I wonder...from what I heared the power armor Astartes use were in actuality glorified mining suits and with this piece of armor which is actually military, does that mean our power armor is better than Imperium's?


The Mechanicus will be eager to begin production."

Tell if I'm wrong but wasn't it called Mechanicum before it was changed to Mechanicus after Horus Heresy?
 
Last edited:
Abother thought/question. Lorgar is nine feet tall and proportionately broad. There's absolutely no way he's going to fit in a suite of armour that was designed for a conventional human. This isn't a question of small adjustments for the regular range of human heights. He's fundamentally much, much too big. All the joints would be in completely the wrong place and being 50% bigger means that the armour would need more than three times the volume and more than twice the surface area.

He'd fit if we gave him a version of the Shapechange mutation that allowed him to adopt regular human form, which is something we may want to consider anyway, but otherwise I just can't see how it would work.

Second question, how does Super Human boost multiplier work with CCC's success doubling?

I think narrative whichever armor we now vote to give to him will have been designed with him in mind.
 
Normally no. It does not stack. Primarch are a special case in that if Combat is in their Primary Specialization, it fully stacks with their Mythos, stacks half amount if secondary specialization.

For Lorgar, unfortunately, it does not stack.

It boosts all combat/Physical actions, stealth Actions and sensory rolls.

Dharok is a special case, so wait till the end of the turn.
and for all actions not related to his Mythos successes from rolls of all action gain a (x4).
so instead of a 4+7=11x bonus to lorgar its a 7x instead of the base 4x multplier?
 
Tell if I'm wrong but wasn't it called Mechanicum befire it was changed to Mechanicus after Horus Heresy?

Cult Mechanicus to Adeptus Mechanicus IIRC.

I think narrative whichever armor we now vote to give to him will have been designed with him in mind.

Possibly for the regular suits we built, but the relic version is a restored piece of archeotech that almost certainly wouldn't have been built with a nine foot tall mutant in mind.
 
Abother thought/question. Lorgar is nine feet tall and proportionately broad. There's absolutely no way he's going to fit in a suite of armour that was designed for a conventional human. This isn't a question of small adjustments for the regular range of human heights. He's fundamentally much, much too big. All the joints would be in completely the wrong place and being 50% bigger means that the armour would need more than three times the volume and more than twice the surface area.

He'd fit if we gave him a version of the Shapechange mutation that allowed him to adopt regular human form, which is something we may want to consider anyway, but otherwise I just can't see how it would work.

Second question, how does Super Human boost multiplier work with CCC's success doubling?
CCC and other charm boosts are additive.

That said, the reason why you are choosing now who gets the armor is for the resizing. DTOA tech is no joke and the armor can be adapted for that.
Tell if I'm wrong but wasn't it called Mechanicum before it was changed to Mechanicus after Horus Heresy?
I keep mixing up the two as they sound so similar.
so instead of a 4+7=11x bonus to lorgar its a 7x instead of the base 4x multplier?
Unfortunately, Lorgar does not have Physical as Primary or Secondary, so he cannot stack boosts via Armor like some of his brothers can.
 
Giving Lorgar the relic armour makes much less relative impact than giving Fan the armour.8

Unfortunately, Lorgar does not have Physical as Primary or Secondary, so he cannot stack boosts via Armor like some of his brothers can.

Does Lorgar's charm granted success doubling from solar hero stack as well?

That makes me wonder about equipment that gives super-human mental or social boosts.

Could we, for example; find archeotech versions of the following:

Article:
Calculus Logi Upgrade

These bionics are internal cogitator implants which aid in data retention and processing.

The user can rapidly sift through stacked dataslates and parchments, applying intuition to vast reams of data far beyond the capabilities of a normal man.

This implant grants the user a +10 bonus to Literacy, Logic, and Scholastic Lore tests.

-

Cerebral Implants

Commonly used to repair a severely damaged brain or (hopefully) augment its abilities, these often-risky implant systems represent a major step from simply replacing a limb to altering a character from human to mechanism.

Common-level implants can restore paralysed and brain-damaged users to a semblance of normality, but with a permanent loss of 1d10 points from the character's Weapon Skill, Ballistic Skill, Agility, Intelligence, and Fellowship characteristics.

• Poor versions restore brain function, but destroy the subject's personality and memories, rendering them no better than a servitor, and as such are unsuitable for PCs.

• Good cerebral implants are very rare even among high ranking Imperial officials, and are exceedingly difficult to acquire, becoming Near Unique in Availability.

These grant the user the Unnatural Intelligence (2) trait (see page 139) and a +20 bonus to Logic and Lore tests, thanks to the superior mental capabilities he now enjoys.


For that matter, would Fan himself benefit from them?
 
Last edited:
Does Lorgar's charm granted success doubling from solar hero stack as well?

That makes me wonder about equipment that gives super-human mental or social boosts.

Could we, for example; find archeotech versions of the following:
Yeah, Solar Hero and other Charms do stack.

Lorgar is one of the RARE few people who has Social Boost Stacks. He is broken in his speciality and one of the handful of few who has a Primary Social Specialization.
 
So, in terms of relative impact, Fan getting the Relic armour seems to make the most sense. He goes from having a x2 success multiplier to a x7, which is much bigger than Lorgar going from x4 to x7.

We also know he has the abilities to make use of it, as he has Close Combat 5 and Solar Hero style.

I think that next turn one of Thalassa's tasks may be to take what we've learned from this armour and upgrade her cyberware based on these components, as I think she can benefit a lot from them by upgrading her war frame using them.

Yeah, Solar Hero and other Charms do stack.

Lorgar is one of the RARE few people who has Social Boost Stacks. He is broken in his speciality and one of the handful of few who has a Primary Social Specialization.

Hmm. So tech for Social boosts are probably out as other people couldn't use them so won't have designed them. No ruling on the mental boosts, or they also not possible? We know Primarchs can have bionics implanted from Angron and other physical augmentations from Ferrus Manus.

Makes me wonder about Exalted style artifacts; as there are social boosting examples, such as a Necklace of Solar Charisma.

An additional question. Can we use Power Fists with Solar Hero style and can we use some with this armour. They're the technological weapons that seems most suited.
 
Last edited:
Looking at combat gifts some more, I quite like the look of this:

Article:
Sidestep Death
System: Once per scene, the player may spend three Willpower points to evade a single attack that would inflict enough damage to place the Fang's health levels below Crippled (before soak). The Garou simply appears instantly at the nearest location not affected by the attack, which may be an inch, a mile or more.


As it's a very appropriate Gift for the spirit of a suit of armour to grant.

Having what's effectively a perfect dodge would be very useful in a world where orbital bombardment and other WMD exist.

Charms are addative. So it is x2 to x9 for Fan.

That was my mistake, but, I'd assumed that it would be x8 at best, as CCC adds 100% and the armour adds 600%, which is a total addition of 700%.
 
Last edited:
I presume that a bunch of the more impressive gifts might be unavailable in much the same way as a bunch of the more impressive charms are currently unavailable.
 
[X] Relic Armor (Write in Who uses it): Fan

I presume that a bunch of the more impressive gifts might be unavailable in much the same way as a bunch of the more impressive charms are currently unavailable.

I'd assume we're thematically limited to what the machine spirit of a suit of power armour what grant.
 
I presume that a bunch of the more impressive gifts might be unavailable in much the same way as a bunch of the more impressive charms are currently unavailable.
So long as they are appropriate, you can choose the Gifts. They must be machine themed or Fight Gifts.
I'd assume we're thematically limited to what the machine spirit of a suit of power armour what grant.
Pretty much this.
 
So, thinking of some useful Level 2 Gifts the armour may grant:

Article:
Eyes of the Lynx

Lynx-spirits, embodying the Umbral ideal of their earthly counterparts' powerful eyesight, can see even beyond physical obstacles. Theurges who learn this Gift can peer through walls or beneath the earth. A lynx-spirit teaches this Gift.

System: The player rolls Perception + Alertness (difficulty 6). For the rest of the scene, the Garou can see through solid objects, up to a number of yards of material equal to the successes on the roll.


In some tactical scenarios this would be invaluable, particularly given how powerful 30/40K weapons are, as we can shoot a long way through cover if we know where to aim.

Article:
Hands Full of Thunder

Many Glass Walkers regard the gun as the ultimate sign of the power of the modern age, and make pacts with the spirits to assure that their firearms do not become useless, primitive clubs in the midst of battle. A technological spirit or war-spirit teaches this Gift.

System: The player spends a point of Gnosis. For the rest of the scene, any gun the Glass Walker fires won't run out of ammunition, so long as it had ammo to begin with. Burst restrictions are still recommended with automatic weapons to keep the gun from overheating and jamming.


If we're using projectile rather than energy weapons.
 
[X] Relic Armor (Write in Who uses it): Fan

Yeah, fan gets the biggest boost out of this and as an exalted, he's more limited in what superhuman boosts he get without losing his exaltedness.
 
Hmm. A thought for the long term. Do we have any idea IC of what it would take or if it's possible to make a copy of the relic armour for Lorgar to use in future? Or to modify the relic armour so Lorgar can use it? We could always give him the Shapechange mutation so he can become the same size and shape as Fan, I suppose.
 
Last edited:
No ruling on the mental boosts, or they also not possible?
Sorry missed this.

No Mental and physical boosts for Primarches via implants. They have maxed stats and boosts.

Implants are more supplemental for them than additive or multiplicative.

Fan can benifit from implants that add dice or give Superhuman boosts. Shintai overwrite this and other non artifact equipment.
 
Back
Top