Benefaction: A Combine Ck2 Quest in Star Wars Legends

[x] Seize SPACE..port!
-[x] 2x Tactics Die Die Assault Location: Kos-Amul, Primary Settlement and Starport
--[x] Objective: Primary: Capture the spaceport and seize working examples of local FTL technology Secondary: Destroy massing enemy formation to ensure safety of Citadel Zero Tertiary: Establish aerial supremacy through removal of enemy starfighters Quaternary: Contain local citizens and establish presence and assert control
--[x] Commit Forces: Hunters, Crab Synths, Combine Soldiers (Mechanized), Combine Soldiers, Scanners, Viscerators, in construction forces (mortar synth, second viscerator force) if finished in time, Sabaoth Starfighters (Aux.)
-[x] 1x Administration Die Produce Mechanical Units: Viscerator
-[x] 1x Administration Die Gestate Synths
--[x] Mortar Synths (101/110)
-[x] 1 Research Die Repulsor Train Design (67/100)
-[x] 1 Research Die, 3x Half-Strength Free Die Long-Range Aerial Antigens (0/200)
-[x] Abstain(Diplomacy) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
-[x] Abstain(Psionics) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
-[x] Assign Production Overflow +65 (Long-Range Aerial Antigens)
 
[x] Seize SPACE..port!
-[x] 2x Tactics Die Die Assault Location: Kos-Amul, Primary Settlement and Starport
--[x] Objective: Primary: Capture the spaceport and seize working examples of local FTL technology Secondary: Destroy massing enemy formation to ensure safety of Citadel Zero Tertiary: Establish aerial supremacy through removal of enemy starfighters Quaternary: Contain local citizens and establish presence and assert control
--[x] Commit Forces: Hunters, Crab Synths, Combine Soldiers (Mechanized), Combine Soldiers, Scanners, Viscerators, in construction forces (mortar synth, second viscerator force) if finished in time, Sabaoth Starfighters (Aux.)
- [x] 1x Administration Die Produce Mechanical Units: Viscerator
- [x] 1x Administration Die Gestate Synths
--[x] Mortar Synths (101/110)
- [x] 1 Research Die Repulsor Train Design (67/100)
-[x] 1 Research Die, 3x Half-Strength Free Die Long-Range Aerial Antigens (0/200)
-[x] Abstain(Diplomacy) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
-[x] Abstain(Psionics) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
- [x] Assign Production Overflow +65 (Long-Range Aerial Antigens)
 
Any ideas guys for what to do with the hutts what kind of use can we get out of them ?

As a whole, their cartel? Depends on our options. We're gonna have to fight for every planet probably until they get the message and turn belly up, dividing in the face of our power.

Our goal with it will be securing enough shipyards, mining worlds, other resources needed for strategic strength that we can withstand the ire of the Republic/Empire as we work on getting a connection to the rest of the Combine to get our rewards for bringing in new techs that would revolutionize the Combine and the assistance of a greater power we could not stand a hope of defeating that will inevitably show up centuries down the line.

As a species, they have potential as middle managers with their tendency towards cruelty, their cunning in exploitation and experience in how things work here in Star Wars galaxy. We definitely want what converts we can so long as we can ensure they realize who is in charge and don't think they can power grab beyond what we allow.

The forces and citizens of the Shell here are our future converts for various roles once they understand our might we've built up so intensely through focus. And I hope we can roll their boss into our ranks to give us some more characterization, bonuses for dealing with the rest of the galaxy, and the fact I like his style.
 
When the world needed him most, he returned. I could cry tears of joy.

[x] Seize SPACE..port!
-[x] 2x Tactics Die Die Assault Location: Kos-Amul, Primary Settlement and Starport
--[x] Objective: Primary: Capture the spaceport and seize working examples of local FTL technology Secondary: Destroy massing enemy formation to ensure safety of Citadel Zero Tertiary: Establish aerial supremacy through removal of enemy starfighters Quaternary: Contain local citizens and establish presence and assert control
--[x] Commit Forces: Hunters, Crab Synths, Combine Soldiers (Mechanized), Combine Soldiers, Scanners, Viscerators, in construction forces (mortar synth, second viscerator force) if finished in time, Sabaoth Starfighters (Aux.)
-[x] 1x Administration Die Produce Mechanical Units: Viscerator
-[x] 1x Administration Die Gestate Synths
--[x] Mortar Synths (101/110)
-[x] 1 Research Die Repulsor Train Design (67/100)
-[x] 1 Research Die, 3x Half-Strength Free Die Long-Range Aerial Antigens (0/200)
-[x] Abstain(Diplomacy) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
-[x] Abstain(Psionics) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
-[x] Assign Production Overflow +65 (Long-Range Aerial Antigens)

One thing that did have me wondering is if the G-Man and his enigmatic Employers will make an appearance.
 
One thing that did have me wondering is if the G-Man and his enigmatic Employers will make an appearance.

I doubt it, we're a far ways from Half-Life Earth, and we don't know much about G-Man and his Employers' motivations and capabilities for our GM to judge.

Sides, we've already alerted the Force to us, no need to stack more against us.

Maybe if we get in contact with the greater Combine.
 
We'll need those trains and transhuman augmentation facilities up and running.
 
[x] Seize SPACE..port!
-[x] 2x Tactics Die Die Assault Location: Kos-Amul, Primary Settlement and Starport
--[x] Objective: Primary: Capture the spaceport and seize working examples of local FTL technology Secondary: Destroy massing enemy formation to ensure safety of Citadel Zero Tertiary: Establish aerial supremacy through removal of enemy starfighters Quaternary: Contain local citizens and establish presence and assert control
--[x] Commit Forces: Hunters, Crab Synths, Combine Soldiers (Mechanized), Combine Soldiers, Scanners, Viscerators, in construction forces (mortar synth, second viscerator force) if finished in time, Sabaoth Starfighters (Aux.)
-[x] 1x Administration Die Produce Mechanical Units: Viscerator
-[x] 1x Administration Die Gestate Synths
--[x] Mortar Synths (101/110)
-[x] 1 Research Die Repulsor Train Design (67/100)
-[x] 1 Research Die, 3x Half-Strength Free Die Long-Range Aerial Antigens (0/200)
-[x] Abstain(Diplomacy) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
-[x] Abstain(Psionics) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
-[x] Assign Production Overflow +65 (Long-Range Aerial Antigens)
 
We'll need those trains and transhuman augmentation facilities up and running.

Try to avoid double posting, edit in to last post I advise.

And yeah, once we've broken the back of the enemy, we switch from war machine production to exploit our new population production.

Gonna have our hires patrol for people trying to escape or arrive in-between us doing maintenance on their fighters and ship, while we focus on setting up the conversion line and researching into FTL tech, tear apart captured ships so we have full info on how to do the maintenance we promised.
 
Canon Omake: The joy

The joy


Escape. Running away was the only thing the hired guns could think of. Fear filled their every uncertain, drunken step. Behind them, a heavy mechanical stomp could be heard. A hunter is stalking his prey.



The surprise attack took them completely by surprise: the elimination of the lights on the street, the liquidation of the AA crew, the rapid response of the enemy to any counterattack, and the workers, which, of course, did not help in the resistance to the enemy.

Having fun in the cantina, they could not expect a full-scale operation to invade this base. They could have, but they had dug their own grave with their lack of discipline.

Spy drone, no communication with air defense. Their alcohol-poisoned brains didn't care about the world around them.

Their unceasing hedonism was stopped only by the sound of breaking glass. The absence of light outside made a few of the mercenaries, who were still not too drunk, wary. But the crowd collectively, cheering each other on, came up with a version of their sloppy colleague who had broken the window in his confusion.

Everyone stood there giggling, knowing what was going to happen next. The bartender, who owned the place, rolled up his sleeves and walked angrily to the window frame, expecting to see the unlucky drunk. Scornfully, he leaned out the window.

In the next moment, his brain had turned to mush. From his forehead to the end of his upper jaw, there was only the semblance of a head. The lower jaw, without muscles to support it, dangled like a string. The corpse shook, and its back fell to the floor. A close look could see a strange dark effect spraying the remains of the bartender's head.

After that, the massacre started. All the windows were smashed out, and the shadows with blue eyes started firing at the people in the cantina. Everyone who was standing was turned into a sieve, shattering as they walked. The lucky ones who couldn't stand because of intoxication were completely splattered with the blood and remains of the organs of former comrades.
Someone trying to escape through the main entrance saw a figure in dark armor with two glowing glass eyes in front of him. This person was hit in the temple area with the rifle butt, killing him instantly.

This process was repeated in all parts of this basecamp. But there were always those who had to escape. To catch them, Overwatch dispatched those best suited to do so.



The two luckless mercenaries ran towards the periphery of the slum, hoping to escape the purge. They stumbled, but kept running. Everything in their dumbfounded eyes made them feel terrified.

A sharp sound caused one of them to turn his head toward his brother in misfortune.
His head was pierced through with three sharp spikes of needles that carried a charge of something.

A second after that, the mercenary's head exploded, causing his running body to fall and roll around in the dirt a couple times. Not wanting to see that, the remaining one only continued to run faster.

But his escape was not long. The same flechette flew into his leg, causing him to scream and fall over as he ran. Stopping from tossing, the flechette exploded in his leg, tearing off his foot and shin completely. His femur coming out of his leg didn't make it any easier.

Screaming with all his strength, he didn't notice the creature approaching him. Its black and blue exoskeleton shone in the moonlight, and its deceptive flechette chargers, which could have been mistaken for eyes, glowed bright blue fire. He slowly approached the wounded grunt.

Seeing this, the man began to beg for mercy in a pitiful manner. The hunter stopped, but only to let out a high-pitched, extended sound.

The same three-legged creature was on the roof of the building in a single leap and instantly jumped to its colleague. As they approached each other, they began to do what looked like distorted laughter. They 'laughed' for several seconds.

Already weakened due to blood loss, the mercenary saw one of them stand in front of him and the other behind him. All the while, they were giggling in anticipation of what was about to happen.

With a sharp movement, one of them, who stood in front, thrust its claws into the victim's gut, piercing the pelvic bone and latching onto it like a fish to a hook. Using its great strength, it lifts the man to the level of the other hunter.

The second hunter sinks its claws below the victim's shoulders and damages the upper part of the lungs. Just like the first, he clamps down on the mercenary's collarbone.

After finishing their preparations, their laughter only increases. Abruptly, they began to pull in opposite directions. The mercenary, already almost dead from blood loss, couldn't even cry out.

The stomach area began to tear, showing muscles. With one push, the hunters tore the man in half; his intestines fell out of his body.

As they detached themselves from the flesh, they burst into gruesome laughter, celebrating their murder.
 
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