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Besides the vote, I'm really liking the character interactions we've been seeing in this chapter. Its not on a level to be overwhelming, but the burh seems like that it has enough people (with sufficient amount of power and prestige for Audrey to really notice them) that we've got a nice little cast for all kinds of shenanigans to happen here.

Speaking of which:
Anger, like all tools, has its place. When her path forward is barred and all other options would see her waylaid, there is no other choice but to unleash her wrath and demolish all that would hold her back. Until such opportunity arrives, however, it is best to keep one's anger locked away.

Lashes flick open and anger once discarded surges with renewed strength. Audrey's breath catches in her throat, her slash-marked eyes dilating to pinpricks as realisation strikes. Fingernails scratch shallow grooves in the table wood as her heart beat skyrockets to an ear-rattling, thunder drum.

There, across the smoke and hearthfire, are a pair of oh-so-familiar eyes. A deep, yellow hue found often in the gaze of the Waerings, the owner—a Thaneling no older than she—stares across the way in a manner most infuriating. He sits relaxed with crooked finger on his chin and elbow on armrest, eyelids half-cracked as if mocking her, and with lips curled back in the barest hint of a smug, sulphuric smirk.
So. Was this the person who was stalking Audrey earlier? I wonder, what has him acting like this? A personal beef with her family? Problems with Audrey being a woman training to be a knight? Something else?

But on the more obvious in-your-face-with-an-axe enemies, I'm feeling pretty grateful about getting an answer to that question about norsemen because, uh. I seems that quite many make the final mistake of assuming that a Viking is dead or close enough to dying that they can't possibly fight anymore. Only then to get an axe to their head.

So its probably for the best that Audrey isn't as likely to be taken by surprise as she would've otherwise been, especially with her Pride being a thing.
 
I hope the mortal enemy is a Viking...or Thane. The Rivalry of Mortal Enemies is something we could use to sharpen ourselves upon. If it's a Knight or, even worse, a politically astute enemy that is on "our side" our sins are going to make us the bull unless we're very carefull.
 
I hope the mortal enemy is a Viking...or Thane. The Rivalry of Mortal Enemies is something we could use to sharpen ourselves upon. If it's a Knight or, even worse, a politically astute enemy that is on "our side" our sins are going to make us the bull unless we're very carefull.

Note that most Thanes are on 'our side'. Audrey is a Knight of Wessex...her parents are Thanes, the King is a Thane, and so on.

Which says nothing about her enemy, just noting for the record.
 
So, I've been looking the game mechanics and I haven't seen a mention of how long turns are? Is it just same as Norse quest or longer to account for the slow speed of knightly advancement?
 
So, I've been looking the game mechanics and I haven't seen a mention of how long turns are? Is it just same as Norse quest or longer to account for the slow speed of knightly advancement?
Once we hit 21, or otherwise become a full Knight and finish the Squire/Tutorial bit, each Turn is gonna be 1 year iirc, but for now I haven't a clue
 
So, I've been looking the game mechanics and I haven't seen a mention of how long turns are? Is it just same as Norse quest or longer to account for the slow speed of knightly advancement?

During her time as a Squire this will be somewhat variable. After becoming a Knight the default will be 1 year equaling one turn, as AeonIlluminate says.
 
Turn 1.0 - The First Patrol
"And, like chum to a pack of sharks, that little ol' announcement did nothing but stir the pot," reclining in his seat with fingers folded behind his head, Sawyer of Glintwell fixes Audrey with an appraising quirk of the brow. "What's your take on it?"

"Shiver of sharks, actually," Audrey says as she wrenches her attention away from her observer. Though the gaze still pokes at her consciousness, a conversation should do well to smother that sense, "and I'm not sure I quite understand your meaning."

"Your take on this whole dealio," untangling a hand from the finger-knot at the back of his head, Sawyer gestures at the gathered masses of Thanes and men of Chivalric virtue. "Like, obviously the Ealdorman has to know that he's just going to encourage people to screw around by bringing it to everyone's attention, yes?"

"And what else is he supposed to do?" Audrey asks with a tilt of her head. "One should not spend overmuch time consulting the mysteries of the iron fist to maintain order among your subordinates."

"What he should've done is," Sawyer leans forward at this point, both hands now tapping forefingers against the table. His eyes gleam with a vaguely concerning glee as his lips twist into a wild, sharp-edged smile, "saturate the assembly with mind-controlled triple-agents. These triple-agents would pretend to be spying on the Ealdorman for the secret factions that battle in the shadows, but would actually be feeding them false information while the Ealdorman gathers real, actionable intel. That way, he can cut any shenanigans out at the root!"

Both brows arched, Audrey swivels in her seat to give the Squire her full attention. "Would that not be double-agents, then? And how would the Ealdorman control thoughts?"

"They would be," Sawyer agrees with a fervent bob of the head, "if not for the fact that they're actually working for the moon-men! And the moon-men are the ones that gave the Ealdorman the technology to do the mind-controlling, obviously."

"Moon-men." Audrey's voice resembles a level with how flat it is.

"They live on the moon," answers Sawyer, much in the same way a teacher responds to a young student, "they hate the sun-men, who have secretly allied with all the world's rulers, and so want to destroy us all. But the sun-men won the last war and so the moon-men can't wage open war for fear of being destroyed by the sun-men."

Audrey blinks, slowly. "That's… Why would God make people on the moon and sun?"

"Because He didn't! They're both the spawn of the Devil!" Sawyer declares as he jabs a fork clean through a roast duck. "Just like the Troll-men, who spring up from the depths of the earth to devour the flesh of men, women, and children!"

"Troll-men?" Audrey can't help but prod the clearly insane man sitting at her side, "What, do they live on the morning star?"

"No, they live under the earth. Aren't you listening?" Sawyer squints as he shoves a whole duck leg into his mouth, his lips barely closing as he chews. "Besides, lots of things happen all the time. Take, for instance, your little voyeur there, don't suppose you're familiar with them?" A finger flick waggles in the unknown observer's direction, the little motion nearly giving Audrey whiplash from how abrupt a shift in topic it heralded.

Still, such a subject matter is far more coherent than 'moon-men', so Audrey grabs tight with both hands. "I don't believe we've been acquainted, no. My family's mostly rooted in Dorset" Audrey shakes her head, clarifying the matter further. "This is the furthest north I've personally been, so I don't quite understand the grudge here." Which wasn't to say she couldn't make a solid inference on the matter, but now that the conversation had properly begun, she may as well see what the sharp-eyed Squire might have noticed in his time here.

"Then either it's some forbidden prophecy that's stated that you're destined to break their back as a people, or they're just going after you because it's easy." Sawyer confirmed her thinking. "You're a safe target to needle because anyone who'd cuff them back is too far away to catch them, but if you get goaded into doing something reckless, they'll be able to wave that and show how the King's great experiment's not worth keeping on with. Sure, the whining of a few young Thanes isn't going to change anything, but it'll make him have to spend time ruffling feathers, which is time that he's not spending on his final adjustments… Couple that with his age and his failing health…" Sawyer leaves that dark remark unfinished.

Likely for the best, nothing summoned forth calamity quite like speaking of it.

"I can hardly let them go unchallenged though." Audrey changed the subject. "Nothing emboldens a heckler more than thinking they're being ignored. It just entices them to escalate further until they get the desired response." That was her experience, trying to play nice only worked for so long–eventually, you needed to swing your fist and remind them that you were being fostered for a damned good reason. Your own ability, your own promise in the field of battle.

"What do you mean? Isn't that exactly what we want right now?" Sawyer grinned, turning his head to meet her gaze. "If they want to escalate, let them! If they want to move from nasty looks and eyes on the back of their head to open challenge? Why not? At that point… Well…" He chuckled knowingly. "It's not you flying off to the moon and breaking the peace, but defending your own honour after it was grievously insulted. There's not a single one in the kingdom who will hold it against you if you feed them their own arses after they've lost their ability to hide behind reasonable doubt."

Audrey considered that factor for a minute, then smiled, showing perhaps a little more teeth than was truly proper. "Well now, that does sound delightful, I can only hope that they don't keep me waiting over-long then."

She had so many things to focus on–her training, the tasks she would undoubtedly be assigned in the months and years to come. The sooner she got this little pest out of her hair, the happier she would be. It was hardly like she would be spending all of her time in the burh though, Sir Vieux had already mentioned he would be taking her to acquire her Plate in the months to come, and would be making a thorough assessment of her strengths and weaknesses on the way. It would be a proper adventure.

It would also give her some time to work out a little stress with a little luck, and a chance to clear her head, which even now burned for recompense from the mocking eyes and smug grins aimed her way. She could sort out how she was going to resolve this problem when she had the full panoply expected of a Squire.

She only hoped that her Master would leave with her soon.

0~0~0

During the time before Audrey Eotenslaga's journey to receive her full panoply, Sir Reinald Vieux, as an experienced teacher of Squires, puts significant effort into helping her polish her existing skills in preparation for her first test under real-world conditions.

[Audrey receives 12 Training and 10 Zeal. In this specific case, her Training may only be spent on existing Prayers (not Feats or Shapes), rather than gaining new ones, as most of it is from Reinald's intensive training. Zeal may be spent freely.]

Please make a plan for spending this bounty, here is an example of what such a plan should look like:

[ ] Example Training Plan
-[ ] Spend 6 Training on Prayer Name #1
-[ ] Spend 6 Training on Prayer Name #2
-[ ] Spend X Zeal on ???


[Training may not be saved and must all be spent (though spending only part way to the next benchmark is fine), but Zeal may be saved and spent on various instant effects if so desired (though increasing stats with it may only be done during a Training Plan). All Zeal not used in the plan will be saved.]
 
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Just as a reminder, raising Skills and Attributes usually costs Zeal, but specific Prayers, Martial Styles, and Hama Shapes cost Training. Refer to the mechanical guide on the FP if you have any doubts as to where these things go.
 
As a follow-up to that, if anyone has any mechanical questions about the possible things to buy with either Training or Zeal, feel free to ask me. I will not be giving advice on what to do, that's up to you the Questers, but if you have questions on how to do something, I can probably answer those.
 
"They live on the moon," answers Sawyer, much in the same way a teacher responds to a young student, "they hate the sun-men, who have secretly allied with all the world's rulers, and so want to destroy us all. But the sun-men won the last war and so the moon-men can't wage open war for fear of being destroyed by the sun-men."
What kind of nonsense is he talking about?
 
Hmm, 10 Zeal can bring us to Combat 4 with 2 points leftover.

Not sure what to spend Training on, everything we have is in need of improvement. Training up Darting Strike and/or our Martial Styles maybe?
 
[ ] Preparing for Plate
-[ ] Spend 6 Training on Prayer For Perseverance
-[ ] Spend 6 Training on Darting Strike
-[ ] Spend 4 Zeal on Scouting (2 -> 3)

Okay, so the Zeal spending is fairly straightforward. If we only spend 4 here, we not only have some in the tank for emergencies, we can score a full stat-up when we get our next infusion, which feels like it can only be all for the good. In that case, I'd like to get Scouting up, since as the physical perception stat it feels by far the most useful to level up before we go on a likely mundane but potentially still dangerous trek through the British countryside.

Then, Training. We can either rank up each of our Martial Styles or two of our Prayers, or one of each with change but that's inefficiency so I'd prefer to commit either way. I'm not entirely sure we can actually spend on Styles at this point since only Prayers are mentioned (and Feats in the context of not being able to spend on them), so to be safe let's go with two Prayers. PFP and Darting Strike feel like the ones most likely to get a lot of use in the near future and most in need of upgrading. I could be convinced to replace one with Litany Of Resolve, but I'm not sure how likely it is that we'll face supernatural influence attempts in the near future. Definitely a priority for training, just maybe not a super high one. Next time, possibly.

This look good to people?
 
This look good to people?
I like it in principle, but maybe instead of scouting we should learn tactics? Our Hard-Fall Style relies on this skill to identify enemy weaknesses, so to some extent we get the benefits of two skills in one purchase.
I realized that I was wrong.
Scouting is designed for stealth and survival in the wild, not to identify enemy weaknesses.
 
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I like it in principle, but maybe instead of scouting we should learn tactics? Our Hard-Fall Style relies on this skill to identify enemy weaknesses, so to some extent we get the benefits of two skills in one purchase.

To be clear, Hard-Fall adds a bonus to Tactics, rather than requiring it. They do synchronize well, but not quite in the way this is implying.

Tactics, like Combat and Diplomacy, is also at 3, so they will be 8 Zeal to increase rather than 4. You can still do so, but it is more expensive and will leave less saved for later purchases or emergencies. Though, also to be clear, you are traveling with a Knight, any emergencies are not likely to be life or death things that a few points of Zeal can save you from.

More minor things Zeal could save you from? Sure. Life or death stuff would need to be life and death for the Knight though and, uh, if that happens 10 or less Zeal will not save you.
 
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I like it in principle, but maybe instead of scouting we should learn tactics? Our Hard-Fall Style relies on this skill to identify enemy weaknesses, so to some extent we get the benefits of two skills in one purchase.
I agree that Tactics is a very good skill for us, but that's why we already buffed it earlier in character creation. We could push it to 4 now, but that takes twice the Zeal and, frankly, we're already very good at stabbing people. I do agree that we should specialize rather than trying to keep all our skills exactly level, but equally I feel like we should avoid overfocusing on any one specific strength when all the skills are important and likely to come up sooner or later, even if some are more important to Audrey than others.

[X] Preparing for Plate
-[X] Spend 6 Training on Prayer For Perseverance
-[X] Spend 6 Training on Darting Strike
-[X] Spend 4 Zeal on Scouting (2 -> 3)

Anyway, formally voting for the plan now. Upon further thought, I do think Litany of Resolve can be a 'later' skill even if it is undeniably important. I also wouldn't necessarily be against training two skills to the next level with Zeal, but nothing other than Scouting is jumping out at me as likely to be immediately very important, and putting ourselves into a position to relatively quickly jump up in a stat feels like it's still a good, or at least reasonable, play.
 
[X] Plan: Mastering Fundamentals
-[X] Spend 8 Zeal on Combat 3 to 4
-[X] Spend 6 training on Prayer For Perseverance
-[X] Spend 6 training on Giant-Killing Blow

Idea is for Audrey to improve her skills that will help in direct combat, a lot of her build is focused in that area and I feel like she will appreciate a bonus to her combat abilities for the coming adventure. She can improve her non-combat abilities when she gets her yearly training and zeal.
 
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[X] Plan: The Harder they Fall
-[X] Spend 8 Zeal on Combat 3 to 4
-[X] Spend 4 training on Ground Shape
-[x] Spend 4 training on Hard-Fall Style
-[x] Spend 4 training on Giant-Killing Blow (leaving it at 4/6)
This focuses on our "trip them and then hit them hard" combo. Ground Shape should increase our facility with our Hama Trip, while Hard-Fall Style should let us land Giant-Killing Blow more easily. Sadly we can't get all the way to the next level of Giant-Killing Blow, but we'll make it much easier next time.


Edit: This has been rendered invalid.
 
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