It does though? Whatever we choose as the Cult's principle will be the main principle of the Name while our own might be relevant (probably not) and of the two Names of Knock we know about one is called Old Mother of Anguish while the other is a servant of the Horned Axe. The only confirmed SH Name on the other hand is the Baldomerian and she's fine for the most part.But then, in principle, it does not matter whether Knock/Secret Histories will be a character trait or a cult principle.
After all, as far as I understood your initial argument was that choosing knocking as an aspect of the cult would lead us to the Mother of Ants?
I'm not sure at all that it's worth putting the question that way. This is a Cultist Simulator, madness and danger are sewn into his very Mansus and principles, this cannot be avoided.
Apocrypha is usually reserved for non-canon omakes, I think making a dedicated tab for it would be better, something like "Discarded timeline" or something.
Wel that is known as an History. There are 5 maybe 6 of them. And thousands of demi real branches.Apocrypha is usually reserved for non-canon omakes, I think making a dedicated tab for it would be better, something like "Discarded timeline" or something.