[X] Cat and Mouse
-[X] Work your shifts at The Crystal Gardens: (dc:7-13) (Dicepool of 6 (Blood + Yellow Bile)) (Grants 1d3 windfall if you dont fail the check, with an additional point of windfall for every two points over 13 you roll) (Raise pool 2/10)
--[X] Two Free Dice
--[X] Salamander's aid. (Yellow Bile)
--[X] Sylph's aid. (Blood)
-[X] Ask Phlecket for Instruction on Elemental Spellcasting: (Uses Phlegm + Yellow Bile) (Two Actions) (76/200)
-[X] {Resource Generation} (Occult) Gathering Motes: (Creates new Motes) (Uses Black Bile and Phlegm) (DC 20, DC 5 after successfully creating your First Mote.) (Costs one action) (Current motes 0/???)
--[X] Undine's aid. (Phlegm)
--[X] Gnome's aid.(Black Bile)
--[X] One Untyped Die
-[x] {Resource Generation} (Occult) Kindling Embers: (Creates new Embers) (Requires you have at least one Ember) ( Uses Yellow Bile and Black Bile)(DC 5, every five points beyond that creates one additional ember, automatically stops at the safe number of embers you can create unless otherwise specified)(Costs one action) (Current Embers 2/13)
--[X] One Untyped Die
--[X] Six Embers
---[X] Use Flame Scarred Tablet
----[X] Jade Stone: (Unknown Result) (Might be Positive???)
-[X] Incense and offerings: Spirits like the scent of incense and the occasional infusion of energy through what is effectively prayer, offer some of both. (Costs one action) (No dc) (Grants 1d6 favor with Phlecket's Court.)
-[X] Spellcasting
--[X] Fool's Gold (Elemental) (Weekly): Put the gnomes to work securing your future. (Adds 1d3+1 to your windfall rolls this week) (Costs one Favor)
-[X] Occult Paraphernalia
--[X] Warding Charm: (Costs two ticks) (Grants two untyped dice for spiritual protection, can be upgraded through your own spellwork)
--[X] Occult books: (Costs two ticks per purchase made) (Provides 1 book for research purposes)
---[X] Runes
---[X] Psionics
-[X] Work your shifts at The Crystal Gardens: (dc:7-13) (Dicepool of 6 (Blood + Yellow Bile)) (Grants 1d3 windfall if you dont fail the check, with an additional point of windfall for every two points over 13 you roll) (Raise pool 2/10)
--[X] Two Free Dice
--[X] Salamander's aid. (Yellow Bile)
--[X] Sylph's aid. (Blood)
-[X] Ask Phlecket for Instruction on Elemental Spellcasting: (Uses Phlegm + Yellow Bile) (Two Actions) (76/200)
-[X] {Resource Generation} (Occult) Gathering Motes: (Creates new Motes) (Uses Black Bile and Phlegm) (DC 20, DC 5 after successfully creating your First Mote.) (Costs one action) (Current motes 0/???)
--[X] Undine's aid. (Phlegm)
--[X] Gnome's aid.(Black Bile)
--[X] One Untyped Die
-[x] {Resource Generation} (Occult) Kindling Embers: (Creates new Embers) (Requires you have at least one Ember) ( Uses Yellow Bile and Black Bile)(DC 5, every five points beyond that creates one additional ember, automatically stops at the safe number of embers you can create unless otherwise specified)(Costs one action) (Current Embers 2/13)
--[X] One Untyped Die
--[X] Six Embers
---[X] Use Flame Scarred Tablet
----[X] Jade Stone: (Unknown Result) (Might be Positive???)
-[X] Incense and offerings: Spirits like the scent of incense and the occasional infusion of energy through what is effectively prayer, offer some of both. (Costs one action) (No dc) (Grants 1d6 favor with Phlecket's Court.)
-[X] Spellcasting
--[X] Fool's Gold (Elemental) (Weekly): Put the gnomes to work securing your future. (Adds 1d3+1 to your windfall rolls this week) (Costs one Favor)
-[X] Occult Paraphernalia
--[X] Warding Charm: (Costs two ticks) (Grants two untyped dice for spiritual protection, can be upgraded through your own spellwork)
--[X] Occult books: (Costs two ticks per purchase made) (Provides 1 book for research purposes)
---[X] Runes
---[X] Psionics