Finding the Spark (Pathfinder 1E Quest)

Even if we were the most charismatic lizard politician.

...how are we going to convince people that a trade deal that has clearly benefited them so far is bad? Do we have anything on the inquisitor? We didn't know his name until yeterday. Do we have an argument against infernals? Better chance here, but most would make the same argument about goblins.

Making logical appeals against lawyers from below is a losing proposition. Worse yet, the tribe was made dependent on the supply of weapons and has made enemies in the meantime. I don't see an easy way out of the deal for them, but then such is the nature of devils.

[x] Challenge from the start
 
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Just caught up with this. It was enjoyable, though I do kind of wish we hadn't gone Oracle, since it feels like Cob and Gorok have hard carried this parry thus far. Our PC is mostly around to... heal. Even Mina at least puts lots of enemies to sleep to be murdered by the others alongside her healing.


I'm sure the dynamics will change over time, as we level up. Spell casters do improve quadratically with each level. But the MC has been kinda a lame duck compared to the rest of the party in terms of cool moments.

Having our best Face class character also be incapable of Diplomacy is pretty terrible too, but hey lying your way to the same results as diplomacy can be fun.


I don't really have an opinion on the current vote so I'm not throwing my hat in the ring.
 
Just caught up with this. It was enjoyable, though I do kind of wish we hadn't gone Oracle, since it feels like Cob and Gorok have hard carried this parry thus far. Our PC is mostly around to... heal. Even Mina at least puts lots of enemies to sleep to be murdered by the others alongside her healing.


I'm sure the dynamics will change over time, as we level up. Spell casters do improve quadratically with each level. But the MC has been kinda a lame duck compared to the rest of the party in terms of cool moments.

Having our best Face class character also be incapable of Diplomacy is pretty terrible too, but hey lying your way to the same results as diplomacy can be fun.


I don't really have an opinion on the current vote so I'm not throwing my hat in the ring.

One of the best things the party has ended up being is stealthy, normally you have one character with high stealth, here the whole party does it which is very on theme for one that is made up of... people who are not usually welcome in polite society. Thanks to the kind of Oracle he is Akrorian is likely to be one of the better sneaks as levels advance even better than Cob thanks to all the magic.
 
though I do kind of wish we hadn't gone Oracle
For me Oracle is great, I voted for him (well, I voted for a lot of classes, but Oracle was among them). It's the curse I do not like. I would not say "anything would be better", but it's definatly on the worst part of the spectre.

And Kori had incredibly cool moment with Atzlanti heritage!
 
And Kori had incredibly cool moment with Atzlanti heritage!

To be fair that moment was just kinda tied to race, not class. Would have been equally a cool moment with any class.

Definitely don't hate oracle or anything. I just hope as time goes on they become less of a healbot.


The all stealthy (except Mina, has that girl ever succeeded a stealth check?) Party is definitely fun though.
 
Not being able to rely on Diplomacy makes things more difficult, but that's not a bad thing, IMO. Diplomacy is very effective, after all, especially for a Charisma-based class. Not being able to rely on it makes us do things differently than we have in previous quests. That's a definite plus for me.

As for Kori's other abilities, especially his spellcasting, things should get a lot more interesting in the next few levels. Between the spells he'll be able to cast and some of the Shadow Oracle abilities, we're going to have a lot of options that don't rely on social engineering to accomplish our goals.

And when it comes to stealth, both Kori and Mina are going to learn the Invisibility spell next level. It's not the end all be all of sneaking around, though it sure does help a lot.
 
Well, now that we are comenting on the quest as a whole, I have to say that I am really liking it!

I find the whole underdog and being rejects of civilized society endearing to the protagonists. Each one has a distinct personality (and traumas) that makes every one likeable, and they play off well against each other.

The downside of the current stage is that Kori has not really had a chance to shine, as his build requires time, eventually becoming one of the best character builds around.

I find that, being on the surface, and with access to a spell that causes shadows, we could definitely be a force to be reckoned with. Everyone here has darkvision, and humans don't.
 
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Arc 3 Post 20: That Rotten Light
That Rotten Light

23 of Arodus 4707 A.R. (Absalom Reckoning)

The light here is as faint as any in Nar Voth, the sky vanishing down twisting paths. Like a purple worm's tunnels meant to feed unsuspecting travelers to the beast, your fears unhelpfully provide. Even the trees seem to have forgotten which way they aught to grow, instead of up they go around and through, clawing and grasping at each other like gnarled limbs as all manner of frog, fish, and things inbetween snap, struggle, and croak.

That is where most of the other sentinels wait, eye glinting wetly, content for now to just observe while these travelers are brought before the chief, but ready to strike in the blink of an eye. It's home for Gorok, you remind yourself, glancing towards your saurian companion from time to time, but he keeps his head down his eyes on the path, almost like a spider-lizard with their eyes on a fly. Hopefully you are not all about to struggle into a true spider's web.


There are no structures to mark the camp, no walls to guard it, the most solid things here are those cages. And little wonder, it's here now, gone soon, moving like a leaf on the water.

A curious hiss follows in your wake, a score and more iruxi now out in the open, cleaning fish, weaving nets, and bearing baskets too and fro. The centerpiece of the camp is a large fire spewing out tongues of flames; a beacon, no mere cookfire, a sign of growing power. Just as the fire was hard to miss, so too is its master. Chief Sirkan towers a head over Gorok, his scales turned discolored with age, many scars upon it, yes, but there is nothing wrong with those teeth and those watchful yellow eyes are distressingly sharp. Three human skulls adorn his breastplate, his cloak a patch work of cloth and leather both.


Of the imp there is no sign, in true form or false, but being no fool Gorok does not mention it right away. Instead, after greeting the chief in his own tongue, he starts to take out the slaps claimed from the xulgath, recounting all the while the tale of their finding, at lest according to Mina, though she soon trails off her account, muttering something to herself, a plan, arguments to make against the presence of this devil. For your part there's another role to play: In sight, in mind, and in word also you trace the magic and feel the power flow, a strange clarity, as if all your life to this hour were a waking dream now on the edge of waking. Where is the creature now?

Used Detect Evil Scroll

Thankfully the chief himself does not carry the bleak colorless aura you are watching for, the imp's consul had not yet seeped into the foundations of his mind, and whatever Mina and Gorok are saying to him seems to be at least holding his attention. There is a lot of waving around of xulgath loot and a lot of gesticulating from Cob, who just likes doing that regardless of if he speaks the language.

Rolls Hidden

That is when you spot of, a pulsing tumor of tainted radiance that illuminates nothing and taints the green of the trees behind it, by your eyes don't seen for it had wrapped itself in a glamor. Was it planning to do you some mischief? No, you realize, stomach sinking as if cast from lead. It is flying west as fast as its wings will take it as soon as it had spotted Click. It means to warn its master.

What do you do?

[] Tell the chief his advisor seems to be fleeing
The most proper course of action, risks the chief not reacting as you would wish and the imp escaping

[] Point it out to Mina to cast Web
Good chance of trapping the thing, might be seen as a hostile action by the iruxi, you do not know what Mina has been saying

[] Write in

OOC: I hope the rolls hidden thing isn't too annoying, but the fact that Akorian does not speak the language and so does not know how Mina is doing is a major part of this decision point.
 
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OOC: I hope the rolls hidden thing isn't too annoying but the fact that Akorian does not speak the language and so does not know how Mina is doing is a major part of this decision point
Makes sense to me. We can't always know what's happening in every situation, after all.

Now is a perfect chance for Kori to debut his Shadow Trap spell. He hasn't had a good opportunity to cast the spell since he learned it.

[X] Snare it's shadow, you cannot afford to let this thing escape
 
[X] Point it out to Mina to cast Web

Honestly better, since Mina can decide if the right thing to do/quickly tell the chief what she is doing as she is casting the spell better than the MC.
 
[X] Tell the chief his advisor seems to be fleeing

I don't particularly care about the Imp escaping.
We'll be gone by the time any reaction comes and the tribe, well the tribe is fucked either way by existing in the wrong nation.
Making a powerful local their enemy will be the end of them, unless they manage to relocate somewhere, maybe underground?
 
Sometimes it's necessary to not just hide the result of the roll, but where in the update the roll happened or that it happened at all. Too many plot twists are ruined by math dictating the outcome of something that happened unbeknownst to the players should be beneficial or detrimental.

This quest isn't entirely free of it either. You roll Sense Motive and don't detect any lies in the story the character tells you, what does it mean? Why, just look at the roll result; if it's high then there aren't any!

[x] Point it out to Mina to cast Web

We'll be gone by the time any reaction comes and the tribe, well the tribe is fucked either way by existing in the wrong nation.
Possibly, but the Archbishop is after Click, not the tribe. While we'll be moving underground, we will have to surface eventually, and I don't like our chances against the resourses a duchy can throw at us, should they somehow catch up. They are the ones with the fliers, they can beat us to the destination if they know the end point.
 
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