Okay, the better question is how many points to awaken Murrue. We will need to avoid Alaska anyway.
Cagalli will learn that once she met her.
Presumably our primary objective here, given that we're starting almost a year into the first war
Feels only appropriate to match the original story, given that it's where the Gundams make their debut to the world. In universe wise it's where Aplodia can begin to influence things.
Originally expected the Heliopolis arc to be a quick intro to set and optimize the mechanics and pacing. It's taking somewhat longer than I expected (o_o) Will prolly have a general long term objective poll to establish which way they want to go after Heliopolis.
What about Compass organization?
Still haven't watched the movie yet so can't tell how it's characterized for now (/ _ ; ) Hopefully it will be available to my area soon. That said, it's not necessary to emulate the canon if you think there are better options as a third party NGO. (If decide to go this route)
Thank god this isn't one of those anime where people have to pee.
*Reconguista in G G-Self intensifies*
I think it took two to three days from PLANT to Alaska in Freedom in canon
Also, Mu probably doesn't need much protecting, he's Mu.
Odds that he dies early are highly similar to the odds of Rau dying early. For obvious reasons.
The real issues are a dead Ramius
I should have mentioned earlier that this quest will employ gratuitous use of plot armor in honor of the spirit of Seed. Sorry(o_o)
Important characters, decided by a non transparent and not necessarily fair process, will be difficult to kill. Of course they can still die, but it would usually take several consecutive votes and specific actions/non-actions in order to kill them.
Edit: but don't rely on this. It might or might not put characters into difficult situation to recover from.