No this does not.

This is a valid argument but there are a few reasond for it to feel that way. So let me explain.

The first and most basic is that Fan is a defiler and not a Malfactor. So he got the background as a failed Shaman who became Chief to "show them all".

Due to this, his interests are more in the Mystical than governance.

The second is that Lorgar is filling in the role of Zenith. In addition, he like last time with the Oasis, is undergoing the a stages of his growth as a Primarch. See the part where he took command of the Space Marines and visably grew bigger. You even got xp for that.

So, He literally cannot help but assert himself and Fan has an intimacy and trust for Lorgar.

In all Mystical and Supernatural matters Fan calls the shots but Lorgar is current asserting himself until he gets it out of his system.

Finally, He is currentlh close to unlocking an aspect so his Mythos is pushing him hard.
I understand, does this mean that after this is over he will calm down? I write a little more in my post about this, and that's exactly what I was asking.

Oh I know that and I agree, mechanically we are still the leader and I have no problems, my doubts are narrative. In several quest scenes it was Lorgar deciding or declaring something with such a large presence that Fan's subsequent contributions felt... smaller, I guess, to me. Even if we were the ones who decided anything in the end.

If it was something that only happened a few times, it wouldn't be a problem, it would just be a way to highlight his importance, but I continued to have this feeling for two to three updates in a row each time, so I was very confused.

I want to see the importance, works and defects of a Fan, not just the actions of a Lorgar who seems to make all the best decisions (again, this was the feeling I have in this situation, not the reality).

It doesn't matter whether we are ruler of Colchis or not, whether it is we or Lorgar who give the orders for me. I would be more than happy if Fan hid in a cave and studied the mysteries of the universe all the time.

I just want the narrative to focus more on our own protagonist as it was at the beginning of the mission, not on the planet or our demigod son with growing pains, as I really loved the first post with Fan's thoughts and memories.
 
Re: this feeling like a Lorgar Quest

I sometimes reread the quest from the beginning just because it's written so well it reads as a good story on its own

While Lorgar has a very big piece of the narrative and mechanical parts of the quest due to his stats and number of actions, this does not feel like a Lorgar quest to me (except for the Vision Quest part, but that was his action so it's natural he was extreme main character there). I did notice that there was less of the Fan's internal thoughts and feelings lately, so that might add to the "This is all about Lorgar" vibe.

For me personally the quest feels like having a team point of view, with Lorgar having more spotlight due to having more actions and stats, but not taking over all of it. He's a Primarch, him having considerable narrative weight and presence is natural - it would be more jarring if he was delegated to the background.

Agree with a point that he's like a diplomacy/piety advisor in this quest, if we're talking in CK terms
Precisely this part, we stopped going into Fan's thoughts and mentality to describe how the actions take place and in this Lorgar's impact, already great for being a Primarch, increased even more for me.
 
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I do not think we need a PDF right this moment, within the next six months, but the faster we get marines up the more marines we will have.
Yes true, but what do we need the marines for right now? We have no way to project force out of our planetary orbit, so what we need in terms of armed forces are bodies to hold ground, which more marines will not get us fast enough to matter on a planetary scale. So spending a turn setting up the army basis is much better long term investment in my mind, especially because the eventual navy will draw upon their organizational structures too, as well as their logistics, at least for a while.
 
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Yes true, but what do we need the marines for right now? We have no way to project force out of our planetary orbit, so what we need in terms of armed forces are bodies to hold ground which more marines will not get us fast enough to matter on a planetary scale. So spending a turn setting up the army basis is much better long term investment in my mind, especially because the eventual navy will draw upon their organizational structures to so…

The sooner we start the sooner we can ramp up recruitment, the time will come when we will wish we had more of them where as the time when we might want our PDF to have an extra 6 months of seasoning likely will not come.
 
So,

Thoughts:

[X] Plan: First Draft of the Future
- [X] Dharok
-- [X] Establish Space Marine Recruitment and Training:
- [X] Lorgar
-- [X] Clarify Lorgar's Philosophy
-- [X] Decide Machine Spirit Rights:
- [X] Thalassa
-- [X] Write-In: develop artifacts version of her implants, starting with her Cortex implants
- [X] Fan
-- [X] Cultivate Loyal Factions
--- [X] Lorgar assists
-- [X] Construct Sacred Centers for the Worldsoul
-- [X] Revitalize Production Facilities
 
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So,

Thoughts:

[X] Plan: First Draft of the Future
- [X] Dharok
-- [X] Establish Space Marine Recruitment and Training:
- [X] Lorgar
- - [X] Clarify Lorgar's Philosophy
- - [X] Decide Machine Spirit Rights:
- [X] Thalassa
- - [X] Write-In: develop artifacts version of her implants, starting with her Cortex implants
- [X] Fan
- - [X] Cultivate Loyal Factions
- - - [X] Lorgar assists
- - [X] Construct Sacred Centers for the Worldsoul
- - [X] Revitalize Production Facilities

It might be worth switching out Machine Spirits rights with Cultivate Local Factions, the former is more of a partly magical/technological action at which Fan is better. Otherwise no complaints.
 
I understand, does this mean that after this is over he will calm down? I write a little more in my post about this, and that's exactly what I was asking.
Yes. I tend to Focus on each Circle member when something is happening to them. Dharok's vision quest. Thalassa during the Terraforming machine (She needs to roll better in event rolls). Lorgar during the oasis and now that he was given command of 1000 gene sons.

I do tend to get carried away though and try to not focus too much.

But rest assured, the focus for the next turns is primarily rebuild the ring of Iron so Fan and Thalassa have a high chance of being center stage for the next few turns.
 
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So,

Thoughts:

[X] Plan: First Draft of the Future
- [X] Dharok
-- [X] Establish Space Marine Recruitment and Training:
- [X] Lorgar
-- [X] Clarify Lorgar's Philosophy
-- [X] Decide Machine Spirit Rights:
- [X] Thalassa
-- [X] Write-In: develop artifacts version of her implants, starting with her Cortex implants
- [X] Fan
-- [X] Cultivate Loyal Factions
--- [X] Lorgar assists
-- [X] Construct Sacred Centers for the Worldsoul
-- [X] Revitalize Production Facilities
Rather than have Thalassa make implants just have her fix the industry
 
It might be worth switching out Machine Spirits rights with Cultivate Local Factions, the former is more of a partly magical/technological action at which Fan is better. Otherwise no complaints.

Decide Machine Spirit Rights takes 1 turn. lorgar's assistance reduces a project's length by a turn. I think, so that way around doesn't help.
 
Yes true, but what do we need the marines for right now?

I believe it's the fact that no matter when we get basic PDF, this turn or two turns late it would be the same PDF while Space Marine options gives constant growth

So it's like, imagine we want a basic PDF, a [whatever planet defence option basic PDF unlocks, let's call this advance] PDF and space marines set up the turn after next

Let's say with each turn SM option gives 10 Space Marines

If we set up SMs on this turn (basic PDF next turn, advance PDF turn after next): We have 30 SMs on turn 3

If we set up SMs next turn (basic PDF this turn, advance PDF turn after next): We have 20 SMs on turn 3

If we sst up SMs last (basic PDF this turn, advance PDF next turn, SMs turn after next): We have 10 SMs on turn 3

Each way gets us to Advance PDF and having Space Marines, but if we start SM program now we get more of them
 
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Rather than have Thalassa make implants just have her fix the industry

She'll likely be much better at everything when her Cortex Implants are better. So we want to do that first.

The Intelligence network is less of a priority, as we should have a covenant set up this turn, which should have its own intelligence capabilities.
 
Ok. VEE thoughts.

Lorgar: Synergy 5 + Precognition 5 + Cyberpathy 1 + Cyberkinesis 1: Should make him better at any strategic task.

Dharok: Binding, Warding, Sorcery 5

Thalassa: Precognitive 5bprobably won't help with artifact implant design, but probably will with her tasks next turn, and I'm not sure what else would

And, @Yzarc, for the existing tasks, would stunts of how to do it help?
 
[x] Plan: foundations and forges
-Dharok
—[x] Establish a Planetary Defense Force:
-Lorgar
—[x] Clarify Lorgar's Philosophy:
—[x] Decide Machine Spirit Rights:
-Thalassa
—[x] Revitalize Production Facilities:
-Fan Morgal:
—[x] Develop an Intelligence Network:
—[x] Construct Sacred Centers for the Worldsoul:
—[x] Cultivate Loyal Factions

Okay so, as much as the other industry choices are important, especially the automata choice, I think setting up a firm foundation for everything is a much wiser choice than going all in on getting our techbase rolling. As such, getting a government established, organizing a defense force, distributing our technology understanding to preempt Mars, and stabilizing our culture is much more important right out of the gate than more marines or spec ops or droid armies. At least that's my view.
I agree to I want to point out that lorgar has assist action to boost some else and I think we should put it to use to Cultivate Loyal Factions
 
[X] Plan: First Draft of the Future

I like this plan as it completes all the social actions this turn, starts off on setting up the industry and starts on all growth options (Space Marines and Shamans). Hope new implants would get Thalassa more actions, this is a technology boom period of the quest and we dearly need all the actions we can get

Hope Dharok will flex his new mentor muscles on his action
 
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[X] Plan: First Draft of the Future
- [X] Dharok
-- [X] Establish Space Marine Recruitment and Training:
- [X] Lorgar
-- [X] Clarify Lorgar's Philosophy
-- [X] Decide Machine Spirit Rights:
- [X] Thalassa
-- [X] Write-In: develop artifacts version of her implants, starting with her Cortex implants
- [X] Fan
-- [X] Cultivate Loyal Factions
--- [X] Lorgar assists
-- [X] Construct Sacred Centers for the Worldsoul
-- [X] Revitalize Production Facilities

I like this plan as it completes all the social actions this turn, starts off on setting up the industry and starts on all growth options (Space Marines and Shamans). Hope new implants would get Thalassa more actions, this is a technology boom period of the quest and we dearly need all the actions we can get

Hope Dharok will flex his new mentor muscles on his action

The plan is still missing stunts which will be edited in, for the sake of keeping the tally straight you might want to vote for just the plan name.
 
[X] Plan: First Draft of the Future

As was said, it will be necessary to streamline what is present to maximize production before expanding. Currently, no one is making full and best use of all that Mars-level technology.
 
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