It depends a bit on how punchy the Hekatoncheires are. They scale up to the level of being a fair challenge for a circle of solar exalts, and if we're facing two of that grade we might . If the location of the terraforming engines is defended by one and the Shard of Winter is elsewhere with the other then the opportunity to defeat them in detail might be very valuable.

The Shard of Winter isn't anywhere, he's projecting, all he can do is social combat.
 
The Shard of Winter isn't anywhere, he's projecting, all he can do is social combat.

Well, yes, the combat issue is the Hekatoncheires. On the Shard, depending on the intelligence or lack thereof of the Hekatoncheires, one puppeted or directed by the Shard may be significantly more dangerous.

The problem with splitting the party is that we probably want to keep our Circle together, which means we can't keep an eye on what Settra is up to, or intervene if the Shard tries to talk him around.
 
Well, yes, the combat issue is the Hekatoncheires. On the Shard, depending on the intelligence or lack thereof of the Hekatoncheires, one puppeted or directed by the Shard may be significantly more dangerous.

The problem with splitting the party is that we probably want to keep our Circle together, which means we can't keep an eye on what Settra is up to, or intervene if the Shard tries to talk him around.

We would be splitting them with the express intent of A) killing the Hekatoncheires and B) finding a spot for terraforming which means that if he splits the Hekatoncheires up the party that is on Hekatoncheires-watch can just start with the one that is going to the terraforming spot thus leading to an everyone vs everyone brawl anyway. Also for what it's worth I do not think Setra with a clear enemy in front of him needs watching unless that watching is with a bag of popcorn. There is no reason to split the circle unless it is to give him more tactical options, but that will depend on the full army list which we get after this vote.
 
We would be splitting them with the express intent of A) killing the Hekatoncheires and B) finding a spot for terraforming which means that if he splits the Hekatoncheires up the party that is on Hekatoncheires-watch can just start with the one that is going to the terraforming spot thus leading to an everyone vs everyone brawl anyway. Also for what it's worth I do not think Setra with a clear enemy in front of him needs watching unless that watching is with a bag of popcorn. There is no reason to split the circle unless it is to give him more tactical options, but that will depend on the full army list which we get after this vote.

This is what we need to do:


A silence fell over the group, the crackling of the fire the only sound. Lorgar, who had been staring into the flames, finally spoke, his voice soft but resolute. "I could resurrect the Worldsoul."

You turned to him, shaking your head. "That's impossible, Lorgar. The Worldsoul is ancient, and its essence has been tainted beyond repair. Even if you had the power, it's a monumental task."

Lorgar met your gaze, his eyes filled with a fierce determination you had rarely seen. "It's not about whether it's possible. It's about whether it's necessary. The Worldsoul is the heart of this planet. If we can purify and resurrect it, we can undo the damage and drive out the darkness."

Thalissa frowned, her brow furrowing in thought. "Resurrecting the Worldsoul… It's a noble goal, but how would you even begin to do that?"

Lorgar took a deep breath. "The Worldsoul is tied to the life force of the planet. If I can channel my power through the very essence of this world, I might be able to breathe new life into it. It will require everything I have, and there's no guarantee it will work. But we have to try. The alternative is to watch this world die."

You felt a pang of doubt. "Lorgar, even if you could summon the power needed, the risks are enormous. The Shard of Winters is cunning and powerful. He might have foreseen this and set traps within the very essence of the Worldsoul."

Dharok nodded. "And what about the Hekatonkhire? Their presence is a blight in itself. Even if we manage to resurrect the Worldsoul, their corruption could seep back in."

Lorgar's jaw tightened. "Then we fight. We kill the Hekatonkhire, we cleanse the Wound, and we resurrect the Worldsoul. We do whatever it takes to save this planet. This is our home. We can't just walk away."

So three tasks:

1) Kill the Hekatonkhire (or if Thalassa can get to them, turn them into spirit of life with Malleable Spirit, or Fan can kill them)
2) Cleanse the Wound (Thalassa using the terraforming machines)
3) Resurrect the Worldsoul (Lorgar+Dharok's True Faith)

The issue I see is that Fan may be the only one who can properly kill the Hekatonkhire, although THalassa may be able to turn them into a positive influence if Malleable Spirit works on them
 
This is what we need to do:




So three tasks:

1) Kill the Hekatonkhire (or if Thalassa can get to them, turn them into spirit of life with Malleable Spirit, or Fan can kill them)
2) Cleanse the Wound (Thalassa using the terraforming machines)
3) Resurrect the Worldsoul (Lorgar+Dharok's True Faith)

The issue I see is that Fan may be the only one who can properly kill the Hekatonkhire, although THalassa may be able to turn them into a positive influence if Malleable Spirit works on them

Once the Hekatonkhire are dead or the wound is cleansed with the terraforming machines the Mask of Winters has lost even if we have not won yet. Because of that he cannot allow any of the objectives to to fall thus splinting up is defeating him in detail, taking advantage of our large number of heroic units versus him. I also do not think Setra is in any danger of being social attacked. We barely managed to get him to move against Nagash II, he has intimacies pushing him in this direction, there is no way Nagash II can get him to stop, and UMI isn't going to do anything. The Chaos Gods acting in unison weren't able to mind-whammy this SoB.
 
Once the Hekatonkhire are dead or the wound is cleansed with the terraforming machines the Mask of Winters has lost even if we have not won yet. Because of that he cannot allow any of the objectives to to fall thus splinting up is defeating him in detail, taking advantage of our large number of heroic units versus him. I also do not think Setra is in any danger of being social attacked. We barely managed to get him to move against Nagash II, he has intimacies pushing him in this direction, there is no way Nagash II can get him to stop, and UMI isn't going to do anything. The Chaos Gods acting in unison weren't able to mind-whammy this SoB.

My issue is that as I understand it we're on the clock. We need to succeed at all our objectives before the Wordsoul becomes undead, or we lose.

This is why it's a question whether it's faster to divide our forces, at the risk that the enemy can stall one of our divisions and run out the clock, or whether we're better hitting them sequentially with overwhelming force, allowing us to win sufficiently faster so overall it takes less time.
 
My issue is that as I understand it we're on the clock. We need to succeed at all our objectives before the Wordsoul becomes undead, or we lose.

This is why it's a question whether it's faster to divide our forces, at the risk that the enemy can stall one of our divisions and run out the clock, or whether we're better hitting them sequentially with overwhelming force, allowing us to win sufficiently faster so overall it takes less time.

I mean logically if we divide we can do more things at once so it should be faster, the only way that would not be the case is if they are stronger than us (in which case we are generally screwed) or have some way to tarpit us which may have been the case before we got an army but not anymore. The system is not designed for fights between heroes that last hours in any case.
 
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Votes as they stand. I have some work related issues today so probably no update today. Updates for the week may be interrupted as well.
Adhoc vote count started by Yzarc on Jul 7, 2024 at 2:24 AM, finished with 31 posts and 2 votes.
 
Turn 7: Wyld shaping for dummies
Colchis - 831.M30

The group gathered around a makeshift table in their camp, the flickering fire casting long shadows across their determined faces. Settra, Lorgar, Thalassa, and the rest of their comrades knew that the next challenge they faced would be even more daunting: the Shard of Winters, a formidable entity of immense power.

"We have two main objectives: to defeat the two Hekatonkhire that act as anchors for the Shard of Winters and to get to a suitable location to dream up the terraforming machine. Both goals are crucial, and achieving one without the other will still leave us vulnerable." You explain.

"We must divide our forces." Lorgar proposes. "One team should engage the Hekatonkhire directly, drawing their attention and preventing them from interfering with Thalassa's mission. The other team will focus on getting Thalassa to the strategic location where she can perform her task. The soldiers we assign there will need to be under our command to benefit from the protection of the Oath."

"I refuse to give command of my armies to anyone else." Settra stated simply, his eyes hard as steel, his gaze unwavering.

"Oh King of Kings, we understand your determination. But we will need some of your men for the latter assault." Thalassa cajoled, her voice calm but firm.

Settra crossed his arms, his expression resolute. "I will not hand over my command. My armies follow me because they trust me. They believe in my leadership. Dividing my forces without me at the helm? Never."

"Great one, your dedication is admirable, but we need to consider the bigger picture. The oath of non-violence stops the Shard from attacking me, allowing me to focus on protecting Thalassa while she dreams up the terraforming machine. Your men are formidable but without it, the second assault team might falter." Lorgar said, his voice gentle but insistent.

Settra's eyes narrowed. "No."

"Very well. Let's not argue this any further," you interrupt, sensing the futility of pushing the discussion.

"Then let us prepare. We will face this threat head-on, and we will emerge victorious," Dharok added, his voice filled with a determined edge.

Settra nodded curtly, his expression still hard but resigned to the agreed plan.

"Follow me," he commanded, turning sharply and striding towards a hidden path. You and the others followed, feeling the weight of the upcoming battle pressing down on your shoulders.

Settra led you through winding corridors, deep into the heart of an ancient temple. The air grew thicker with every step, heavy with the scent of incense and the echoes of long-forgotten rituals. Finally, you reached a grand chamber, its walls lined with hieroglyphs and intricate carvings that seemed to pulse with an eerie, otherworldly light.

In the center of the chamber was a vortex, a swirling maelstrom of energy that crackled and sparked, casting strange shadows on the stone walls. Settra stopped at the edge of the vortex, turning to face you and the others.

"This," he began, his voice reverberating through the chamber, "is how I commune with the Gods. Through this vortex, I can reach out to them, draw upon their power, and summon my armies."

He gestured to the vortex, the swirling energies reflecting in his eyes. "It is a direct link to the divine, a conduit through which I channel their might and command their legions. My armies are not just soldiers; they are extensions of the Gods' will, bound to me through this sacred connection."

As he spoke, you noticed his four champions standing nearby, their formidable forms bathed in the vortex's glow. Three of them were visibly repairing themselves, their damaged armor knitting together, and their wounds closing with an almost magical rapidity. The sight was both awe-inspiring and a testament to the power that Settra wielded.

But your gaze was drawn to the fourth champion, Ankhaten. Unlike the others, Ankhaten was not repairing. His form remained still and unmoving, his wounds gaping and his armor broken. The stark contrast between him and the other champions was striking, and a sense of unease settled over you.

Settra noticed your focus and followed your gaze to Ankhaten. His brow furrowed slightly, a flicker of concern crossing his otherwise stoic expression. "Ankhaten has not been able to repair himself since our last battle," he said quietly, more to himself than to you. "I do not understand why."

He stepped closer to Ankhaten, examining him with a critical eye. The silence in the chamber was palpable, the only sound the faint hum of the vortex and the occasional crackle of energy.

"This is troubling," Settra muttered, his voice laced with frustration.

You exchanged glances with the others, the weight of the situation pressing down even harder.

Then the vortex pulsed with an eerie, mesmerizing energy, its tendrils of light reaching out as if beckoning you closer. Settra's voice faded into the background as you found yourself drawn to the swirling maelstrom. There was something ancient and powerful about it, a force that resonated with the deepest parts of your being.

You stepped closer, feeling the energy prickling against your skin, a tingling sensation that grew more intense with each step. As you neared the edge of the vortex, the world around you seemed to blur, the chamber's walls and the figures of your companions fading into an indistinct haze. All that remained clear was the vortex and the power it held.

Reaching out with a tentative hand, you touched the edge of the vortex. A shock of energy coursed through you, and for a moment, you felt as if you were falling through endless space. The sensation was overwhelming, a mix of exhilaration and terror, but as you adjusted, you began to sense the possibilities within the vortex's depths.

Images and sounds flooded your mind, distant echoes of battles fought and yet to come. You could hear the clash of weapons, the cries of warriors, and the thundering of hooves. Among these echoes, you discerned the voices of Lorgar and Dharok's bloodline, their struggles and triumphs reverberating through time. They were fighting even now, their strength and determination palpable across the ages.

The vortex responded to your thoughts, its energy shifting and molding to your will. You realized that you could use this power to shape soldiers, to summon aid from the ether. Concentrating, you envisioned a legion of warriors, each one forged from the essence of the vortex itself. Slowly, one thousand figures began to materialize around you, their forms solidifying into spectral soldiers clad in ancient armor.

These warriors stood silently, awaiting your command. The realization of what you had accomplished filled you with awe and a sense of newfound power. You could feel the connection between you and these spectral soldiers, an unbreakable bond forged through the vortex's energy.

But amid the exhilaration, you felt another pull, a whispering call from the edge of your awareness. Turning, you saw Ankhaten's still form, his wounds stark against the backdrop of the glowing vortex. There was something about him, something that called out to you with an urgency that you couldn't ignore.

Stepping away from the vortex, you approached Ankhaten. The pull grew stronger, a compulsion that you couldn't resist. Kneeling beside him, you placed a hand on his damaged armor, feeling the cold metal beneath your fingers. The energy of the vortex still thrummed within you, and as you touched Ankhaten, you felt a strange resonance, a hidden potential waiting to be unlocked.

Closing your eyes, you let the energy flow through you, into Ankhaten. You could sense the intricate weave of spells and bindings that held him together, the ancient magic that had sustained him through countless battles. But something was wrong, a flaw in the weave that had prevented his self-repair.

You focused, letting your mind delve into the depths of his being. The secrets of his construction began to unravel before you, revealing the complex interplay of magic and machinery that made him what he was. With each discovery, you grew more certain that you could fix him, that you could restore him to his full strength.

The swirling vortex of energy continued to pulse with an almost hypnotic rhythm, its power beckoning you to make a decision. The weight of the choice before you pressed heavily on your shoulders as you contemplated the two paths that lay ahead. Both options held immense potential, but each came with its own set of consequences and responsibilities.

To one side, you saw the spectral forms of warriors waiting to be shaped into existence. These would not be ordinary soldiers; they would be Space Marines, forged from the very essence of Lorgar's bloodline. These warriors would carry with them the legacy of one of the most influential Primarchs, embodying his strength, resilience, and unyielding faith. You could see them in your mind's eye, towering figures clad in Mark 2 power armor, their eyes burning with the same fervor that had driven Lorgar through countless battles.

The idea of commanding such a force was intoxicating. With these Space Marines by your side, you would have an army of unparalleled might, warriors who could turn the tide of any battle. They would be your sword and shield, capable of striking down any foe and defending against any threat.

Yet, the other option tugged at your heart just as strongly. Ankhaten lay before you, his form still and silent, the ancient magic that sustained him faltering. To repair him, to restore him to his full strength, would unlock the secretes of his construction.

You considered the complexity of the task. Fixing Ankhaten would require delicate work, a precise manipulation of the ancient spells and bindings that held him together. It would be a test of your skill and patience, but the reward would be a powerful ally, one whose strength could see you through the challenges ahead.

The internal deliberation was agonizing.

The echoes of Lorgar and Dharok's bloodline fighting in the distance only heightened the tension. Their struggles reminded you of the importance of both faith and strength, the delicate balance that had to be maintained. Each choice represented a different aspect of that balance, a different path to the same goal.

As you stood there, the vortex's energy continued to swirl around you, its power a constant reminder of the decision that needed to be made. The spectral soldiers and Ankhaten seemed to blur together in your mind, their forms intertwining in a dance of possibilities.

The choice before you was not just about power or loyalty; it was about the kind of leader you wanted to be, the values you wanted to uphold.

The answer lay within you, waiting to be discovered. The power of the vortex was at your fingertips, ready to be shaped by your will. The decision you made now would shape the battles to come and define your path forward. As you stood on the brink of this monumental choice, the weight of responsibility settled over you, a reminder of the profound impact of your actions.

With a deep breath, you prepared to make your decision, knowing that whatever path you chose, it would be a testament to your strength, your faith, and your determination to see this journey through to the end.

CHOICE
[] Ankhaten

[] One Thousand Space Marines of the Imperial Heralds.
-[] You have 27 BP to buy Merits. NO Mutations for now.

–They are in Mark 2 Power Armor and will be armed with Bolter Weapons. They are factory fresh but ping off Dharok, so Veteran in terms of ability/Attribute.

Before you ask, Ankhaten is a Valid Choice as he is an Experienced combatant whose utility exceeds 1000 SMs who are basically echos of Lorgar's gene-sons. They will take time to develop distinct personalities and not all have the potential to be heroic.

So you are choosing Ankhaten for better combat advantage now or SMs for some combatant advantage now and better advantage later.
 
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Is there anything stopping us from making the SMs later? I mean we are pressed for time now, but in the long run we have years, decades even.
Mainly because you need the blueprints.

This close to the Godstorm, you can hear the echos of Lorgar's sons, making it easy to make them now and in the future, or you can fix Ankhaten and start making your animated statues, or discount Titans, if you can scale it. Though actual Titans would be better. This would improve Dreaadnaughts as you can link the Space Marine interred in it to the machinery, allowing them to treat it as their Bodies.

So trade offs. Get Space Marines now with all Blueprints and bonus in Gene-seed production or Animated Statues with a bonus to any dreadnaughts you get when you meet the legion.

Both are possible without it, but this is a short cut.

SMs also gives you an army loyal to you whereas Ankhaten will leave once the fight ends.
 
[X] One Thousand Space Marines of the Imperial Heralds.
- [X] True Faith (7 points)
- [X] Sorcery (5 points)
- [X] Iron Will (3 points)
- [X] Mana Storage (? points, assumed 5)
- [X] Flow of Ki (3 points)
- [X] Force of Spirit (2 points)
- [X] Strength of Psyche (2 points)
- [X] If Mana Storage is 4 points, Concentration, if Mana Storage is 3 points, Code of Honour, if Mana Storage is 2 points, both.
 
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