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I was of the understanding that mental effect are basically nonexistant among our cultures cultivators of whom i beleive our opponenent is included. Is litany of resolve a better choice then gkb here?

Edit: or are bythronic cultivators different? I was kinda of thinking they were thanes with landmark styles.
 
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[X] Plan: Dodgeroll and then Strike
-[X] Stance: Slip Free, Vanguard's Prayer, Darting Strike, Faulty Ground, Giant Killing Blow, Clever Deflection, Pulling the Web, Litany of Resolve
-[X] Expenditures: 5 Fervour per Turn, 8/8 Capcity Used, 5 Zeal on Giant Killing Blow
-[X] Tactics: Engage Margh in melee and drag his attention from Mildred, right before engaging him in a clash have Audrey throw her sword past him while tripping him with Faulty Ground and have Audrey roll past him and his attack using Clever Deflection then use Pulling the Web to obtain her Sword and launch a Zeal infused GKB towards him while he is faced away.

Idea is basically confuse him with the sword throwing to then land a Faulty Ground and then roll past him to grab the Sword mid-air and then launch a Zeal-Infused GKB on him when there should be a good opening, the damage should be 220 so even he won't be able to shrug it off, though i'm not sure if it will kill him since I have no idea how much his defenses are boosted currently, so might need to adjust the Zeal used.

EDIT: Switching out Prayer for Perseverance for Litany of Resolve since I don't think this fight will last that long and he might have mental affects.

EDIT 2: Switching out Perfect Footing for Slip Free in case he goes for a grapple.
 
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When do you want the Zeal boosted Black Scratch to hit?

The way Armor mitigates damage is that any attack that doesn't exceed its value will just do scratch damage to the armor, normally its just -10 but Black Scratch does -30.
Brythonic Cultivators also seem to have their own defensive field equivalent called Phantom Armor which absorbed the whole 50 damage of a Black Scratch when fighting Jory which prevented any damage to his armor while getting restored by Jory at the end of his turn. It was overcome by a 130 damage GKB at the end but I imagine that Margh's version would be even tougher and/or have bonus effects.
Hmm.

You know, when you phrase it like that, is there even a reason to have Darting Strike at this point?

Having GKB for real as a reserve may flat out be better, though I was previously expecting Mildred to be the one to burn through his defenses given how she's popped two squires in a row relatively quickly when given an opening

But that's armor rather than Phantom Armor so it may be conditional given its about mineral stuff. And thus metal.

Hmmm.

Like, having superior initiative is by default better, but if Margh just plain outstats us it comes down to the boosts offered versus actually exhausting his stuff especially if we only get a single Zeal Boost.

And exhausting defenses to force an opening applies just as much to Mildred as it does Audrey.

I was of the understanding that mental effect are basically nonexistant among our cultures cultivators of whom i beleive our opponenent is included.

You are facing Margh Grouse, and…

[KNIGHT OF THE SUN]

You can't get a good read on him

We've already got confirmation that he applies one passively. That's pretty dangerous to risk leaving Audrey vulnerable to active perception warping mental effects, given mirages, blinding sunlight, things like that
 
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We've already got confirmation that he applies one passively. That's pretty dangerous to risk leaving Audrey vulnerable to active perception warping mental effects, given mirages, blinding sunlight, things like that
True but its important to remember he is not a sunlight cultivator but a gawain cultivator would gawain the knight be overly built with mental effects? Also does litany of resolve protect againts things like that? Someone messing woth your head for sure but just blinding you?
 
[X] Plan: Dodgeroll and then Strike

Honestly, I think we're at a point where we need to burn all we can if we want a chance at coming out on top. Half-measures are a waste of time and resources, we hit him hard and hit him now, and keep his attention on us as the tangiest fighter on our side.
 
True but its important to remember he is not a sunlight cultivator but a gawain cultivator would gawain the knight be overly built with mental effects? Also does litany of resolve protect againts things like that? Someone messing woth your head for sure but just blinding you?
Gawain is plenty cunning and willing to commit to skullduggery though? And Litany of Resolve isn't a guarantee against mental effects. It's boosted resistance.

Moreover, the strategy here is to tank and play defensive. Which requires that we engage with a defensive posture to avoid Audrey's few advantages getting stripped away by debuffs. The simple fact of the matter is that this fight is not equal, so any hope for success lies in keeping that gap from getting widened further in the course of the engagement.

Edit: Also keep in mind that the existence of an ability to forces information control by itself confirms the existence of information that you want to have obscured. Which means perception warping is in and of itself within Marghs purview.

There's any number of justifications and rationales for such an ability based around a sun theming, or even acting as a Knight errant, but the fact remains we're staring an example of it in the face, and what happens once can happen twice, especially when you haaaaave...

Hmm.

Wait.

Gawain couldn't resist treasures, right?

And Mildred uses gems in combat
 
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I personally don't think that Margh would throw out any of his offensive mental attacks in a exhibition match like this (Which I am sure he has).
He doesn't seem like the kind of guy who would try to win in such a manner while the sun is still out.
Like Winfried he isn't here to win at all costs, he wants to win in a way that matches the heroic concepts of Gawain in this case being peerlessly strong under the sun. Doesn't mean that he would not keep up his defensive mental effects though.
 
Gawain is plenty cunning and willing to commit to skullduggery though? And Litany of Resolve isn't a guarantee against mental effects. It's boosted resistance.
I am not familiar with his legends so i will take your word for it. I just want to make sure we are not giving up our best tool for hitting up to defend against a threat that atleast initialy felt was not going to materialize. My final 'objection' would be to question if litany of resolve works on things like flashes of light or mirages given those are external means of messing with us. If i remember correctly litany of resolve prevents things from messing with your thoughts specifically.

Edit:thinking about it i might also argue that the thing you point to as a mental effect is in my eyes more of a defense against perception rather then an offensive mental effect he is ' blocking our perception with a shield of sunlight' as opposed to messing with our head. The equivelent of shrouding yourself in shadows to block perception just with supernatural oomph
 
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My final 'objection' would be to question if litany of resolve works on things like flashes of light or mirages given those are external means of messing with us. If i remember correctly litany of resolve prevents things from messing with your thoughts specifically.
Yeah, but the information filter effect we see isn't based off visual light. Its hitting Audreys thoughts directly. So we shouldn't assume that any other effects are restricted to strictly visible vectors

Edit: I'm considering forcing an opening for GKB by drawing attention to Mildred using gems in combat, citing the legend of the Green Knight and Gawains falling prey to being covetous for treasures and useful tools.

Is that worth looking into?
 
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Nah, the Zeal is for it to enable it to hopefully do meaningful amounts of damage, since the idea here is to chip away at Marghs hp pool consistently while Mildred sets up the bigger DPS bursts

So snares that are cheap to spam and do +40 damage ignoring defenses is the kind of thing you have to consistently respect in a slugging match where you're at a numbers disadvantage.

To be clear, at 2 Zeal it's +20, not +40. Like one handed attacks, Faulty Ground only gets +10 damage per Zeal rather than +20. Specifically to avoid it being 'Oh, I spend 5 Zeal and do 110 damage that ignores armour and Hama'...that's not what it's designed for.

That being said, it'd be more efficient to redistribute that into Blac Scratch and an Armor save instead, so I'll make that edit as well

A Black Scratch with Zeal added is just like Giant-Killing Blow except worse in every conceivable way. For the record. The advantage of Black Scratch over GKB is exclusively that it's cheaper...add Zeal and it's no longer cheaper.

Edit: or are bythronic cultivators different? I was kinda of thinking they were thanes with landmark styles.

Brythonic Cultivation is very much its own thing separate from Anglo-Saxon and works differently. Mental effects are not out of the question though whether Margh has them or will use them is not known information. He seems fairly straightforward which argues against anything dishonorable, but there are some mental effects that might not fall under that.
 
Edit: I'm considering forcing an opening for GKB by drawing attention to Mildred using gems in combat, citing the legend of the Green Knight and Gawains falling prey to being covetous for treasures and useful tools.

Is that worth looking into?

As far as Audrey knows while Brythonic Cultivators can wind up with 'personality bleedover' stuff it's not universal and it's not...debilitating like this. If such a thing made him greedy, that'd probably just make him want to win more. For the ransom. Which is not gonna be an issue mid-fight.

Like "Oh, one of the people you are trying to defeat and force to pay ransom has money." is not actually distracting from winning the fight even for a greedy person. It's just motivating.

This was under the assumption that GKB wasn't being included in the loadout. Which I'm revisiting.

Just noting for the record.
 
Edit: I'm considering forcing an opening for GKB by drawing attention to Mildred using gems in combat, citing the legend of the Green Knight and Gawains falling prey to being covetous for treasures and useful tools.
gawain and the green knight was apparently written in the 1400s which means it might not be part of his legend at all at this juncture.
Edit: sorry late 1300s 14 century
 
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gawain and the green knight was apparently written in the 1400s which means it might not be part of his legend at all at this juncture.

It's probably not, at least not per se. I'm not sure I agree it shows Gawain as particularly treasure focused either...it shows him not wanting to die. Like, he straight up turns down wealth in that story, the only thing he's tempted by is a magic item of not dying when he's about to be beheaded. That's self preservation, not greed, and not the cowardly kind either.
 
[X] Back to Basics, Stab Him v2, Slip in a Nuke Where Possible
-[X] Stance: Prayer for Perseverance (5/turn), Vanguards Prayer (6/turn), Clever Deflection, Perfect Footing, Darting Strike, Black Scratch, Giant Killing Blow, Faulty Ground
-[X] Expenditures: 11 Fervour per Turn, 8/8 Capacity Used, 5 Zeal on GKB
-[X] Tactics: Hard-Fall Style. Open with Darting Strike to close the distance. Clever Deflection every attack from him, Attack using Black Scratch and Faulty Ground as seen fit, always keeping 15 Fervour in reserve for GKB. If at any point he won't be able to block it or will have difficulty blocking, for example he turns to block a major attack from Mildred, hit him with a 5 Zeal GKB and pray it takes him out. If he is still up and doesn't look like a normal GKB will kill him, use GKB when he's just launched off a big attack as he should have to move over to his next "Chalice" of Fervour-Equivalent and therefore shouldn't be able to throw a major defence in the way, or if a good opening where it should get through opens up.

Thoughts?
 
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[X] Back to Basics, Stab Him v2, Slip in a Nuke Where Possible
-[X] Stance: Prayer for Perseverance (5/turn), Vanguards Prayer (6/turn), Clever Deflection, Perfect Footing, Darting Strike, Black Scratch, Giant Killing Blow, Faulty Ground
-[X] Expenditures: 11 Fervour per Turn, 8/8 Capacity Used, 5 Zeal on GKB
-[X] Tactics: Hard-Fall Style. Open with Darting Strike to close the distance. Clever Deflection every attack from him, Attack using Black Scratch and Faulty Ground as seen fit, always keeping 15 Fervour in reserve for GKB. If at any point he won't be able to block it or will have difficulty blocking, for example he turns to block a major attack from Mildred, hit him with a 5 Zeal GKB and pray it takes him out. If he is still up and doesn't look like a normal GKB will kill him, use GKB when he's just launched off a big attack as he should have to move over to his next "Chalice" of Fervour-Equivalent and therefore shouldn't be able to throw a major defence in the way, or if a good opening where it should get through opens up.

Thoughts?

Near instant death in this plan if Margh grapples and the grapple succeeds, no saving throw of Slip Free.
Again I doubt this fight will last 3 rounds or that Margh is going to throw out a stamina debuff.
 
Not sure burning everything on a all or nothing attack is a great idea plus that might just kill him assuming he doesnt use some life saving item to block it. Keep in mind he is not a knight so he is not as tough pound for pound.
 
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Jory could have taken a GKB + 5 Zeal and survived if at full health and Audrey sincerely doubts Margh is less tough than he was. You might need to be careful with future GKB is that lands but one is survivable.

The rest is not really stuff a mechanics QM should be commenting on.
 
[X] Plan: Dodgeroll and then Strike
-[X] Stance: Slip Free, Vanguard's Prayer, Darting Strike, Faulty Ground, Giant Killing Blow, Clever Deflection, Pulling the Web, Litany of Resolve
-[X] Expenditures: 5 Fervour per Turn, 8/8 Capcity Used, 5 Zeal on Giant Killing Blow
-[X] Tactics: Engage Margh in melee and drag his attention from Mildred, right before engaging him in a clash have Audrey throw her sword past him while tripping him with Faulty Ground and have Audrey roll past him and his attack using Clever Deflection then use Pulling the Web to obtain her Sword and launch a Zeal infused GKB towards him while he is faced away.

Adjusted my plan a bit to factor in that he might go for a grapple or have a mental effect, Switched out Prayer for Perseverance for Litany of Resolve since I don't think this fight will last that long and he might have mental affects and switching out Perfect Footing for Slip Free in case he goes for a grapple.

[X] Back to Basics, Stab Him v2, Slip in a Nuke Where Possible
 
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Near instant death in this plan if Margh grapples and the grapple succeeds, no saving throw of Slip Free.
Again I doubt this fight will last 3 rounds or that Margh is going to throw out a stamina debuff.
Tbf, Perseverance and Vanguard's are just things I auto-slot as normally they are required. And Osric lasted 2 rounds in a 1v1 with sunbro, we are a tankier build and have a second tanky build in the fight with us, I feel that there is potential to go at least 3 rounds if no-one nukes someone out of the fight. If several people want it and have a decent arguement, I'll swap it. Fair point on the grapple tho, I will see what I can swap out for slip free.
EDIT: Could swap Darting Strike I guess? That seems the main thing at the top of the list for "only getting marginal use".
Not sure burning everything on a all or nothing attack is a great idea plus that might just kill him assuming he doesnt use some life saving item to block it. Keep in mind he is not a knight so he is not as tough pound for pound.
He is older than us and gets 20hp per body rank, add in the at least 130hp of armour and the Phantom Armour that someone remembered his brother had like 50hp of, he should live.
 
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Tbf, Perseverance and Vanguard's are just things I auto-slot as normally they are required. And Osric lasted 2 rounds in a 1v1 with sunbro, we are a tankier build and have a second tanky build in the fight with us, I feel that there is potential to go at least 3 rounds if no-one nukes someone out of the fight. If several people want it and have a decent arguement, I'll swap it. Fair point on the grapple tho, I will see what I can swap out for slip free.
EDIT: Could swap Darting Strike I guess? That seems the main thing at the top of the list for "only getting marginal use".

He is older than us and gets 20hp per body rank, add in the at least 130hp of armour and the Phantom Armour that someone remembered his brother had like 50hp of, he should live.

Without Darting Strike Audrey has no closer for if she gets blown away by Margh which he seems to like to do since every fight we've seem him in involves explosions and throwing people around.
 
Without Darting Strike Audrey has no closer for if she gets blown away by Margh which he seems to like to do since every fight we've seem him in involves explosions and throwing people around.
My thought is that she has legs, it will just take a sec to get there. Perfect Footing might help mitigate the ragdolling he throws out, and otherwise Darting Strike may get used once or twice, and is it gonna pull a Capacity Slot's weight there. Everything else I've slotted is either getting spammed, a passive to not get us fucked over immediately, or GKB which is worth the slot as it has just so much damage the one or two uses in the fight are worth the slot. Darting Strike gives us +1 Initiative for the first round, which he probably has simply Bigger Numbers than because the sun exists, and then does 10 armour damage and makes him focus us as we're in his face. Basically he just has to turn his back to us to target Mildred, which ye, don't let him touch the artillery wizard, but if we dont drop something for Slip Free and he grapples us we basically autolose.
 
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