From the Hidden City (Warhammer Lizardmen Temple-City Quest)

I think we have an up coming time-skip.

A previous update mentioned that the malaise will strengthen soon.

So its possible that in a bit we will jump ahead a few centuries and see what the skinks managed to do in the meantime. Also how the civilizations we meddled with changed and grew.
 
Man, that descriptions were awesome. Like reading about nuclear reactors assembly, then the ending made me think of magiteck Tokamak...
Magnificent delivery wordsmith!

More regular procedures should not have such— their eyes fell upon the focus sitting atop their staff, a gold star-emblem marked with the glyph of Quetli, and the crack now running down one side.
uff, that one hurt, hopefully he can get it fixed.

Between all stages of growth and enchantment the process was expected to take roughly sixteen years to produce a Revification Crystal and just shy of nine for a Solar Engine.

[X] Solar Engine
[] Revification Crystal

It is still a test run, I would vote for the easier/faster one on the first one. Plus they may be usefull at punching the false moon light away.
Then few Rev C in a row, on assumpsion that each consecutive one would be made little faster, little better ...
In the end a day will come when we have a VARY specialized facility each producing singular type of artefact... one distant day...
Until then, grind on exp farm it is.

So its possible that in a bit we will jump ahead a few centuries and see what the skinks managed to do in the meantime. Also how the civilizations we meddled with changed and grew.
ehh... more like the lenght of time covered by single turn will change. Likely irregularry.
Waning and waxing will be an event, after which we'll have less Slann awake at times, so QM uses it as excuse to modify quest mechanics...
I think...
And trust me, I do love seeing the world change too.

Did the dragon use future-sight to hustle us?
I mean, so did we? if ya can look into future to figure out the consequences of your decision and what can you do to help out... you do just that...
In the end he sure has his own perspective, set of values and all that. But we did come to an agreement to coexist... somewhat.
we'll see. and who know, he may decide that 'we earned our cristal back'. Bloody tsundere.
 
Last edited:
[X] Solar Engine

For a simple reason Revification Crystal are injury recovery, Solar Engine are injury prevention. Blasting away an enemy before they hurt your forces is more useful then recovery after the fact. Solar Engine are our artillery, very valuable in these primitive times. Also we have enough of both to cover all expeditions we send out anyway.
 
Last edited:
The problem is that Solar Engines are only especially useful in pitched battles and a lot of our injuries come from relatively smaller skirmishes or plain accidents. Also, there's a significant value to being able to do things like "leave one Revivification Crystal here and take one with us," so a surplus is extremely useful.

Any given expedition is likely to only be fighting one pitched battle suitable for use of Solar Engines at one time. It may be divided into multiple parts where lizardmen could plausibly die without Revivification Crystal assistance.
 
Well, there is the argument of RC being usefull at construction since it allows labor force to be effectivly tireless.
But we have Dhar radiation to worry about. All artefacts designed by the Old ones have passive and secondery function. In this case we don't need cunstruction aid as much as we will welcome contamination removal provided by SE auras...
They should also be of some use in industry as high grade lasers as stuff.
 
The problem is that Solar Engines are only especially useful in pitched battles and a lot of our injuries come from relatively smaller skirmishes or plain accidents. Also, there's a significant value to being able to do things like "leave one Revivification Crystal here and take one with us," so a surplus is extremely useful.

Any given expedition is likely to only be fighting one pitched battle suitable for use of Solar Engines at one time. It may be divided into multiple parts where lizardmen could plausibly die without Revivification Crystal assistance.
We have 4 Revivification crystals, we can easily send 2-3 on every expeditions since we don't send out more them 1 a turn.
 
Damaged Engine of the Gods x1
Solar Engine x5
Damaged Solar Engine x1
Revivification Crystal x4
Well, I would say, one or two SE then RC till otherwise... no point stoping the operations, and RC are usefull in time of peace but we need clensing coverage, rn.
Also , when the bad times comes, we'll have to put a Slann to overseeing Vohlu. protect investments and all that.
 
Last edited:
I think we have an up coming time-skip.

A previous update mentioned that the malaise will strengthen soon.

So its possible that in a bit we will jump ahead a few centuries and see what the skinks managed to do in the meantime. Also how the civilizations we meddled with changed and grew.
Not a timeskip as such, turns will be longer, between 10 and 40 years.
 
Man, makes one wonder why such facilities had not existed on the continet prior to coming of chaos...
At least now we not only have secure high tier facilities, but also a good development into under city. Good precedence.
Turning back to the working artisan-priests, the smith waited a moment until both paused in their work, before interrupting, "Any issues to report?"

One skink looked up— Kuacu'tzi, Xilotl remembered after a moment.

"Could the ko'chuul down below stop hammering on the stones?"

Xilotl chuckled, since the start of this stage of the work the smiths charged with engraving had been complaining of the periodic vibrations from the teams installing the cladding, "No time soon."

The work was not particularly delicate, and no inspection had found any major defects, but it made the work uncomfortable.

Kuacu'tzi clicked their tongue against the roof of their mouth in dissatisfaction, "Then no."

"Kitchens should serve more amixoal," interrupted the other artisan-priest, not even bothering to look up from sharpening their chisel.

"They are out of season, now."

"Ah," said the artisan-priest, "Is it Caxuatn's Season already then?"

"Tsk," came from the first priest, "It is Yuxa's already. Surely you have not lost track of the seasons already, we have barely been down here a year."

"What? Yuxa's, already? But we just had amixoal a week ago… "

"That was four lunar months ago— "
Not gonna lie, that was probaly the funniest bit that happened so far within skink sociaty . It like they want to make a joke, despite being bad at it, yet still doing their best. Really emphesises the individuality of litte buddies. Loved the execution of it.
Also cool insight into first long time underground...
 
At a guess, because building them is fiddly and it was more practical to just make the stuff in Lustria and ship it across the ocean, either by ships if we had them or teleport-portals if we didn't?
Hopefully they still have them in Lustria. So they can resume creation with some spring cleaning. Cause it would be super annoing to have to ship them to them....
Note exchange bettwen personel would be neat. Esspecially once wi rigure out spawning again.
And man, teleport portals sounds usefull. Hopefully we can study beast-paths and create something like shadow corridors of elfs. Certanly more in character then usurping worldroot.

Either way, happy to see capabilities restored, even if assembly que remains long. At least we can actually get at it. Once presonell levels grow sufficient...
 
Hopefully they still have them in Lustria. So they can resume creation with some spring cleaning. Cause it would be super annoing to have to ship them to them....
Note exchange bettwen personel would be neat. Esspecially once wi rigure out spawning again.
And man, teleport portals sounds usefull. Hopefully we can study beast-paths and create something like shadow corridors of elfs. Certanly more in character then usurping worldroot.

Either way, happy to see capabilities restored, even if assembly que remains long. At least we can actually get at it. Once presonell levels grow sufficient...
My understanding is that before the Great Catastrophe, the lizardmen had a robust intercontinental portal system... but that it was mediated by the geomantic web. We would be unable to recreate it, owing both to the decay of the Web and to the loss of the city connection for Lustria.
 
My understanding is that before the Great Catastrophe, the lizardmen had a robust intercontinental portal system... but that it was mediated by the geomantic web. We would be unable to recreate it, owing both to the decay of the Web and to the loss of the city connection for Lustria.
Yeah, it does sound like Magnitude 3 feature. Hopefully we can climb back to Mag 2 at some point...
Funny that, do wonder howw the lesser Geo Web the Vohlu may end up with would compare to that. Bigger in scale and volume but lesser in detail and features... may by fun.
 
Back
Top