Tar, then get the second farm up and running so we can't starve unless injured, THEN Qi poison.
I am pretty sure we can go three days without eating and not die. We suffer penalties, but 2 food every 5 turns means we get 1 food JUST in time to avoid starvation so long as we keep our food need 1 per turn.
Ideally I would like 5 fungus farms so we meet our base food need each turn and can actually stockpile, but that's a long term goal. Space them out right and even if we are injured we never starve as ANY food consumption means we don't drop down a hunger level and so positive food income each turn means we never starve period.
At that point we can deal with being constantly somewhat injured and can start plan "Beetle charge all the things"
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