Hm, by the by, in this interlude alone, about that celebration, there was mention of incense and hymns, of all things.

The typical hypocrisy of the Emperor and Imperium, even now. The Emperor hates religion and wants to expunge them all, yet he has absolutely no problems appropriating all the trappings of religion to glorify himself. Calling his conquest the Great Crusade, of all things, would be another such example.
 
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The typical hypocrisy of the Emperor and Imperium, even now. The Emperor hates religion and wants to expunge them all, yet he has absolutely no problems appropriating all the trappings of religion to glorify himself. Calling his conquest the Great Crusade, of all things, would be another such example.
I think he trying to redefine and secularize these objects striping them away from religious practices and significance by associating them with his atheist Imperium instead of religion
 
Not weighting in the main argument but the Interex were a trap for Horus. The moment they were no longer useful, they were killed off screen.

So I do not rate them all to highly as Chaos was not actively trying against them till Horus.

Fair enough, one can certainly interpret them like that, personally I just thought they were one of the normal polities that make it through the Age of Strife and it was the Athame that was the trap, opportunistically placed

Hm, by the by, in this interlude alone, about that celebration, there was mention of incense and hymns, of all things.

The typical hypocrisy of the Emperor and Imperium, even now. The Emperor hates religion and wants to expunge them all, yet he has absolutely no problems appropriating all the trappings of religion to glorify himself. Calling his conquest the Great Crusade, of all things, would be another such example.

I think he is trying to channel those impulses in a non-religious way. The Imperial Cult shows where that will inevitably lead.
 
I would say it's a good thing we can do better with prayer eating, but that would imply we are somehow special, plenty of civilizations in the galaxy have managed the threat of Chaos, from the Craftworld and Exodite Eldar to the Interex, the Hurd etc...
Craft World Eldar live strict regimented lives where they do not use most of their innate abilities are drastically weaker than they were within most of their living memory and actively still running from chaos in most cases except with their farseers see something they cannot avoid.

Exodite Eldar live on specifically cultivated planets and also don't use the vast majority of their innate abilities essentially the Amish to the eldari great caravan.

The Interex were a trap. The Hrud were weird temporal radiation emitting parasites that were also sentient but could also just appear anywhere but never more than a couple at a time and they seemingly were awoken by the mechanicus to the point where very little is known about them exactly or if they needed to deal with chaos at all because they seem like they might have been a warp species for how they appear, react to stimuli, form and act. Seeming similar to Enslavers or Ebon geists.
 
Craft World Eldar live strict regimented lives where they do not use most of their innate abilities are drastically weaker than they were within most of their living memory and actively still running from chaos in most cases except with their farseers see something they cannot avoid.

Exodite Eldar live on specifically cultivated planets and also don't use the vast majority of their innate abilities essentially the Amish to the eldari great caravan.

The Interex were a trap. The Hrud were weird temporal radiation emitting parasites that were also sentient but could also just appear anywhere but never more than a couple at a time and they seemingly were awoken by the mechanicus to the point where very little is known about them exactly or if they needed to deal with chaos at all because they seem like they might have been a warp species for how they appear, react to stimuli, form and act. Seeming similar to Enslavers or Ebon geists.

Add the Tau and all their subject races to that list. Worth keeping in mind they are all Tau subject races which means they can be found in a relatively minuscule volume of space. Unless one posits that they are also some kind of ploy it would imply that even in the Age of the Imperium the galaxy is filled with species that deal with Chaos much better than humans, who are by reason of dominant culture uniquely bad at it.

Of course the OOC reason is that a bunch of writers just wanted the Tau to be there and did not care much about the implications to the wider galaxy but there you have it, peaceful cooperative and non-Chaos aliens.
 
Add the Tau and all their subject races to that list. Worth keeping in mind they are all Tau subject races which means they can be found in a relatively minuscule volume of space. Unless one posits that they are also some kind of ploy it would imply that even in the Age of the Imperium the galaxy is filled with species that deal with Chaos much better than humans, who are by reason of dominant culture uniquely bad at it.

Of course the OOC reason is that a bunch of writers just wanted the Tau to be there and did not care much about the implications to the wider galaxy but there you have it, peaceful cooperative and non-Chaos aliens.
The Tau are weird "All Tau have virtually no psychic presence in the Warp. To the daemon, they appear as a shifting will-o-the-wisp rather than the burning fire that represents a human's soul. As such, Tau can never have psychic powers. All daemons, daemonhosts and other denizens of the Warp attempting to detect a Tau have -50% to their Awareness rolls and must roll even when the Tau is in plain sight. If they fail this detection roll, they must act as if they had no knowledge of the Tau's presence." That quote is from Inquisitor the role-playing game so grain of salt there but it seems to be consistent with the fact that the tau just straight up don't have psychers and even the constituent species of the Tau don't either. So they appear to be essentially a species of near blanks as far as the warp is concerned which is cool for them but really not sure how any other species would replicate that.
 
The Tau are weird "All Tau have virtually no psychic presence in the Warp. To the daemon, they appear as a shifting will-o-the-wisp rather than the burning fire that represents a human's soul. As such, Tau can never have psychic powers. All daemons, daemonhosts and other denizens of the Warp attempting to detect a Tau have -50% to their Awareness rolls and must roll even when the Tau is in plain sight. If they fail this detection roll, they must act as if they had no knowledge of the Tau's presence." That quote is from Inquisitor the role-playing game so grain of salt there but it seems to be consistent with the fact that the tau just straight up don't have psychers and even the constituent species of the Tau don't either. So they appear to be essentially a species of near blanks as far as the warp is concerned which is cool for them but really not sure how any other species would replicate that.

It's not just the Tau, it is the Tau and... *deep breath* Nicassar ,Anthrazod, Boaburi, Brachyura ,Charpactin, Domati, Formosians, G'nosh, Galgs, Greet, Jagordian, Ji'atrix, Hrenian, Morralian, M'uh'ja, Nagi, Ostense Council, Poctroon, Phosiab, Pohu-Agg, Ranghon, Tarellian,Thraxian, Vorgh and the Yabi-Yabi

Some of these do have psykers

Again, all these in a tiny slice of the galaxy, no chaos problems in any of their societies, what problems we do see have to do with space travel, alien artifacts or externally imported Chaos presence
 
Another interesting about Setra, assuming we manage to get him on side, is he used to be a wizard back in Ye Olden World, not a very good one, but good enough that he could keep his soldiers on their feet without the use of a Liche Priest. Traslated to this system... he probably knows some kind of sorcery he could teach Fan and Fan is very good at sorcery.
 
Well, if the encounter had been with some of the Vampire Coast from Total War: Warhammer, one would have been very enthusiastic for it, especially if it had been Luthor Harkon. Fortune favors the infamous!

Ah, to imagine what could have been. Lorgar and his Legion could be making landlubbers walk the plank.
 
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Another interesting about Setra, assuming we manage to get him on side, is he used to be a wizard back in Ye Olden World, not a very good one, but good enough that he could keep his soldiers on their feet without the use of a Liche Priest. Traslated to this system... he probably knows some kind of sorcery he could teach Fan and Fan is very good at sorcery.

Settra was the greatest of the Priest-Kings. His magic is probably divine rather than arcane.
 
Settra was the greatest of the Priest-Kings. His magic is probably divine rather than arcane.

When you are talking about Nehekara I do not think the distinction matters that much, they saw the Winds as the Breath of the Gods and would use them in their rites. Crucially Setra like the Mortuary cult, the 'wizards' as much as much as such could be said to exist, used the same spells to keep the same corpses on their feet. It's all sorcery, half prayer and half manipulation of the Winds, not that is matters since we do not have the Winds of Magic to work with. If Setra has the ability to maintain his armies now, which he seems to seeing as said army briefly tried to shank Fan and company, that is probably something he can teach to the Sorcerer Infernal.
 
Votes closed.

Will try and update but no guarantees as it has been a long day.
Adhoc vote count started by Yzarc on Jun 28, 2024 at 10:55 AM, finished with 80 posts and 12 votes.

  • [X] Plan Motivation and Reward Exalted Sorcery Version
    - [X] We some before you because we face a threat to all. Today he seeks to curse our world and raise it as an undead mockery of what it was. Tomorrow, I believe, he seeks to claim dominion over all, both the dead and those yet to die. He is a coward though, he seeks to use others rather than fight himself. Here, now, he seeks to use you to make of you his shield. Come with us and we shall punish him for his presumptions.
    - [X] Bur we do not come before you as beggars, offering nothing but our pleas. Consider this: reach down with your hand and throw a large lump of sand in the air, then use MHM backed by craft charms to melt the sand into liquid glass and then condense it into an articulated (moving joints) glass sculpture of a hawk, and use MHM to make it fly around. Consider the hawk. Beautiful, yes. Its wings beat. But does it truly live? No. But this's Ise Keth to transform the glass hawk into a living one, and cast it up into the air so it soars up into the sky under its own power. This is life. This is what I offer. In return for your magnanimity in coming with us to craft down this usurper, the necromancer I will first perform a working to make you live again, as glorious as you were when you first wore living flesh, if not more.
    -[X] Everyone involved in making those social rolls use willpower
    -[X] If Fan is the one making the rolls Use Willpower, Iron Resolve and CCC.
    -[X] Power Armor Gift
    --[X] Fan Morgal Ghost Touched
    --[X] Lorgar Awe
    --[X] Dharok Awe
    -[X] Thalasssa
    --[X] Attribute+Ability: Mental Primary Physical Secondary
    --[X] Mythos Powers (7/7)
    ---[X] Death of a Thousand Cuts
    ---[X] Invisible Means Undodgeable
    ---[X] Supernatural Sensitivity
    ---[X] Race Against the Clock
    ---[X] Hammerspace
    ---[X] Instant Diagnosis
    ---[X] The Sleepless
    --[X] Gifts & Mutations (7/7)
    ---[X] Malleable Spirit
    ---[X] Release from Bondage
    ---[X] Iron Resolve
    ---[X]Ghost Touched
    ---[X] Preternatural Awareness
    ---[X] Apecraft's Blessings
    ---[X] Double Extra Speed
    --[X]Archeotech Implants (7/7)
    ---[X] Artifact Exoskeleton (3): Enhances Physical rolls by adding a x6 modifier. By committing one Essence, Thalassa can render herself immune to one of the following for the scene, to be declared at the start.
    ---[X] Infinite Prana Reactor(1): She regenerates one Essence or one Willpower per 15 minutes of rest and has unlimited power for various energy using tools like Las weapons and other implants.
    ---[X] Transhuman Potential (Mental): Gains -4 Difficulty on her primary Specialization or -2 on her secondary specialization.
    ---[X] Integrated Armor (1): 10 dice + 5 automatic successes on soak rolls.
    ---[X] Integrated Weapons (1): Allows the use of Heavy Weapons at the best configuration (Max Accuracy and damage with no Penalty. Can also freely switch between lethal and non-lethal damage).
    [X] Plan: It's Nagash in a fake mustache!
    - [X] We some before you because we face a threat to all. Today he seeks to curse our world and raise it as an undead mockery of what it was. Tomorrow, I believe, he seeks to claim dominion over all, both the dead and those yet to die. He is a coward though, he seeks to use others rather than fight himself. Here, now, he seeks to use you - to make of you his shield. Come with us and we shall punish him for his presumptions. Let him be the one who kneels.
    - [X] But we do not come before you as beggars, offering nothing but our pleas. Consider this: reach down with your hand and throw a large lump of sand in the air, then use MHM backed by craft charms to melt the sand into liquid glass and then condense it into an articulated (moving joints) glass sculpture of a hawk, and use MHM to make it fly around. Consider the hawk. Beautiful, yes. Its wings beat. But does it truly live? No. But this's Ise Keth to transform the glass hawk into a living one, and cast it up into the air so it soars up into the sky under its own power. This is life. This is what I offer. In return for your magnanimity in coming with us to craft down this usurper, the necromancer I will first perform a working to make you live again, as glorious as you were when you first wore living flesh, if not more.
    -[X] Power Armor Gift
    --[X] Fan Morgal Ghost Touched
    --[X] Lorgar Awe
    --[X] Dharok Awe
 
Turn 7: Pride and Insults
Colchis - 831.M30

Settra's lips curl into a faint, humorless smile. "Knowledge? Alliances? Power? These are the trappings of the living, fleeting and inconsequential. I have ruled for millennia, my will unbroken, my power absolute. What you offer is meaningless in the grand tapestry of my eternal reign."

You take a deep breath, stepping forward beside Lorgar.

"We stand before you, Settra, because we face a threat to all. Today, this necromancer seeks to curse our world and raise it as an undead mockery of what it was. Tomorrow, I believe, he seeks to claim dominion over all, both the dead and those yet to die. He is a coward, hiding behind others rather than fighting himself. Here, now, he seeks to use you, to make of you his shield. Come with us, and we shall punish him for his presumptions." you say.

Settra's eyes narrow slightly, a glint of interest sparking within their depths. You can sense that you have his attention, if only for a moment.

"Your words are bold, mortal, but I am not easily swayed by mere rhetoric." Settra finally says simply.

"We do not come before you as beggars, offering nothing but our pleas," you continue, your voice unwavering. "Consider this."

With a deliberate gesture, you reach down and scoop up a large lump of sand from the ground. Using your mastery of your abilities, you begin to channel your power. The sand glows with an intense heat, melting into liquid glass in your hands. With precise movements, you shape and mold the glass, condensing it into an articulated sculpture of a hawk, its wings poised as if in flight.

You hold the glass hawk aloft, and with another surge of power, you imbue it with movement. The glass wings beat rhythmically, and the hawk takes to the air, soaring gracefully around the assembled warriors. Its crystalline form catches the light, casting dazzling reflections across the desolate plain.

Settra watches, his expression inscrutable. "A clever trick," he murmurs, though there is a hint of admiration in his tone.

"But does it truly live?" you ask, your voice carrying a deeper meaning. You focus your essence once more, this time invoking a far more potent power. You draw upon Enuncia, the primal language of creation itself, the words forming in your mind with an almost painful clarity. The syllables feel like they could tear reality apart as they escape your lips.

"Keth," you intone, the words resonating with an otherworldly force.

The glass hawk shimmers, transforming before your eyes. Its crystalline feathers soften, becoming real and vibrant. The hawk lets out a piercing cry as it ascends higher, its wings beating under its own power. It is no longer a mere construct but a living, breathing creature, brought to life by the raw power of Enuncia.

"This is life," you declare, your voice ringing with conviction. "This is what I offer. In return for your magnanimity in coming with us to cast down this usurper, the necromancer, I will perform a working to make you live again, as glorious as you were when you first wore living flesh, if not more."

Settra's gaze remains fixed on the living hawk, now a mere speck in the sky. He seems to be lost in thought, the weight of your proposal sinking in. The skeletal warriors and mummified guards around him remain silent, awaiting their king's decision.

"You speak of granting life," Settra finally says, his voice contemplative. "A gift that I have long sought, yet never attained. To walk the world again as I once did, to feel the warmth of the sun and the breath of the wind..."

He trails off, the desire in his voice palpable. Yet, his expression hardens once more, his ancient pride asserting itself. "Your offer is tempting, but I am Settra the Imperishable. I do not kneel to others, nor do I ally with the living lightly."

You meet his gaze, unwavering. "We do not ask for your fealty, Settra. We seek your strength, your wisdom, and your power to defeat a common enemy. In return, we offer you the chance to reclaim what was once yours: life, in all its glory."

Settra remains silent for a long moment, weighing the gravity of your words. The air is thick with tension, each second stretching into an eternity. Finally, he speaks, his voice carrying the weight of centuries.

Settra's eyes, glowing with an ancient and unyielding fire, remain locked onto the transformed hawk as it soars high above. His silence speaks volumes, but you can feel the tumultuous thoughts churning beneath his regal facade.

"But you forget, mortal, that I am Settra the Imperishable. I have ruled, unchallenged and undefeated, for eons. What need have I for your gifts when my power is already absolute?" Settra finally intones, his voice laden with the weight of millennia.

His arrogance radiates like a tangible force, a testament to his indomitable will. Yet you sense that beneath the surface, there lies a kernel of doubt, a flicker of the life he once cherished.

You remain steadfast, undeterred by his pride. "Settra, this necromancer, the Shard of Winters, seeks to undermine your very essence. He aims to turn you into a mere instrument of his will, a puppet dancing on his strings. Will you allow such a travesty to befall you, the great king who bows to none?"

Settra's eyes narrow, the glint of anger mingling with his imperious demeanor. "You presume much, mortal, to think that I could ever be manipulated by a lesser being. My will is iron, my rule eternal. No one can command Settra the Imperishable."

"And yet, this necromancer seeks to do just that," you counter, your voice steady and unyielding. "He believes he can bend you to his will, to use you as a weapon in his conquest. He underestimates your strength, your resolve. But we do not. We recognize the true power that you wield, and we seek your aid to bring down this usurper."

Settra's expression remains inscrutable, his silence stretching into an oppressive weight. You sense that his thoughts are drifting back through the annals of time, recalling battles fought and victories won.

"You speak of an enemy that seeks to usurp my power," Settra says slowly, his voice tinged with a hint of contemplation. "An enemy who believes he can command me. I have faced many such foes, crushed them beneath my heel. This necromancer will fare no differently."

"He is no ordinary foe," you insist, your tone earnest. "This Shard of Winters wields dark magic that corrupts and controls. He seeks to turn the world into his undead dominion, a realm of eternal night where he reigns supreme. He has already laid waste to endless lands, leaving nothing but desolation in his wake. And now, he seeks to use you as the lynchpin of his conquest."

Settra's gaze hardens, the fire in his eyes burning brighter. "You dare suggest that I, Settra the Imperishable, could be used as a tool for another's ambition? That my will could be subjugated?"

"No," you reply firmly. "I dare suggest that you are the key to stopping him. That your unmatched power and indomitable will can turn the tide against this abomination. Stand with us, not as a subordinate, but as an ally. Together, we can bring down this necromancer and preserve your legacy."

Settra's eyes blaze with pride and fury, the weight of your words pressing upon him. He seems to waver, the ghost of indecision flickering across his regal features. You simply watch as Settra's expression darkens, the thought of Nagash stirring old memories. You can see the flashbacks in his eyes, the long, bloody conflict against the master of necromancy, the defiance that had fueled his every action. His pride and arrogance war with the realization of the threat before him.

"I remember the great battles I fought against Nagash," he says, invoking the name of his ancient foe. "Remembers the countless times I stood against the darkness, my unwavering will driving back the shadows. This necromancer is but a pale echo of that threat, yet he seeks to achieve what even Nagash could not. Can I allow him to succeed where others have failed?" He murmured to himself, lost in thought.

"You speak truth, mortal," Settra finally admits, his voice begrudging. "This Shard of Winters must be dealt with. But know this: I do not join you out of weakness or need. I join because this necromancer's audacity offends me. I will see him destroyed, his ambitions crushed beneath my heel."

He steps forward, his towering presence imposing. "But I demand a price for my aid. Teach me the secrets of the primal language you spoke in. With that power, I will not only assist you in slaying this foul necromancer, but I will also declare a ceasefire against you and yours until our mutual foe is vanquished. Once the Shard of Winters is no more, I will return to my homeland, reclaim my throne, and restore my dominion. And then, once my reign is secure, we shall settle the matter of your insult to my pride."

You meet his gaze, recognizing the gravity of his request. To teach Enuncia is to share a power that can reshape reality itself, a dangerous and potent gift. But you also understand that this is the price of securing Settra's formidable aid.

CHOICE:

[] "Teach" him

[] Do not "teach" him

This will take one full day. Then you will have only one more day before the mask can actively attack you and your people.
 
Does he not want to return to life with a working? Or does he hope to master Enuncia so he can turn himself back to life?
 
[X] "Teach" him

Fuck it he's Setra, I'd bet good money that he could take the Shard of Winter's pets and his army on his own. True we would be breaking our promise to the Ad Mech fellow, but the alternative is dealing with an angry Setra... and then somehow having the resources to do the same with the Mask of Winters.
 
Hm, mixed feelings about it, as the master's servant. That said, Settra spoke truly about one matter. The Mask of Winters is but a pale upstart compared to the master's glory.

Well, then. Break the oath or incur the wrath of Settra of the endless titles.
 
Does he not want to return to life with a working? Or does he hope to master Enuncia so he can turn himself back to life?
He still wants to comeback to life as much as the Necrons do.

But he is Settra. The very face that someone is offering it to him offends him greatly.

Remember what happened when chaos offered it to him.
 
Also, breaking the oath means you auto fail a roll at the most dramatic moment, so do be careful on that.
 
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