Earth Bet: House of the Sun (Cultist Simulator/Worm)

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[X] Plan: Heal and Protect
-[X] On work and the challenges it entails.
--[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
-[X] You are injured (You currently have three wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
--[X] Sit down, take time to care for yourself (Costs two actions, roll three recovery dice 0/-15/-30)
---[X] A stay at home nurse, to tend to your wounds and the more unpleasant tasks they require (Costs 90 Funds, three recovery dice will automatically succeed)
-[X] On your Foe, and the danger she wields
--[X] Keep an eye open and stay on guard (This will make it harder for Alicja to assault, spy on you, etc)
-[X] On furthering the cause.
--[X] Train the fodder, get them up to snuff
--[X] Assist somebody else in their task
---[X] Ai, the Spymaster
-[X] On learning the Lores.
--[X] The cult's library has a few texts, go read up on them
---[X] The manuscript on Heart (You will gain 1 scrap of Heart)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Edge)

Ok, this seems like a decent enough plan, it pays our debt, works on training, but most importantly gets us healed and prepared for any assault she may pull. Although I'm somewhat unsure if that SH learning action is good, if anyone has a better idea please suggest.

Edit: switched to heart
 
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[X] Plan: Guard and Research
-[X] You are injured (You currently have three wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
--[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
-[X] On work and the challenges it entails.
--[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
-[X] On your Foe, and the danger she wields
--[X] Keep an eye open and stay on guard (This will make it harder for Alicja to assault, spy on you, etc)
--[X] Do something about her, talk to her, trick her, hurt her (Fortify our home)
-[X] On furthering the cause.
--[X] Train the fodder, get them up to snuff
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Grail)
-[X] The Mansus, a place of contradictions. It calls to you, reach out.
--[X] Explore the Woods and it's many secrets
-[X] On matters outside the cult.
--[X] Spend time with somebody
---[X] Who? (Arch)

We know she planned to assault us, so we stay on guard and fortify our home. We spend time with Arch given Master shared with him a ritual (that's what Grail is for) and ask him to help us with research. And we finally explore some more of the Mansus.

For those that feel we are wasting action on guard, here is an alternative that will have us train Combatants. Hopefully the DC will be lower given the lesson we are trying to impart.

[X] Plan: Train and Research
-[X] You are injured (You currently have three wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
--[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
-[X] On work and the challenges it entails.
--[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
-[X] On your Foe, and the danger she wields
--[X] Do something about her, talk to her, trick her, hurt her (Fortify our home)
-[X] On furthering the cause.
--[X] Train the fodder, get them up to snuff
--[X] Search out the talented, teach them Edge
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Edge)
-[X] The Mansus, a place of contradictions. It calls to you, reach out.
--[X] Explore the Woods and it's many secrets
-[X] On matters outside the cult.
--[X] Spend time with somebody
---[X] Who? (Arch)
 
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Also a reminder to everyone that we don't need more Endbringer Research right now we already uncovered a weakness. We have enough to mollify the Master, we should focus on building up allies, defenses, and power due to our current life or death feud.

I forgot about that. I will exchange it for training the fodder.

Dunno, we just lost 3 health this time, and even if we don't roll so horribly a 1 health difference might be what allows us to push through and beat her.

True.
 
[X] Plan She Will Follow Up
-[X] You are injured (You currently have three wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
--[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
-[X] On work and the challenges it entails.
--[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
-[X] On your Foe, and the danger she wields
--[X] Keep an eye open and stay on guard (This will make it harder for Alicja to assault, spy on you, etc)
--[X] Do something about her, talk to her, trick her, hurt her (Fortify our Home)
-[X] On furthering the cause.
--[X] Train the fodder, get them up to snuff
-[X] On matters outside the cult.
--[X] Spend time with somebody
---[X] Who? (Arch)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Edge)

Alright, I think I have a solid plan here. To be blunt, our foe would have to be a blithering idiot to not try and kill us as we are this turn. So we should try and make that as hard as possible. We are stupidly vulnerable. I'm even tempted to drop time with Arch in favor of more defense prep.

@Witherbrine26 , can we hire additional protection like Alicjia hired additional offense?
 
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[X] Plan She Will Follow Up V2
-[X] You are injured (You currently have three wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
--[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
-[X] On work and the challenges it entails.
--[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
-[X] On your Foe, and the danger she wields
--[X] Keep an eye open and stay on guard (This will make it harder for Alicja to assault, spy on you, etc)
--[X] Do something about her, talk to her, trick her, hurt her (Fortify our Home)
--[X] Do something about her, talk to her, trick her, hurt her (Find some Poisons to use against her and hers)
-[X] On furthering the cause.
--[X] Train the fodder, get them up to snuff
-[X] On matters outside the cult.
--[X] Hire some muscle (Will cost a variable amount of funds)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Edge)

She's going to hit us this turn, mark my words. We have to prepare for that storm.
 
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