One thing we might want to consider once all this is over is what to do with out Geneator, there are a lot of interesting mutations we could prototype, but which ones do we need now to take and hold the world? I'm thinking Mega Wits might make for some good investigators or Mega Intelligence to just give her more assistants.
 
Hmm. Thinking of what else we could offer the Archmagos. If he's interested in genetor implants at all we could offer to grant mutations to some of his more biological minions that he can study after he goes home.

We could also offer to see what happens if we grant mutations to heavily cyber used individuals.

For example, if we grant a Skitari who's a full conversion cyborg physical mutations, does that upgrade their inorganic body the way it would upgrade the biological body of a regular human. Such upgraded cyberware might be interesting for the Magos to have his minions reverse engineer. Perhaps similarly with granting cyber-ed individuals Mega-Apperance.

Mega-Social attributes in general are also potentially interesting for his cyber-ed minions. He wants to be Fabricator General, and that might be helped by having more socially adept vassals who can represent him and lobby for him - and this is an area that I don't think the Mechanicus is very good at making cybernetics for.

And then there's simply the option of offering to grant his Skitarii immense skill using basic VEE in order to fight alongside us so even if they take casualties they'll be fewer and his forces might be strengthened over all.

I think we can also grant merits to people, and things like Ability Aptitude despite being cheap would be pretty attractive for specialists.

I'm not sure about how he'd react to us offering to Bestow Accursed Fortune for External Backgrounds representing minor archeotech on his minions, in the expectation they'd use it in his service and allow it to be studied, but he might find it valuable.

Even more controversially, he might be interested in us giving one of his minions the Homogeneity mutation, which suppresses other supernatural powers in their vicinity. For someone in his line of work that could be very valuable. Fan might not be willing to do that though, he case it produces a Pariah.

The other option which I'm not sure we know enough to offer is that he almost must have a Navigator with him. We could offer to bestow greater knowledge of how to use their Warp Eye on them, or give their genetics a tune up.

Between all these I think there's quite a lot we can offer the Archmages to make it worth his while giving military support. It's not just blueprints.

One thing we might want to consider once all this is over is what to do with out Geneator, there are a lot of interesting mutations we could prototype, but which ones do we need now to take and hold the world? I'm thinking Mega Wits might make for some good investigators or Mega Intelligence to just give her more assistants.

Right now, it might be tempting to give all our Tribal Warriors the Regeneration mutation. It's so fast that it's probably not biological, but as we don't have healing charms it's probably the best way to avoid a death spiral of casualties due to attrition.

Use CCP to make a thousand strong army and then we'll have enough people to give multiple of every interesting biological non-inhuman mutation. Then in future years we can start building up mutation packages by adding different mutations on top of them.

Depending on how tasks work, we might be able to radically upgrade members of our tribe, giving them multiple mutations in a single year, if they can pay off a favour by fighting in a battle under our command, as we might be able to give them one mutation per battle.

I made a list of desirable likely biological mutations here. There are seventeen in the complete package, although arguably the two doubles ones may be possible to grant as a single mutation so fifteen.
 
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Hm, it is not strictly necessary at this time, but it would be beneficial to take Factual Determination Analysis and Essence-Dissecting Stare when possible.
 
You know it's a good thing this is not Exalted or I would be worried about how much Fan is leaning into She Who Lives in Her Name. Like yeesh are we embodying her or what?
 
Well, Fan Morgal should start crafting when possible, perhaps take Tool-Transcending Constructs twice more. Experimental Acceleration Mastery cannot be unlocked before Fan Morgal engages heavily in crafting.

Sadly, comparative advantage really applies here. Fan is the only person who can Shape resources out of nowhere with CCP or reverse engineer a blueprint by touching something. It is better for him to focus on that while Thalassa uses those to build things.

You do not need it intact to Reverse engineering. Though be warned there are degrees of designing and some are better than others.

It will be revealed when you get the charm but designs can be customized to suit needs, like avoiding exotic material, make it less a pain to maintain, more powerful, etc.

Unless it's an STC design of course…

CCC applies to all rolls. I was specifically talking about the shaping effect to instant the design. That effect normally does not apply to extended rolls.

Ah, yes, that's an interesting synergy.

Amusingly, genetor implants are probably grown from very cheap raw materials (basically a nutrient soup with trace minerals), even if it usually requires a hyper-tech workshop to grow them in.

With AMI as written, it seems like it should be very easy to produce blueprints of them, and with CCC we could derive the blueprint very quickly. The challenge is probably communicating it.

I wonder if it's worth getting Thalassa to install a mind machine interface in Fan so he can directly download the possibly very information dense blueprints he derives rather than having to spend ages writing it down.

You know it's a good thing this is not Exalted or I would be worried about how much Fan is leaning into She Who Lives in Her Name. Like yeesh are we embodying her or what?

Not with the amount of wishes from our 'inferiors' I plan for us to grant!
 
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One would happily start learning heretical Charms as soon as possible to begin on the path of the Devil-Tiger. Unfortunately, Fan Morgal is still quite a distance away from achieving the Triumphant Howl of the Devil-Tiger.
 
[X] Plan the Perfect isn't the Enemy of the Good
- [X] Close Combat 5 14XP
- [X] Principle Invoking Onslaught 8XP
- [X] Constructive Convergence of Principles 8XP
- [X] Analytical Modelling Intuition 8XP
 
[X] Plan the Perfect isn't the Enemy of the Good
- [X] Close Combat 5 14XP
- [X] Principle Invoking Onslaught 8XP
- [X] Constructive Convergence of Principles 8XP
- [X] Analytical Modelling Intuition 8XP

Have the xp for all the nice things, excellent
 
No. Lorgar is human and his story is that of a human.

Yes Primordial mythos can be used but then you have what is basically a daemon in all but name. It is not a good idea.
No I mean specific aspects like his holy based Aspects and convert Worldspirit into a Shrineworld or world that Embody concept of holy or Enlightenment same way 40k humans consider Terra as holy which have narrative weight due to such collective Belief. Is it not possible to infuse a aspect or aspects into makeup of a worldspirit? I mean exodite do more or less same with their worldspirit.
 
Lorgar fought four and defeated them and took his path to become Anathema. Is it not create narrative weight and impose Lorgar's claim over planet? I mean it is the planet where chaos was defeated by Faith of a human. Can we not use that narrative to reformat the Worldspirit by highlighting that particular part of mythos? Lorgar can even further strengthen the claim either converting or killing chaos worshippers. End result will be unification so he will have complete claim over the planet after that.
 
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Lorgar fought four and defeated them and took his path to become Anathema. Is it not create narrative weight and impose Lorgar's claim over planet? I mean it is the planet where chaos was defeated by Faith of a human. Can we not use that narrative to reformat the Worldspirit by highlighting that particular part of mythos? Lorgar can even further strengthen the claim either converting or killing chaos worshippers. End result will be unification so he will have complete claim over the planet after that.
He needs to Rule it to claim it narratively. Same as the Emperor's unification war and thd other Primarches as well.

He can influence it but that's it.
 
Lorgar fought four and defeated them and took his path to become Anathema. Is it not create narrative weight and impose Lorgar's claim over planet? I mean it is the planet where chaos was defeated by Faith of a human. Can we not use that narrative to reformat the Worldspirit by highlighting that particular part of mythos? Lorgar can even further strengthen the claim either converting or killing chaos worshippers. End result will be unification so he will have complete claim over the planet after that.

I'd say the way to do that kind of thing would be geomancy, building a network of Manses across the planet with a particular aspect.

However it's too big a project for us. Colchis is big and we'd have to use CCP to shape the planet to create hundreds or thousands of demesnes to form the basics for the network, and then build manses on top of them. It's the work of centuries for the entire Exalted host, not years for a single Exalted.

If we look at Exodite Worlds, they influence their World Spirits because they capture the Eldars' near indestructible souls in spirit stones and have the World Spirit absorb them. That means the dead Exodites exist within/as part of the World Spirit like many unfortunate dead Eldar live within Slaneesh.

We may be able to do something similar. The souls of non-psyker humans generally aren't strong enough to survive the shock of death, the exceptions usually being those with heroic Willpower. The fragments usually get absorbed into the background of the Warp and the intact ones eaten by daemons unless they're both lucky and very faithful in the Emperor.

We may be able to do something to capture the souls or soul fragments of our loyalists and deliver them to the world spirit. This may both strengthen the world spirit as it supplies it with energy while also influencing its character.

The challenge would be that even the Eldar can't manufacture soul stones. The Dark Eldar can make soul traps, using haemonculi suoer-tech, but they're probably expensive.

Lorgar may be able to create prayer eating ritual that dedicates your soul to the Worldsoul that you could perform before battle so if you die in it you go there, and/or a form of last rites that a shaman can perform over the dying to do the same. That would almost certainly only work for people who died on the world.
 
One question Yzarc, can we buy Lorgar an Avatar background or merits??? As a primarch he should have a fragment of the emperor inside of him and he was able to access his knowledge during the essence awakening. Having access to fragments of his Lore and knowledge at hand would be extremely usefull, even if its only pieces of It.
 
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