Finding the Spark (Pathfinder 1E Quest)

Sorry this took so long, work has been extra worky this morning.

I don't want to turn this into a running battle through the streets, not when we're the oddball outsiders in Augustana. It's all too easy for the situation to get turned around and us to be made to look like the perpetrators. At the same time, we can't just stand here waiting for our enemies to make the next move. We could block off the alley behind us and our our backs to a wall to limit avenues of approach, but that only helps so much against one or more Invisible opponents, not to mention the possibility of attackers coming at us from the rooftops.

The one who shot Kori is a spellcaster of some sort, I think, given their ability to turn both themselves and the rat Invisible simultaneously. That is probably the Share Spells feature allowing a Familiar to benefit from spells cast by its master.

I don't think the house is a trap, though breaking in isn't the best look for us. If we get inside, that breaks line of sight and effect, and gives us a few moments to prepare.

[X] This is prepared ground, you need to get out now! Force open the door to the house to your left and get out of the street
-[X] Sirim will quickly cast a Silent Image spell to create an illusion of a stone wall stretching all the way across the street, blocking sight of us from the direction of the initial attack, then pass through the wall of the house to join us. Due to his special abilities, it will persist for 2 additional rounds even after he stops concentrating on it.
-[X] Once inside, Kori will cast Cure Moderate Wounds on himself then use his Cloak of Darkness ability. Mina will use her Healing Hex on Cob, then Gorok, then cast Mage Armor on herself.
-[X] Gorok will try to bar the door while Cob checks for other entrances, a basement, etc.
 
[X] This is prepared ground, you need to get out now! Force open the door to the house to your left and get out of the street
-[X] Sirim will quickly cast a Silent Image spell to create an illusion of a stone wall stretching all the way across the street, blocking sight of us from the direction of the initial attack, then pass through the wall of the house to join us. Due to his special abilities, it will persist for 2 additional rounds even after he stops concentrating on it.
-[X] Once inside, Kori will cast Cure Moderate Wounds on himself then use his Cloak of Darkness ability. Mina will use her Healing Hex on Cob, then Gorok, then cast Mage Armor on herself.
-[X] Gorok will try to bar the door while Cob checks for other entrances, a basement, etc.
 
Vote closed, lets see if you can manage this.
Adhoc vote count started by DragonParadox on Apr 24, 2024 at 1:29 AM, finished with 16 posts and 7 votes.

  • [X] This is prepared ground, you need to get out now! Force open the door to the house to your left and get out of the street
    -[X] Sirim will quickly cast a Silent Image spell to create an illusion of a stone wall stretching all the way across the street, blocking sight of us from the direction of the initial attack, then pass through the wall of the house to join us. Due to his special abilities, it will persist for 2 additional rounds even after he stops concentrating on it.
    -[X] Once inside, Kori will cast Cure Moderate Wounds on himself then use his Cloak of Darkness ability. Mina will use her Healing Hex on Cob, then Gorok, then cast Mage Armor on herself.
    -[X] Gorok will try to bar the door while Cob checks for other entrances, a basement, etc.
 
Arc 6 Post 10: Small Sparks Alight
Small Sparks Alight

6th of Lamashan 4707 A.R. (Absalom Reckoning)

"We need to get off the street!" you call out, cursing through the pain. Your eyes fall on the door to your left, a piece of solid tree wood much like the wall around it. Won't stand up to fire, but... fuck it, who's going to use fire lightly in this city?

As Gorok slouches back walls shimmers in front of you, like a heat mirage, from Sirim's magic. Gorok follows your eyes and motions to the less burned Cob, silver shinning through his ruined shirt, to the door.

"We can't just break in!" Mina shouts.

But before she had even finished speaking Sirim had already slipped under the door, a thin thread of smoke followed by a double click of latches retracting. "No need."

Disable Device: Circumvented

The darkness inside is cold-glinting, glass and porcelain in the greys, along greens and blues you had often seen in the market. Most of the pieces are small: cups, beakers, and coffers, but there are a few display pieces inside the tall cabinets on either side of the door, silver rimmed vases with the faces of cats. Above, on the railing to the second floor overlooking the shop, is a contraption of bubble domes, polished wood, and pulleys somewhere between alchemy equipment and a musical instrument, at least from the soft rising and falling tones it's making.

Cob is entranced at first sight, not even seeming to pay attention to the door as he swings it shut behind him.

"No time," Gorok says firmly. Though if he had planned to say something else it's lost in the sound of a child's scream from above.

"Mom! Thieves!"

You barely catch sight of a dark skinned girl perhaps seven or eight with hair alternating crimson and black as she lunges for something behind the balustrade.

Recognizing what she's doing you try to catch her in place, but you misjudge how far the shadow has to move to snare her foot, but yours is not the only spell echoing through the shop. Sirim's own power catches hold. Clink, you still hear as she falls heavily atop the switch. The next thing you feel is liquid pain arching up your limbs as lightning flashes across the arcane tracery on the floor, the smell of burning hair filling your nostrils.

Kid Reflex Save vs Searching Shadows: 1d20+4 = 20 (Success)
Kid Will Save against Sleep: 1d20:+1 = 8 (Failure)
Trap Trigger from weight of Sleeping Kid 1d2: 2 (Success)
Fortitude Saves vs Grounded Lightning trap Akorian, Cob, Gorok, Mina (DC 20): 20, 11, 24, 17 (Success, Failure, Success, Failure)

Akorian and Gorok Take 6 Damage -> Now at 25/42 and 30/52
Mina and Cob Take 13 Damage -> Now at 21/34 and 21/42

Blood still ringing in your ears you hear Mina half-chanting through bloodied lips about how it's going to 'be alright.' You'll believe it when you see it. Granted the healing light of her touch does help. Why you can even feel your feet again, always a good sign.

"Darn kid was fast," you mutter picking splinters out of your face.

Cob Nods in quick agreement as Mina shakes her head in bemusement even as she finished off seeing to Gorok's wounds. "We might want to use some of the healing potions or your spells, Kori."

Akorian Heals 10 Damage -> Now at 35/42
Gorok Heals 16 Damage -> Now at 45/52
Mina Heals 12 Damage -> Now at 33/34

Cob Heals 9 Damage -> Now at 41/42

"None approach," Gorok reports, braced against the door and ready to receive any attack. "Sirim, check up."

Though you follow his rise with worried eyes, expecting the girl's mother to show up at any moment with a fistful of more lightning, nothing of the sort happens. The room is quiet other than the sounds of quick breathing and the occasional hiss of pain from half-healed wounds.

"If she was alone the girl might have been lying," the smokshade returns thoughtfully. "After all, mention of a parent could well have scared off common thugs, particularly when combined with the lightning trap."

"So do we just leave?" Mina asks doubtfully. "She'll probably be able to describe us, Gorok and Cob at least."

"She's asleep on top of the switch right now and we haven't even broken the lock, Sirim opened it from the inside. Her parents might just think she dreamed the whole thing," you counter, not wanting to deal with the kind of person who has both the skill to make arcane traps and the forethought to teach such a quick-witted youngster.

"Right until they ask some of the witnesses who were outside for the attack, then they will know the child's not lying," Mina points out.

"It depends on how inclined they are to investigate the trespass," Sirim offers. "Given no harm was done and nothing was taken they might not go far..."

Cob, who had wandered up the stairs to where your young nemesis was taking her unscheduled nap, says in a gleeful near-whisper: "There's more buttons, switches, more traps."

What do you do?

[] Wake the girl, try to figure out whose house you broke into

[] Wait until the commotion seems to settle, then get out of here

[] Write in


OOC: Man, if that kid had knocked out any of you she would have gotten so much XP.
 
Last edited:
When it rains, it pours.
OOC: Man, if that kid had knocked out any of you she would have gotten so much XP.
So much for becoming a preteen adventurer. :p
Akorian Heals 8 Damage -> Now at 33/42
Gorok Heals 12 Damage -> Now at 41/52
Mina Heals 11 Damage -> Now at 32/34

Cob Heals 6 Damage -> Now at 38/42
Those numbers are looking a bit too low, especially Cob's. Did you take into account that Mina's Healing Hex got upgraded at 5th level? It should heal 2d8+5 HP at her current level.

[X] Wake the girl, try to figure out whose house you broke into
-[X] Mina will use her Disguise Self SLA to appear fully Human, and Pepper will really lean into full affectionate cat mode, purring and mewing and generally trying to seem as adorable and distracting as possible toward the girl as Mina quickly explains to her that we are not thieves, but rather victims of an attack seeking shelter.
-[X] While Mina is doing this, Kori takes the time to cast one Cure Light Wounds spell on everyone who is still injured. Gorok moves to bar the door while keeping an eye on Cob, to prevent any unfortunate Goblin shenanigans, and Sirim carefully peeks out through the buildings wall to see what is happening outside.
 
So... I've been looking over the newer pathfinder lore and dear God some of the stuff they have on Geb, a kingdom of the literal undead ruled by a tyrannical ghost king mind you, make me want to facepalm so hard. They have would be reformers and revolutionaries among the living and the dead who want to amend the Deadlaws so that the undead feeding will be more consensual and 'they are making real progress'.

What...?

Seriously the thematic point of Geb is that most of the people there are ancient and inhuman undead, creatures so remote from mortality that their schemes and passions no longer even make sense to the living, rage and hatred ambition and boundless hunger or you know rotting zombies without a thought in their head all festering under the rule of a king so overcome with despair at the vanishing of his old rival that he committed suicide and came back as a ghost.

And yet... the Quick Dead Coalition... I would say that sounds like the kind of people the Blood Lords have for dinner, but it's not even that, it simply would never develop since the living are all terrified pets, merchants looking to cut a profit trading with the undead and cultists of dark gods.

What is next Hell is unionizing and the Abyss is forming anarchist communes? Let evil factions be evil, they serve a point in the world buildings, definition the narrative space for (in Geb's case literal) dead ends and also provide interesting antagonists with alien worldviews in this role-playing game that is the point of the setting.

Sorry for the rant guys this is just so dumb I had to share it with someone.
 
So... I've been looking over the newer pathfinder lore and dear God some of the stuff they have on Geb, a kingdom of the literal undead ruled by a tyrannical ghost king mind you, make me want to facepalm so hard. They have would be reformers and revolutionaries among the living and the dead who want to amend the Deadlaws so that the undead feeding will be more consensual and 'they are making real progress'.

What...?

Seriously the thematic point of Geb is that most of the people there are ancient and inhuman undead, creatures so remote from mortality that their schemes and passions no longer even make sense to the living, rage and hatred ambition and boundless hunger or you know rotting zombies without a thought in their head all festering under the rule of a king so overcome with despair at the vanishing of his old rival that he committed suicide and came back as a ghost.

And yet... the Quick Dead Coalition... I would say that sounds like the kind of people the Blood Lords have for dinner, but it's not even that, it simply would never develop since the living are all terrified pets, merchants looking to cut a profit trading with the undead and cultists of dark gods.

What is next Hell is unionizing and the Abyss is forming anarchist communes? Let evil factions be evil, they serve a point in the world buildings, definition the narrative space for (in Geb's case literal) dead ends and also provide interesting antagonists with alien worldviews in this role-playing game that is the point of the setting.

Sorry for the rant guys this is just so dumb I had to share it with someone.

The good thing about all this is that you can make your own lore for this all and screw the official material.

It would be difficult if this was a coded video-game. But it is not.
 
The writers must be thinking something alongside trying to make each location interesting enough and livable.

That we want actual evil factions might have escaped their mind.
 
The writers must be thinking something alongside trying to make each location interesting enough and livable.

That we want actual evil factions might have escaped their mind.

That us fair, but like... you can have adventures somewhere without there being a faction of revolutionaries. I mean if one really wants a faction of revolutionaries in Geb just make it a cult of any of the many, many deities that do not like undead trying to overthrow the literally soul sucking society instead of having Bodak Esquire Junior (he is very sensitive about his bloody Dread Gaze :V ) who goes to meetings and pickets the Mausoleum of Eternal Screams.

Have these people looked though the bestiary section on undead at all?

I mean you are doing a great job at making Dis come alive while making it clear that yes, everyone in a position of power is an asshole and the way to get into positions of power is to be an asshole.
 
I mean, I'm totally not against a society of undead where the mortals and undead cohabitate and things are going okay-ish and an initiative for better consens-laws on vampire bites makes sense.

It's just that the rest of the stuff written about that society must fit with these ideas.
 
I mean, I'm totally not against a society of undead where the mortals and undead cohabitate and things are going okay-ish and an initiative for better consens-laws on vampire bites makes sense.

It's just that the rest of the stuff written about that society must fit with these ideas.

That and one would have to restrict what kinds of undead are allowed in the society from the start. It is very hard to imagine anyone arguing consent laws with a Devourer, it would be like arguing with Cthulhu about consent them he's invading the minds of dreamers 404, concept not found.
 
Last edited:
Back
Top