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[X] [Planetfall] Asenmach III
-[X] Location B.
One of the last active volcanoes on the planet is nearby, allowing for useful and convenience harvesting of the planet's inner riches.
--[X] Recipro-city
[X] [Capital] Expand into a Cultivation Market.


I like the name because it reflects that all this peaceful colonisation in Asenmach is only because of the back and forth cooperation we've had with Archon. Plus it's funny. Like a boaty mcboatface poll.
 
[X] [Planetfall] Asenmach III
-[X] Location B.
One of the last active volcanoes on the planet is nearby, allowing for useful and convenience harvesting of the planet's inner riches.
--[X] Recipro-city
[X] [Capital] Expand into a Cultivation Market.
 
Vote closed New
Scheduled vote count started by Celeshiro on Jan 23, 2025 at 1:25 AM, finished with 5 posts and 4 votes.

  • [X] [Capital] Expand into a Cultivation Market.
    [X] [Planetfall] Asenmach III
    -[X] Location B. One of the last active volcanoes on the planet is nearby, allowing for useful and convenience harvesting of the planet's inner riches.
    --[X] Recipro-city
    [X] [Planetfall] Asenmach II
    -[X] Location C. Heavy toxins cloud the way, draped so thickly that concentrated assaults would be quite limited.
    --[X] Name: Serpent's Gift
 
Cycle 34.2 New
[X] [Capital] Expand into a Cultivation Market.
[X] [Planetfall] Asenmach III
-[X] Location B. One of the last active volcanoes on the planet is nearby, allowing for useful and convenience harvesting of the planet's inner riches.
--[X] Recipro-city

Progress: 2/8.

"I would encourage settling on Asenmach III, namely around one of the volcanic sites. It might sound rather dangerous, but I am sure that it is a welcomed challenge for your kin," you hinted and finished off the drink. "If nothing else, it might prove inspirational for you."

"Ah, unfortunately I don't handle heat well." The face shifted into something that you supposed was supposed to be discomfort. "Perhaps one of my colleagues would be better suited. I hope you don't take offense."

"Only if you decide to never appear again," Radana slyly slid in, causing you to blink in abrupt surprise from the interruption. "I find our conversations quite fruitful and productive, and would like nothing more than to establish a diplomatic rapport. Should I just invoke your title should we have need for further discussion?"

They blinked, then beamed. "Of course. The Mask will be always welcome talks about our people's relationship in the future." A polite nod and then they departed to converse with the settler representatives. That gave you the opportunity to glance at your aide and ask what the last part was all about, not getting it.

"Because, your highness," you could hear just how much Radana was about to say something else, if not for the public setting, "It would be a good idea to have a friendlier point of contact for official talks instead of a hostile or indifferent one. We made a good impression already with the Mask through continued engagement, no reason to let it go to waste from a perceived fault."

"A good point," was all you could settle on saying with an awkward cough. Well, being able to talk the talk was half the reason why Radana was your most trusted retainer for all this. She was able to smoothly cover up any of your introverted quirks, leaving you free to then truly focus on what you were good with.

Such as now, when your hidden gauntlet lit up with an incoming alert. You discretely read it, then hid a smile. "Oh dear."

"Beg pardon?"

"Just a slight annoyance, my shipment's been delayed," you drawled and made a show of relaxing. Your best friend pick up on something and wordlessly fanned herself to look unbothered too, as if one of your little schemes hadn't just borne fruit. "Ah, you just can't trust low prices these days…"

-------------------------------------------------------------------------------------​

"A smuggler," Dorothea repeated, her brow furrowing. "That was what our destroyer patrols caught?"

"So it would seem," the adjutant told and handed over the tablet containing the full report. "Apparently they were motivated strongly by a posting to try running the line to get a shipment from the Thera system."

That got the Lycoris Knight's attention and she picked up the report with renewed interest. "That's our target."

"Agreed, which is why we offered and they accepted a plea deal, telling us everything they knew about the Free State defenders there. Honestly, what a stroke of luck for us to get this information ahead of time!'

She absently nodded while activating the tablet to start reading. It was tragically sparse on exact positions, but what the smuggler did know was more than enough to inform Dorothea about just who she was fighting: The 1st Gandr, a battlegroup from the Council State of Hayha. They were seemingly composed mostly of regiments and airwings with little naval presence, likely more accustomed to garrison duties than active campaigning. Their leader was described to be more of an administrator than general, adding to this presumption.

The main concentration of this seemed to be on Thera II, which was of little surprise. It was where the system capital of Glacegrad was on, the massive frozen planet providing plenty of space for the industrial base to built upon. Despite this or because of it, there was only the system capital as a concentrated population center on said world, indicating something like a single megacity that supplied majority of production. It would certainly align with the occupied Kelon's attitude of shielded cities.

Aside from that, there was Thera I which was an interesting oddity. It was a much more welcoming environment capable of supporting life, though the source of said life was only from the passing comet in orbit. Dorothea struggled to wrap her head around the idea before giving a mental shrug- it probably wasn't going to be relevant for the coming fight. It was more of a vacation spot that was also appropriately guarded by the Free States. Perhaps that was an opportunity to trap and remove them from the board if the indication of few ships was to be believed.

That being said, it appeared that the defenders too had auxiliaries being provided from other members of the Free States. So Dorothea couldn't completely let down her guard and assume this would be a cakewalk. Yet the more she looked, the more optimistic she was about the outcome of this first campaign. Perhaps it was even worth rushing things a bit to seize the initiative then.

Battlegroup Rampart-One Command: 34 +14 (Dorothea) +2 (Wealth) = 50
Battlegroup Rampart-One has generated one (1) Command Point.


Rampart-One Command Points: 1
Thera Resistance Militia Level: 0
Issue up to two (2) stratagems for Battlegroup Iris for this Subcycle.

[ ] Plan ____
-[ ] Stratagem
-[ ] Stratagem

-[ ] [Stratagem] Raise Supporters. Announce to all that it is not too late to join the fight. That all hands are welcomed, should they but heed the call of duty and enlist in a scratch unit to quickly arm themselves with whatever they can. Cost is equal to the current Militia Level. Will increase Militia level by two (2). Spawns free Militia units.
--[ ] Requires Specification (Ground/Air/Navy)
--[ ] Requires Controlled Planet

-[ ] [Stratagem] Stir Hearts.
Give bombastic and optimistic projections, while also reminding the locals of the hardships suffered at the hands of the opposition. Sow the seeds for further local support. Costs two (2) Command Points. Will decrease current Militia Level depending on chance.

-[ ] [Stratagem] Discourage Dissidents. Broadcast on all frequencies and all stations that the current conflict is not worth dying for. It is better for those prospective patriots on the opposing side to stay at home and watch from the sidelines to see how it all unfolds. Costs two (2) Command Points. Will increase the opposing side's Militia Level depending on chance.

-[ ] [Stratagem] Hidden Paths. Utilize all available scouting teams and local liaisons to find new hidden pathways on planets to open up a new dimension of campaign movement. Take the initiative with rapid relocation. Costs one (1) Command Points. Units on this planet can move two (2) planetary spaces this turn.
--[ ] Requires Target Planet

-[ ] [Stratagem] Underway Repairs. Go over and redo patchwork repairs with more well-put together fixes, preparing ships for more engagements without needing to retreat to a dockyard. Engineers will work overtime to glue their hosts back together, perhaps even still even doing so while battle is about to be joined. Costs two (2) Command Points and ten (10) Resources. All ships in orbit around this planet regenerate 2d10 Hull immediately (minimum six (6)).
--[ ] Requires Target Planet

-[ ] [Stratagem] Informed Strike.
Have intelligence officers pour over and carefully mark out local targets of high importance. Then pass it down to sure pilots to get rid of. Costs two (2) Command Points. Directed Airstrikes this Subcycle on this planet gain a +10 Modifier.
--[ ] Requires Target Planet

-------------------------------------------------------------------------------------​


REPORTING THERA SYSTEM
Enemy Regiments detected on Thera I
Enemy Regiments detected on Thera II

Enemy Airwings detected on Thera I
Enemy Airwings detected on Thera II

Enemy Ships detected on Thera II


Issue a Plan Order!
-[ ] [Unit] 1st Andernian Guard
--[ ] Destination
-[ ] [Unit] HMS Wisteria
--[ ] Destination

-[ ] [Unit] All Regiments

-[ ] [Unit] All Airwings

-[ ] [Unit] All Ships

-[ ] [Unit] All Units

-[ ] [Unit] 1st Andernian Guard
--Current Position: Arriving

-[ ] [Unit] 2nd Andernian Guard
--Current Position: Arriving

-[ ] [Unit] 5th Mars Armored
--Current Position: Arriving

-[ ] [Unit] 11th Saturn Wing
--Current Position: Arriving

-[ ] [Unit] 16th Ababil Wing
--Current Position: Arriving

-[ ] [Unit] HMS Coral Queen
--Current Position: Arriving

-[ ] [Unit] HMS Wisteria
--Current Position: Arriving

-[ ] [Unit] HMS Callerya
--Current Position: Arriving

-[ ] [Unit] OSS Glorious Bust
--Current Position: Arriving

-------------------------------------------------------------------------------------​
- Warming up and getting back into subcycles. Here we go, marching back to war.
- Normally the stratagem plan would come first in its own post, but that dice roll ain't great. So take the opportunity to make your initial arrival plan too. You can choose who will arrive immediately in the orbit of any planet, but beware: any not arriving immediately now will need to wait until the next cycle (35) to join the fight in the system.
- Note that these are just general indications of units- they are not exact numbers. You won't know for certain until you arrive for sure.


14 hour moratorium to make a subcycle plan.
 
The way I figure it, we head straight for Thera II and knock out their fleet. If we can maintain a presence above Thera II they won't be able to move any of their units in from Thera I. If they raise a Militia destroyer that may change, but I don't believe they have enough support from the local populace to raise Militia.

Afterwards it probably will be worth moving to Thera I to bomb them from orbit. They don't have any cities there to shelter them so we are basically free to wipe them off the face of the planet without even engaging any of their units. We will have to fend off air wings but that should be it. We can do precise bombing too, and take our time with it.

Depending on what their air presence on Thera I is like, we may just be able to handle the whole planet with our destroyers and leave the cruisers above Thera II to provide air support via their hangars.

[ ] Plan Hammerblow
-[ ] [Unit] All Units
--[ ] Thera II
 
Anyone else think that this smuggler intel is rather suspiciously timed? I'm probably just being paranoid, but it feels like it's been planted by the Free States.
... you're just suspecting the wrong people lol. This was another one of Violet's little machinations.
Yep, just another one of Violet's strings in the background being tugged to get useful information to Dorothea without exposing herself. Best of all is that the smuggler would also be unaware too, seeing as how they assumed the job to be more important than info.
 
[X] Plan Hammerblow
-[X] [Unit] All Units
--[X] Thera II


This is a very simple plan. Sometimes complex is clever. Sometimes complex is overthinking it. I think this is a time for simplicity.
 
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