[X] Plan Meaningful Changes to Life in Jinx's Home : Pow-Pow
-[X] Pow-Pow
-[X] Magic Flow Regulator
-[X] Hextech Hydroponics
-[X] Shimmer Research
-[X] Undermine Silco's Monopoly: The Kiramman Way
-[X] Mage Law Reform
[X] Plan Meaningful Changes to Life in Jinx's Home : Grenades
-[X] Grenades: Lots and Lots of Grenades
-[X] Magic Flow Regulator
-[X] Hextech Hydroponics
-[X] Shimmer Research
-[X] Undermine Silco's Monopoly: The Kiramman Way
-[X] Mage Law Reform
So, bad as the Air is, Starving is still worse, and the Hydroponics is an easy council sell we can leverage into an easier time undermining Silco's Monopoly while favor trading for Mage law reform with the regulator as our mages can be made safe core argument. We'll have multiple years to work towards this.
Meanwhile we'll tackle shimmer to counteract it and undercut him if he tries to cut a deal with Noxus to sell them weaponized shimmer for shock troop creation, and grab Pow-Pow because It's the weapon most of us want.
Who knows, maybe we make the Kiramman's enough money Cassandra will pay for the ventilation system to be Jayce and Viktor's next project after Hexgates. She is in charge after all. Either way, we can only get so much done.
So, we have the Magic Flow Regulator for making Mages safe for an easier sell/favor purchase with the council, the actual Law reform since this is likely the last chance, and Hextech Hydroponics as a bit of political Leverage in the form of making Piltover self-sufficient. That's our Legalize Mages Synergy Play.
The we have Hydroponics, Kiramman Way, and Shimmer Research to undermine Silco. The first two let us undersell him food wise and the latter allow us to potentially save shimmer addicts from side effects, Health complications, and addiction, hopefully. Some potential upgrades for the fire lights is a bonus. The organic Chemistry in shimmer would also help with the fertilizer aspects of Hydroponics. We know Heimerdinger is going to want normal stuff augmenting the Hextech anyways.
I'm split on weapons. Admittedly, dakka, but also, there is some chemistry in shimmer and grenades being combined. Thoughts?
Synergy explanation.
And honestly going to Demacia would be great, Jinx could use the chance to see the world (and Sneak a magic regulator to Lux)
The primary purpose in going to Damacia is feeling out the Jinx/Lux relationship, which can guaranteed happen in regular Arcs.
I would like to point out that despite Jinx being a complete novice in Hextech still managed to create Fishbones in a couple of weeks in canon, and in this timelone she is far far more knowledgeable...
That is why I did the Philanthropist Extraordinaire plan, I honestly think the Magic Regulator is something we can create in regular turns, unlike the rest of the long term/infrastructure projects so that would soothe the council...
The problem is I'm trying to get the mage reform pushed through over the time skip and we already have the QMs word for how that would work with both being taken. Maybe, over the course of a few arks, we could figure out a regulator with our nose to the grinder, but that relies on some consistent voting across multiple arks and hoping nothing happens with any of our three mage friends in the meantime. It's a lot to gamble on for just a bit more synergy.
If waponising Hextech is problematic already weaponising Shimmer is 10 times worse, so I would like to keep it away from our arsenal...
As I said I prefer Grenades over Pow-Pow because it gives us some capabilities that we lack, and I kind of feel that both Fishbones and Pow-Pow are things that could be created in regular turns...
If we can make all these grenades over a time skip making any one of them during an ark downtime is definitely doable. Pow-Pow? Fishbones? Their not likely to be single Ark prospects and in the meantime Jinx has a bunch of arm strength limited AOE weapons and the Zapper. That said, I have plans with both.