Is the ground suitable for a carriage Summoned using the Conjure Carriage spell?
Yes, that is how you are carrying Trysus.
Is the ground suitable for a carriage Summoned using the Conjure Carriage spell?
I can't fully agree with this.Moving at night makes us somewhat less noticeable, but it also makes it easier for others to sneak up on our group to attack under the cover of darkness. It's a large group and we can only be in so many places at once.
If we're going to move during the day, however, we should do so as quickly as possible. If we really put some effort into it, we can cast a lot of Conjure Carriage spells, easily enough to carry a little over half the tribe at once.
Add in a Tailwind spell to allow everyone to hustle, which is the equivalent to a jog that is twice as fast as regular movement speed, without getting tired, and we should be able to outpace the thralls at the very least and keep ahead of a lot of other incidental trouble.
[X] Upping the Pace
-[X] Kori agrees with Gorok that it is best to start moving during the day, for all it opens the caravan to more danger from the strange thralls and any Chelish forces
-[X] People Moving: Between Mina, Sirim, and Kori's efforts, they will cast eight Conjure Carriage spells, each capable of carrying 6 passengers for 7 hours (or 10 with Sirim's). The slowest members of the tribe will ride in the carriages, along with as much baggage as they can accommodate. All of the carriages will be made to appear as unremarkable as possible from a distance.
--[X] Mina will prepare two Mount: Communal spells in place of Glitterdust and one of Invisibility spells. She will also prepare Conjure Carriage in place of Delay Poison: Communal.
---[X] She will cast the Mount spells staggered throughout the day using the Extend Spell Metamagic Rod so that there is always at least one of them active, using her 2nd level Pearl of Power to recover one of them in order to cast it a third time. The six light horses Summoned by each spell will each last 4 hours and be used to allow those not in the carriages to take turns resting.
----[X] She will cast Conjure Carriage, then use her 3rd level Pearl of Power to recover the spell. She will then use Wild Arcana to cast Channel the Gift in order to cast another Conjure Carriage spell without expending it. She will then use Wild Arcana to do this once more.
----[X] Sirim and Kori will also each use Wild Arcana or Inspired Spell once to cast Channel the Gift to allow Mina to Summon two more carriages. Mina will then cast Conjure Carriage one final time, for a total of six carriages.
--[X] Sirim will prepare another Shadow Conjuration spell in place of Greater Invisibility.
---[X] He will cast Shadow Conjuration twice to duplicate two Conjure Carriage spells.
-[X] Kori will use Inspired Spell to cast a Tailwind spell to allow the entire group to hustle throughout the day without worrying about fatigue.
Updating the plan right now. With more speed and less exhaustion.I can't fully agree with this.
We will spend a lot of magic, even mythic power, and leave most of the tribe, especially the able-bodied people who'll walk the whole day, tired by nightfall.
If I were a vampire, I'd see a camp with exhausted guards and low-on-magic NPCs as a perfect opportunity.
Maybe moving slower and staying ready for when trouble comes might be smarter?
I mean they seem open to talking?Yet instead of the unceasing charge you had expected of the strange folk the one in the lead calls out in a loud monotone: "Give us back what you have taken and we shall not follow you. Give us back our brother!"
Damn, it's one thing or another. Freaking Cheliax...
@DragonParadoz, how far away is the ship?
@DragonParadox I don't suppose Trysus is sober enough to have an opinion about all this, and doesn't wish to willing give himself up to help us out?
Just making sure, and I'm sure that a couple of our party members would be against that action as well, Mina especially.He does not want to be handed over to the people he ran away from and hid from for days, rather desperately in fact.
Just making sure, and I'm sure that a couple of our party members would be against that action as well, Mina especially.
I'll add having Pepper take an alternate form and fly out to warn the ship.Awwww, Hidden Diplomacy, that one spell that is perfect for barbarians and anti-social people. Hope it still works on something that I suspect is acting as a hivemind.
@Goldfish could one of our flying PCs maybe send a message to ship while we are chatting up taken? See if that is worth it?
[X] Goldfish
Yes, Mina is opposed to handing people to unspecified grim fates, as a general rule.