Angel mask idea in my head has evolved into angel mask for when MC wanna be righteous and devil mask for when they wanna be devious.
Then I had a thought, what happens if you were to cut 2 masks with different personalities in half and combined them together?
 
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In fairness even if mask wins I'm heavily campaigning for a (actually who knows maybe I won't) but for us to try and lock in a build because I don't want to deal with arguing about choices every fucking time we do things and making more masks. As one masks take usage to progress in and given the character sheet updated three times last quest I don't think birdsies gonna update it much and dividing our time between masks in character will reduce our usage of masks making them weaker overall. Two fixation makes masks stronger. Three I wanna devote meta resources towards like one or two things not divided between masks and searching for story loot.
 
[X] Litanist

Why should you choose Litanist? It's quite simple.

We would be the noble child of a Great House that has cultivated its bloodline over generations; we would have been trained in using The VoiceLitanies from a young age. And, of course, we would be part of the galaxy-spanning EmpireDominion, The Greatest Ever that has ever existed.

That is just the beginning, however, as The Street shall lead us to over Worlds that may be shaped by our Words.

Pick This...
...If you wish to use Revelation to learn of World's history and culture, become knowledgeable about their ways like a Native.
...If you wish to use Reaping and Reciprocity to gain access to the Native magic systems of the worlds.
...If you wish to use Reassurance to build the Mythos of an Otherworldy traveler
...If you wish to be known as "The Voice from the Outer World"
 
My issues with mask largely come from a few things. For one, we're discouraged from diving too deep into the more high tier powers (merging with the mask loses a ton of versatility and gives mental contamination). I also worry about the implications of crafting quest, though that is admittedly a secondary concern. It's a cool theme with a decent enough sense of progression, we just would need to be sensible about how we handle the power.

Angel has no such qualms. In fact, we are encouraged to revel in it. The more we lean into the divinity aspect, the stronger that divinity gets. Not from mental contamination, but simply because the more people believe in us the stronger we get to enact that faith. Seeing a truly perfect moral being struggle with the inherent imperfections so ever present in the ormulum is also just a really good narrative. More so than the mask to me. Let's be honest, we're not picking that character for the stunning narrative depth of his character arc. It's for cool masks and persona type powers.
 
Pretty sure we can still do that, we just gotta take breaks from grinding a masks power every now and again?

The more you lean into fixation the stronger your mask. Final fixation is when you can't wear anything else, but even regular fixation is still a hesitance to take off the mask and a blurring of the lines between what is what.
 
The way I understood it was that Fixation was when you wore one mask for too long.
And that the way to combat that problem was to take breaks from using that mask.
 
The way I understood it was that Fixation was when you wore one mask for too long.
And that the way to combat that problem was to take breaks from using that mask.

Well the initial vote allows us to set our current level of Fixation. The fact that we can do that at all implies there are trade offs. Fixation can enhance your abilities with the mask, improve compatibility. The cost is versatility. If we want to make one very strong mask and dive deeply into how strong we can make it, that would require us to lean into that.

Spreading our power wider and having a multitude of masks does solve this issue. By my point is that we would have to juggle. Be mindful. Worry about leaning into the bit for fear of repercussions. Angel does not have to do that, and instead incentivizes the opposite. Pick a theme, a goal, a domain, and champion it until people worship you for it.
 
I don't think we actually took any crafting actions last quest and we were kind of a crafter and Birdsie again doesn't update character sheet often so I'm not sure how often we'd actually actively do the mask stuff.
The way I understood it was that Fixation was when you wore one mask for too long.
And that the way to combat that problem was to take breaks from using that mask. Heck there were items on the character sheet whose hidden parameters were never even revealed.
Not to mention this we'd have to argue when to do that and we'd literally be putting away parts of our build to do so.
 
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Spreading our power wider and having a multitude of masks does solve this issue. By my point is that we would have to juggle. Be mindful. Worry about leaning into the bit for fear of repercussions. Angel does not have to do that, and instead incentivizes the opposite. Pick a theme, a goal, a domain, and champion it until people worship you for it.
Eh I still like the former more than the latter, juggling the masks seem interesting to me.
 
I don't think we actually took any crafting actions last quest and we were kind of a crafter and Birdsie again doesn't update character sheet often so I'm not sure how often we'd actually actively do the mask stuff.

Not to mention this we'd have to argue when to do that and we'd literally be putting away parts of our build to do so.
Build to do so

Eh, sol last quest focused way more on architecture and arcanum than explicit crafting. The closest we got was potions, and we avoided ever making them and used it purely for will gain. This is different. Here, the entire theme of the character is making masks. Everything that this character is based around is being a supernatural craftsman of magical artifacts. To assume we won't do crafting here is (unfortunately) inaccurate. All we can hope is that the crafting is short and focused more on finding rare materials.
 
Eh I still like the former more than the latter, juggling the masks seem interesting to me.
I mean you say that but it's not gonna be fun if we don't get to do much due to the action economy.

Sorry let me rephrase that we can only take so many mask related actions, So many social actions, and so many do something worth doing actions. Masks divides the amount of actions we can of stuff with mask related actions and then we have to actually argue about managing masks and fight about how to do our build.
 
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