Finding the Spark (Pathfinder 1E Quest)

[x] Mina will use her Slumber Hex on herself, willingly failing to resist the effect. Once she is asleep, Kori will wake her so that she can recreate Pepper in order to learn what happened in the town.
 
[x] Mina will use her Slumber Hex on herself, willingly failing to resist the effect. Once she is asleep, Kori will wake her so that she can recreate Pepper in order to learn what happened in the town.

Looking forward to seeing what the heck happened there.
Not looking forward to explaining to Gavhaul that we went against orders and now have to leave the expedition again, to save our friends.
 
Vote closed.
Adhoc vote count started by DragonParadox on Aug 5, 2024 at 3:47 AM, finished with 12 posts and 4 votes.

  • [X] Mina will use her Slumber Hex on herself, willingly failing to resist the effect. Once she is asleep, Kori will wake her so that she can recreate Pepper in order to learn what happened in the town. If Cob or Sirim is in trouble, Kori, Gorok, and Mina will all go help.
    [x] Mina will use her Slumber Hex on herself, willingly failing to resist the effect. Once she is asleep, Kori will wake her so that she can recreate Pepper in order to learn what happened in the town.
 
Arc 8 Post 20: Light Tread and Lighter Fingers
Light Tread and Lighter Fingers

3rd of Neth 4707 A.R. (Absalom Reckoning)

Thankfully a moment's sleep, which involves leaning on Gorok's shoulder, is all Mina needs to conjure up Pepper once more into the waking world. He arrives with a surprised hiss and a jump almost a foot in the air, before realizing where he is and what must have happened.

"Oh dear, I suppose someone must have noticed that..."

He goes on to explain that as soon as he entered the town, built of stone unlike most woodland settlements, he had noticed white and silver banners flying above a moss-covered long hall in the center of it, a sign of strange visitors in town. A half-bell's worth of skulking about later and he had discovered that it was a fey delegation from the Court of Resplendent Morn looking to buy in on something, though what that might be was the subject of feverish speculation among the villagers.

The Court of Resplendent Morn had not shown much interest in the gems that were the lifeblood of Fusil before it was said, due to having access to the dazzling and wondrous deposits of the First World, where the gems came in hues and patterns that defied human imagination. Neither morehad the seasons before been particularly harsh, which might tempt the least fortunate to sell their services or, in particularly dire circumstances, their own children to the fey as servants in their hidden halls.

Your furry spy had caught a lucky break when he'd heard one of the older village boys say something about them being after the 'skytube' as his sister was feeding Pepper, though he had quickly been shushed by his mother. After informing Cob and Sirim of the exchange at an agreed upon meeting spot by the village midden he'd tried to get closer to the meeting with the fey... though as he tried to open a high window covering Pepper's nose came up against a ward as solid to him as a wall of ice... and the next thing he knew he ended up here. Someone inside must have been alerted that they were being spied on and chosen to remove the spy.

"Probably one of the fey and not the villagers on the balance."

"So they are paranoid about being observed or overheard..." You shake your head. "Either that or they have master Urgor's response to peril. It's hard to get a grip on how these spirits think just from the stories I heard so far."

***​

Thus reassured, if only in part, you decide to wait for Cob and Sirm, whom you expect to catch up to the caravan at evening time. What you do not expect is for the goblin and shade to arrive with a present: It somewhat resembling a crossbow, but where the bow mechanism normally was had been replaced by a two foot long and two inch diameter hollow steel tube worked to near-dwarfish precision.

At the sight of it the world the words of a spell come almost unbidden, to drag the sense of familiarity from the clutch of fading dreams.... this device, you know, allows its wielder to shoot items weighing no more than 10 pounds up to 440 feet using a runic induction enchantment. It takes some skill to hit with it, though far less than with a modern bow or crossbow. In your hands is a weapon of the Old Empire, one of those that had been carried from the steaming jungles of the Mowagi Expanse to the craggy coasts of what-wound-be-Thassilon against the Empire of the serpentfolk.

Akorian: 1d20+10+4 (Bestow Insight) = 18 26 (Success)

"Cob, Sirim, where did you get this?" The riot of emotions, of familiar and strange—you'd used a weapon like this a thousand times and a thousand times again, and at the same time never used it—drops your voice to a strangled whisper.

"Tunnels under big house. They're hiding some good loot there that they don't wanna talk 'about. Got in the tunnels alright, but I couldn't get past the last guard since he was a big longshank, wide-shank maybe, so I took this off him when he wasn't looking to show you. Looked funny so thought maybe magic, maybe it's important. Good?"

Cob Stealth: 1d20+33 = 50 (Success)
Cob Slight of Hand: 1d20+13+5 =
25

"You stole a guard's weapon off him while he was on duty?" Mina is obviously in awe of the feat.

Cob naturally preens.

But the question now is what to do with that insight. The villagers of Fusil have some of the goods from the crash, some of the very treasures you want, and they are talking to the local fey about them, maybe to trade them away. Should we go back to offer them a better deal? Should we just go back there to finish what Cob started? What do they know? What else did they find? Questions whirl around in your mind like bats in a field of numb-shrooms.

What do you do?

[] Inform Gavhaul, until the time comes to backstab him you share the goal of salvaging as much from the 'starfall' as you can

[] Go back to the village and question the locals

[] Continue to the site Urgor found

[] Write in


OOC: Readers of A Sword Without a Hilt may recognize that item. I already had a whole collection inventive and clever magi-tech, so why not use it?
 
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Looks like we weren't first ones to loot, that locals at least got a decent salvage of it and are seeking to trade it to fey for something.

Either way, should tell Gavhaul since he has skills and resources to possibly trade for it, and sure he would like to know about it all.

[X] Inform Gavhaul, until the time comes to backstab him you share the goal of salvaging as much from the 'starfall' as you can

On another note, magic junk gun! We can totally use it for not just our alchemical weapons, but stuff in general!

Cob would likely love playing with it to launch things like bones, knives, etc.
 
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Oh, nice, it's one of my Launchers! 🤓

Launcher:
  • Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
That's gonna be great for delivering Alchemical items at range. Really glad we sent in Cob to scope out the town. Good loot and even better information.

So Fusil got their hands on Azlanti magi-tech, and not just a bit of scrap or single curious device, but a sizable number of devices. Otherwise, I doubt a village guard would be equipped with a Launcher rather than a crossbow. Does that mean they salvaged it from the stasis tubes, took it from the Azlanti survivors themselves, or was it given to them in trade? Or could one or more of the survivors be in Fusil now?

I agree we need to pass this information on to Gavhaul.

[X] Inform Gavhaul, until the time comes to backstab him you share the goal of salvaging as much from the 'starfall' as you can
 
Heck, can load it with dung and shoot it at people from range if we want to! Our own makeshift dung bombs. :p

Also, would it be too silly to load Pepper onto it? Our own cat launcher?

View: https://www.youtube.com/watch?v=-MUdJTIXKNs

We do have that one dung bomb left... 💩

Launchers are also just barely capable of shooting a light ballista bolt. If we could get a small supply of them, each would be able to do 3d8 points of damage. That's pretty solid.

It will make setting enemy ships on fire while at sea much easier, too. Launching Alchemist's Fire from 440 feet is a great way to burn sails and rigging.

We really need to expand our supply of Alchemical items when we get a chance.
Pepper does not subscribe to this newsletter, Pepper does not subscribe to this newsletter.🙀
So it is possible! Hehehe.
Seems like a great way to find cat poop in your bedroll at night. :V
 
We do have that one dung bomb left... 💩
True, but I just meant in general.

Make some dung ammo but just rolling it up into balls and then firing it into faces, lol.
Launchers are also just barely capable of shooting a light ballista bolt. If we could get a small supply of them, each would be able to do 3d8 points of damage. That's pretty solid.
More so if Gorok learns some Ranger spells that specifically buff ranged projectiles, giving them an even stronger boost.

Are there good Ranger spells for that off of top of head?
We really need to expand our supply of Alchemical items when we get a chance.
Agreed, get some more variety too since with device it makes me sense now to get a variety of ammo with different effects.

A combo of grease and fire would be awesome.
Seems like a great way to find cat poop in your bedroll at night. :V
So just average rate for a cat? :p
 
Not as is, you would have to alchemically stabilize it (basically make a tanglefoot bag). Having the slime does mean you can make them for only 70% of the crafting price and Cob can make those.
Oh, we should totally do that then! Also means we can technically make a profit if we make extra and decide to sell them to others too.

But yeah, having the ability to launch our own version of tanglefoot bags from a great distance would be super useful.
 
Are there good Ranger spells for that off of top of head?
There are a couple that might work.


Gravity Bow would increase damage to 4d8. I'm not sure if it would work with a Launcher, though, since they're technically a Wondrous Item rather than a traditional weapon.


Abundant Ammunition would allow us to avoid having to lug around a bunch of 10 pound light ballista bolts.
 
There are a couple that might work.


Gravity Bow would increase damage to 4d8. I'm not sure if it would work with a Launcher, though, since they're technically a Wondrous Item rather than a traditional weapon.


Abundant Ammunition would allow us to avoid having to lug around a bunch of 10 pound light ballista bolts.

Gravity bow would not work alas, not bow-like enough. Abundant Ammunition would though.
 
There are a couple that might work.
Found a couple more in level range. What you think?

Longshot – d20PFSRD


Think that Ricochet Shot and Quieting Weapons have a lot of use in AOE attacks and stealth respectively.
 
Found a couple more in level range. What you think?

Longshot – d20PFSRD


Think that Ricochet Shot and Quieting Weapons have a lot of use in AOE attacks and stealth respectively.
Most of those should work, but not Longshot. The Launcher uses a spell to shoot items, so Longshot wouldn't apply.
 
Most of those should work, but not Longshot. The Launcher uses a spell to shoot items, so Longshot wouldn't apply.
Gotcha, but which ones you think would fit well with new launcher? If good as you say, might be worth it more to put Gorok on ranged support duty from now on.

That or train Cob to use it to be our resident alchemical stealth bomber.
 
Gotcha, but which ones you think would fit well with new launcher? If good as you say, might be worth it more to put Gorok on ranged support duty from now on.

That or train Cob to use it to be our resident alchemical stealth bomber.
Gorok is our only tough melee, we should definitly not put him on launching duty, most of the time.
No, Gorok is melee-focused, like Artemis said. He isn't just for dealing damage in melee, but keeping enemies off our casters. Also, Gorok now has his second iterative attack, which increases to three attacks once Haste is applied.

A Launcher is good for certain situations, but it is limited because it can only be used once per round, no matter how many attacks you would normally have available.

Cob or Gorok would be best to use it at a distance before serious combat starts, or when other attacks aren't practical, like between ships at sea or while riding on our Abductor Figurine. Otherwise, it would probably be better for Mina or Kori when spells are running low or they're trying to conserve them.
 
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