[x] Enter a Pokemon Contest - Both Dragonite and Blissey would enjoy a Pokemon Contest. It'd also help them develop their more unique attributes. At the cost of your nerves.
 
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Vote Closed
Alright, it looks like bringing Dragonite up to the next level it is. Congrats on getting your first S-- stat of Speed for Dragonite.
Scheduled vote count started by Daemon Hunter on Mar 10, 2025 at 9:33 PM, finished with 13 posts and 11 votes.

  • [X] Bring Dragonite to the Next Level - Dragonite learned a good bit in his battle with Willow. You just need to give him a push to bring him to the next level.
    [X] See the Sights - The Indigo Plateau is a storied location in Kanto. Looking around at the various attractions would be worthwhile. Perhaps you can even find the Elite 4.
    [X] Spend time with your Pokemon - It's been a while since you simply enjoyed the company of your Pokemon. It'd be good to spend time with them outside of battle or training.
    [X] Bring Magnezone to the Next Level - Magnezone is nearing a breakthrough in terms of elemental attacks. You just need to give them a little push
    [X] Create Prepared Battleplans - Tetsuya's impromptu stunts were unreliable but powerful. But with more experience under your belt, who knows what is possible?
    [x] Enter a Pokemon Contest - Both Dragonite and Blissey would enjoy a Pokemon Contest. It'd also help them develop their more unique attributes. At the cost of your nerves.
 
Kanto Week 52 Part 3 - The Next Level
[X] Bring Dragonite to the Next Level - Dragonite learned a good bit in his battle with Willow. You just need to give him a push to bring him to the next level.

The plateau itself was a bustling hub of activity as trainers from across the world milled about. The air crackled with a palatable energy, a mixture of excitement and nervous tension hanging over the atmosphere itself. Everyone Violet looked at there were either trainers preparing, battling, or touring the area. More than one company had set up booths for last-minute purchases, while others began selling concessions to the tourists that had arrived to watch the matches in person.

With the three of them having already earned their place in the Plateau, Violet, Willow, and Tetsuya were shuffled off to their designated quarters. As Violet and Willow settled in their room, Violet kept her mind focused on the upcoming battles. There wasn't time to relax just yet, even if it felt appropriate to give her Pokemon a slight break before the duels they would face.

Currently, Violet relied heavily on Dragonite. He was by far her strongest Pokemon, even if Magnezone did compete with him for the position of ace. However, he was still growing and had areas for improvement. Most notable would be the lack of any true signature ability.

"Dragonite," Violet said, holding out his Pokeball. "We're going to have a busy few days."

While Willow leapt at the chance to face Champion Lance and Tetsuya focused on several last-minute item purchases, Violet spent her time at one of the designated training areas. Today, everything was centered around one Pokemon, a rarity in terms of how Violet generally approached these sessions.

Dragonite was tasked with dodging a variety of weakened attacks from Magnezone and Gengar. Initially starting off at ranges that would never be seen in a Pokemon battle, Violet slowly had the Dragon Pokemon attempt to close in before Magnezone or Gengar to get off a second attack.

Dragonite's muscles rippled beneath his scales, his movements slowly becoming more fluid and precise. Throughout the next several days, Violet adjusted the training slightly incorporating sprints, obstacle courses, and sending in Umbreon for some advice on positioning during battle. They experimented with dodging and reacting at different ranges, focusing solely on defensive actions where Dragonite was closest to a breakthrough.

Bit by bit, Dragonite grew. His reaction times fell glacially, but his speed and agility improved dramatically. And at the end of those three days, he had most certainly reached the level Violet had asked of him.

*Dragonite's Speed improves from A++ to S--*
*Dragonite's Evasion improves from A+ to A++*

Choose 1 Speed Perk

[] Wind Dancer - Dragonite practically dances in the air, his raw speed pushing aside the air with ease. *+10% chance to dodge*
[] Sonic Boom - A straight-on charge that leaves Dragonite easy to hit, but in return, lets him chain multiple attacks together. *Takes a turn to set up, can still use non-physical moves during this turn. When used, it sets dodge chance to 0 but lets Dragonite use two attacks in a single turn. Very tiring to use.*
[] After Images - Dragonite moves so fast that he can leave behind afterimages if he goes all out. *+20% chance to dodge. Very tiring to use.*
[] From 0 to 100 to 0 - Dragonite's ability to go from standing to sprinting in a single moment is incredible. *Unlock the Controlled Relentless Assault stance for Dragonite (+15% to hit, +15% to dodge, counts as two rounds for every round in terms of stamina usage).*

Returning to the hotel after her training session, Violet felt focused and determined. Ready to face the challenges ahead, she briefly glanced at an exhausted by happy Willow who was trying to squeeze in some last-minute training before the initial stages of the Indigo Plateau. While they had earned their positions in the plateau itself, there was still the group stage to get through, where the 256 trainers would be whittled down to a mere 32.

Tomorrow, they would perform in a battle before facing another one the next day, then the next. Three battles in total, where they would have to win all three in order to advance. If this resulted in more or fewer than 32 trainers qualifying, then the tournament structure would be modified slightly, with trainers being ranked and placed within those brackets as needed.

Of the three battles, all three would be simple one-on-ones as two trainers duked it out. Notably, each trainer would have to register only three Pokemon to use. And due to the battles taking place in the open, any trainer would see who they used. Either way, Violet had some thinking to do.

Choose 3

[] Dragonite
[] Forretress
[] Blissey
[] Magnezone
[] Umbreon
[] Gengar
[] Slowbro
 
[X] Sonic Boom - A straight-on charge that leaves Dragonite easy to hit, but in return, lets him chain multiple attacks together. *Takes a turn to set up, can still use non-physical moves during this turn. When used, it sets dodge chance to 0 but lets Dragonite use two attacks in a single turn. Very tiring to use.*

This can be chained with a Protect if we fear the damage he'll take during a turn, or straight up just increases his damage by fifty percent during most battles. I honestly think it's the best by far, especially in high level battles where even twenty percent dodge chance wouldn't do much.

[X] Dragonite
[X] Magnezone
[X] Slowbro

A bit on the heavy side in terms of physical defense, but Dragonite struggles immensely against Fairy, and Steel types who are primarily countered by Magnezone, so if we're bringing Dragonite, which we very much should considering he's our ace, then we have to bring Magnezone as well. The team is then rounded out with Slowbro as he's presently our best defensive pivot between Teleport, and Regenerator.
 
With Dragonite being our physical sweeper... it seems like maybe Sonic Boom or From 0 to 100 to 0 would be best. Sonic Boom could be a good way to start a sweep against a tough opponent, with Dragon Dance during the setup turn. On the other hand, it would make Dragonite weaker for the rest of the sweep. I'm leaning towards From 0 to 100 to 0 for a more steady boost, but still an offensive one. Definitely gonna wait for more people's thoughts and analyses before locking in a vote though. This seems like an important choice.

For the 3 pokemon, I'd say we should leave Dragonite out since he's gonna be our ace and we'll want that card in our pocket for the main event. Maybe leave out Blissey too since she's probably something most won't expect. But using Magnezone and Forretress cuz we can't afford to hold back too much as a new trainer.
 
With Dragonite being our physical sweeper... it seems like maybe Sonic Boom or From 0 to 100 to 0 would be best. Sonic Boom could be a good way to start a sweep against a tough opponent, with Dragon Dance during the setup turn. On the other hand, it would make Dragonite weaker for the rest of the sweep. I'm leaning towards From 0 to 100 to 0 for a more steady boost, but still an offensive one. Definitely gonna wait for more people's thoughts and analyses before locking in a vote though. This seems like an important choice.

For the 3 pokemon, I'd say we should leave Dragonite out since he's gonna be our ace and we'll want that card in our pocket for the main event. Maybe leave out Blissey too since she's probably something most won't expect. But using Magnezone and Forretress cuz we can't afford to hold back too much as a new trainer.
Sonic Boom wouldn't make Dragonite weaker after its use though? It takes extra stamina to use the trait, but that's it, otherwise it just lets us have an extra action every other turn, which well, we can't afford to use too often at present, due to how much stamina it would consume, is still beyond powerful due to it breaking the fundemental action economy of a battle. By comparison, the plus five percent dodge chance and plus five percent hit chance of 0 to 100 to 0 is paltry.

And, I'd point out that we aren't guaranteed to make it out of the group stage. We're expecting to at best make it into the top eight actually, and could very well run into a trainer during the group stage who could beat us if we don't decide to take things seriously. Combine this with there being little to gain from concealing Dragonite considering his mundane nature as a physical sweeper, and there's little reason to conceal him.

We should instead focus on concealing Pokemon whose move sets that actually benefit from the element of surprise, such as Forretress, since if we don't put on display our hazard control during the group stage, then trainers are much less likely to prepare anti-hazard items for our battles with them. Similarly concealing Umbreon's nature as an anti-setup lead with setup capabilities himself, and Gengar's nature as an anti-sweeper would be to our benefit as they tend to only be countered by more niche strategies that trainers very well might not bring into every fight themselves.

This makes Dragonite an archetypal mixed sweeper, Magnezone an archetypal special sweeper and Slowbro an archetypal defensive pivot, by far our best team composition from an information standpoint since as I pointed out they're our Pokemon that fill by far the most common roles on a team, and are therefore the least likely to suffer from dedicated planning around their capabilities.
 
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[X] Sonic Boom - A straight-on charge that leaves Dragonite easy to hit, but in return, lets him chain multiple attacks together. *Takes a turn to set up, can still use non-physical moves during this turn. When used, it sets dodge chance to 0 but lets Dragonite use two attacks in a single turn. Very tiring to use.*

[X] Dragonite
[X] Magnezone
[X] Slowbro

Here comes the BOOM
 
[] Sonic Boom - A straight-on charge that leaves Dragonite easy to hit, but in return, lets him chain multiple attacks together. *Takes a turn to set up, can still use non-physical moves during this turn. When used, it sets dodge chance to 0 but lets Dragonite use two attacks in a single turn. Very tiring to use.*


So there is a loop here, protect>roost/dragon dance. Which would let us get Dragonite fully boosted more or less for free, baring something that can one shot him.
 
Sonic Boom wouldn't make Dragonite weaker after its use though? It takes extra stamina to use the trait, but that's it, otherwise it just lets us have an extra action every other turn, which well, we can't afford to use too often at present, due to how much stamina it would consume, is still beyond powerful due to it breaking the fundemental action economy of a battle. By comparison, the plus five percent dodge chance and plus five percent hit chance of 0 to 100 to 0 is paltry.

And, I'd point out that we aren't guaranteed to make it out of the group stage. We're expecting to at best make it into the top eight actually, and could very well run into a trainer during the group stage who could beat us if we don't decide to take things seriously. Combine this with there being little to gain from concealing Dragonite considering his mundane nature as a physical sweeper, and there's little reason to conceal him.

We should instead focus on concealing Pokemon whose move sets that actually benefit from the element of surprise, such as Forretress, since if we don't put on display our hazard control during the group stage, then trainers are much less likely to prepare anti-hazard items for our battles with them. Similarly concealing Umbreon's nature as an anti-setup lead with setup capabilities himself, and Gengar's nature as an anti-sweeper would be to our benefit as they tend to only be countered by more niche strategies that trainers very well might not bring into every fight themselves.

This makes Dragonite an archetypal mixed sweeper, Magnezone an archetypal special sweeper and Slowbro an archetypal defensive pivot, by far our best team composition from an information standpoint since as I pointed out they're our Pokemon that fill by far the most common roles on a team, and are therefore the least likely to suffer from dedicated planning around their capabilities.

Solid argument, though I will point out From 0 to 100 to 0 is a fifteen percent boost to each, not just a five percent boost. Still, consider me convinced. Especially regarding the team comp!

[X] Sonic Boom - A straight-on charge that leaves Dragonite easy to hit, but in return, lets him chain multiple attacks together. *Takes a turn to set up, can still use non-physical moves during this turn. When used, it sets dodge chance to 0 but lets Dragonite use two attacks in a single turn. Very tiring to use.*

[X] Dragonite
[X] Magnezone
[X] Slowbro

Also, just so people note: Sonic Boom says it lets you use two "attacks" in a single turn. That might not include moves like Roost and Dragon Dance!
 
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[X] Sonic Boom - A straight-on charge that leaves Dragonite easy to hit, but in return, lets him chain multiple attacks together. *Takes a turn to set up, can still use non-physical moves during this turn. When used, it sets dodge chance to 0 but lets Dragonite use two attacks in a single turn. Very tiring to use.*

[X] Dragonite
[X] Magnezone
[X] Slowbro

We could chain this with extreme speed for a good escape skill as well.
 
So there is a loop here, protect>roost/dragon dance. Which would let us get Dragonite fully boosted more or less for free, baring something that can one shot him.
I've thought of an even more evil combo than this. Fly -> Fly + Fly. The first turn of Fly makes you invincible to almost every move in existence, with the primary downside of the move being that it will only hit on the second turn, meaning you're locked in, in a very predictable way to a flying attack. But you can actually trigger a second Fly using Sonic Boon on the turn you come down, so you're permanently invincible if the enemy doesn't have one of the small handful of moves that can hurt you.
Solid argument, though I will point out From 0 to 100 to 0 is a fifteen percent boost to each, not just a five percent boost. Still, consider me convinced. Especially regarding the team comp!
It's not. 0 to 100 to 0 is a Stance not a stat boost meaning it would replace the Stance stat boosts from our present stance and the specific stance it's replacing already offers 10% to hit chance, and 10% to dodge chance.
 
[] Sonic Boom - A straight-on charge that leaves Dragonite easy to hit, but in return, lets him chain multiple attacks together. *Takes a turn to set up, can still use non-physical moves during this turn. When used, it sets dodge chance to 0 but lets Dragonite use two attacks in a single turn. Very tiring to use.*

Sonic Boom is good for obvious reasons, three actions every two turns with the only stipulation being that the first action can't be a physical move? An obvious choice, even with a huge stamina drain.

[X] From 0 to 100 to 0 - Dragonite's ability to go from standing to sprinting in a single moment is incredible. *Unlock the Controlled Relentless Assault stance for Dragonite (+15% to hit, +15% to dodge, counts as two rounds for every round in terms of stamina usage).*

From 0 to 100 to 0 is more interesting to me than Sonic Boom however because it raises the two most important stats we have. I don't remember Dragonites current dodge/hit chances but I do remember that we have been missing more often lately, both due to our opponents growing more dodge based and due to there being few ways to raise accuracy.

More importantly than that though is an extra 15% chance to dodge, his evasion has nearly reached S-- rank and if he gets a perk here it seems like a safe bet that he will get one then as well. That means on top of this +15% dodge chance, on top of whatever dodge chance an S-- rank Evasion would give us, we might be getting another perk that can raise our evasion. Plus if we focus on teaching him Double Team that chance can go even higher, if we do this right we might be able to get him over 100% dodge chance.
 
As entertaining as this idea is (why not Fly + something else), I'm pretty sure Dragonite doesn't have Fly right now? Or is this for the future?

Edit: Unless the Pokemon Char Sheets Informational is out of date, which does seem pretty likely.
It's for the future.
Once again I must repeat that this is not a +15% to dodge and a +15% to hit. It is a stance and would replace the present Relentless Assault stance which already gives +10% to dodge, and +10% to hit so it's only a +5% to both stats. I'd also note that moves can and will be trained to extremely high levels in higher level fights to negate even an S rank dodge stat, and the base dodge chance is abysmal, so dodge is primarily good for punching down, which isn't something we exactly need help with considering what our team is like.
 
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[X] Sonic Boom - A straight-on charge that leaves Dragonite easy to hit, but in return, lets him chain multiple attacks together. *Takes a turn to set up, can still use non-physical moves during this turn. When used, it sets dodge chance to 0 but lets Dragonite use two attacks in a single turn. Very tiring to use.*
 
I can confirm this is the case, so you could do something like Protect -> Fly + Fly, but you couldn't use Protect in the second part of the sequence.
Couldn't you use Protect -> Fly + Dragon Tail as well then? Which effectively removes the primary issue with phasing moves, namely their negative priority because you just dodge the enemy attack using Fly to get the free phase off. Although I suppose Roar would be better than Dragon Tail in this instance, so that we can phase the Fairy types that cause Dragonite no end of trouble.

You could also use a high-level Weather Ball, I suppose, to bypass the attack limitation in order to set up Rain the same turn you use Hurricane well also giving you two devastating attacks since the Weather Ball would have 150 Power, well the Hurricane would have 165 Power with a one hundred percent chance to hit.
 
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Couldn't you use Protect -> Fly + Dragon Tail as well then? Which effectively removes the primary issue with phasing moves, namely their negative priority because you just dodge the enemy attack using Fly to get the free phase off. Although I suppose Roar would be better than Dragon Tail in this instance, so that we can phase the Fairy types that cause Dragonite no end of trouble.

You could also use a high-level Weather Ball, I suppose, to bypass the attack limitation in order to set up Rain the same turn you use Hurricane well also giving you two devastating attacks since the Weather Ball would have 150 Power, well the Hurricane would have 165 Power with a one hundred percent chance to hit.

Both of those are something you'd be able to do with Sonic Boom.
 
Vote Closed + Rolls
Alright, looks like Sonic Boom it is. As well as using Dragonite, Magnezone, and Slowbro in the group stage.

As has been mentioned already, the Indigo Plateau is by no means a cakewalk. Realistically I would say that your best possible result would be getting into the quarterfinals.
Scheduled vote count started by Daemon Hunter on Mar 12, 2025 at 9:33 PM, finished with 16 posts and 7 votes.


85, 23 - Sinnoh, Gyarados
83, 30 - Energetic Kanto, Nidoking
75, 98 - Careful Galar, Dragapult

Edit: Well, this will make for an interesting fight.
Daemon Hunter threw 6 100-faced dice. Reason: Opponents Total: 394
85 85 23 23 83 83 30 30 75 75 98 98
 
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Indigo Plateau the Group Stage Part 1 - Violet's Opponents
[X] Sonic Boom - A straight-on charge that leaves Dragonite easy to hit, but in return, lets him chain multiple attacks together. *Takes a turn to set up, can still use non-physical moves during this turn. When used, it sets dodge chance to 0 but lets Dragonite use two attacks in a single turn. Very tiring to use.*

[X] Dragonite
[X] Magnezone
[X] Slowbro

Violet didn't get much sleep that night. The hotel itself was filled with trainers preparing strategies and battle plans for tomorrow while others researched their opponents. Violet's room, normally rather quiet when Willow wasn't present, felt charged with anticipation. Pacing back and forth, Violet glanced down at the pages covering her three opponents.

She supposed that it could be worse. While Willow had the unfortunate luck of facing a trainer who had participated in 17 championships, Violet only had to face an opponent who had been in one twice.

Her first opponent was Stormy, a trainer from Sinnoh who had just barely managed to qualify for the Indigo Plateau. Watching through her past battles showed Violet that while Stormy was good, she was one of the weaker trainers here. Her last battle was against Brock, with her gym battle order showing that she had ensured the 7th and 8th badge fights were as easy as possible. And even then, she had barely emerged victorious.

Stormy would almost certainly open with her strongest Pokemon tomorrow, Gyarados. Looking at his battles, Violet felt confident that any of her chosen three Pokemon would come out on top.

Her next opponent would be Nia, a dedicated and excitable trainer from Kanto who had made a small name for herself from her various escapades. Seemingly able to find trouble wherever she went and very willing to break from existing traditions or social norms, Nia would make for a difficult fight. While the excitable trainer did have some experience, like Violet, this was her first time participating in a championship. Her team was somewhat easy to predict due to her opponents. Unfortunately for Violet, Nia had been lucky in regards to who she was facing on the first and third days. And as such, she would likely be sending out her Nidoking to face whoever Violet sent out. Dragonite could win easily, but Slowbro might struggle.

But out of the three trainers, her last opponent, Kaelin, was the most dangerous. Having traveled across the world from Galar, he had already made a name for himself in both the Galar and Unova Leagues. While footage of his battles was easy to obtain, what Violet saw only worried her more.

Kaelin was a careful, cautious trainer. Able to expertly avoid disaster regardless of who he faced, it was almost impossible to land a critical blow against him. Moreover, he was experienced, having spent years as a trainer that had been slowly and steadily improving. The one saving grace was that he was facing a tough trainer on the second day, with both of them agreeing to send out their strongest Pokemon against each other.

Which left Violet with the unenviable task of facing his Dragapult. Magnezone was her best, no only, option that had a chance. "Slowbro, Dragonite, Magnezone," Violet whispered to herself, mentally thinking of the order she'd send her Pokemon out in. Maybe that was too predictable, but was that really bad?

A knock on the door disrupted her concentration. Willow, who was hiding her anxiety beneath her usual exuberance, smiled at her. "Hey, you okay? You look like you haven't slept in days."

"Just … thinking," Violet admitted, frowning as she continuously tried to think of a path out of the group stage. "Are you nervous?"

"A little," Willow said with a shrug. "I don't want to lose, yanno. But I just don't know how to win."

Violet was sympathetic. While Kaelin would be a challenging battle, Willow was faced with an impossible one entirely. "That didn't stop you with Lance," Violet eventually said. While Willow hadn't won that battle either, she'd at least had fun with it.

"You know what, you're right," Willow said, slowly growing less and anxious and more confident. "I'm going to show everyone what we can do!" At the end of her exclamation, she kicked off her shoes before leaping onto the bed and posing.

Violet giggled at the sight; no matter what happened over the next few days, she could say that she tried.

And it wasn't like she couldn't prepare at all. There were still two days left before Dragapult and Magnezone would battle.

Anything could happen in that time.

Pick 1

[] Challenge Kaelin to a Spar - You … you could track down Kaelin and challenge him to a spar. He'd probably like to see who you plan to send against him due to his normal caution. And you'd likely get more out of it than him.
[] Train Magnezone - You can spend a few hours each day training Magnezone as much as you can. While it won't be as effective as a normal training session, you'd still get something out of it.
[] Teach Magnezone Sleep Talk - While Magnezone knows Rest, he doesn't know Sleep Talk which does limit him. Taking the time to teach it via TM may help.
[] Write-in
 
[X] Challenge Kaelin to a Spar - You … you could track down Kaelin and challenge him to a spar. He'd probably like to see who you plan to send against him due to his normal caution. And you'd likely get more out of it than him.

Tentatively going for this, Perceptive does incredibly heavy lifting here?
 
[X] Teach Magnezone Sleep Talk - While Magnezone knows Rest, he doesn't know Sleep Talk which does limit him. Taking the time to teach it via TM may help.
- [X] Replace Electric Terrain

It would be nice to get a few more of the rough edges rounded out, which I wasn't able to do earlier.
 
[X] Teach Magnezone Sleep Talk - While Magnezone knows Rest, he doesn't know Sleep Talk which does limit him. Taking the time to teach it via TM may help.
- [X] Replace Electric Terrain
 
[X] Teach Magnezone Sleep Talk - While Magnezone knows Rest, he doesn't know Sleep Talk which does limit him. Taking the time to teach it via TM may help.
- [X] Replace Electric Terrain

A solid boost in the little time we have, without giving anything away.
 
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