Alright, what weapon should Akemi have?

  • Let her keep the gun!

    Votes: 9 33.3%
  • Give her a sword!

    Votes: 10 37.0%
  • More Magic!

    Votes: 6 22.2%
  • Hand to Hand!

    Votes: 2 7.4%

  • Total voters
    27
  • Poll closed .
Voting is open for the next 3 hours, 44 minutes
[X] Secret Six Samurai

Come on. Outcasts and misfits who found a place for themselves? Thieves guild, boost to assassin techniques? This is perfect.

This'll make every assassin skill we pick up from here on out that much more valuable, and we didn't really have a form that specifically synergized with Rei's narrative assassin skill-set either, so this'll fill that niche.
 
*Snort* oh wow Rei was called out in universe. Yeah "touch my deck" really can be taken out of context. Like the passives the girls got as for the spirits....YES. We seem to be getting a lot of charge time spirits, an I do like the Six Samurai...., but goddamn is SwordSoul tempting, favorite archetype heh Kermie? Lol. Also, apparently the newest set: Rise of the Abyss (ROTA) has new Six Samurai cards including a new synchro. This quest seems to have a tendency to get spirits that get support shortly after.

[X] The Swordsoul
[X] Secret Six Samurai
 
[X] Secret Six Samurai

Come on. Outcasts and misfits who found a place for themselves? Thieves guild, boost to assassin techniques? This is perfect.

This'll make every assassin skill we pick up from here on out that much more valuable, and we didn't really have a form that specifically synergized with Rei's narrative assassin skill-set either, so this'll fill that niche.

Oh definitely, I like both, but sadly a consequence of not picking up I P masquerana and S P Little Knight earlier means one of the passives Thieves Guild is basically useless till we get another with the passive, most likely Live Twins/Evil Twins or Time Thief's.
 
Oh definitely, I like both, but sadly a consequence of not picking up I P masquerana and S P Little Knight earlier means one of the passives Thieves Guild is basically useless till we get another with the passive, most likely Live Twins/Evil Twins or Time Thief's.
And I'm sure it was said about that transformation that it would be a useless skill until we get another good transformation with Thieves Guild.

All Thieves Guild transformations will have a useless skill until we get a transformation with Thieves Guild. 'We shouldn't get them because we don't have them' is a circular argument. Either we get them and fix that, or we don't. We get even one of them, and the problem will be fixed for every Thieves Guild transformation that will ever appear in the future.
 
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[X] Illegal Knight

Swordsoul is nice, but holy shit Illegal Knight is a hard counter to anything debuff focused, and Curse being spammable AND dealing more percentile damage than it costs means it effectively trivializes any strong singular opponent in a fight.

Though, strictly as worded... I'm pretty sure Giga Break is negated by The Blankest Slate, which can't have been the intent, and two Auspice Chunjun forms an infinite followup loop, which triggers every time Swordsoul Together does, killing everything that tries to attack any of our allies; even with the two-turn duration, resummoning it is still essentially the best possible action to take.
 
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Though, strictly as worded... I'm pretty sure Giga Break is negated by The Blankest Slate, which can't have been the intent, and two Auspice Chunjun forms an infinite followup loop,
Ok, ruling clarifications:
  • Double Chunjun does not trigger Unlimited Doggo Works. If you've got two, they are considered to attack at the same time.
  • Swordsoul Together does not form that loop.
  • Blankest Slate has been reworded to allow Giga Break to actually work.
  • Yes, if you used Giga Break, you are a valid target for Purge Soul. So slapping yourself, punching Himari, and then obliterating an enemy is a valid set of moves. (Not recommended, but valid.)
  • Purge Soul, Curse of Aramesir, and Swordsoul Punishment only count as one mark on their (Use Once/Twice per Scene/Combat) triggers if you hit their "do it again"" trigger.
 
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[X] Secret Six Samurai

[Thieves' Guild] is a good passive even without the bonus for other [Thieves' Guild]. It makes swapping out a free action. As usual in these sorts of games, action economy is power.
 
Huh, just realized something, are the Six Sams supposed to not have a Finisher/Ultimate attack? And looking back, I.P AND S.P DIDN'T HAVE ONE EITHER.

Is having multiple Thieves Guild Transformations a requirement to unlock their Finishing Moves or is there something else?
 
Is having multiple Thieves Guild Transformations a requirement to unlock their Finishing Moves or is there something else?
Multiple Thieves Guild members have [Killer's Motto] as well, and that's supposed to power up things like [Weaken Target] and [Sudden Kill]. Or your gun. Shooting somebody is also a valid finishing move, in a sense.

In all seriousness, some Thieves Guild members do actually have a finishing move, and SSS may or may not also have one locked behind doing some talking with them. It's just that the vast majority of TG utility is action economy and extreme flexibility.
 
Aside from what I said above, Thieves Guild members also have a high amount of write-in utility— IP and SP would have allowed you to upgrade your motorcycle faster and also use Meownade as a spy drone and EMP. SSS can turn invisible and make portals. Do the math.
 
Wonderful chapter! Short and sweet but really nice!

Also I chuckled far too much at the Deck Touching Incident- it was perfect!
Good to see we get everyone some powers this actions, so everyone wins!

As for my vote:
[X] The Swordsoul
I cannot state enough how good this form is. Literally
Why you may ask?
This FORM HYPER COMBOS WITH SPIRIT COMMUNE!!!

This form not only allows for multiple Summons, but also allows for when we get this power, because of COURSE we are getting this, it allows chains so so well with the ability.

Right now, if we had Spirit Commune we could get... 2 from our other forms, 2 wyrms, and 1+ water clones-
Literally all the free stabbing actions. You cannot tell me this would not be rad!

Sad it's this or the Ninja's, but that perk about needing to have another form tied to the Thieves Guild is giving me a weird sense of maybe not being something we want when we know an Assassin's Guild is after us.
 
[X] Illegal Knight

It was so much cooler than everyone else but he wasn't going to win this is the tragedy of the illegal knight
 
Aside from what I said above, Thieves Guild members also have a high amount of write-in utility— IP and SP would have allowed you to upgrade your motorcycle faster and also use Meownade as a spy drone and EMP. SSS can turn invisible and make portals. Do the math.
....I kind of keep forgetting that narrative formats amd write ins can do that, Sword Soul is cool but Invisivility and portals? Plus a potential new addition due to speaking with them? (Note to self talk with the Maliss next turn). If we can somehow brake portals even slightly we can boost our movement and maybe explore options, plus this one does not have the Awakening mechanic. Nothimg wromg with that considering our other two do. Now we wait for Evil Twins/Time thieves....
[X] Secret Six Samurai

Edit: Also if this has some kind of hidden "Fimd Akemi" option in case of seperation (no im not traumatized, why do you ask?).
 
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Gateway/Getaway Of The Samurai
Magical

Set up a summon, Sacred Gateway, at any place within your vision. (It has 10 Health and no stats.) As long as it's on field, you and any of your teammates can teleport there at will, giving you a free dodge. When your enemies figure this out (and they will figure it out, it just depends on how fast they do), they will try and destroy it. You may also use this to [Run Away] with a higher success chance.
... hey... um... is... is there a Range Limit on how far away the Gateway can be? Cause like...

Rei just... puts it in Jun's Place and goes off to be sneaky if not. With 100% perfect get aways.
 
... hey... um... is... is there a Range Limit on how far away the Gateway can be? Cause like...

Rei just... puts it in Jun's Place and goes off to be sneaky if not. With 100% perfect get aways.
Rei has to be in SM or Kamen Rider form to keep it up, and it's somewhat brittle. Aside from that, it emanates enough Magical energy to where it's a genuine concern that the authorities or worse, Umbra and the Guild could find it if it's kept up for more than 5 min or so.

It's much more efficient to use it as a quick getaway to say, a skyscraper in Rei's sight.
 
Rei has to be in SM or Kamen Rider form to keep it up, and it's somewhat brittle. Aside from that, it emanates enough Magical energy to where it's a genuine concern that the authorities or worse, Umbra and the Guild could find it if it's kept up for more than 5 min or so.

It's much more efficient to use it as a quick getaway to say, a skyscraper in Rei's sight.
Not as broken, but line of sight teleportation is wicked either way. Imaging using this with a telescope/binoculars. In a more steampunk settimg I would say get a pair of eye implants that have a zoom in feature and then reap the benefits.
 
Got it

Drop it in the ocean, problem solved. Hidden, probably concealed, we can survive swimming up to the surface for a get out of jail free card-

And that combos perfectly into the idea for a heist directed by the Alice girls! It's all coming together now
 
Got it

Drop it in the ocean, problem solved. Hidden, probably concealed, we can survive swimming up to the surface for a get out of jail free card-

And that combos perfectly into the idea for a heist directed by the Alice girls! It's all coming together now
It more than likely would only stay on the surface of the ocean but that seems viable... especially if we meet the Water aligned KR or MaGi from the mission list. Who knows maybe well get Mermail/Atlantean/Marincess/Tearlaments (*gack* sorry, Im not fond of the last one...)
Edit:
MaGi- Marincess and Aquactress
KR- Mermail, Atlantean... Plunder Patrol?
 
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Got it

Drop it in the ocean, problem solved. Hidden, probably concealed, we can survive swimming up to the surface for a get out of jail free card-

And that combos perfectly into the idea for a heist directed by the Alice girls! It's all coming together now
It more than likely would only stay on the surface of the ocean but that seems viable... especially if we meet the Water aligned KR or MaGi from the mission list. Who knows maybe well get Mermail/Atlantean/Marincess/Tearlaments (*gack* sorry, Im not fond of the last one...)
You both glossed over Kermie saying it puts out enough Magical energy that it can be easily tracked if left up for extended periods of time. Doesn't matter if it's underwater, they can still find it.
 
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