Is there some way to decide which yozi charm we what to unlock next?

Still Malfeas seem best to me over all. Just reading description of other two.
 
I'm not a huge fan of Infernal Monster Style. It's strong, yeah, but it's also very much designed for NPCs or a very specific kind of player, given how the root Charm is "Go into Uncontrolled Berserk Anger Limit Break to get combat bonuses and you don't even get the benefits of a Limit Break out of it"

In other words, the intent is a fire and forget bomb of a character with apocalyptic power. If it survives, great, but the point is causing a lot of damage, survival is optional.
 
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[X] Ebon Dragon
[X] Solar Hero Style

I love Adorjan to bits, but this is not the kind of character we are playing this time.
Tough choice between the other two for the Ultimate leader/demagogue build, but the synergy with our tattoo wins the day... Although I wouldn't advocate delving too far into that aspect. I'm still not 100% sure Tzeentch isn't ED in a trenchcoat.
 
Votes as they stand.
Adhoc vote count started by Yzarc on May 12, 2024 at 9:16 PM, finished with 68 posts and 15 votes.
 
So here are a description of what Each Yozi is. It may not describe what the Charms can do but it should give you a general idea of what they are.
Article:
Malfeas: The fallen King of the Primordials is arrogant, cruel and given to excessive displays of obvious force for the chance to show off and the sadistic joy he feels when enemies and allies look upon him in awe and terror. He is vast and full of hate toward those who betrayed and imprisoned him, seeking vengeance with indiscriminate callousness to the collateral damage he inflicts on the innocent. The Demon City is resilient and strong enough to lift the world or crush it underfoot. The green fires raging in his heart blight the very Essence of everything they touch, marking the world with his wrathful glory. He holds authority over all things wise enough to bow before the world's creators.

Characters may apply this Charm to any actions in which they choose the ostentatious or overkill approach over merely adequate solutions. Any intentional subtlety or display of restraint makes this Excellency inapplicable, including adding less than half the maximum possible dice bonus to a roll (rounded down). Note that force does not necessarily equate to violence. A forceful seduction in which an Infernal confidently orders a prospective paramour to accompany him rather than cajoling or flattering her can benefit from this Charm just as readily as a stomp delivered to a prone enemy's face. Strangely, the power of Malfeas may also enhance any Performance action to dance or create music. These are the secret pleasures of the Demon City that embarrass Ligier.

Article:
Adorjan: The Silent Wind is restless, always in motion and never satisfied. She expresses the inevitability that bad things happen regardless of who you are or how many backup plans you have. She is catastrophe and calamity, the unconsidered variable that shreds the best-laid plans of Yozi and Exalt alike. She kills because it is her nature to hurt everything she touches, not because she revels in suffering. More than any of her siblings, Adorjan is insane and encompasses contradictions. Adorjan scours her enemies, breaking to enlighten them, even if the lesson proves fatal. Her actions display vicious whimsy, especially toward the complacent and comfortable. She loves purposeful chaos that exposes the flaws in systems and lays the proud, but abhors chaos the sake of chaos as much as abhors stasis. She is a balancing force of wickedness against the excesses of the righteous. Her depredations inspire heroes to reach their full potential through the crucible of tragedy, invariably ruining their lives in the process. Greatness is the worst curse her touch imparts. She inflicts more pain on those she loves than those she hates. No one expects her. She refuses to be understood and torments those who try.

This Charm can enhance any action that causes unexpected or sudden harm, such as surprise attacks or attacks that are part of flurries. Actions that create ongoing discomfort or take away sources of comfort also fall under the purview of the Silent Wind. Socially, her attacks tear away Intimacies rather than building them, teaching people to let go of attachments and worries rather than continue meaningless cycles of love or vengeance. The behaviors she compels are mad and invariably disturbing, but she does not care how the minds of others break. Adorjan's power may be applied to any actions that help tear down structured society or spread anarchy, regardless of the reasons or methods for doing so. The Charm can't assist actions that are planned in great detail in advance, though it is permissible to do something whose consequences will not manifest until a later time. Actions motivated by insanity may only benefit from Adorjan's touch when there is some greater and immediate purpose behind them (even if the meaning isn't communicated to other characters). The Silent Wind embodies the madness of the freed mind, not an idiot's babbling.

Article:
Ebon Dragon: The Shadow of All Things is Other, not wholly of the world nor fully alien to its precepts like the Neverborn. He is self-indulgent and without conscience but can be trusted to act with enlightened self-interest at all times, making him the most dependable and trustworthy of the Yozis so long as those dealing with him don't forget his nature. He corrupts and seduces others away from virtue and honor because these concepts are poisonous to him rather than because he wants to enlighten or enslave. He genuinely believes the universe should be darkened until it approaches his unholy perfection, but his warped magnanimity hides a deeper and greater hatred of all light—literal or metaphoric. The Ebon Dragon is hollow, assembling his semblance of identity from lies, copied mannerisms and observed vices, constantly recreating himself in the image of whatever offends and frightens his adversaries the most. Moreover, he is The Nemesis, finding greater joy in thwarting the dreams of others than advancing his own agenda. Whereas the Silent Wind brings agonizing freedom to others, the Ebon Dragon can't abide his own restraint, whether by prison walls or social mores.

This Excellency enhances actions that attack morality, break established moral codes or cheat in lieu of playing fair. This includes most criminal acts, except in societies where crime functions with the knowledge and quiet approval of the reigning government. Direct and intentional violations of the laws of Yu-Shan or the dictates of Cecelyne always offer chances for antagonism. The Shadow of All Things gleefully turns heroes into villains or reveals to a self-styled heroine how her actions were actually villainous all along. While a character with this Excellency experiences confinement or restraint, the Charm can only enhance actions that help him break free from that immediate imprisonment until he has done so. The Charm also can't assist actions that knowingly help anyone else more than they help the Infernal, even when he still stands to profit a great deal. A third limitation is that the character can't use the Charm when being honest, unless revealing a horrid truth that will hurt or debase the listener. Finally, all actions must show subtlety, if not outright guile. Choosing a brazen course of action over a subtle one forfeits any opportunity to use this Charm. In these restrictions, the Ebon Dragon's Excellency offers the most and least freedom of any Yozi.
 
[X] Solar Hero Style
[X] Adorjan

We need more combat power. As it stands, we're likely to get rolled by any Daemons in the Wound.
 
The other thing with Malfeas is that those charms tend to be very obviously supernatural with obvious displays of inhumanity.

Adorjan and the Ebon Dragon's charms are less dramatic.

Generally I'd say that Malfeas charms are very significantly the least useful for us and the playstyle we're going for as the chieftain of a tribe.
 
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