- Pronouns
- They/Them
[x] Plan Fortress Kinzberg
What if we pretend to send Guillory to the forest in the upper left side and then turn around and hide somewhere in the bottom left corner.I feel like if we want to send cavalry around the enemy's rear, it should be our cavalry. We can only give relatively loose orders to Guillory's cavalry, and actions in the enemy's rear sound like they'd be rather micro-intensive if we want to avoid them getting routed (and if they rout, they'll flee until they find a safe location, which will be very scarce in the enemy rear lines.
I wouldn't say that it would be particularly complex, but I agree that there would be value in keeping the extra cavalry we have hidden. I was thinking that if we did this then Trotha would keep some units to guard against an imaginary cavalry charge by Guillory, and Guillory could be used as a surprise against any frontal attack at Kinzberg.I feel like if we want to play sneaky games, it ought to be more along the lines of concealing how many cavalry we have.
Since while Von Trotha might have done whatever his equivalent of our Influence Action about gathering information on an enemy army is, he probably isn't going to be aware that we have two extra Hussar units from the VI Army.
But I'm also reluctant to try for anything particularly "clever" and would prefer the "Keep It Simple, Stupid" principle be followed.
I object to the placement of the 45th Elven in an advance position. They're the Maverick Regiment, and if we need to pull back from their position, I'm worried their CO will decide he has a better idea.Okay, here's my edit of Fortress Kinsberg to deploy a detached force to the south end of the valley. I can't log in to imgur right now so just look at this map in the next 24 hours before Discord baleets it.
[X] Plan: Valley Outpost
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This is a pretty small thing but I'd rather have some other unit than the 19th screening for the horse arty. There's so much rough terrain on the left flank that Tasse's Rapid trait would really shine over there. It still makes sense for it to be halflings if we think they'll come under fire, but maybe the Falke halflings would be better suited for it.To visualise, this is how i currently imagine the formation we would assume: If there is nothing in the Rotholz or the center gets threathened the 5th moves back into the Hochschloss to be secure and blast off the enemy assault, while the cavalry is ready to flank from the east.
if there is stuff in the rotholz but the center is threathened we decide tactically
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Them being Maverick is exactly why I'm putting them forward and not on the core line. I don't want him to get bored and open up a path to the arty.I object to the placement of the 45th Elven in an advance position. They're the Maverick Regiment, and if we need to pull back from their position, I'm worried their CO will decide he has a better idea.
So, while I appreciate the effort to do something other than let Trotha slowly advance towards us, the cornerstone of this plan revolves around controlling the eastern basin with the horse artillery. This a decent enough goal. The problem comes in the execution. Valley outpost leaves the Fortress Rotholz completely uncontested, meaning the enemy horse artillery will likely occupy it and be given a fire position into the basin. Rotholz provides further cover for screening Infantry of Trotha, so we are unlikely to win that exchange. This makes control over the eastern basin tough, but still possible. The problem comes with the lack of forces committed to this flank. With nothing contesting control over the central corridor, Trotha just needs to place one artillery position on the northern hill range and bombard our forces until they retreat.
A criticism had been made of my plan: What happens if Trotha attempts to forgo control over Rotholz and sends a force trough the woods to set up firing positions on the eastern hills?Hmm. I think my only real objection for @Red Rationalist plan, is that we are sending half our army into a forward position on the Eastern flank, while leaving the other half in a passive position in the center. I think this is kind of the risk @NSchwerte is also worried about here
[X] Plan Fortress Kinzberg
-[X] place the troops like in this map:
I feel like if we want to send cavalry around the enemy's rear, it should be our cavalry. We can only give relatively loose orders to Guillory's cavalry, and actions in the enemy's rear sound like they'd be rather micro-intensive if we want to avoid them getting routed (and if they rout, they'll flee until they find a safe location, which will be very scarce in the enemy rear lines.
What if we pretend to send Guillory to the forest in the upper left side and then turn around and hide somewhere in the bottom left corner.
Okay, here's my edit of Fortress Kinsberg to deploy a detached force to the south end of the valley. I can't log in to imgur right now so just look at this map in the next 24 hours before Discord baleets it.
[X] Plan: Valley Outpost
-[X] Hotlinked Deployment Map
-[X] 16th Half Pfd: Northeasternmost Sohnsholz Forest
-[X] 19th Half Pfd: Forest 1W of 16th Half Pfd
-[X] Guillory's Hsr 1: Forest 1SW of 19th Half Pfd
-[X] Guillory's Hsr 2: Forest 1W of Guillory's Hsr 1
-[X] 200th Hob: Woods 1W of the road
-[X] 251st Hob: Woods on the road 1E of 200th Hob
-[X] 72nd Hum: Farm 1E of the road
-[X] 148th Hum: Farm 1E of 72nd Hum
-[X] 45th Elv: 1NE of 148th Hum
-[X] 108th Elv Hsr: 1E of 45th Elv
-[X] 5th Hob HArt: 1E of 108th Elv Hsr
-[X] 42nd Elv: 1E of 5th Hob HArt
-[X] 84th Elv Art: Eastern tile of Hochschloss Kinzberg
-[X] 10th Hum Art: Western tile of Hochschloss Kinzberg
-[X] 31st Elv Art: Woods on the road 1W of 10th Hum Art
-[X] 28th Half Pfd: 1W of 31st Elv Art
-[X] 13th Hob Lan: Woods on the road 1 SE of 28th Half Pfd
-[X] 55th Elv Hsr: 1SE of 84th Elv Art
-[X] HQ: 1SW of 84th Elv Art
-[X] Breastworks: on 200th Hob
-[X] Breastworks: on 251st Hob
-[X] Breastworks: on 72nd Hum
-[X] Breastworks: on 148th Hum
-[X] Wolf Holes: in the 1 Space Gap in the easternmost hills range
I'll fill in the actual orders in a sec.
It's mostly based on Fortress Kinzburg but with the 5th HArt and two elven infantry pushed forward to cover the approach through the eastern valley and bombard anyone approaching down that path, similar to how the Pathfinders and borrowed Hussars are covering the western approach. I moved the 28th Halflings to the left flank of the line rather than the right, and made some adjustments to the artillery that probably don't matter other than putting the 10th in the middle where it will have the most possible shots, and tweaked our reserve cav out a little so they have less distance to travel to attack the enemy. Since I made the main line shorter, I also took one breastwork and replaced it with wolf holes to block off the only flatland exit to the eastern valley and give us an extra turn to shoot anything coming through there. Green lines and empty icons are suggested turn 1-2 movement - we should have plenty of time to settle in before anything comes knocking, and we can react to whatever Trotha's preferred approach is once we see it.
EDIT: we can move Guillory's Hussars further north into the forest turn 1 if we want to play funny games with concealment, feel free to ignore the lines there.
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So, since I've woken up I would like to make my critique of the new plan Valley Outpost.
So, while I appreciate the effort to do something other than let Trotha slowly advance towards us, the cornerstone of this plan revolves around controlling the eastern basin with the horse artillery. This a decent enough goal. The problem comes in the execution. Valley outpost leaves the Fortress Rotholz completely uncontested, meaning the enemy horse artillery will likely occupy it and be given a fire position into the basin. Rotholz provides further cover for screening Infantry of Trotha, so we are unlikely to win that exchange. This makes control over the eastern basin tough, but still possible. The problem comes with the lack of forces committed to this flank. With nothing contesting control over the central corridor, Trotha just needs to place one artillery position on the northern hill range and bombard our forces until they retreat.
This leaves in a worse position, with our forces damaged and driven out from our eastern flank.
So, to respond to the critique made of my plan yesterday:
A criticism had been made of my plan: What happens if Trotha attempts to forgo control over Rotholz and sends a force trough the woods to set up firing positions on the eastern hills?
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So, I will point out that taking artillery trough the forest takes a considerable amount of time. Every forest tile crossed takes 5 movement, meaning the crossing of the forest alone means 10 turns using the shortest position inside the forest. Add to that the effort of getting them on the hill and trough the plains, you have something 7 more turns, plus 1 turns of set-up. Let's make it a nice round number and say the enemy needs 15 turns, cutting his effort somewhat short. During this time half of his artillery is disabled, since they are tracking trough the forest. They are committed to moving for 5 turns and can't abort movement.
I think reasonable people would agree that 15 turns is enough to relocate our own firing position slightly, considering I'm not planning on staying in the same position for the entire match. If I just want to attrition any infantry tries to move onto the hills, I can do that in 2 turns by moving the central battery one NE and one turn of set-up. So the enemy now has the issue of preventing our own forces from seizing the hills before he does, and constant attrition over 10 turns if he tries to hold them. Not terribly desireable, if you ask me.
Furthermore, the sheer commitment of forces requires Trotha to strip out most of his army (6/9), leaving his remaining artillery in peril. But lets ignore that for the moment. I would withdraw some of the forces from the Rotholz garrison, since an assault is clearly not comming and march towards the hills of Sarnscheid, or towards the hills themselves. Plus reposition our own horse artillery one tile eastword. This makes the treck even more problematic, since the positions for the shortest path is now in medium range of 3 artillery positions vs. the enemy "none". Slowly, slowy, the enemy infantry can be driven out of the hill position via superior fire, long before they have any chance of placing their own artillery. This bypass simply takes too long and requires infantry screening without adequate fire support. It would be a problem if the army was fixed into one position though.
Yeah, that's precisely my criticism: Village outpust puts forces on the basain, but has to retreat after actual firepower gets there. And then we're back to a static position, which is undesireable.And of course, we can just move our screening infantry a bit back to ensure they are are sheltered by the hills, where an artillery on Rotholz cannon hit them - the Rotholz forest means that the enemy is slow to reach us and the position is a forward position, if it comes under too much threat we will simply abandon it and move back.
That's nice and all, but it has nothing to do with my plan. I don't entrench in Fortress Kinzberg, and simply showed how my plan would deal with a 10 turn advancing army.When the enemy takes control of Rotholz Turm, he is exposing his screens to medium range from Kinzberg, which is already a win for us.
You're incorrect. Forest is 5 turns for "non-infantry". Artillery isn't infantry.A small correction, but artillery moves at 3 through forest, its not cavalry. But I dont think the time to get into position matters for this plan and we can definitely do all of the movement we want to take in response.
It would look like this if the enemy could teleport. This isn't the case. The enemy needs to secure the position over 15+ turns, turns with little fire support until the artillery is at the hill range. The response would be look like this if I fell asleep for 15 turns and woke up after 16 turns, but I don't forsee that happening.
Ok, how does placing forces outside of cover improve things? The 45th, Hssr and Lancers are out in the open, with the enemy 7 artillery pieces being able to slowly grind them down. Your entire concept for winning the long-range duel requires our infantry to stay in cover, since we can't win the duel vs more and more experienced artillery. If you're planning on imitating village outpost, you make the same mistake of putting the artillery and forces in a position where Trotha can use superior fire to grind them down.![]()
This is what i am currently looking at when it comes to modifying my plan
Yeah, that's precisely my criticism: Village outpust puts forces on the basain, but has to retreat after actual firepower gets there. And then we're back to a static position, which is undesireable.
That's nice and all, but it has nothing to do with my plan. I don't entrench in Fortress Kinzberg, and simply showed how my plan would deal with a 10 turn advancing army.
It would look like this if the enemy could teleport. This isn't the case. The enemy needs to secure the position over 15+ turns, turns with little fire support until the artillery is at the hill range. The response would be look like this if I fell asleep for 15 turns and woke up after 16 turns, but I don't forsee that happening.
Ok, how does placing forces outside of cover improve things? The 45th, Hssr and Lancers are out in the open, with the enemy 7 artillery pieces being able to slowly grind them down. Your entire concept for winning the long-range duel requires our infantry to stay in cover, since we can't win the duel vs more and more experienced artillery. If you're planning on imitating village outpost, you make the same mistake of putting the artillery and forces in a position where Trotha can use superior fire to grind them down.
This plan insists again on tying all of our firepower in one position, a position with a deadzone across the eastern hill basaian. This plan makes our main position very tough to overcome, but also highly static. If the enemy doesn't put their forces into range of our artillery, we have no way of dealing damage. Maybe the battle would end after we run out the clock for night, but it requires the enemy to cooperate well.
You mean how does artillery that gets +30 to attacks grind down infantry at the hill? You place one artillery regiment at the wooded hill (3*N from Rotholz), able to shoot at the hills in medium range. Maybe one at the northern hills, since that can cover a few more blind spots This position isn't easily chargeable by cavalry, since you need 10+5+3 movement from the hill positions, meaning the enemy has 2 turns to place screens in the way. Quite feasibly for them, plus the cavalry takes damage, then the infantry withdraws after the charge is over. Then they fire, and fire, until the superior artillery wins out, which Trotha has. The exchange is unfavourable, and we will eventually looseAnd you didnt actually explain how he can use superior fire to grind them down beyond talking about how he will shoot at them with -70 until they are dead
You're free to draw a picture for 15 turns of movement. That would take some time, which I'm not willing to spend. Realistically, you would need to draw a picture of the first infantry just arriving, since that is the reaction point. There are 2 positions in total not exposed to the artillery fire, so I'm confident about taking the hill with infantry and mauling the enemy with fire, with melee and cavalry taking care of the blind spots.How does it look like then, because i changed it like you said your movement would be
If your modification is "take an inherently indefensible position and wait until we have to withdraw", I do actually have something to criticize about it. It would help if your plan had literally any description of what you're trying to accomplish. I'm not a mindreader.ok, so your criticism is just with the plan and has nothing to do with the actual modifications
I'm not lying. You're making the claim we get an automatic skip button if the battle takes too long, which I haven't see evidence for. We certainly didn't skip forward as Brutet dragged on and the playerbase was done with it.I wish you would stop lying about how we are certainly going to have 30 turns of nothing if von Trotha decides not to attack instead of Photo just skipping to us getting the reinforcements.
And stop saying fortress Rotholz isn't a static fortification
You mean how does artillery that gets +30 to attacks grind down infantry at the hill? You place one artillery regiment at the wooded hill (3*N from Rotholz), able to shoot at the hills in medium range. Maybe one at the northern hills, since that can cover a few more blind spots This position isn't easily chargeable by cavalry, since you need 10+5+3 movement from the hill positions, meaning the enemy has 2 turns to place screens in the way. Quite feasibly for them, plus the cavalry takes damage, then the infantry withdraws after the charge is over. Then they fire, and fire, until the superior artillery wins out, which Trotha has. The exchange is unfavourable, and we will eventually loose
You're free to draw a picture for 15 turns of movement. That would take some time, which I'm not willing to spend. Realistically, you would need to draw a picture of the first infantry just arriving, since that is the reaction point. There are 2 positions in total not exposed to the artillery fire, so I'm confident about taking the hill with infantry and mauling the enemy with fire, with melee and cavalry taking care of the blind spots.
If your modification is "take an inherently indefensible position and wait until we have to withdraw", I do actually have something to criticize about it. It would help if your plan had literally any description of what you're trying to accomplish. I'm not a mindreader.
I'm not lying. You're making the claim we get an automatic skip button if the battle takes too long, which I haven't see evidence for. We certainly didn't skip forward as Brutet dragged on and the playerbase was done with it.
What do you think is a static fortifcation? A point of defense with no further defensive lines of withdraw is a text case of static defense. To put the cherry on top, it's a literal castle, the oldest form of static defence. If you're in a fixed position with nowhere to form a second line of defense if the first fails or gets eroded, you're betting a static defence.
So we agree that the eastern hill range is untennable if we simply occupy the southern hills. Leaving the horse artillery on it's own also runs into the risk of insufficient screening, which means it will have to withdraw once the screens get to scarce. Ok, good. This does put a hole into the plan for village outpost and your modified plan-Hmm, this is a good point. If von Trotha does put his troops on these hills, we will have to draw back our presence in the East. We can still do some
shooting in the gap between the hills on our side if we want, but the exact approach we are going to take depends on what exactly von Trotha chose to do besides moving the artillery in these positions.
Its still worth it, because it means that von Trotha needed to move his artillery into these positions, being delayed and harassed by artillery fire.
You're free to make an illustration about issues with my plan. I don't forsee it failing if Trotha could use 15-20 turns to set up an eastern firing position if he wasn't interrupted. I don't think this is realistically possible without giving us the option to slowly grind screening forces into dust, but fine. We are talking about trying to secure a position with infantry and holding it for 15 turns without fire support, something that is rather challenging.Yeah, I will call your bluff here, if you are correct that would serve as a great way to rethink my assumption too and if you are wrong thats important to know
I'm sorry, we have "seen" a counterfactual? I don't remember any timeskips happening in Brutet due to both sides staying in place.You claimed that we would be sitting here while von Trotha does nothing. We wont, we have actually even seen this at brutet where if both sides didnt attack we would have skipped forward.
No, my plan has multiple lines of defence. Even if the enemy takes Rotholz, we can now set up another line of artillery south of the hills, protected from enemy fire. This means the enemy bleeds multiple times while trying to take the next position, without having to solely rely on cavalry charges to disrupt long-term bombardment. The theoretical taking of Rotholz neatly leads into the issue of taking the central corridor, after the enemy infantry has heavily bleed and plenty of munitions have been exhausted. And my own cavalry didn't have to be deployed, enabling raids on the enemy if he is weak enough. After all this, the option of a counterattack still remains. The south of Rotholz isn't particularly protected against artillery fire.And if Plan rotholz retreats from Rotholz turm it needs to withdraw from the battle. Without the breastworks it is not possible to defend Kinzberg against 7 enemy artillery units. This is why it doesnt make sense that you disparage Fortress Kinzberg for not having a fallback position, because the fallback position of Fortress Rotholz is an illusion that would burn under enemy barrages on open plains defending it.
That's nice, but non applicable. I don't see a river here, and Wachenheim certainly needed a reason to charge us rather than wait out our charge.Uhh, random quote about patience - "If you wait by the river long enough, the bodies of your enemies will float by"
While Schloss means palace in the strict sense, there are also conventional fortifcations that we would classify as a "Burg" and that were called "Schloss" by the people at the time.. Considering the tile is literally a fortified hill, I would classify the tile as a Burg, meaning a castle. It functions as one, regardless of the name.ok I dont think that matters, but Kinzberg Hochschloss is not a castle, its a "High Palace", a Manor House on a hill or mountain while Rotholz Turm is a "Tower", so a small castle. Sarnscheid is a Schloss, a "Palace" and Ottenburg is a Ruine, a "ruin", Kloster Damenhof is a Monestary.