go badly enough for Morpheus then?
 
[X] Our Sister of Supreme Mercy. This is an idealization of your axiom The Witch they Wanted, reframed as a protection of the weak against the strong.
[X] Use the Auratic Thread.

[X] Attrition. Slow, measured. Inflict the greatest material damage for fewest lives lost. Use your Night Witches sparingly, leveraging your immunity to illusion, target ammunition dumps, ballista batteries - tighten a vice around Phalanx Hypnos that will expose him. Then your strong reserve of Night Witches will strike, and end him.
[X] The Caprices. Gods, in a human shape. Ever-passionate, ever-spiteful monsters, too-caring, too-interested, their hands on the lathe of fate, their intentions malice, evil, cruelty. The Immaculates, the Prime Souls, the Titans.
 
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