Finding the Spark (Pathfinder 1E Quest)

Blegh, I hate it when enemies have a second phase. Best to take it out as fast as possible.

[X] Goldfish
 
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Adhoc vote count started by DragonParadox on Sep 17, 2024 at 7:03 AM, finished with 29 posts and 8 votes.

  • [X] Ogrefall
    -[X] Mina recasts Daylight. She then uses her Slumber Hex on the nearest Ogre she sees which is not already under some other CC effect, unless she needs to cast Daylight again, which she gives priority.
    -[X] Sirim uses Shadow Enchantment to target an Ogre that avoided being affected by spells in the previous round with an Hideous Laughter spell. He then uses Ray of Enfeeblement against whichever living Ogre seems to be the most significant threat.
    --[X] Hideous Laughter: Will save DC 18.
    -[X] After he and Sylestrix make their Attacks of Opportunity against the Undead Ogre, Kori targets it with a Boneshaker spell. If it fails to resist the effect, he forces it to run toward Gorok, hopefully past Cob, too, if positioning allows for it, so the Goblin can take an AoO swipe at it in passing. His next spell is another Burst of Radiance aimed to Blind as many non-CC'd Ogres as possible.
    --[X] Attack of Opportunity: +12 [+7 + 1 (Bless) + 1 (Haste) + 3 (Divine Favor)], 1d6+3 damage; 19-20/x2
    -[X] Gorok Power Attacks the Undead Ogre if it approaches him. If it does not, he instead attacks it with his bow.
    --[X] Power Attack: +15/+15/+8 [+12 + 2 (Heroism) + 1 (Haste)], 2d8+10 damage; 18-20/x2
    --[X] Bow: +14/+14/+9 [+11 + 2 (Heroism) + 1 (Haste)], 1d6+2 damage; x3. Special: Allies gain a +2 Morale bonus to attacks and damage against the Ogres for 1 round after Gorok shoots it.
    -[X] Cob continues attacking the Ogre he was fighting using Piranha Strike. He makes an AoO against the Undead Ogre if it passes nearby due to Kori's spell.
    --[X] Piranha Strike: +14/+14/+9 [+12 + 1 (Trait) + 2 (Heroism) + 1 (Haste) - 2 (Piranha Strike)], 1d6+10 damage; 19-20/x2
    --[X] Attack of Opportunity: +14 [+12 + 1 (Trait) + 2 (Heroism) + 1 (Haste) - 2 (Piranha Strike)], 1d6+10 damage; 19-20/x2
    -[X] The Large Fire Elemental continues attacking the now Blinded Ogre Priest.
    -[X] Sylestrix uses her AoO against the Undead Ogre, then either makes another full attack against it if Kori's spell fails to force it to move, or turns her attention to the next nearest Ogre and destroys it with extreme Dragonocity.
    -[X] Pepper does his best to distract one of the remaining non-CC'd Ogres, if only for a few moments. Perhaps a claws meets testicles situation?
    [X] Ogrefall
 
Arc 8 Post 56: Kindling
Kindling

11th of Neth 4707 A.R. (Absalom Reckoning)

As the dragon lunges at the corpse so do you, trying to cut it off at one knee. This isn't the first time you'd faced the living dead, but the knee is still wrapped in armor that rings like an iron bell. Into that ringing you bind a spell to hold and to draw, like a puppet on strings, to send it careening at Gorok. Heavy... so heavy, like trying to roll a bolder uphill. So you're all the more surprised to hear a belly-laugh fall on weary ears, followed by the heavy thud of an ogre falling on his ass as though he can't hold in his laugh at the sight of his chief without his head.

It's still running, passing the circle your friend had cast to keep out conjured fiends without a stumble. Black flames that do not burn but wither burst from the wrist of the corpse as it rises and three arrows strike it almost as one as Gorok finds his mark. It does not draw back its hand, driven on by the hatred of its god, to strike the one who mocked it.

"Sirim!" you hear yourself scream. The blade cuts him clean in two, but as the thing turns back with a mocking salude the smoke gathers again a whirling cloud with ember eyes.

AoO Kori, Sylestryx (vs AC 28): 17, 28 (Failure, Success)
Undead Ogre takes 14 Damage -> Now at 104/118
Undead Ogre Fortitude Save: 1d20+15 = 34 (Success)
Ogre Will Save: 1d20+3 = 9 (Failure)
Gorok Attacks: 28, 18, 32, 28
Gorok Attack Crit?: 11 (No)
Undead Ogre takes 22 Damage -> Now at 92/118
Undead Ogre Attack: 1d20+18 = 34 (Success)
Sirim Will Save (DC 18): 1d20+6 = 25 (Success)

Sirim Takes 16 Damage -> Now at 19/35

Light dims again in Mina's moment of distraction. Another shadow then descends and in its mouth are words of fiendish blight, to smother Cob and take his flesh. You'd think it would have realized by now that any foes who know them would have raised wards against it. Cob shakes off his head furiously like he's trying to dislodge a physical thing... and it certainly seems to work. He lunges upward and slices an ogre before him from ear to ear.

Shadow Demon Tries to Possess Cob: Requires Touch
Sirim Caster Check (DC 17) = 1d20+6 = 10 (Failure)
Cob Immune to Possession (PfE)
Cob Attacks: 30, 25, 21 (Hit, Hit, Hit)
Ogre takes 43 Damage -> Ogre Slain

The priest you had blinded shouts something to the sky. Praise to his god, or a prayer for more aid in the face of the living pyre Pepper had unleashed upon him. The only answer he gets is a furious dragon latching on to the corpse-champion of his god, though she does not seem to slow him, and she barely seems to wound him. What do dead bones care if they are broken?

Elemental Attacks: 14, 19 (Miss, Hit)
Ogre Priest takes 5 Damage -> Now at 32/51
Ogre Priest Reflex 1d20-1 = 17 (Success)
Miss Chances: 2d100:
66, 49 (Hit, Miss)
Elemental takes
23 Damage -> Now at 37/50
Dragon Attacks: 1, 2, 3, 4; 5, 6, 7
Undead Ogre takes
15 Damage -> Now at 77/118

"Kill you all, kill and eat you all, bring your bones to the Old One!" the great gorger shouts through a mouth that isn't there, but Sirim is nowhere to be found. The clever shade had gone to ground, leaving him with nothing but a wounded but still hale dragon to fight. Or so at least you thought.

The air grows cold but not with frost, not the deepest cave nor the highest mountain have ever been this chill, only hunger, only rage. Syllables like knives carving fall through the air to break and butcher all who dare oppose the will of the ogre god, but it had been a dragon who challenged him and it's a dragon who roars now, breaking the chain of words before it can manifest. As though in answer to its flattering magic, a spear of light strikes the thing in the chest, heating to yellow flame.

Ogre Death Knight Attempts to cast Blasphemy SLA Defensively (DC 29): 1d20+15 = 19 (Failure)
Mina Touch Attack: 1d20+5 =
22 (Hit)
Ogre Death Knight Takes 17 Damage -> Now at 60/118

You look down at the sword in your hand and realize that sharp as a shadow though it might be it won't be able to cut through that thing. So you do the next best thing, or maybe the stupidest thing you've ever done in your life, though some might call it brave: you run up to the hulking monstrosity that had been trading blows with a dragon and you slam a fist-full of golden light into its back, a power you had only ever used to heal now sizzling dead flesh beneath the armor like boiling oil.

Hidden from view on the other side of the abomination you cannot see Gorok, but you can hear the bow being dropped and the sharp sibilant warcry that had driven fear into the hearts of the iruxi's foes since before the first ogre walked the world. Twice fast as lightning the elven sword slips between the gaps in armor and cuts dead flesh to the bone... almost to the blackened soul.

From a crack in the earth rises a snake spun of shadow that spits into the horror's wounds a bright white spark. It catches and it burns. The corpse aflame collapses to its knees, then falls onto the forest floor.

Akorian Touch Attack: 1d20+6 = 17 (Success)
Ogre Death Knight takes 20 Damage -> Now at 40/118
Gorok Attacks: 33, 27, 18 (Hit, Hit, Miss)
Gorok Crit: 26 (Hit)
Ogre Death Knight takes
38 Damage -> Now at 2/118
Sirim Touch Attack: 1d20+7 = 26 (Success)
Ogre Death Knight takes
2 Damage -> Slain

Death Knight of Haggakal Destroyed


At the sight of their leader fallen, again, of their god's power broken, a moan of terror goes up among the remaining ogres as they flee in blind terror... with a dragon on their tail. One could almost pity them, at least until the memory of the kobold bones came to mind. Let Sylistrex hunt down her fill.

Ogre Will Save to Keep Fighting (DC 20): 1d20+3 = 9 (Failure)

The body keeps burning, the fire slowly turning from white, to gold, to colorless as melted glass and yet it does not die. It's not warm either, nor cold as the black flames of the champion has been.

"How careless," Sirim whispers, though his words do not match his tone. They are almost... reverent. "To have allowed this power to linger."

"What... what is it?" Mina asks, drawing closer despite herself.

"The High Realm called it pŷr moîra, the fire of fate, the fire of legends," you say.

Akorian Lore Azlanti: 1d20+10 = 26 (Success)

"We're not..." Mina starts, backing away.

"Aren't you now?" Pepper asks, archly, cleaning his claws as he looks at her. "Did someone else decide to befriend a dragon and slay the the champion of a god? Then put him down again when he rose at his master's call a moment later."

Cob has no doubts about him, no more than he did with Gavhaul's contraption, he rushes over and leans close. The demon is gone again, you realize abruptly. Had it seen the flame?

"I say we take, looks good," with these words your large eared friend sinks his hands into the fire and splashes it all over his face. After that, you certainly aren't going to let him take on strange fate on his own. You drink and drink and find it sweet and bitter, sharp as glass and soft as silk, like a dream you are just now remembering.

The others soon follow, Mina cupping it like its water to drink, Gorok grasping it until it sinks into his hand, and finally Sirim taking up the last embers like a gust of strange wind.

Party Gains Mythic Rank One

[] Write in Mythic Paths

OOC: Congratulations on killing a CR 10 Ogre Destroyer and then killing it again when it rose as a CR 12 Death Knight while you were all level 6. The only thing that makes it a little weaker than that summary would indicate is the weapon being sized for a human because... well you'll see when you look at it.
 
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Fuck yeah! That was intense!

You're welcome, Sylestrix. These guys would have eaten you for lunch - literally! - if you tried to take them on solo. Not that we could have done it without your help, of course. Gotta give credit where credit is due.

And now the party is Mythic. 😎

I guess that death knight just got
*Puts on sunglasses*
Ogrewhelmed!
Damn, I wish I had thought of that one.
 
Fuck yeah! That was intense!

You're welcome, Sylestrix. These guys would have eaten you for lunch - literally! - if you tried to take them on solo. Not that we could have done it without your help, of course. Gotta give credit where credit is due.

And now the party is Mythic. 😎


Damn, I wish I had thought of that one.

To be fair they had very little in the way of ranged, if she decided to skirmish with them she might have managed it. Trouble is Sylestrix isn't used to having to do that. Avoid killing bystanders, she's got that, keep away for her own safety, not in her vocabulary yet.
 
Awesome! Party moving up in world, literally!
I guess that death knight just got
*Puts on sunglasses*
Ogrewhelmed!
I hate that I love this. :D

@DragonParadox so to be clear, the final causalities for this battle is one ogre chef/undead knight and one other random ogre, yeah? Only 2 out of 9? With Sylestrix going off to hunt down rest after their morale broke?

Will she bring back bodies/loot of those she hunts down that fail to escape? I hope she kills off the whole rest of them, or at least the priests, so they don't trouble anyone else later.

Gorok can totally harvest ogres, especially deathknight, for body parts to sell too after all, to say nothing of loot.

Did elemental chase after its own target too? Since it doesn't calm down until it does. I hope it doesn't start a forest fire while its chasing after it.
 
Awesome! Party moving up in world, literally!

I hate that I love this. :D

@DragonParadox so to be clear, the final causalities for this battle is one ogre chef/undead knight and one other random ogre, yeah? Only 2 out of 9? With Sylestrix going off to hunt down rest after their morale broke?

Will she bring back bodies/loot of those she hunts down that fail to escape? I hope she kills off the whole rest of them, or at least the priests, so they don't trouble anyone else later.

Gorok can totally harvest ogres, especially deathknight, for body parts to sell too after all, to say nothing of loot.

Did elemental chase after its own target too? Since it doesn't calm down until it does. I hope it doesn't start a forest fire while its chasing after it.
  1. She did promise you the loot so yeah, she will bring back the bodies.
  2. The elemental is indeed carving a path of er... fire across the forest chasing that one ogre
 
  1. She did promise you the loot so yeah, she will bring back the bodies.
  2. The elemental is indeed carving a path of er... fire across the forest chasing that one ogre
1. Awesome!
2. Less... awesome. Here is hoping no fires spring up, and if they do local fey don't get mad about it.

@Goldfish so what is mythic level up plan? Mentioned earlier what we wanted our party to be.
Heirophant for Kori, Archmage for Mina and Sirim, Trickster for Cob, and Champion for Gorok.

There are lots of options to choose from for each of them. I'll get some preliminary proposals put together for them today.
Got any options so far? I imagine that Mina and Sirim would be both different kinds of archmages.

I don't know which options work better mechanically or else I'd help more with that.
 
"Did someone else decide to befriend a dragon and slay the the champion of a god? Then put him down again when he rose at his master's call a moment later."
"They are servants of Haggakal."

You look to Mina, she looks at you just as confused, but, wisely, does not choose to push the dragon any further. Some manner of daemon perhaps? Either way it seems wise to assume magicians and prepare for them.
Some would say that a mythic hero is one who is too clueless to know when to run. :rolleyes:

There are lots of options to choose from for each of them.
Can't see many alternative ones. The only one in question would be Gorok.

Oh, you mean level up options, not the Paths themselves?
 
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Mina's Mythic ability could be Mythic Hexes, since that sounds both fitting and strong for her. Though I do admit that Transformative Familiar does feel very fitting considering her close bond with Pepper.

Sirim feels like he would do well with Mythic School since he is a wizard and all.
 
I'm in agreement with Goldfish on all paths except maybe Gorok.

Could Marshal work for him?
A leader of his people seems fitting in concept, would have to take a look if it works in mechanics.
 
Gorok chose to not be a leader of his people, or at least chose to not contest the current chief for leadership.

But I suppose that doesn't preclude him from being capable at the task of leadership. And the party is after all called Gorok's Ghosts.
 
Eh, after a quick look through the abilities, Champion does seem better.

Unless we decide to expand our little group into a big mercenary company or something like that.
 
Gorok can totally harvest ogres, especially deathknight, for body parts to sell too after all, to say nothing of loot.
I think when DP said Mina would be quesy at harvesting Ogres, it was in the terms of "these beings are people-shaped in my eyes in the way that devils and demons aren't", and if I'm correct about that then I'd prefer to not harvest them.

Except the maybe undead one? And hopefully she doesn't see there being a risk of undead-type problems arising from the harvested parts/very act of harvesting the undead.
---
Edit: And where did Sirim get Jolt from?
 
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I'm in agreement with Goldfish on all paths except maybe Gorok.

Could Marshal work for him?
A leader of his people seems fitting in concept, would have to take a look if it works in mechanics.
Marshall really isn't a good fit for Gorok. He's a frontline combatant, and that is the opposite of a Marshall.

I'm putting a plan together now. At the moment, I have him as a Champion with the Dual Path feat so he can also select from Guardian paths.
 
I think when DP said Mina would be quesy at harvesting Ogres, it was in the terms of "these beings are people-shaped in my eyes in the way that devils and demons aren't", and if I'm correct about that then I'd prefer to not harvest them.
Yes, it would make her quesy, but DP didn't say that it would prevent Gorok from doing it since ogre parts can be worth something, as opposed to human parts or something so doesn't bother there.

He would likely eat them if Mina didn't have a problem with it.
 
Right but like. I would prefer to occasionally take mechanically suboptimal choices due to reasons like "harvesting people-shaped things feels wrong to one of our characters".

So, if Mina finds it offputting, I would prefer that we didn't do it.
(Note that I'm 100% in favour of harvesting anything Mina's fine with. Such as hopefully the undead ogre)
 
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