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- United States
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- He/Him
[X] Education in Saphery
[X] Investigations into forest spirits
[X] Investigations into forest spirits
the big obstacle to shipping is that there's no harbors/docks/coastal-access for most/all of the Temple Cities. We're sort of in a spot where we need to make a pipeline for the pipeline of repairs.Sorry for poor wording, that is what I was getting at when I mentioned the naval support may allow us to do it. If we do not need to ship in 15-20 farmers for every one worker because they can stay in Zlatlan, but we can ship their food and equipment in instead so that our repair teams still have food, stone and tools.
Sending an entire 8 farmers-1 miner 5 miners-1 artisan priest and so on and so on to the city we are trying to repair which would require hundreds of support just to get 1 or 2 extra skinks or kroxigors actually repairing anything does seem like it would slow down our and their recovery. But I wasn't sure if that all still applied with shipping or one problem had been solved and I was trying to sprint straight into brick wall two, the new problem.
Elves were designed by the Old Ones to be exceptional conduits for the winds in relatively large numbers, their natural instincts let them gather and channel in such ways that the magic actually 'sticks' to them which leads to a sort of compounding property where the more they have to do with certain kinds of magic the more easily and broadly they are able to flex that same magical power.
We are expiriencing a change in turn mechanics soon. Who knows....Given the approval of the split attention bees option, is it possible his Hive upgrades could unlock an Additional Wik action @CuttleFish2.0 ?
Quoting stuff that is in error helps one to find it you know?Boss you made an error, you said cute through the air instead of cut, I got confused and thought. "Ork are cute?"
I think he learned
Yeah it's right here
I'm not gonna lie I laughed a little at this. Because it's funny to think an ork as cute.
Additional actions are... tricky. Each turn already takes a fairly long time, by design to an extent, and giving you additional actions would only increase that. While I won't rule it out entirely I'm also not going to commit to it.Given the approval of the split attention bees option, is it possible his Hive upgrades could unlock an Additional Wik action @CuttleFish2.0 ?
Actually I just got another idea. Spites! And we just so happen to have a burgeoning option to go looking for forest spirits.We are expiriencing a change in turn mechanics soon. Who knows....
That's…fair. I didn't think of what it meant broadly speaking, just what it meant for ability to do things.Additional actions are... tricky. Each turn already takes a fairly long time, by design to an extent, and giving you additional actions would only increase that. While I won't rule it out entirely I'm also not going to commit to it.
Basically a very longed winded, 'maybe, but don't hold your breath.'
I assume it was finished offscreen because they were one of the things Cuttlefish didn't like doing every update, same shit summed up as "the work continues"what happened with the roads we were reparining or replacing I remember we were doing them but we didn't finish them and theirs no option for them
fair I was just curious on how it ended as yeah it was getting repetitive as you saidI assume it was finished offscreen because they were one of the things Cuttlefish didn't like doing every update, same shit summed up as "the work continues"
If it's that or "not rebuild a temple-city?" Good question. Zlatlani lizardmen are just built different I guess.Would lizardmen even trust Warmbloods to do something as important as rebuilding a temple city
guess its all the forced get along with warmbloods while they complain about itIf it's that or "not rebuild a temple-city?" Good question. Zlatlani lizardmen are just built different I guess.
Building your highway network has been on-going for the last several turns and just completed this turn, the work has been referenced several times.what happened with the roads we were reparining or replacing I remember we were doing them but we didn't finish them and theirs no option for them
Not at the moment.That's…fair. I didn't think of what it meant broadly speaking, just what it meant for ability to do things.
Do we have any capacity to study the Spawning Pools that produced chameleon skinks/our chameleon skinks to attempt to get them spawning again? We keep getting special expeditions where Navigation is a factor, like this one.
ah sorry I missed thatBuilding your highway network has been on-going for the last several turns and just completed this turn, the work has been referenced several times.
I'm not at all sure they were all saurus.Also my numbers were way off, you were right about that, I had it in my head that we had an expedition of 13,000 saurus to wipe out the orks around the obelisk...
A lot of the tasks that need performing aren't going to be functionally all that different.The main reason I was thinking of shipping the resources in was because it would shift the burden of feeding, mining, bronzeworking and all the other things that would need to be done regardless of who is rebuilding the city from the city we are repairing which may range from damaged to heavily damaged. Instead Zlatlan which is mostly repaired would "foot the bill" for it so that it would cost us a similar amount in upkeep to keep up our 200 construction workers in say Cuexotl that it would to keep up 300 of them working in Zlatlan. With a logistics of say 20 to 1 our 200 construction workers require 4000 workers making sure they do not run out of anything they need that would grind production to a halt.
I don't even understand what you're saying here. A feasibility assessment would, as a matter of basic logic, be the first step here and there's just no point in doing anything else first until such an assessment is done.Sending specialists to assess the feasibility of this would absolutely be a good idea, I simply thought it would be foolish to get a feasibility assessment if there is a 99% chance of horrible failure and a one percent chance of mere failure, then it would be best dropped like a ticking package.
I mean, my gut feeling is that ten thousand lizardmen who were adequately supplied, with the tools we could now provide, might actually be able to get the job done in, say, several hundred years. The trouble is that ten thousand lizardmen plus the labor to supply them is more or less "all the effort Zlatlan is capable of," so what it comes down to is "the entire workforce of Zlatlan could do this in several hundred years," which is indeed what we did with Zlatlan itself.A few hundred, a few thousand, or even a mere 10k workforce, is not going to put a dint into the mountain moving scale task of fixing another city. We would need a workforce well into the hundred thousands with massive logistical support, to fix another city in reasonable timescales IE less then thousands of years.
Well, a harbor is a lot easier to build than a whole-ass temple-city, as we know because while it took several centuries to even repair Zlatlan more or less, we were able to build a whole new harbor for the city entirely from scratch in well under a century as practically a side project as I recall.the big obstacle to shipping is that there's no harbors/docks/coastal-access for most/all of the Temple Cities. We're sort of in a spot where we need to make a pipeline for the pipeline of repairs.
That is a reason why I usually copy paste his name or us his title instead. And HOW in the ever loving Lord of the Puns did I not noticed that before?!I suggest that we step back from making firm pronouncements other than "holy shit this is a lot of work" and wait until Iwannabuildthat has actually tallied up an estimate for us.
Again not understanding the scale of the problem all the other cities have sub 1,000 lizardmen left. Zlatlan did not have half of the lizardmen population it was more in the order of 90%+ of the survivors where at Zlatlan. We had started with over 20k worth of workers with the least amount of work to do, and it still took centuries to get Zlatlan to minimum operational level.
A few hundred, a few thousand, or even a mere 10k workforce, is not going to put a dint into the mountain moving scale task of fixing another city. We would need a workforce well into the hundred thousands with massive logistical support, to fix another city in reasonable timescales IE less then thousands of years.
Yes pipeline to pipeline is absolutely what I was thinking in general terms, when we made the Harbor in Zlatlan it was the fact there was a bit of coastline within a weeks walk of Zlatlan, that was considered close enough for us to have a harbor. When I looked at a map the cities that aren't Teotiqua, Golden Tower of the Gods and Temple of Skulls, all look similarly close to me, to the point where I think getting a Dock up within a week of the city is possible and that was all I hoped for.the big obstacle to shipping is that there's no harbors/docks/coastal-access for most/all of the Temple Cities. We're sort of in a spot where we need to make a pipeline for the pipeline of repairs.
Hell, some of the Temple Cities don't even have walls properly standing. We're talking about having to drag some of these places out of hunter-gatherer stage rather than merely dealing with uplifting an agricultural holding into a functional magical+industrial Geomantic City.
I'd be happy just getting walls, farms and ranches up so that the local populations can be solidly in the "Self sufficient military fortress supported by internal agriculture" stage.
Good catch, that was me being unclear, I meant "saurus" to mean "group of lizardmen" not actually Saurus Scar Warriors, it was simply a shorthand to save my finger from typing out Skinks, Saurus and Kroxigors everytime I mentioned them it was not meant as actual Saurus instead as Cuttlefish2.0 put it Scaly bodies, just that I began to run short of easy Synonyms.
A lot of the tasks that need performing aren't going to be functionally all that different.
Suppose it takes 1000 farmers to feed a work crew of a fixed size (plus also themselves) in Zlatlan.
Now you move the work crew to Cuexotl. It still takes 1000 farmers in Zlatlan to feed the work crew, plus maybe let's say 100-200 more to account for feeding the sailors continuously shuttling stuff back and forth plus also the loss of some of the food due to spoilage in transit.
Alternatively, you move the farmers to Cuexotl. Farming in Cuexotl may be a bit less efficient than in Zlatlan, but the shipping is not an issue. It could be a toss-up. It could even work in Cuexotl's favor if it turns out the soil is more fertile there- remember, lizardman cities are placed for geomantic reasons, not so much because of suitability for agriculture.
Now, I really don't know how many farmers it takes in Cuexotl to feed the work crew. Maybe 1100. Maybe 1200 or even 1300. But the point is, it's not going to be a huge revolutionary deal. Similar calculations apply to other things that can be outsourced and shipped to the workers (such as tools made in the forges).
Relying on ships to move stuff back and forth and leaning on Zlatlan's better infrastructure isn't a bad idea, and it'll probably help enough to knock years off the requirements for the project. Maybe even many years. But it's not enough to move it from "this is just too big for us right now" into "let's go do it right now."
I meant a Feasibility assessment as in asking Cuttlefish2.0 hey does this work, why doesn't this work, what if I change this. Spamming the Chat with a dozen Variants of doomed to failure, which I feel as if I have already done, Sorry chat, not in the manner of which you suggested it as in sending Awanabil'tat to make certain that we don't send them stuff they don't want to places they don't want it, for a plan that wont work. Sorry, still not very clear, to clarify, hopefully, I do support sending a Skink Priest to see if we can get it done, I do not support spamming everybody here with foolish plans that have no chance of working. He says in his eighth post in two days.I don't even understand what you're saying here. A feasibility assessment would, as a matter of basic logic, be the first step here and there's just no point in doing anything else first until such an assessment is done.
Because the problem with temple-city repairs is that there is no "easy, quick, most-bang-for-buck" repair option. When a temple-city is fucked up as comprehensively as the ruined cities are, you can't get any of the cool geomantic stuff like spawning pools working until you significantly clear up all the city, including the big temples that are otherwise completely useless for day-to-day stuff like "actually do more stonemasonry."
The sheer size of the task is such that we should not even be trying to talk meaningfully about sending out a work crew to "just go do it" without an extensive survey of how much would be required. And it is also such that the garrison is effectively not even trying to repair the city, it's not even really what they're about. They're all about just subsisting, staying alive, and discouraging anyone or anything from settling in the ruins and fucking the place up even worse. They are not slowly bringing the city up to tip-top condition, they do not have nearly enough peopel to even begin that project because no matter how motivated they are and how long-lived they are, a couple of dozen skinks cannot rebuild an entire colossal-ass pyramid. It would, like, literally be worn away by erosion faster than they could make progress in the time before an unsupportable number of them were killed in workplace accidents.
For instance getting rocks out of farming fields, Barrio Refurbishment, the spawning pools that can be completed in less than a decade of work and other such things that would speed up their time to getting themselves self sufficient by a lot if they could do them, such that repairs do outpace erosion.Day 53 Chotec's Season, 11628
In the years since Huatza-Botl had departed the jungle had crept back in, encroaching on the outlying berms and other fortifications that had been constructed across the neck of land separating the temple-city from the continent. Many of the outermost defenses along the northern approach had been abandoned to tall ferns and young saplings. Not unexpected— even with those reinforcements left behind to bolster the Temple-Avenue of Gold's existing forces, there was far too much territory to maintain.
Macuiltotec noted that those defenses which had been maintained showed abundant signs of combat. Recent use at that. Wooden palisades stained by blood and notched by blade or maul, whole sections replaced with fresh cut timber, and dark, blacked spots where pyres had burned for days to dispose of bodies. Trophies hanging from poles and gate posts; some only weeks old, their shriveled green flesh not yet baked to near black by the sun.
Huatza-Botl had described the temple-city as overgrown and short-handed in their report. And it still was that, but less so.
Marked less so.
Where once there had been a forest of towering trees in place of the temple-avenue for which the temple-city was now, now there was a… a forest of towering trees with a narrow series of paths and junctions cutting through it. Macuiltotec was led along this path, past the still flooded warriors and fallen bridges and the sealed temples arrayed to each side, until they came to the far end of temple-city where the forest fell away and some semblance of the ancient glory of the Temple-Avenue of Gold still remained.
I mean, my gut feeling is that ten thousand lizardmen who were adequately supplied, with the tools we could now provide, might actually be able to get the job done in, say, several hundred years. The trouble is that ten thousand lizardmen plus the labor to supply them is more or less "all the effort Zlatlan is capable of," so what it comes down to is "the entire workforce of Zlatlan could do this in several hundred years," which is indeed what we did with Zlatlan itself.
That was the thought I had, we can probably get a small dock online fairly quickly, and that would make getting necessary equipment to them far easier than walking it all the way, escorted by armed guard there and back. If we could get to Nahuantl from inside the bay it may not even need to change up our ship patrols, as we already patrol there. Also I cannot find but thought we had some statues or a temple that made the bay practically the Lake of Zlatlan.Well, a harbor is a lot easier to build than a whole-ass temple-city, as we know because while it took several centuries to even repair Zlatlan more or less, we were able to build a whole new harbor for the city entirely from scratch in well under a century as practically a side project as I recall.
If we were serious about getting Nahuantl or Cuexotl stood back up again (it'd almost have to be one of those first), then it would be an obvious important first step to build a harbor near the respective cities. Among other things because we'd want to keep warships nearby constantly in order to chase off any pirates who are attracted by all the work we're doing.
The fundamental problem here is that you're suggesting doing the first 1% of a job, when we don't have a clear picture of the scale of the job, and most of us who've been at this a while suspect that we'll get no useful results from the job until 50% or more of it is done.Yes fixing the City would absolutely take numbers that would also make my brain hurt, like Marshall Plan levels of Reconstruction, I absolutely do understand that, my idea is that instead of doing that we do something far less grand is not the right word, that would only take decades. To really push a metaphor, the equivalent of saying "yes Europe from France all the way to Moscow is rubble, but we have rebuilt Calais enough that it is liveable so we are going to leave now".
See, the trouble is that the scale of reconstruction required to accomplish anything really helpful here is dramatic. Like, could we help the garrison clear some fields for agriculture? Probably. Will it make a big difference whether they have cleared fields or whether they just hunt the wild beasts of the jungle and grow food in smaller garden patches? Frankly, probably not! Not much, anyway. These become very marginal improvements when all we're talking about is whether the garrison is catching fish in a swamp created by the low-lying part of the city flooding naturally versus them catching fish in a weir we helped to construct.Golden Tower of the Gods during Brawl in the Bush was my mental model, kind of, we had three thousand scaly bodies over there for a turn and when we left about the only thing we had been able to do for them was get up a wall that cut off the peninsula but they would not have the bodies to man when we left. To quote CuttleFish2.0
Long twisting roots and tufts of grass had transformed what had been the avenue for which the Temple-Avenue was named from a broad plaza twice as wide as the Grand Temple of Xholankha of Zlatlan to a series of paths between towering trees. Canals which had once delivered fresh water from one end of the city to the other, were blocked by fallen bridges and now overflowed their embankments, creating marshy pools where the avenue itself had sunken down.
Those marshy pools led to flooded barrios swarming with jungle life, the structures which had once dominated them collapsed down to only a few worm eaten timbers jutting up form the placid waters.
Walls, Farms and ranches was about all I wanted except I would of put it more like, a Nursery, Knapping spot, Functional door or two and get a Farm online would all be nice, now that you have them we are all going to leave because you guys have an awful mess to clean up.
No, I don't think there is remotely anywhere near that level of difference. The thing you're kind of missing here is that "Britain," as a whole, in the 1700s and 1800s, was an entire industrialized country, whereas Zlatlan is a small city of between fifty and one hundred thousand actual inhabitants.It's more the British Empire Empire model of management, as long as Cuexotl can manage basic subsistence, which they are doing, then everything that they need that requires any amount of light industry can be shipped in from the beating Heart of our Empire of Slann, The glorious Temple City of Zlatlan. Sorry got a little bit of Nationalism caught in my throat just there, but the basic idea was like Cape town in the 1700's. Instead of taking a turn to find a granite mine then another turn to be able to get some amount of granite from it then one more to lift it into place, we could simply ship in a crane and stone blocks from Zlatlan, alternatively if it turns out we need to repair the door hinges, we can just send them the tools they need or they can send us four pieces of broken door hinge and we can send them one working door hinge.
I thought this would simplify the entire supply chain enough to make what would be impossible to achieve in a century, instead something that is very difficult to achieve in a decade, especially if we avoid anything too big and simply "tinker around the edges".