Earth Bet: House of the Sun (Cultist Simulator/Worm)

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How high is the interest in a SH cult? I'm tired of freaky Masters.
I doubt that at least one principle can provide us with a non-crazy Master. Just remember that in order to become a Name, you need to commit a mass ritual murder.
And when I say massive, I really mean massive. For example, to become the Name of a forge, you need to blow up an entire city with an atomic charge.
 
I would love to play as Anatoly- gonna need SOMEONE to comfort Arch once he realizes his friend died during a Wolf/Winter/Edge Ritual involving the Master.

Imagine if she taught him The End Is Beautiful as an example of complex rituals, and the damn thing retroactively hit us completely at random Final Destination style. The Wolf-cursing as she realized she accidentally killed her own Edge-adept would be epic.


And when I say massive, I really mean massive. For example, to become the Name of a forge, you need to blow up an entire city with an atomic charge.

Now, to be fair, the town was completely incidental. It's not the Shaper's fault that they built Kerishem there, if they didn't want to be in the blast radius of an eldritch bomb they shouldn't have built their town on a multidimensional faultline.
 
[X] The Aspirant

I'd've been interested in an option where we took over a less-established background character, but this is the closest option. (Seems like the thread's showed some interest in doing a Priest route; maybe we could start as the minister who'd oversee Michael's funeral?)
 
Now, to be fair, the town was completely incidental. It's not the Shaper's fault that they built Kerishem there, if they didn't want to be in the blast radius of an eldritch bomb they shouldn't have built their town on a multidimensional faultline.
I doubt there was literally nothing like it anywhere in the world, so given other similar rituals, sacrifice was probably a prerequisite.
But even if we assume that this is a tragic circumstance that cannot be avoided, in any case it shows exactly which people become Names.
 
I doubt that at least one principle can provide us with a non-crazy Master. Just remember that in order to become a Name, you need to commit a mass ritual murder.
Not really.
First, a lot of Names are born as Names.
Second, to become a Name you need to enact the three natures of your patron Hour... Which, in practice, in a lot of cases means mass ritual murders, but there is at least one Name (Wolf Name, even!) known for becoming a Name without murdering anyone other than herself.
...Or, at least, without murdering them as a part of the ritual to become a Name.

...But Lores in general tend to make people crazy. Granted, this is especially true for Winter and Lantern Lore, but any Lore can make you insane.
 
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I doubt that at least one principle can provide us with a non-crazy Master. Just remember that in order to become a Name, you need to commit a mass ritual murder.

Aren't there a few Hours that don't require a sacrifce to ascend? Like, it helps, but is not strictly necessary. I think Forge of Days is one of them, where without sacrifice you need to be obscenely rich to do so.

But I may misremember and have instead read those parts in fanfics.
 
Aren't there a few Hours that don't require a sacrifce to ascend? Like, it helps, but is not strictly necessary. I think Forge of Days is one of them, where without sacrifice you need to be obscenely rich to do so.

But I may misremember and have instead read those parts in fanfics.
In-game, you don't need sacrifices to ascend to a Long other than Lantern and Grail.
However, Forge Apostle - who tries to make a previous player character a Name - blows up a nuke in the center of a city (either Kerisham or Vienna, as far as I remember).
There may be other ways to become a Long or a Name, but that's what we have in game.
 
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Aren't there a few Hours that don't require a sacrifce to ascend? Like, it helps, but is not strictly necessary. I think Forge of Days is one of them, where without sacrifice you need to be obscenely rich to do so.

But I may misremember and have instead read those parts in fanfics.
No, you're right, but it's an ascension to the Long. Our Master was a Name, a Long being who became a confidant of one of the Hour. Given the threat the Shards pose, it's unlikely our next Master will be anything other than a Name.
 
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Huh, come to think of it, in terms of binding/freeing, locking/unlocking, passages and mechanisms, computer programming probably fits under Knock's purview. Especially the deep stuff that underlies coding languages and the ineffable bones of digital architecture that hold up the internet. A road that led to interacting with Dragon would probably be paved with Knock.
 
1. NO WONDER SHE WAS BEATING US AND GETTING SO MANY GUYS- 8 actions per turn??? How do you even fight that???
I think 8 actions is the default, it's just that our job was taking up 4 actions. Even of our 4 remaining actions, we typically only spent 1 on Alicja until the end. On the other hand, she probably would have spent 4 actions committing crimes to secure resources, and another 4 preparing to take us down. I think continuing her story would be interesting.

[X] The Foe
[X] The Aspirant
 
Yeah, a job takes up a good number of actions, in particular we often had to spend an extra action at work, be it either to work on our promotion or required due to an Endbringer. But to be fair we got a ton of Funds.
 
Personally I'd rather be a locksmith who learns to create/discover/open doors.

"A key for every lock and a lock for every key", as the saying goes.
The priest just looks better both in terms of plot clues and narrative.
A priest is a person who has power over minds. His very position is endowed with a sacred meaning, making him a guide for his flock.
A locksmith, in turn, is a regular job and we might as well have been an auto mechanic or another similar profession and nothing would have changed. The only reason why this profession synergizes with knocking is only because locksmiths work with locks.
Huh, come to think of it, in terms of binding/freeing, locking/unlocking, passages and mechanisms, computer programming probably fits under Knock's purview. Especially the deep stuff that underlies coding languages and the ineffable bones of digital architecture that hold up the internet. A road that led to interacting with Dragon would probably be paved with Knock.
I doubt it quite a lot. I would suggest that programming is more like drawing in the sense that no principle is responsible for it, but if you know what to do, then you can dedicate a picture to one or another principle.
 
A locksmith, in turn, is a regular job and we might as well have been an auto mechanic or another similar profession and nothing would have changed.

You say that like building a car that could drive through the bars of a locked gate would be boring. We already did the Priest legacy, there was a whole expansion dedicated to it. Why retread ground that's already been explored when we could investigate new facets of established concepts?

I doubt it quite a lot. I would suggest that programming is more like drawing in the sense that no principle is responsible for it, but if you know what to do, then you can dedicate a picture to one or another principle.

Well I'll admit, a certain large portion of my motivation is wanting to stuff a Hint into a thumb drive and commit eldritch cyberwarfare. Overall though I perceive programming as a very mechanical business, and one that fundamentally revolves around defining and restricting concepts.
 
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