C. Siege Engines:
- Types: Large trebuchets, battering rams, and other siege machinery
- Numbers: Dozens of engines, spread throughout their encampment
- Function: Designed to breach fortifications and cause significant structural damage, supported by magical enhancements for increased power and accuracy
Countermagic based on True Faith rating
hmm . . . can counter magic remove enchantments?
 
D. Sorcerers:
- Numbers: Estimated 20-30 active sorcerers
- Abilities: Capable of casting powerful offensive and defensive spells, including firestorms, barriers, and enchantments
- Role: Central to the Chaos Army's strategy, providing both direct magical support and maintaining the enchantments on weapons and armor
- Weakness: Reliant on concentration and ritualistic preparations, vulnerable when isolated
11 of 25 sorcerers are now dead, have any of the chaos enchantments fizzled out on the warriors or siege weapons?
 
So then how are their sorcerers a weakness if killing them doesn't debuff the enemy in a useful timeframe?
THey do not make rituals, summon ruin storms, curse you and your troops, counter spell your sorceries, summon daemons etc.

Essentially, Sorcerors are high utility/damage low durability units. Think of them as pocket nukes. I mean, you just singlehandedly occupied the entire army with your sudden sandstorm. Yes it takes a cabal of sorcerors to do that and oppose that, but it can be done by mortals.
 
THey do not make rituals, summon ruin storms, curse you and your troops, counter spell your sorceries, summon daemons etc.

Essentially, Sorcerors are high utility/damage low durability units. Think of them as pocket nukes. I mean, you just singlehandedly occupied the entire army with your sudden sandstorm. Yes it takes a cabal of sorcerors to do that and oppose that, but it can be done by mortals.

So no matter what we do, the enemy's weapons will still go through our troops armor like it isn't there?

Cause that's what it sounds like.
 
[X] Attack them preemptively
-[X] there's nothing preventing us from using hit and fade tactics and disengaging for another battle over and over again, with a defensive battle once we get near our static defenses
-[X] tehe, pocket storm 2, electric boogaloo (slowing them down again)
-[X] Lorgar & Dharok can use true faith to counter spell & Ward to off Demons and WitchesSorcerers
 
If Dharok had the Rebirth Aspect, one wonders if it might have helped with turning any of the horde.

As it is, one would consider it imprudent to cede the initiative to the enemy. At the same however, the numbers with which to oppose the foe are... paltry.

Alas, there is no more time. One way or another, it will be decided soon.
 
So no matter what we do, the enemy's weapons will still go through our troops armor like it isn't there?

Cause that's what it sounds like.
No? The Enchantments make them hit harder and stronger but not ignore armor?

I mean, even in 40k proper, there are no ignore armor saves to my knowledge, and if they are, they are not common, the enchantments were an attempt to give chaos an advantage but you made preparations on your end as well, so how it turns out is something you have to find out.
 
[X] Attack them preemptively
-[X] there's nothing preventing us from using hit and fade tactics and disengaging for another battle over and over again, with a defensive battle once we get near our static defenses
-[X] tehe, pocket storm 2, electric boogaloo (slowing them down again)
-[X] Lorgar & Dharok can use true faith to counter spell & Ward to off Demons and WitchesSorcerers
 
No? The Enchantments make them hit harder and stronger but not ignore armor?

I mean, even in 40k proper, there are no ignore armor saves to my knowledge, and if they are, they are not common, the enchantments were an attempt to give chaos an advantage but you made preparations on your end as well, so how it turns out is something you have to find out.

Ah, ok, so Dharok was being Hyperbolic when he said the weapons would go through our armor like parchment.

Got it.

That's actually a pretty big relief. . .
 
[X] Attack them preemptively
-[X] there's nothing preventing us from using hit and fade tactics and disengaging for another battle over and over again, with a defensive battle once we get near our static defenses
-[X] tehe, pocket storm 2, electric boogaloo (slowing them down again)
-[X] Lorgar & Dharok can use true faith to counter spell & Ward to off Demons and WitchesSorcerers
 
[X] Attack them preemptively
-[X] there's nothing preventing us from using hit and fade tactics and disengaging for another battle over and over again, with a defensive battle once we get near our static defenses
-[X] tehe, pocket storm 2, electric boogaloo (slowing them down again)
-[X] Lorgar & Dharok can use true faith to counter spell & Ward to off Demons and WitchesSorcerers
 
[X] Attack them preemptively
-[X] there's nothing preventing us from using hit and fade tactics and disengaging for another battle over and over again, with a defensive battle once we get near our static defenses
-[X] tehe, pocket storm 2, electric boogaloo (slowing them down again)
-[X] Lorgar & Dharok can use true faith to counter spell & Ward to off Demons and Sorcerers
 
The attack preemptively plan is going to involve a defensive battle by the time they reach the static defenses, regardless. It is simply trying to maximize the chances for that battle by further paring down the horde before then.
 
Last edited:
How much of their Calvary did we take out?
Also are our sand bikes faster than their Calvary.
Not enough. You got their leader and knocked them down a bit but mechanically, they lost one dot of Leadership and discipline. But their Size remains the same.

Normally, yes, but due to chaos blessings, they are on rough parity, though you have superior stealth and maneuverability.
 
Last edited:
Back
Top