Added [] Plan Safe Brain Enhancement, Honest to my latest vote both to avoid tally confusion and because I think it is a fine middle of the road plan. I think we could have done something with the no-repair plan, but at the end of the day you can't go wrong with just adding enough of everything to make a decent device... decent by archeo-tech standards at least. I have no doubt the Ad Mech will be salivating over it as much or more than Aegis armor, which is a good thing since we need something to trade for access to that navigator aid.
 
[X] Plan Safe-ish Apple Brain

Magnus' mentor on the use of psyker powers specifically since we are banned from them. Also as of right now he is almost certainly a better sorcerer just because we have been limited to the paths that we could get off the spirits.

On the other hand, we can grant multiple dots in Psyker disciplines directly, which is incredibly powerful as it means you can't mess up while you don't really know what you're doing.

I'll grant you sorcery though.

It'll take a while to get Dharok the 66 xp we need for him to fully exploit a Sorcery Path creation action. We should start saving up now, and just use VEE each turn to grant him merits, mutations, and psyker powers.
 
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[X] Plan Safe-ish Apple Brain



On the other hand, we can grant multiple dots in Psyker disciplines directly, which is incredibly powerful as it means you can't mess up while you don't really know what you're doing.

I'll grant you sorcery though.

It'll take a while to get Dharok the 66 xp we need for him to fully exploit a Sorcery Path creation action. We should start saving up now, and just use VEE each turn to grant him merits, mutations, and psyker powers.

65 XP technically, we banked one last vote, but yeah at his rate of advancement that's going to be a while.
 
Votes closed.
Adhoc vote count started by Yzarc on Jul 27, 2024 at 9:50 AM, finished with 54 posts and 18 votes.

  • [X] Plan Safe Brain Enhancement, Honest
    -[X] Cost-effectiveness 3
    -[X]Alternative to Exotic Components 3
    -[X] Production Ease 3
    -[X] Adaptability 2
    -[X] Repair 3
    -[X] Safety 5
    -[X] Efficiency and Performance 3
    -[X] Environmental Impact 3
    -[X] Interoperability 2
    -[X] Simplicity 2
    [X] Plan Safe-ish Apple Brain
    -[X] Cost-effectiveness 5
    -[X]Alternative to Exotic Components 5
    -[X] Production Ease 3
    -[X] Adaptability 2
    -[X] Repair 0
    -[X] Safety 4
    -[X] Efficiency and Performance 3
    -[X] Environmental Impact 3
    -[X] Interoperability 2
    -[X] Simplicity 2
    [X] Unreliable Memory Recall: The Cyber brain has a flaw in its memory storage and retrieval system, causing it to occasionally forget or misremember important information.
    [X] Emotional Instability: The Cyber brain experiences intense and unpredictable emotional swings, affecting its performance and interactions.
    [X] Plan Least bad shit
    -[X] Sensory Overload: The Cyber brain's sensory inputs are overly sensitive, leading to occasional sensory overloads that incapacitate it temporarily.
    -[X] Emotional Instability: The Cyber brain experiences intense and unpredictable emotional swings, affecting its performance and interactions.
    [X] Plan: Advice of Omnisiash
    -[X] Cost-effectiveness [2]
    -[X] Alternative to Exotic Components [3]
    -[X] Production Ease [3]
    -[X] Adaptability [2]
    -[X] Repair [3]
    -[X] Safety [4]
    -[X] Efficiency and Performance [3]
    -[X] Environmental Impact [4]
    -[X] Interoperability [3]
    -[X] Simplicity [2]
 
Turn 8: Planting the seeds
Colchis - 831.M30

Dharok stood at the edge of the newly established training grounds, watching the recruits go through their paces. The sun was setting, casting long shadows across the landscape, and the air was filled with the sounds of exertion and discipline. He turned to you, Lorgar, and Thalassa, his expression serious.

"We need to discuss the implantation procedure for our new Space Marines," he began. "We have the technology, the facilities, and the potential recruits. But the process of transforming these men into Astartes is delicate and complex. We need to ensure we get it right."

Thalassa nodded in agreement, stepping forward to elaborate. "Indeed, the process is intricate, involving numerous steps that must be performed with precision. I've taken initial measures to establish the basic facilities required to implant the gene-seeds, but if we aim to create thousands of Space Marines, we will need to expand and enhance these facilities significantly."

She moved towards a large table near you, where a detailed holographic projection of the current facilities flickered into view.

"Currently, we have set up an initial facility." She said, "These facilities are equipped with advanced Mechanicus technology, adapted to our needs, but they remain somewhat rudimentary in comparison to what we will require."

Pointing to different sections of the projection, she continued, "The gene-seed implantation process involves twenty distinct phases, each requiring specific environments and conditions to ensure the genetic material is integrated properly and the recruit's body adapts without rejection. Our current setup can handle these phases, but only for a limited number of recruits at a time."

"We have biotechnological labs for the initial extraction and preparation of the gene-seeds. These labs are capable of performing the necessary genetic manipulations and ensuring the purity of the gene-seed. Adjacent to these labs, we have surgical suites where the initial implantation procedures are conducted. These suites are equipped with advanced robotic assistants to ensure precision, but they are limited in number." Thalassa said as she highlighted a few key areas.

Moving to another part of the hologram, she explained, "Following the initial implantation, the recruits must undergo extensive conditioning and monitoring. We have created chambers where this can be done, utilizing Mechanicus technology to enhance physical conditioning and ensure that the recruits' bodies are adapting to the new organs and enhancements. However, these chambers are few, and we will need many more to handle the numbers we are aiming for."

Thalassa paused, looking at each of you in turn. "While these facilities are sufficient for our initial efforts, they are not scalable to the degree we require. To create thousands of Space Marines, we will need to establish dedicated facilities. This includes expanding our biotechnological labs to handle larger volumes of gene-seeds, constructing additional surgical suites to perform multiple implantations simultaneously, and creating extensive conditioning and monitoring centers to ensure each recruit is progressing correctly."

She zoomed in on a section of the city outskirts, an area designated for future development. "I propose we allocate this area for our new facilities. Here, we can build specialized structures designed specifically for the implantation and conditioning processes. These will include enhanced labs, surgical theaters, and conditioning centers, all integrated with our existing technology but scaled up to meet our needs."

Thalassa looked at Dharok, Lorgar, and you. "The process of transforming these men into Astartes is not just about the physical implantation of the gene-seeds. It is about creating an environment where they can adapt and grow, where we can monitor their progress and ensure their success. This will require significant resources and effort, but it is essential if we are to achieve our goals."

Dharok added, "We will need to gather the necessary resources and personnel to build these facilities. This will be a significant undertaking, but it is within our reach. We have the technology and the knowledge; now we need the infrastructure."

You looked at the holographic projection, considering the challenges and opportunities ahead.

"The first step, however, still remains the selection of candidates. We need individuals who possess not only physical strength and resilience but also the right mental fortitude. The implantation process is as much a test of the mind as it is of the body." You say.

"Once we have our candidates, we need to prepare them for the series of implants they will receive. Each implant serves a specific purpose, enhancing their abilities and transforming them into something more than human." Lorgar added,

You leaned forward, your gaze intense. "Let's start with the first implant: the Secondary Heart. This implant will allow the Astartes to survive severe trauma and continue fighting even when their primary heart is damaged. The procedure to implant it is complex, requiring precise surgery to integrate it into the body's circulatory system."

"The Secondary Heart will provide a significant advantage in combat, ensuring that our Marines can endure and survive situations that would kill a normal human. Next is the Ossmodula, the bone growth stimulator. This implant releases hormones that cause the bones to grow larger and stronger, making them nearly indestructible." Dharok nodded.

"The Ossmodula will also enhance the skeletal structure to support the increased muscle mass and strength that comes with the other implants. However, the growth process is painful and must be carefully monitored to prevent complications." Thalassa added.

"Following the Ossmodula, we have the Biscopea, which stimulates muscle growth and development. This implant will significantly increase the physical strength of the Astartes, allowing them to wield heavy weapons and armor with ease." Lorgar continued."The Biscopea, like the Ossmodula, requires careful regulation to ensure that muscle growth is balanced and does not lead to deformities or other issues. The next implant is the Haemastamen, which enhances the blood's oxygen-carrying capacity and improves overall resilience."

Dharok added, "The Haemastamen will allow our Marines to operate at peak efficiency for extended periods, even in low-oxygen environments. Following this is the Larraman's Organ, which produces a unique form of blood that rapidly clots wounds, preventing blood loss and aiding in quick recovery."

Thalassa looked thoughtful. "The Larraman's Organ is crucial for battlefield survivability. It ensures that even severe injuries can be managed, giving our Marines a much higher chance of survival in combat."

Lorgar continued, "Next, we have the Catalepsean Node, which allows the Astartes to function without sleep. This implant alters the brain's need for sleep, enabling the Marines to stay alert and combat-ready for days on end."

You added, "The Catalepsean Node will be especially useful in prolonged engagements, where constant vigilance is necessary. Following this is the Preomnor, a special organ that neutralizes poisons and toxins, allowing the Marines to consume otherwise harmful substances."

Dharok nodded. "The Preomnor will ensure that our Marines can survive in hostile environments where food and water sources may be contaminated. Next is the Omophagea, which allows the Astartes to absorb genetic material from what they eat, gaining knowledge and memories."

Thalassa looked intrigued. "The Omophagea will provide a significant tactical advantage, allowing our Marines to gain insights from the enemy and adapt quickly to new threats. However, this implant requires strict ethical guidelines to prevent misuse."

Lorgar continued, "Following the Omophagea, we have the Multi-Lung, which allows the Astartes to breathe in various environments, including underwater and in toxic atmospheres. This implant will greatly enhance their versatility and survivability."

You added, "The Multi-Lung will be crucial for operations in diverse and hostile environments. Next is the Occulobe, which enhances vision, allowing the Marines to see in low light and at great distances."

Dharok nodded. "The Occulobe will ensure that our Marines have superior visual acuity, giving them an edge in reconnaissance and targeting. Finally, we have the Sus-an Membrane, which allows the Astartes to enter a state of suspended animation, preserving life in critical conditions."

Thalassa looked thoughtful. "The Sus-an Membrane will be invaluable for long-term missions and emergency situations, allowing our Marines to survive until help arrives. Each of these implants offers unique advantages, but the process of integrating them into the human body is complex and fraught with risks."

Lorgar concluded, "We need to develop a comprehensive training and monitoring program to ensure that each implantation is successful and that the recruits can adapt to their new abilities. This will require collaboration and innovation, but I have no doubt that we can achieve it."

"Before that," Dharok said, stepping forward, the Codex Astartes in hand. He placed it on the table, its weight symbolic of the immense task ahead. He looked at each of you, his expression determined yet contemplative.

"Utilizing the Codex Astartes to organize our one thousand warriors was a necessary first step," Dharok continued. "Corax's wisdom and strategic foresight have provided us with a solid foundation. Let me explain how we've adapted it for our needs, and the inherent advantages and disadvantages."

He opened the tome to a section detailing the structure of a Space Marine Chapter.

"The Codex divides a Chapter into ten companies, each with its own specific role. The first company, the veterans, is composed of our most experienced warriors, those who have proven themselves in countless battles. They serve as the backbone, the elite force that can be deployed in critical missions."

"Following that, we have the battle companies, the second through fifth. These companies are our main fighting force, versatile and capable of adapting to any battlefield condition. They are supported by the reserve companies, the sixth through ninth, who can replenish their ranks and provide specialized support as needed."

He turned a page, revealing detailed diagrams of squad formations and equipment loadouts. "The tenth company consists of scouts, our eyes and ears. These recruits undergo rigorous training and serve as reconnaissance, gathering intelligence and performing covert operations."

Dharok paused, allowing the weight of his words to sink in. "The advantages of this structure are clear. It ensures that our forces are well-organized, with each company able to fulfill a specific role. It also allows for flexibility and adaptability, essential traits on the ever-changing battlefield."

He then leaned forward, his tone more serious. "However, there are also disadvantages. The Codex was written for a different time, under different circumstances, made for chapters consisting of one thousand Marines and not Legions. Our situation is unique, and the rigid structure can sometimes hinder our ability to innovate and adapt to new challenges. Additionally, the Codex assumes a level of uniformity in training and equipment that we may not always be able to maintain."

"Furthermore," he continued, "the Codex emphasizes a strict hierarchy and chain of command, which can be both a strength and a weakness. While it provides order and discipline, it can also stifle individual initiative and creativity. We must find a balance between following the Codex and adapting it to our specific needs."

Dharok closed the Codex and looked at Lorgar, Thalassa, and you. "The key to our success will be in how we implement these principles. We must take the best aspects of the Codex Astartes and mold them to fit our unique situation."

Lorgar nodded in agreement. "Dharok is right. The Codex Astartes is a guide, not a strict rulebook. We must use it as a foundation, but we must also be willing to deviate from it when necessary to ensure our warriors are the best they can be."

CHOICE
Here are some options for how Dharok can implement the Codex Astartes, ranging from complete adherence to various levels of deviation, along with their respective advantages and disadvantages:

NOTE: These are not MECHANICAL votes but a NARRATIVE vote. It is how the Legion will eventually be organized, deployed and what kind of problems may arise in the future. How this work is that you are balancing Legion tactics with the Codex Astarties. If you completely abandon the Codex, you are also using very unique and unpredictable tactics, causing a lot of confusion due to having no standaerd doctrine.

[] Complete Adherence to the Codex Astartes

Advantages:
  • Future-Proven Strategy: The Codex Astartes is a blueprint for future success, offering a strategic advantage.
  • Uniformity: Ensures standardized tactics and procedures, facilitating easier coordination and integration with other Legions.
  • Discipline: Instills a high level of order and discipline among the Space Marines.
Disadvantages:
  • Rigidity: Limits flexibility and innovation in dealing with the unique challenges of the Great Crusade.
  • Resistance: Other Primarchs and Legions may not like the doctrine, leading to potential conflicts.
  • Resource Intensive: Implementing the Codex fully may strain resources and logistics, which are critical during wartime.

[] Minor Deviations from the Codex

Advantages:
  • Flexibility: Allows for some adaptability in tactics and strategies based on the evolving nature of the Great Crusade.
  • Innovation: Encourages minor innovations while maintaining the core principles of the Codex.
  • Balance: Keeps a balance between traditional Legion tactics and future Codex strategies.
Disadvantages:
  • Inconsistency: May cause inconsistencies in tactics and procedures, complicating coordination with other Legions.
  • Potential for Conflict: Free form tactics might lead to disagreements with other forces who prefer traditional methods.
  • Partial Standardization: Some confusion or inefficiencies may arise due to partial adherence to the Codex.

[] Moderate Deviations from the Codex

Advantages:
  • Enhanced Flexibility: Provides significant flexibility to adapt to various combat scenarios unique to the Great Crusade.
  • Specialization: Allows the Legion to develop unique tactics and strategies tailored to their specific strengths and the current conflict.
  • Morale Boost: Fosters a sense of innovation and autonomy, potentially boosting morale.
Disadvantages:
  • Greater Inconsistency: Increased deviations may lead to significant inconsistencies in training and operations.
  • Higher Risk of Conflict: More untested and unique tactics can result in more serious conflicts with other Legions.
  • Resource Management: Balancing resources and logistics becomes more complex with less standardized procedures.

[] Significant Deviations from the Codex

Advantages:
  • Maximum Flexibility: Allows the Legion to fully adapt its tactics, strategies, and organization to the unique needs of the Great Crusade.
  • Unique Identity: Establishes a distinct identity and combat doctrine, potentially increasing effectiveness in specific theaters of war.
  • Innovation Encouraged: Strong emphasis on innovation and creative problem-solving.
Disadvantages:
  • High Inconsistency: Significant deviations can lead to substantial inconsistencies and potential operational chaos.
  • Isolation: May result in the Legion being viewed with suspicion or hostility by other Legions.
  • Discipline Challenges: Maintaining discipline and cohesion becomes more challenging without the structure provided by the Codex.

[] Complete Rejection of the Codex Astartes

Advantages:
  • Total Autonomy: Grants the Legion complete autonomy to develop its own combat doctrines and organizational structure, free from future constraints.
  • Extreme Flexibility: Maximizes adaptability to any situation or threat during the Great Crusade.
  • Innovative Leadership: Encourages highly innovative and responsive leadership.
Disadvantages:
  • Extreme Inconsistency: Lack of standardization can lead to severe operational inconsistencies and inefficiencies.
  • Isolation and Conflict: May result in isolation and potential conflicts with other Legions and the wider Imperium.
  • Discipline and Cohesion: Maintaining discipline, morale, and cohesion becomes extremely difficult without a unifying framework.
 
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I am conflicted between minor diviation and modarate one but I am leaning to more strict side

[X] Minor Deviations from the Codex
[X] Moderate Deviations from the Codex
 
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Rather than take the votes one at a time what are our strengths as a legion?

Fan Morgal the Infernal Exalted, for all he can add quite a lot especially to earely intake Marines by throwing VEE at them he is hopefully going to fade into the background so not directly relevant to this choice
Shamanism, we have the ability to provide safer psyker powers as well as unique Gifts, it would take too long to enumerate this, but by the very nature of shamanic training everyone who does it will have to come to Colchis or some other world with a worldsoul to train. This means that will we nil we a unique culture will form
Awakening of Essence/Terrestrial Martial Arts: This is not just another way to use magic, it is another way to see the world, it is the insight that the warp is one side of a broken system, it fits the Codex's very regimented very materially grounded perspective at best imperfectly.
Knowledge of Chaos: This is the big one, we know there are Gods in the Warp, we know they are evil and we know they like to corrupt people. The job to which Imperial Heralds are already put is faux-Grey Knights. The Grey Knights famously not much in the way of Codex respecters

[X] Moderate Deviations from the Codex
 
While fair, I feel your trying way to much to how the other Legions will treat it and how new tactics will work due to this.

That is fair we could go complete rejection and no one should be upset about it since well... it is not like they are following the Codex, other than the Ultramarines who would be using something like it. With that in mind I am going to go Significant Deviation, there is some stuff that is useful in there, but we are really, really weird.

[X] Significant Deviations from the Codex
 
One thing we probably want to consider is how may psykers and sorcerers we think we'll have.

One advanatge of the Codex is that it's designed to incorporate psykers into the space marine org structure in a way the non-Thousand Sons legions don't.

The other thing we should consider is whether we'll be deploying other super human troops.

If we are a Chapter based structure will serve us better, as they'll be serving as the tip of the spear for other super humans, so we can spread out our space marines more thinly.
Shamanism, we have the ability to provide safer psyker powers as well as unique Gifts, it would take too long to enumerate this, but by the very nature of shamanic training everyone who does it will have to come to Colchis or some other world with a worldsoul to train. This means that will we nil we a unique culture will form
Awakening of Essence/Terrestrial Martial Arts: This is not just another way to use magic, it is another way to see the world, it is the insight that the warp is one side of a broken system, it fits the Codex's very regimented very materially grounded perspective at best imperfectly.

Note that shamanism is only free from Perils of the Warp when the shaman is at home.

When they're on campaign they can't replenish Gnosis to spend to power psyker abilities and Gifts can trigger Perils.

It's the Enlightened who are tremendously dangerous, as they can use Essence to not only fuel martial arts but also in place of drawing on the Warp to power psyker abilities so aren't at danger of triggering Perils.

This means that our rate of producing Enlightened Space Marines is key to how much we can push this facto. Their ability to use TMA is probably secondary to their ability to use Precognition and Clairsentience on a strategic scale.

What Shamanism does is make it much safer to train psykers before they become Enlightened.

I've already suggested trying to invent a demon species that possesses people and grants/teaches them the prerequisite merits for Enlightened Essence, and then helps them awaken it. We may want to look into that in the next couple of turns.
 
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Would be even funnier when we meet the other Primarchs Roboute look at the Codex which unknown by everyone made by his future self and decide to make a codex for himself.
 
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While fair, I feel your trying way to much to how the other Legions will treat it and how new tactics will work due to this.
I mean, if you go free form, like Thousand Sons use of sorcery, them some Legions and Primarches will hate/dislike you.

The Codex gives you a grounded and consistent doctrine, one based on Post heresay fears and experiences. So more ruled use of Psykers, like the Librarius division and so on.

So less chance of a Nikea happening to you.

Same applies to other tactics as well.
 
I mean, if you go free form, like Thousand Sons use of sorcery, them some Legions and Primarches will hate/dislike you.

The Codex gives you a grounded and consistent doctrine, one based on Post heresay fears and experiences. So more ruled use of Psykers, like the Librarius division and so on.

So less chance of a Nikea happening to you.

I mean we are planning to breed marines to see if the minor divinity rubs off, as of this plan we already have shapeshifters that can pass for humans. The general plan is 'don't get caught'.
 
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